Translations:General Changes/9/en: Difference between revisions
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* The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
* Lower Kurast no longer has super chests
* Monsters that die from
* Assassins start with two Katars, Barbarians start with two Hand Axes, Druids start with a +1 Firestorm Club, and all starting items are low quality
* Running no longer hinders block chance or defense
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