Translations:General Changes/9/en: Difference between revisions

Importing a new version from external source
(Importing a new version from external source)
(Importing a new version from external source)
 
(2 intermediate revisions by the same user not shown)
Line 1:
=== General Balancing ===
* Drop rates improved for low-player-count games - nodrop chance when solo is [[Game_Mechanics#What's_different_in_PD2?|similar to vanilla's /players5]] but still scales up to a similar level with full games
* PerfectFlawless gems now start dropping in Hell,Act Flawless4 Normal and perfect gems start dropping in Act 4 NormalHell
* Nightmare bosses now drop essences used for Token of Absolution
* Uber Keys are now also dropped by Blood Raven, Bloodwitch, and Izual
* The time between Baal's minion waves has been reduced by 50%
* Many [[zones]] have had their areazone level raised to 85
* The 3 red portal areaszones in Act 5 (Abaddon, Pit of Acheron, Infernal Pit) have had their density increased by 40-50%, and Mausoleum & Crypt have had their density increased by 9%
* The Maggot Lair and Arcane Sanctuary in Act 2 have wider pathways
* Lower Kurast no longer has super chests due to their mismatched risk/reward
* Monsters that die from Chaos Sanctuary seals rather than being killed will no longer drop loot
* Running no longer hinders block chance or defense
Line 21:
* Attackers Take Damage and reflect mechanics now also affect ranged attacks and deal damage when attacked instead of when hit (occurs before hit, so if reflected damage kills the attacker, the attack won't land)
* Ranged attacks now leech half as much as melee attacks
* Crushing Blow no longer affects bosses, uniques, or champions when they are [[Game_Mechanics#Crushing_Blow|below 65% life]], and the melee reduction is now the same as the ranged reduction
* Critical Strike and Deadly Strike rebalanced to improve itemization - they now each cap at [[Game_Mechanics#Critical_damage|75% instead of 100%]] and multiply damage by 1.5 instead of by 2
* Summons and sentries (traps, hydras) are now affected by +% to Elemental Skill Damage (full effectiveness) and -% to Enemy Elemental Resistance (half effectiveness)
* Summons (except Fire Golem) are now affected by -% to Enemy Elemental Resistance (half effectiveness)
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when [[Game_Mechanics#Behavior_of_-enemy_resists|above 99% or below 0%]] (used to be 1/5 when above 99%)
3,544

edits