Skill Changes: Difference between revisions

no edit summary
(remaining skills updated to s7)
No edit summary
Line 172:
* All characters gain the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking
* Improved summon AI
* Reduced delay between summoning minions and those minions performing actions
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
* Spells and abilities no longer share cooldowns globally
* In some cases, skills'Skill synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
* Most skill buffs now last a minimum of 5 minutes
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
Line 197 ⟶ 196:
|'''[[Fend]]'''
|
* 5 attackshits per attack instead of 10 (helps avoid animation lock)
|-
|'''[[Power Strike]]'''
Line 305 ⟶ 304:
|
* projectile speed/range and hitbox size greatly increased
* no longer causes "next hit delay" (faster breakpoints available)
* capped at 5 hits per attack instead of 10 (helps avoid animation lock)
* now gains bonus attack rating
|-
|'''[[Cold Arrow]]'''
|
* firesshoots 2 arrows + 1 per 4 levels (was just 1)
* converts 50% physical damage to cold damage (was 3% + 2% per level)
|-
Line 327 ⟶ 326:
|'''[[Fire Arrow]]'''
|
* Firesshoots 2 arrows + 1 per 3 levels (was just 1)
* Convertsconverts 50% physical damage to fire damage (was 3% + 2% per level)
|-
|'''[[Exploding Arrow]]'''
Line 369 ⟶ 368:
|'''[[Dragon Talon]]'''
|
* capped at 3 hits per attack (helps avoid animation lock)
* now caps at 3 kicks
|-
|'''[[Dragon Claw]]'''
Line 377 ⟶ 376:
|'''[[Dragon Tail]]'''
|
* attack speed reductionpenalty reduced from -40 to -20 (improves [[breakpoints]])
* no longer causes knockback
|-
Line 484 ⟶ 483:
|'''[[Blade Fury]]'''
|
* now pierces enemies and splits into multiple projectiles when colliding with a wall
* added pierce
* now splits into multiple projectiles when colliding with a wall
* attack trigger time is now affected by attack speed
* penalty for 2-handed weapons removed
* now adds bonus attack rating of 60% + 12% per level
|-
|'''[[Blade Shield]]'''
Line 515 ⟶ 513:
* can now only explode corpses instead of shooting lightning most of the time
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
* radius is always 10 yards (was 3.33 + 0.6667 per level)
* now gains +1 shot per 3 hard levels instead of via synergy
|-
Line 541 ⟶ 539:
|'''[[Battle Cry]]'''
|
* Reducesreduces enemy physical resistance instead of damage (can break immunities)
* duration is now 8 seconds
|-
|'''[[War Cry]]'''
|
* Nownow has scaling AOE
* Stunstun removed, but procs FHR
|-
|'''[[Find Potion]]'''
Line 559 ⟶ 557:
|'''[[Grim Ward]]'''
|
* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
* No longer makes enemies flee
* Grants party members flat attack rating (130 + 20 per level) and bonus damage (40% + 8% per level)
* can now be cast at range instead of just melee, and can be used on skeleton corpses
* radius improved dramatically
|-
|'''[[Shout]]'''
Line 589 ⟶ 585:
|'''[[General Mastery]]'''
|
* Replacedreplaced Sword Mastery, Axe Mastery, & Mace Mastery
|-
|'''[[Polearm and Spear Mastery]]'''
|
* Replacedreplaced Polearm Mastery & Spear Mastery
|-
|'''[[Throwing Mastery]]'''
|
* Addsadds pierce
|-
|'''[[Combat Reflexes]]'''
|
* Renamedrenamed from Increased Stamina
* now also grants 20 max life per hard level
* now also grants FHR with hard levels
|-
|'''[[Iron Skin]]'''
|
* Nownow also adds PDR% with hard levels
|-
|'''[[Increased Speed]]'''
Line 635 ⟶ 631:
|'''[[Frenzy]]'''
|
* Durationduration increased to 15 seconds (was 6)
* now gains increased splash radius
|-
|'''[[Double Throw]]'''
|
* Nownow bounces up to 5 times between targets instead of benefiting from pierce
* Not affected by pierce
|-
|'''[[Stun]]'''
Line 649 ⟶ 644:
|'''[[Concentrate]]'''
|
* Convertsconverts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
|-
|'''[[Berserk]]'''
|
* now requires two weapons
* Nownow deals physical damage instead of magic damage, is uninterruptible, and pierces physical resistance
* Reducesreduces player's physical resistance instead of defense, duration is now always 0.5 seconds
|-
|'''[[Leap]]'''
|
* leap distance and speed increased
* knockback radius is now only increased with hard levels up to 10 yards (was 2.6667 + 0.6667 per level)
|-
|'''[[Leap Attack]]'''
|
* leap speed increased
* Nownow deals damage in an area instead of attacking a single target
* does not use duability or attack rating
|-
Line 730 ⟶ 725:
|'''[[Gust]]'''
|
* Newnew skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
|}
 
Line 773 ⟶ 768:
|'''[[Rabies]]'''
|
* Speedspeed and range of spreading poison increased
|-
|'''[[Fury (Skill)|Fury]]'''
|
* now3 hits 3 times per attack instead of up5 to(helps 5avoid animation lock)
* Nownow gains +20% melee splash radius on the second attack and +40% on the third
|}
 
Line 849 ⟶ 844:
|'''[[Raise Skeleton Warrior]]'''
|
* Skeletons now dealdeals splash damage on melee attacks
* total skeleton warriors capped at 8
|-
|'''[[Raise Skeletal Mage]]'''
|
* Skeletalprojectiles Mages' elemental attacksnow pierce enemies and have a larger hitbox
* total skeletal mages capped at 8
|-
|'''[[Raise Skeleton Archer]]'''
|
* Newnew skill which summons skeleton archers that deal physical damage
|-
|'''[[Golem Mastery]]'''
|
* Cancan summon an additional golem for every 5 hard levels
|-
|'''[[Clay Golem]]'''
|
* Nownow deals splash damage
|-
|'''[[Blood Golem]]'''
Line 875 ⟶ 871:
|'''[[Iron Golem]]'''
|
* Nownow deals splash damage if created with a weapon
|-
|'''[[Fire Golem]]'''
Line 884 ⟶ 880:
|'''[[Revive]]'''
|
* revives now deal melee splash damage and also gainhave bonus elemental damage and additional skill levels
* Totaltotal of 8 revives at 20 hard levels (was 1 revive per level)
* duration now scales per level
* revives now deal melee splash damage
* revives also gain elemental damage and additional skill levels
|-
|'''[[Blood Warp]]'''
|
* Newnew skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
|}
 
Line 911 ⟶ 906:
|'''[[Bone Spirit]]'''
|
* Fasterfaster missile speed
|-
|'''[[Bone Armor]]'''
Line 933 ⟶ 928:
|
* renamed from Poison Dagger, can now also be used with scythes
* Nownow pierces enemy poison resistances by -1% per level, up to -40%
* Nownow releases a poison cloud on hit which carries poison damage from gear/charms
|-
|'''[[Desecrate]]'''
Line 1,001 ⟶ 996:
|'''[[Curse Mastery]]'''
|
* Newnew skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
|-
|'''[[Dark Pact]]'''
|
* Newnew skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
|}
 
Line 1,031 ⟶ 1,026:
|'''[[Resist Fire]]'''
|
* Nownow also grants a bonus for fire damage
* Passivepassive maximum fire resistance bonus is no longer doubled when the aura is active
|-
|'''[[Resist Cold]]'''
|
* Nownow also grants a bonus for cold damage
* Passivepassive maximum cold resistance bonus is no longer doubled when the aura is active
|-
|'''[[Resist Lightning]]'''
|
* Nownow also grants a bonus for lightning damage
* Passivepassive maximum lightning resistance bonus is no longer doubled when the aura is active
|-
|'''[[Defiance]]'''
Line 1,058 ⟶ 1,053:
|'''[[Salvation]]'''
|
* Nownow also grants a bonus to elemental damage
|}
 
Line 1,071 ⟶ 1,066:
|'''[[Holy Fire]]'''
|
* Radiusradius now caps at 8 yards (was 4 + 0.67 per level)
|-
|'''[[Holy Freeze]]'''
|
* Radiusradius is now always 8 yards (was 4 + 0.67 per level)
|-
|'''[[Holy Shock]]'''
|
* Radiusradius is now always 9.3 yards (was 4 + 0.67 per level)
|-
|'''[[Blessed Aim]]'''
Line 1,103 ⟶ 1,098:
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
* Radiusradius is now always 10 yards (was 3.33 + 0.67 per level)
|-
|'''[[Conviction]]'''
Line 1,118 ⟶ 1,113:
|'''[[Sacrifice]]'''
|
* Nownow causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
* Damagedamage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
|-
|'''[[Smite]]'''
Line 1,134 ⟶ 1,129:
|'''[[Zeal]]'''
|
* Number of3 hits decreasedper toattack 3instead fromof 5, avoids(helps avoid animation lock)
* Nownow gains +20% melee splash radius on the second attack and +40% on the third
|-
|'''[[Charge]]'''
|
* Nownow gains up to +60% increased melee splash radius based on the distance traveled
* Willnow always chargeworks in melee range instead of doing a normal attack
|-
|'''[[Vengeance]]'''
Line 1,232 ⟶ 1,227:
|'''[[Ice Barrage]]'''
|
* new skill that shoots up to 5 ice lances which have AOE impact that chillschill (lances don't pierce, but they do shotgun)
* fires additional missiles as you level (max 5)
* Does not pierce, but does shotgun
|}