Skill Changes: Difference between revisions
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BetweenWalls (talk | contribs) (remaining skills updated to s7) |
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Line 172:
* All characters gain the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking
* Improved summon AI
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
* Spells and abilities no longer share cooldowns globally
*
* Most skill buffs now last a minimum of 5 minutes
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
Line 197 ⟶ 196:
|'''[[Fend]]'''
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* 5
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|'''[[Power Strike]]'''
Line 305 ⟶ 304:
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* projectile speed/range and hitbox size greatly increased
* no longer causes "next hit delay" (faster breakpoints available)
* capped at 5 hits per attack instead of 10 (helps avoid animation lock)
* now gains bonus attack rating
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|'''[[Cold Arrow]]'''
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*
* converts 50% physical damage to cold damage (was 3% + 2% per level)
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Line 327 ⟶ 326:
|'''[[Fire Arrow]]'''
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*
*
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|'''[[Exploding Arrow]]'''
Line 369 ⟶ 368:
|'''[[Dragon Talon]]'''
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* capped at 3 hits per attack (helps avoid animation lock)
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|'''[[Dragon Claw]]'''
Line 377 ⟶ 376:
|'''[[Dragon Tail]]'''
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* attack speed
* no longer causes knockback
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Line 484 ⟶ 483:
|'''[[Blade Fury]]'''
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* now pierces enemies and splits into multiple projectiles when colliding with a wall▼
▲* now splits into multiple projectiles when colliding with a wall
* attack trigger time is now affected by attack speed
* penalty for 2-handed weapons removed
* now adds bonus attack rating
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|'''[[Blade Shield]]'''
Line 515 ⟶ 513:
* can now only explode corpses instead of shooting lightning most of the time
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
* radius is always 10 yards (was 3.33 + 0.
* now gains +1 shot per 3 hard levels instead of via synergy
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Line 541 ⟶ 539:
|'''[[Battle Cry]]'''
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*
* duration is now 8 seconds
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|'''[[War Cry]]'''
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*
*
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|'''[[Find Potion]]'''
Line 559 ⟶ 557:
|'''[[Grim Ward]]'''
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* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
* can now be cast at range instead of just melee, and can be used on skeleton corpses
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|'''[[Shout]]'''
Line 589 ⟶ 585:
|'''[[General Mastery]]'''
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*
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|'''[[Polearm and Spear Mastery]]'''
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*
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|'''[[Throwing Mastery]]'''
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*
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|'''[[Combat Reflexes]]'''
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*
* now also grants
* now also grants FHR with hard levels
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|'''[[Iron Skin]]'''
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*
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|'''[[Increased Speed]]'''
Line 635 ⟶ 631:
|'''[[Frenzy]]'''
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*
* now gains increased splash radius
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|'''[[Double Throw]]'''
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*
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|'''[[Stun]]'''
Line 649 ⟶ 644:
|'''[[Concentrate]]'''
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*
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|'''[[Berserk]]'''
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* now requires two weapons
*
*
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|'''[[Leap]]'''
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* leap distance and speed increased
* knockback radius is now only increased with hard levels up to 10 yards (was 2.
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|'''[[Leap Attack]]'''
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* leap speed increased
*
* does not use duability or attack rating
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Line 730 ⟶ 725:
|'''[[Gust]]'''
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*
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Line 773 ⟶ 768:
|'''[[Rabies]]'''
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*
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|'''[[Fury (Skill)|Fury]]'''
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*
*
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Line 849 ⟶ 844:
|'''[[Raise Skeleton Warrior]]'''
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*
* total skeleton warriors capped at 8
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|'''[[Raise Skeletal Mage]]'''
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*
* total skeletal mages capped at 8
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|'''[[Raise Skeleton Archer]]'''
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*
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|'''[[Golem Mastery]]'''
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*
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|'''[[Clay Golem]]'''
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*
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|'''[[Blood Golem]]'''
Line 875 ⟶ 871:
|'''[[Iron Golem]]'''
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*
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|'''[[Fire Golem]]'''
Line 884 ⟶ 880:
|'''[[Revive]]'''
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* revives now deal melee splash damage and also
*
* duration now scales per level
▲* revives also gain elemental damage and additional skill levels
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|'''[[Blood Warp]]'''
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*
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Line 911 ⟶ 906:
|'''[[Bone Spirit]]'''
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*
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|'''[[Bone Armor]]'''
Line 933 ⟶ 928:
|
* renamed from Poison Dagger, can now also be used with scythes
*
*
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|'''[[Desecrate]]'''
Line 1,001 ⟶ 996:
|'''[[Curse Mastery]]'''
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*
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|'''[[Dark Pact]]'''
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*
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Line 1,031 ⟶ 1,026:
|'''[[Resist Fire]]'''
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*
*
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|'''[[Resist Cold]]'''
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*
*
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|'''[[Resist Lightning]]'''
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*
*
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|'''[[Defiance]]'''
Line 1,058 ⟶ 1,053:
|'''[[Salvation]]'''
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*
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Line 1,071 ⟶ 1,066:
|'''[[Holy Fire]]'''
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*
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|'''[[Holy Freeze]]'''
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*
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|'''[[Holy Shock]]'''
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*
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|'''[[Blessed Aim]]'''
Line 1,103 ⟶ 1,098:
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
*
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|'''[[Conviction]]'''
Line 1,118 ⟶ 1,113:
|'''[[Sacrifice]]'''
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*
*
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|'''[[Smite]]'''
Line 1,134 ⟶ 1,129:
|'''[[Zeal]]'''
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*
*
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|'''[[Charge]]'''
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*
*
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|'''[[Vengeance]]'''
Line 1,232 ⟶ 1,227:
|'''[[Ice Barrage]]'''
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* new skill that shoots up to 5 ice lances which have AOE impact that
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