Skill Changes: Difference between revisions

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<noinclude>This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see [[PvP Changes]]. Also see: [[All Skills]]</noinclude>
 
The Skill Overview section on this page may have outdated info (from s9 changes)
This page has outdated info - the '''Skill Overview''' section has not been updated (see [[Patch_Notes#CLASS_CHANGES|Patch Notes]])
 
= Skills on Items =
Line 11:
! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source (Aura Level)</span> !! <span style="color:#F9C666;">Item Changes</span> !! <span style="color:#F9C666;">Mercenary Sources</span>
|-
| [[Might]] || [[Last Wish]] (17), [[Templar's Might]] (46-8) || added: Templar's Might || [[Mercenaries#Auras|Act 5 Mercenary]], removed from Act 2 Mercenary
|-
| [[Concentration]] || [[Pride]] (1618-20), [[Mist]] (8-12), [[Mage Slayer]] (3-6) || new: Mist, Mage Slayer ||
|-
| [[Fanaticism]] || [[Beast]] (8-10), [[Faith]] (12-15) || ||
Line 19:
| [[Holy Fire]] || [[Dragon (Chest)|Dragon]] (12), [[Hand of Justice]] (12), [[Flamebellow]] (24-28) || added: Flamebellow ||
|-
| [[Holy Freeze]] || [[Doom]] (1216), [[Ice]] (18), [[Shattered Wall]] (16) || new: Shattered Wall || removed from Act 2 Mercenary
|-
| [[Holy Shock]] || [[Dream (Shield)|Dream]] (13), [[Zerae's Resolve]] (25-30) || new: Zerae's Resolve || [[Mercenaries#Auras|Act 3 Mercenary]]
|-
| [[Sanctuary (Skill)|Sanctuary]] || [[Azurewrath]] (2010-2312), [[LawbringerHeavenly Garb]] (16-181), [[Heavenly GarbAsylum]] (117-20) || added: Heavenly Garb, Asylum<br>removed: Lawbringer || [[Mercenaries#Auras|Act 4 Mercenary]]
|-
| [[Conviction]] || [[Infinity]] (12) || ||
Line 29:
| [[Blessed Aim]] || || || [[Mercenaries#Auras|Act 2 Mercenary]]
|-
| [[Thorns]] || [[Edge]] (15), [[Bramble]] (1518-21), [[Silence]] (23-25) || added: Silence || [[Mercenaries#Auras|Act 2 Mercenary]]
|-
| [[Defiance]] || [[Exile]] (13-16) || || [[Mercenaries#Auras|Act 2 Mercenary]]
Line 37:
| [[Meditation]] || [[Insight]] (12-17) || || [[Mercenaries#Auras|Act 1 Mercenary]]
|-
| [[Redemption]] || [[Phoenix (Shield)|Phoenix]] (10-1512) || ||
|-
| [[Prayer]] || || || [[Mercenaries#Auras|Act 3 Mercenary]], removed from Act 2 Mercenary
|-
| [[Cleansing]] || [[Plague]] (1315-17) || new || [[Mercenaries#Auras|Act 3 Mercenary]]
|-
| [[Salvation]] || [[Zenith]] (8-12) || new ||
Line 58:
! <span style="color:#F9C666;">Skill</span> !! <span style="color:#F9C666;">Item Source</span> !! <span style="color:#F9C666;">Item Changes</span>
|-
| [[Poison Strike]] || [[Venom (Weapon)|Venom]], [[Infernal SpikeSpire]] || added (both items)
|-
| [[Bone Armor]] || [[Boneflesh]] || added
|-
| [[Critical Strike]] || [[Insight]], [[Peace]], [[The Gladiator's Bane]] || added: The Gladiator's Bane
Line 71 ⟶ 69:
|-
| [[Vengeance]] || [[Kingslayer]] ||
|-
| [[Joust]] || [[Zerae's Resolve]] || new
|-
| [[Exploding Arrow]] || [[Blastbark]] || added
Line 89:
|-
| [[Raven]] || [[Eaglehorn]] || added
|-
| [[Arctic Blast]] || [[Frostwind]] ||
|-
| [[Werebear]] || [[Beast]] ||
Line 100 ⟶ 102:
| [[Werewolf]] || [[Wolfhowl]] ||
|-
| [[Feral Rage]] || || removed from [[Wolfhowl]] ||
|-
| [[Fury (Skill)|Fury]] || [[Wolfhowl]] || added
|-
| [[Summon Dire Wolf]] || [[Wolfhowl]] || replaced charges
Line 109:
|-
| [[Iron Golem]] || [[Metalgrid]] || replaced charges
|-
| [[Clay Golem]] || [[Stone]] (36 regenerating charges) || charges now regenerate
|-
| Blink || [[Enigma]] (5 regenerating charges), [[Naj's Puzzler]] (3 regenerating charges) || replaced [[Teleport]], replaced Teleport charges
Line 114 ⟶ 116:
| [[Revive]] || [[Eternity]], [[Blood Raven's Charge]] (15 regenerating charges) || replaced charges, charges now regenerate
|-
| [[Cyclone Armor]] || [[Infinity]] || replaced charges (staff version)
|-
| [[Blood Golem]] || [[Death]] || replaced charges
Line 125 ⟶ 127:
|-
| [[Enchant Fire]] || [[Demon Limb]] (20 regenerating charges) || charges now regenerate
|-
| [[Heart of Wolverine]] || [[Oath]] (20 regenerating charges) || charges now regenerate
|-
| [[Battle Command]] || [[Call to Arms]] ||
Line 132 ⟶ 136:
| [[Battle Command]] || [[Call to Arms]] ||
|-
| [[Blade Dance]] || [[Chaos]] || replaced [[Whirlwind]]
|-
| [[Warmth]] || [[Enlightenment]] ||
Line 145 ⟶ 149:
|-
| [[Fire Mastery]] || || removed from [[Elite#Set_Bonuses_for_Trang-Oul's_Avatar|Trang-Oul's Avatar]]
|-
| [[Arctic Blast]] || || removed from [[Frostwind]]
|-
| [[Inferno]] || || removed from [[Flamebellow]]
|-
| [[Valkyrie]] || || removed from [[Harmony]] (changed to class-only skill)
|}
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
 
Note that many items have also gained new or improved chance-to-cast effects. For example, [[Pus Spitter]] casts [[Lower Resist]] on striking, [[Stormspire]] casts [[Static Field]] on striking, [[Head Hunter's Glory]] casts [[Amplify Damage]] on attack, and [[Demon Machine]] casts [[Multiple Shot]] on striking.
 
Some items grant other skills when equipped:
* [[Blackoak Shield]] grants level 11 [[Shiver Armor]]
* [[Tempest]] grants level 16 [[Energy Shield]]
* [[Uldyssian's Awakening]] grants level [28-30] [[Energy Shield]]
* [[Hustle]] grants level 6 [[Burst of Speed]]
* [[Innocence]] grants level [8-12] [[Blade Shield]]
 
 
Skills only obtainable from items:
Note that many items have also gained new or improved chance-to-cast effects. For example:
* '''Blink''' - [[Enigma]], [[Naj's Puzzler]], [[Spellsteel]]
* [[Pus Spitter]] casts [[Lower Resist]] on striking
* '''Lesser Fade''' - [[Spirit Ward]]
* [[Mang Song's Lesson]] casts [[Lower Resist]] on casting
* '''Blade Dance''' - [[Chaos]]
* [[Stormspire]] casts [[Static Field]] on striking
* '''Bone Nova''' - [[The Third Eye]]
* [[Head Hunter's Glory]] casts [[Amplify Damage]] on striking
* [[Demon Machine]] casts [[Multiple Shot]] on striking
* [[Boneflesh]] casts [[Bone Armor]] when struck
 
{{:Item-Only_Skills}}
 
<!-- spacing -->
 
= Skill Overview =
TheThis infosection herelists ismajor basedmechanical ondifferences from the changelogsvanilla forgame. eachFor skillfull details and a list of numerical changes and other balance adjustments, whichsee maythe includechangelog morefor detailseach skill. The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] may also be useful for comparing vanilla & PD2 skills.
 
In addition to the skill changes listed here, all characters also gain access to the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking.
 
Broad Skill Changes:
Summon AI has been improved across the board, and the delay before summoned minions perform actions has been reduced.
* All characters gain the "'''Move Only'''" skill, which simply makes them walk/run toward a location without attacking
* Improved summon AI
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
* Spells and abilities no longer share cooldowns globally
* Skill synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
* Most skill buffs now last a minimum of 5 minutes
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
 
== Amazon ==
Line 180 ⟶ 199:
|'''[[Jab]]'''
|
*
* attack rating buffed
* damage buffed
* starting mana cost reduced to 1.5 (was 2)
* now has Fend as a 12% synergy
* damage per level is now 14% (was 18%)
|-
|'''[[Javelin and Spear Mastery]]'''
|
* replaced Impale, movednew inskill thethat skilladds bonus damage and tree,critical requiresstrike levelchance 6for (Impalejavelins wasand 12)spears
* New skill that adds bonus damage and critical strike chance for javelins and spears
|-
|'''[[Fend]]'''
|
* 3 hits per attack instead of 10 (helps avoid animation lock)
* moved in the skill tree, requires level 18 (was 24)
* now grants +20% melee splash radius on stage 2 and +40% on stage 3
* 5 attacks instead of 10
* attack rating bonus increased
* damage bonus increased
* now has Jab as a synergy at 12%
|-
|'''[[Power Strike]]'''
|
* now also creates a lightning nova on attack
* damage scaling reduced
* removed Charged Strike & Lightning Fury synergies
* synergies are now 20% (was 10%)
* mana cost per level decreased
|-
|'''[[Charged Strike]]'''
|
*
* now begins with 3 charged bolts released (was 2)
* deals 10 more maximum damage at all levels
* removed Lightning Bolt synergy
* synergies are now 5% (was 10%)
|-
|'''[[Lightning Strike]]'''
|
* number of hits capped at 10
* now begins with more hits and gains fewer additional hits per level
* range of "chaining" reduced slightly
* damage scaling increased
* mana cost now begins lower and increases per level
* removed Lighting Bolt & Lightning Fury synergies
* synergies are now 12% (was 8%)
|-
|'''[[Poison Javelin]]'''
|
* poison duration is always 1 second instead of increasing per level
* moved in the skill tree, requires level 1 (was 6)
* Increasedincreased missile velocity/range by 25% and missile hitbox size by 100%
* Deals damage over 1 second instead of over 8 seconds
* damage per second increased
* Now has Javelin and Spear Mastery as an additional synergy
* Synergies are now 24% (was 12%)
|-
|'''[[Plague Javelin]]'''
|
* poison duration is always 3 seconds instead of increasing per level
* Increased velocity by 25%, range by ~30%, and missile hitbox size by 100%
* increased missile velocity/range by 25% and missile hitbox size by 100%
* attack rating bonus increased
* damage scaling reduced
* synergy from Poison Javelin is now 12% (was 10%)
* now has Javelin and Spear Mastery as an additional synergy at 6%
|-
|'''[[Lightning Bolt]]'''
|
*
* damage scaling increased
* mana cost decreased
* removed Charged Strike & Lightning Strike synergies
* synergies are now 14% (was 3%)
|-
|'''[[Lightning Fury]]'''
|
* now begins with 10 bolts and releases an additional bolt every 5 base levels
* the released bolts now also carry 100% weapon damage
* damage scaling reduced
* mana cost reduced
* removed Charged Strike & Lightning Strike synergies
* synergies are now 2% (was 1%)
|}
 
Line 265 ⟶ 251:
|'''[[Dodge]]'''
|
* Mergedmerged with Avoid, moved(dodges inboth themelee skilland tree,ranged requiresattacks levelwhen 18attacking (wasor standing 6still)
* removed animation, now has a 4 frame cooldown after mitigating an attack
* reduced dodge chance
* now also grants bonus FHR per hard pointlevel
* removed animation
* now have a 4 frame cooldown after mitigating an attack
|-
|'''[[Evade]]'''
|
* now has a 4 frame cooldown after mitigating an attack
* moved in the skill tree, requires level 6 (was 24)
* now also grants bonus movement speed
* reduced dodge chance
* scaling FRW added
* now have a 4 frame cooldown after mitigating an attack
|-
|'''[[Critical Strike]]'''
|
* crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons)
* now caps at 75% instead of 80%
* now deal 50% more damage instead of 100% more damage
|-
|'''[[Pierce]]'''
|
*
* moved in the skill tree, requires level 12 (was 30)
|-
|'''[[Penetrate]]'''
|
* now also reduces enemy defense % per hard level
* moved in the skill tree, requires level 24 (was 18)
* now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)
|-
|'''[[Inner Sight]]'''
|
* now also reduces enemy attack rating by 1% per level
* radius begins at 6.6 yards and scales up to 1820 yards (was always 13.3 yards)
* movement speed reduction per level is now 2% (was 1%)
|-
|'''[[Slow Movement]]'''
|
* renamed from Slow Missiles, now also slows enemy movement speed
* slowing ranged attacks now scales per level
* now also slows enemy movement speed
* slows ranged attacks to 75% and scales by 1% per level (was always 33%)
* duration reduced to 5 seconds (was 6 + 6 per level)
|-
|'''[[Decoy]]'''
|
* now attacks enemies and uses Strafe
* moved in the skill tree, requires level 18 (was 24)
* now has damage synergies
* reworked to now cast strafe dealing flat physical damage
* Now has synergies
|-
|'''[[Valkyrie]]'''
|
* now moves faster, has dramatically improved AI, and uses Power Strike
* can now summon an additional valkyrie at levels 20 and 30
* Valkyries move faster and use Power strike
* Valkyries can now be inspected
* attack scaling reduced
* now gains damage, defense, & strength per level
* removed Dodge, Avoid, & Evade synergies
* Decoy synergy now adds physical damage instead of life
* now has Pierce as a synergy for 1% lightning damage per level
* now has Power Strike as a synergy for 20% lightning damage & 10% nova damage
|}
 
Line 329 ⟶ 298:
|'''[[Magic Arrow]]'''
|
* now shoots an additional arrow every 5 basehard pointslevels
* 50% weapon damage (was 100%)
* now converts 50% damage to magic (was 1% per level)
* deals additional flat magic damage
* mana cost now increases per level instead of decreasing
* now has Inner Sight, Slow Movement, & Guided Arrow as 18% synergies
|-
|'''[[Multiple Shot]]'''
|
* now gains bonus enhanced damage and attack rating
* Range reduced greatly
* now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
* range reduced (used to hit off-screen enemies)
* Starts at 3 arrows instead of 2
* now also adds flat damage
* now also adds bonus attack rating
* Reduced mana cost
|-
|'''[[Guided Arrow]]'''
|
* Nownow pierces, can pierce same target 3 times
* dealscan 50%convert weaponsome damage fromto 100%magic with synergies
* now gains +4% enhanced damage per level (was +5%)
* now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels
|-
|'''[[Strafe]]'''
|
* projectile speed/range tripledand hitbox size greatly increased
* no longer causes "next hit delay" (faster breakpoints available)
* projectile hitbox size doubled
* capped at 5 hits per attack instead of 10 (helps avoid animation lock)
* No next hit delay
* now gains bonus attack rating
* Reduced to 5 attacks from 10
* Missile speed reduced by 25%
* Missile range increased by 33%
* Damage scaling increased to 100% + 15% per level (was 50% + 5%)
* Now adds bonus bonus attack rating of 80% + 6% per level
* Now has Penetrate as a synergy at 10%
|-
|'''[[Cold Arrow]]'''
|
* Firesshoots 2 arrows + 1 per 4 levels (was just 1)
* converts 50% physical damage to cold damage (was 3% + 2% per level)
* Deals 1/4 weapon damage
* Converts 50% physical damage to cold damage (was 3% + 2% per level)
* attack rating scaling changed to +10% per level (was +9%)
* Flat cold damage buffed
* Cold length is always 4 seconds (was 4 + 1.2 per level)
* Mana cost reduced slightly
* now also has Magic Arrow as a synergy
* synergies are now 22% (was 12%)
|-
|'''[[Ice Arrow]]'''
|
* projectile speed/range increased
* moved in the skill tree, requires level 12 (was 18)
* projectile speed increased by 50%
* range increased by roughly 15%
* cold damage buffed
* attack rating scaling changed to +10% per level (was +9%)
* freeze duration no longer scales per level
* now affected by pierce
* mana cost is now always 3 (was 4 + 0.25 per level)
* synergy for Cold Arrow is now 14% (was 8%)
* now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14%
* now also has Cold Arrow as a synergy at 5% freeze length per level
|-
|'''[[Freezing Arrow]]'''
|
* radius now scales up to 6 yards (was 3.3)
* attack rating scaling changed to +10% per level (was +9%)
* damage range increased slightly
* freeze duration reduced from 2 seconds to 0.5 seconds
* mana cost halved
* synergy for Cold Arrow is now 6% (was 12%)
* synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)
|-
|'''[[Fire Arrow]]'''
|
* movedshoots in2 thearrows skill+ tree,1 requiresper level3 6levels (was just 1)
* Firesconverts 250% arrowsphysical +damage 1to perfire 3 levelsdamage (was just3% + 2% per 1level)
* Deals 1/2 weapon damage
* Converts 50% physical damage to fire damage (was 3% + 2% per level)
* Flat fire damage buffed
* attack rating scaling changed to +10% per level (was +9%)
* Mana cost reduced slightly
* now has Immolation Arrow & Magic Arrow as synergies instead of Exploding Arrow
* synergies are now 24% (was 12%)
|-
|'''[[Exploding Arrow]]'''
|
* bigger explosion
* moved in the skill tree, requires level 18 (was 12)
* Bigger AOE
* Flat fire damage buffed
* attack rating scaling changed to +10% per level (was +9%)
* Mana cost reduced
* now has Immolation Arrow and Magic Arrow as synergies instead of Fire Arrow
* synergies are now 18% (was 8%)
|-
|'''[[Immolation Arrow]]'''
|
* moved in the skill tree, requires level 30 (was 24)
* no longer has a cooldown
* no longer benefits from pierce
* fire duration decreased
* fire damage over time increased
* synergy for Exploding Arrow is now 8% (was 10%)
* synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage)
* now also has Magic Arrow as a synergy at 16% average fire damage per level
|}
 
Line 438 ⟶ 356:
=== [[Martial Arts]] ===
Charge-up skills reworked
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only applyingtriggering when consumed by, a finishing move3-stage orcycle normalis attackused:
* Charge-up attacks immediately applytrigger the attacksattack's effect ofwhich corresponds to the appropriatecurrent stage (1-3) and generate charges until the character has that many charges of the attacksattack's type. Charges are "shared" between charge-up attacks so theThe first attack will applytrigger a stage 1 effect and generate 1 charge, the second attack will applytrigger a stage 2 effect and generate 1-2 charges, and the third attack will applytrigger a stage 3 effect before the charges are reset and thegenerate cycle1-3 repeatscharges.
** Using 1 charge-up skill will result in 3 total charges per cycle
* Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
** Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
** Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
 
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
 
{| class="wikitable"
Line 446 ⟶ 370:
|'''[[Tiger Strike]]'''
|
* nowlimited requires dualto claws/daggers
* now grants +20% melee splash radius on stage 2 and +40% on stage 3
* attack rating bonus increased
* damage bonus starts lower and scales more per level
* charge duration increased from 15 seconds to 1 minute
* now grants 20% increased splash radius on charge 2 and 40% on charge 3
|-
|'''[[Cobra Strike]]'''
|
* limited to claws/daggers
* has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
* attack rating bonus increased
* now has Venom as a synergy at 12%
|-
|'''[[Dragon Talon]]'''
|
* capped at 3 hits per attack (helps avoid animation lock)
* now caps at 3 kicks
* kick damage increased
* attack rating bonus decreased
* now has Dragon Tail and Dragon Flight as synergies at 10%
|-
|'''[[Dragon Claw]]'''
|
* cannot be interrupted
* attack rating bonus decreased
* damage increased
* now has Weapon Block as an additional synergy
* synergies are now 8% (was 4%)
|-
|'''[[Dragon Tail]]'''
|
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]])
* attack rating bonus increased
* no longer causes knockback
* damage increased
* attack speed reduction reduced from -40 to -20
* now has Dragon Talon and Dragon Flight as synergies at 10%
|-
|'''[[Dragon Flight]]'''
Line 483 ⟶ 395:
* cooldown increased to 2 seconds (was 1)
* range has been increased by 50%
* attack rating bonus starts higher and scales less with levels
|-
|'''[[Fists of Fire]]'''
|
* reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
* damage decreased
* attack rating bonus increased
* synergy is now 18% (was 12%)
|-
|'''[[Claws of Thunder]]'''
|
* nova and charged bolt damage scaling has been improved
* charged bolt missile travel velocity has been doubled
* attack rating bonus increased
* synergy is now 16% (was 8%)
|-
|'''[[Blades of Ice]]'''
|
*
* attack rating bonus increased
* synergy is now 20% (was 8%)
|-
|'''[[Phoenix Strike]]'''
|
* limited to claws/daggers
* Removed Next Hit Delay for 3rd charge (cold attack)
* removed "next hit delay" for 3rd charge (cold attack)
* meteor fire duration reduced to 2.2 seconds
* attack rating bonus increased
* meteor fire damage per second synergy is now 10% (was 6%)
* synergy from blades of ice increased from 10% to 14%
* synergy from claws of thunder increased from 13% to 14%
|}
 
Line 521 ⟶ 422:
|
* renamed, now affects daggers as well as claws
* damage scaling increased from 4% per level to 10% per level
|-
|'''[[Weapon Block]]'''
|
* now works while moving
* has a 4 frame cooldown after mitigating an attack
* scales from 14% to 50% (was 26% to 65%)
* now also gives +1% FBR per level
* affected by "Increased Block Chance" at a 1:5 ratio
|-
|'''[[Psychic Hammer]]'''
|
* bounces to an additional enemy every 10 levels
* Hits another enemy at level 10+
* now has damage synergies
* damage buffed, only deals magic damage
* starting mana cost reduced to 1.5 (was 4)
* now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 15%
|-
|'''[[Cloak of Shadows]]'''
|
* now has a fixed duration of 5 seconds (was 8 + 1 second per level)
* now reduces enemy defense by 1% per level (was 3%)
* bonus defense reduced
|-
|'''[[Mind Blast]]'''
|
* movedno inlonger thestuns skillafter tree,first requireshard level 18 (was 242 seconds + 0.2 per level)
* no longer converts enemies
* No longer stuns after first hard point (was 2 seconds + 0.2 per level)
* radius now scales per level
* Increased AOE with soft points
* now has damage buffedsynergies
* Mana cost reduced to 9 (was 15)
* now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 13%
|-
|'''[[Burst of Speed]]'''
|
* now grants attack speed withbonuses hardnow pointsrequire instead of softhard pointslevels
* walk/run speed reduced
|-
|'''[[Fade]]'''
|
*
* curse duration reduction reduced significantly
* damage reduction reduced
|-
|'''[[Venom (Skill)|Venom]]'''
|
* poison damage now lasts 1 second instead of 0.4 seconds
* duration increased
* no longer benefits from +% poison damage twice
* now has Cobra Strike as a synergy at 6%
|-
|'''[[Shadow Warrior]]'''
|
*
* attack rating reduced from 100 per level to 40 per level
|-
|'''[[Shadow Master]]'''
|
*
* attack rating reduced from 90 per level to 40 per level
|}
=== [[Traps]] ===
Traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% To Enemy Elemental Resistance (half effectiveness)
 
=== [[Traps]] ===
[[Chain Lightning Sentry]] is new
 
Sentry traps are now displayed in the upper left similar to minions
 
{| class="wikitable"
Line 582 ⟶ 477:
|'''[[Fire Blast]]'''
|
* now gains an extra bomb every 4 hard pointslevels
* damage per bomb reduced
* synergy for Death Sentry changed to Chain Lightning Sentry
* synergies are now 12% (was 9%)
|-
|'''[[Wake of Fire]]'''
|
* range increased, range scaling removed
* shoots 8 times instead of 5
* base range increased from 25 to 35, range scaling removed
* damage increased
* mana cost reduced
|-
|'''[[Wake of Inferno]]'''
Line 598 ⟶ 487:
* shoots 5 times instead of 10
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
* damage buffed
* synergies are now 6% (was 10%/7%/10%)
|-
|'''[[Blade Sentinel]]'''
|
* now always paths to your mouse location and no longer has its pathing blocked by monsters
* increased projectile movement speed
* increased projectile movement speed and hit rate (every 5 frames instead of every 15)
* now releases an aoe burst when changing directions
* duration no longer scales with levels
* no longer counts toward trap count
* now benefits from resistance penetration at half efficiency similar to elemental traps
* reduced skill damage, damage scaling slightly improved at higher levels
* weapon damage increased to 3/4 from 3/8
* now benefits from pierce at half efficiency similar to other traps
* added Blade Fury and Blade Shield as synergies at 12%
|-
|'''[[Blade Fury]]'''
|
* now pierces enemies and splits into multiple projectiles when colliding with a wall
* added pierce
* attack trigger time is now affected by attack speed
* weapon damage decreased from 3/4 to 1/2, penalty for 2-handed weapons removed
* now adds bonus attack rating
* damage reduced
* now adds bonus attack rating of 60% + 12% per level
* added Blade Sentinel & Blade Shield as synergies at 8%
|-
|'''[[Blade Shield]]'''
|
* uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
* moved in the skill tree, requires level 24 (was 30)
* can no longer missuses durability
* attacks faster with hard levels
* range has been doubled
* range increased
* delay between attacks has been reduced
* now has attack rating
* now lasts 5 minutes at all levels
* now has the ranged leech penalty (50% reduced leech)
* damage scaling increased
* added Blade Sentinel and Blade Fury as synergies at 8%
|-
|'''[[Shock Web]]'''
Line 634 ⟶ 517:
* removed next hit delay
* increased ground speed
* now gains 1 additional spike per three levels instead of via synergy
* damage increased
* now gains 1 additional spike per three levels
* synergy from Fire Blast removed (was +1 spike per three levels)
* now also has Wake of Fire, Wake of Inferno, & Chain Lightning Sentry as synergies
* synergies are now 12% (was 11%)
|-
|'''[[Charged Bolt Sentry]]'''
|
* now gains +1 bolt per 4 hard levels instead of via synergy
* damage increased slightly
* mana cost reduced
* now gains +1 bolt per three levels
* removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
* now also has Shock Web & Chain Lightning Sentry as synergies
|-
|'''[[Lightning Sentry]]'''
|
* nows shoots 125 times instead of 10
* damage scales faster at lower levels and slower at higher levels
* synergy from Death Sentry replaced with Chain Lightning Sentry
|-
|'''[[Death Sentry]]'''
|
* can now only explode corpses instead of shooting lightning most of the time
* moved in the skill tree
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
* can now only explode corpses instead of also shooting lightning most of the time
* radius is always 10 yards (was 3.33 + 0.67 per level)
* explosion damage is 3-5% of corpse's life
* now gains +1 shot per 3 hard levels instead of via synergy
* added flat physical and fire damage
* radius is always 10 yards (was 3.33 + 0.66 per level)
* synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
* synergy for Lightning Sentry removed (was 12%)
* now has Wake of Fire & Charged Bolt Sentry as synergies at 6%
|-
|'''[[Chain Lightning Sentry]]'''
|
* new skill that shoots bolts of Chain Lightning (canthat bounce upbetween to 5 times)targets
|}
 
Line 678 ⟶ 547:
|'''[[Howl]]'''
|
* range AoE scaling reduced by 50%
* now lasts 3 seconds at all levels
* enemies don't flee as far
|-
|'''[[Taunt]]'''
|
* movedis innow thean aoe skill tree,centered requireson level 18 (wasthe 6)caster
* duration increases with hard levels
* is now an aoe skill
|-
|'''[[Battle Cry]]'''
|
* reduces enemy physical resistance instead of damage (can break immunities)
* moved in the skill tree, requires level 30 (was 18)
* duration is now 8 seconds
* Reduces enemy physical resistance instead of damage (can break immunities)
* Reduces enemy defenses by a lower amount
* radius increased
|-
|'''[[War Cry]]'''
|
* now has scaling AOE
* moved in the skill tree, requires level 6 (was 30)
* stun removed, but procs FHR
* Now has scaling AOE
* Stun removed, but procs FHR
* damage starts lower but scales higher
* mana cost reduced to 2 + 0.25 per level (was 10 + 1)
* synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%)
* now has Shout, Battle Orders, & Battle Command as additional synergies at 12%
|-
|'''[[Find Potion]]'''
|
*
* no changes
|-
|'''[[Find Item]]'''
|
*
* no changes
|-
|'''[[Grim Ward]]'''
|
* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
* No longer makes enemies flee
* Grants party members flat attack rating (130 + 20 per level) and bonus damage (40% + 8% per level)
* can now be cast at range instead of just melee, and can be used on skeleton corpses
* radius improved dramatically
|-
|'''[[Shout]]'''
|
*
* moved in the skill tree
* defense bonus reduced
* duration is now 300 seconds (was 20 + 10 per level)
* duration synergies removed
|-
|'''[[Battle Orders]]'''
|
* moved in the skill tree
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
* duration is now 300 seconds (was 30 + 10 per level)
* duration synergies removed
|-
|'''[[Battle Command]]'''
|
* grants 1 additional skill point every 10 hard levels
* moved in the skill tree
* grants 1 additional skill point every 10 base levels
* also adds 20% + 3% enhanced damage per level
* duration is now 300 seconds (was 5 + 10 per level)
* duration synergies removed
|}
 
=== [[Combat Masteries]] ===
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]]
 
Increased Stamina has been reworked as [[Combat Reflexes]]
 
[[Deep Wounds]] is new
 
{| class="wikitable"
Line 749 ⟶ 603:
|'''[[General Mastery]]'''
|
* Replacedreplaced Sword Mastery, Axe Mastery, & Mace Mastery
* attack rating per level changed from 8% to 10%
* now starts at +30% Enhanced Damage (was 28%) and increases by 8% per level (was 5%)
|-
|'''[[Polearm and Spear Mastery]]'''
|
* Replacedreplaced Polearm Mastery & Spear Mastery
* attack rating per level changed from 8% to 10%
* now starts at +30% Enhanced Damage (was 28%) and increases by 10% per level (was 5%)
|-
|'''[[Throwing Mastery]]'''
|
* adds pierce
* moved in the skill tree, requires level 1 (was 6)
* Adds pierce
* attack rating per level changed from 8% to 10%
* now starts at +30% Enhanced Damage (was 28%) and increases by 4% per level (was 5%)
|-
|'''[[Combat Reflexes]]'''
|
* Renamedrenamed from Increased Stamina
* now also grants 20 max life per hard point
* now also grants FHR with softhard pointslevels
|-
|'''[[Iron Skin]]'''
|
* Nownow also adds PDR% with hard pointslevels
|-
|'''[[Increased Speed]]'''
|
*
* no changes
|-
|'''[[Natural Resistance]]'''
|
*
* no changes
|-
|'''[[Deep Wounds]]'''
|
* new skill which increases both chance to cause open wounds and the damage it deals
|}
 
=== [[Combat Skills (Barbarian)|Combat Skills]] ===
{| class="wikitable"
Line 789 ⟶ 641:
|'''[[Bash]]'''
|
* moved in the skill tree
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
* bonus attack rating increased to 27 + 12 per level (was 20 + 5)
* damage bonus is now +18% per level (was +5%)
* mana cost now scales per level
* now also has Berserk as a damage synergy
* damage synergies are now 12% (was 5%) and attack rating synergy is now 10% (was 5%)
|-
|'''[[Double Swing]]'''
|
*
* moved in the skill tree, requires level 1 (was 6)
* now also gains 20% + 18% enhanced damage per level
* bonus attack rating increased to 20% + 12% per level (was 15% + 5%)
* mana cost increased to 4 + 0.25 per level (was 1 - 0.125 per level with a minimum of 0)
* synergy changed from Bash (10%) to Frenzy & Stun (12% each)
|-
|'''[[Frenzy]]'''
|
* movedduration inincreased theto skill15 tree, requires level 6seconds (was 246)
* Duration increased to 15 seconds (was 6)
* Movement speed reduced
* bonus attack rating changed to 20% + 10% per level (was 100% + 7%)
* damage changed to 14% + 16% per level (was 90% + 9%)
* now gains increased splash radius
* synergy for Berserk removed, now has Stun as a synergy instead of Taunt
* synergies are now 10% (was 8%)
|-
|'''[[Double Throw]]'''
|
* now bounces up to 7 times between targets instead of benefiting from pierce
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces
* Not affected by pierce
* bonus attack rating now starts at 35% (was 20%)
* now also gains +6% damage per level
* synergy is now 5% (was 8%)
|-
|'''[[Stun]]'''
|
* moved in the skill tree, requires level 6 (was 12)
* duration increased
* now stuns in a small area
|-
|'''[[Concentrate]]'''
|
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
* moved in the skill tree, requires level 12 (was 18)
* Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
* Defense bonus is now 20% + 4% per level (was 100% + 10%)
* bonus attack rating is now 40% + 12% per level (was 60% + 10%)
* damage scaling increased to +14% per level (was +5%)
* synergy for Beserk changed to Bash, synergy for Battle Orders changed to Battle Command
* synergies are now 2%/8%/12% (was 1%/5%/10%)
|-
|'''[[Berserk]]'''
|
* moved in the skill tree,now requires level 24 (wastwo 30)weapons
* now requiresdeals twophysical weaponsdamage andinstead of magic damage, is uninterruptible, and penetrates physical resistance
* Reducesreduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage)
* bonus attack rating is now 60% + 8% per level (was 100% + 15%)
* synergies changed from Howl & Shout to Taunt & Combat Reflexes
|-
|'''[[Leap]]'''
|
* moved in the skill tree, requires level 12 (was 6)
* leap distance and speed increased
* knockback radius is now only increased with hard pointslevels up to 10 yards (was 2.6667 + 0.6667 per level)
* mana cost increased from 8 to 20
|-
|'''[[Leap Attack]]'''
|
* moved in the skill tree, requires level 24 (was 18)
* leap speed increased
* Nownow deals damage in an area instead of attacking a single target
* does not use duability or attack rating
* damage bonus is now 30% + 12% per level (was 100% + 30%)
* can now leech
* no longer uses attack rating
* mana cost now starts lower and scales per level (was just 9)
* now has Bash as an additional synergy
* synergies are now 8% (was 10%)
|-
|'''[[Whirlwind]]'''
|
* moved in the skill tree
* Movement speed increased by character's FRW speed, adds an additional +2% velocity per level
* bonus attack rating is now 90% + 6% per level (was 0% + 5%)
* damage bonus is now 35% + 5% per level (was -50% + 8%)
* can now trigger chance-to-cast effects
* now attacks at a constant rate like it did in classic (no benefits from IAS)
* when dual wielding, both weapons are swung simultaneously per attack
* now hits 1 enemy instead of 2, but also deals melee splash damage
* no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
* when dual wielding, both weapons are swung per hit
* now benefits from Faster Run/Walk and also grants additional velocity
* can now trigger chance-to-cast effects
|}
 
Line 890 ⟶ 700:
|'''[[Firestorm]]'''
|
* speedrange increases with levels and rangethe number of (aoe)missiles increases perwith skillhard levellevels
* damage scaling nerfed
* synergies increased from 23% to 25%
|-
|'''[[Molten Boulder]]'''
|
* boulder speed increases per level
* now rolls faster with additional soft points
* damage scaling nerfed
* now has Fissure & Armageddon as synergies instead of Firestorm
* synergies apply to both damage types (physical and fire)
* synergies are now 12%/12%/12% instead of 10%/8%
|-
|'''[[Fissure]]'''
|
* now has increased density, lowered cooldown, and no longer causes next hit delay
* duration decreased from 3.2 to 2.2 seconds
* level 16+ damage scaling buffed slightly
* synergy changed from Volcano to Molten Boulder
* synergies decreased to 10% (was 12%)
|-
|'''[[Volcano]]'''
|
* now has reduced cooldown and next hit delay
* damage scaling improved slightly at lower levels
* synergies decreased to 10% (was 12%)
|-
|'''[[Armageddon]]'''
|
* now has increased radius, increased meteor fall rate, and larger aoe for meteors
* meteors deal a more even split of physical and fire damage
* duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
* duration increases by 3 per level instead of via synergy
* physical damage buffed
* fire damage (from impact) nerfed
* synergy from Firestorm changed to Fissure
* synergies decreased to 8% (was 14%)
|-
|'''[[Cyclone Armor]]'''
|
* now gains 3 absorb per Energy
* moved in the skill tree, requires level 6 (was 12)
* scaling buffed
* synergies removed
* now has a small cooldown
|-
|'''[[Arctic Blast]]'''
|
* reduces enemy cold resistance (can break immunes)
* moved in the skill tree, requires level 1 (was 6)
* has a bigger hitbox and travels faster
* damage scaling buffed
* range nerfed, has a bigger hitbox and travels faster
* mana cost starts lower and scales higher
* now also has Tornado & Twister as synergies
* synergies are now 20% for most and 25% for Hurricane (was 15%)
|-
|'''[[Twister]]'''
|
* now shoots additional twisters at higher levels (max of 14, does not shotgun)
* moved in the skill tree, requires level 12 (was 18)
* now shoots additional twisters with additional soft points (max of 14), does not shotgun
* mana cost now scales
* damage scaling buffed
* now has Arctic Blast as a synergy
* synergies increased to 22% (was 10%)
|-
|'''[[Tornado]]'''
|
* hitbox size increased in size
* mana cost now scales
* now has Arctic Blast as a synergy instead of Cyclone Armor
* synergies increased to 14% (was 9%)
|-
|'''[[Hurricane]]'''
|
* duration increases by 3 per level (Cyclone Armor durationinstead of 2 per levelvia synergy removed)
* synergies decreased to 8% (was 9%)
* now has Arctic Blast as a synergy
|-
|'''[[Gust]]'''
|
* Newnew skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
|}
 
=== [[Shape Shifting Skills]] ===
{| class="wikitable"
Line 972 ⟶ 751:
|'''[[Werewolf]]'''
|
* practically unlimited duration increased(was to40 9999seconds + 20 seconds (wasper 40Lycanthropy level)
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
* base stamina/life bonuses removed
* now grants bonus damage instead of bonus attack rating
* now grants flat magic/physical damage reduction
|-
|'''[[Werebear]]'''
|
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* moved in the skill tree, requires level 1 (was 6)
* durationnow grants 20% increased tosplash radius and 9999chance secondsfor (wasuninterruptible 40)attacks
* base life bonus removed
* damage/defense bonuses buffed
* now grants 20% increased splash radius
|-
|'''[[Lycanthropy]]'''
|
* durationnow also grants bonus removedattack rating
* life bonus nerfed (grants 15% + 2% per level instead of 20% + 5% per level)
* now grants bonus attack rating
|-
|'''[[Maul]]'''
|
* moved in the skill tree, requires level 6 (was 12)
* damage/attack bonuses buffed
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
|-
|'''[[Shock Wave]]'''
|
* now has increased range and projectile speed, and the number of shock waves scales with levels
* moved in the skill tree, requires level 18 (was 24)
* stun length no longer scales with levels
* now has increased range and projectile speed
* now starts with 4 shockwaves instead of 7, and gains an additional shockwave every 5 levels
* damage scaling buffed
* now has Werebear, Twister, & Tornado as synergies at 18% instead of Maul at 5%
|-
|'''[[Hunger]]'''
|
* moved in the skill tree, requires level 12 (was 24)
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
|-
|'''[[Fire Claws]]'''
|
* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
* moved in the skill tree, requires level 24 (was 18)
* reworked to now cast a fast moving firestorm on attack
* attack bonus buffed
* mana cost starts lower and scales
* Fissure/Volcano synergies changed to Lycanthropy/Armageddon
* synergies decreased from 22% to 16%
|-
|'''[[Feral Rage]]'''
|
*
* moved in the skill tree, requires level 6 (was 12)
* duration increased
* attack bonus buffed
* damage per level is now 12% (was 5%)
* life steal bonus reduced, life steal now caps at 10%
* movement speed bonus improved
* now has Fury as a synergy at 10%
|-
|'''[[Rabies]]'''
|
* spreadspeed tickand raterange increased,of spreadspreading radiuspoison increased
* attack bonus buffed
* poison damage scaling nerfed
* now has Lycanthropy & Feral Rage as additional synergies
* synergies reduced from 22% to 17%
|-
|'''[[Fury (Skill)|Fury]]'''
|
* 3 hits per attack instead of 5 (helps avoid animation lock)
* no long scales from 2-5 attacks, now hits 3 times
* now gains +20% melee splash radius on the second attack and +40% on the third
* attack bonus increased dramatically
* damage bonus increased slightly
* now has Feral Rage as a synergy at 12%
|}
 
=== [[Summoning Skills (Druid)|Summoning Skills]] ===
Different vines and animals may now be summoned alongside each other
 
Vines and spirits can no longer be targeted by monsters or take damage
 
{| class="wikitable"
|-
|'''[[Raven]]'''
|
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
* ravens persist while teleporting, and cannot take damage, andor arebe not affectedinfluenced by auras or any playerarea buffseffects
* can gosummon up to a total of 15 ravens simultaneously, with every 10 hard pointslevels summoning an additional raven per cast
* now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
* mana cost starts lower and scales per level
|-
|'''[[Poison Creeper]]'''
|
* now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
* You may now summon an additional poison creeper every 10 base levels
* an additional poison creeper can be summoned every 10 hard levels
* Poison creeper no longer counts towards the carrion vine and solar creeper vine limit
* now has damage synergies
* Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
* life increased
* damage scaling rebalanced and increased
* now has Carrion Vine, Solar Creeper, & Rabies as synergies at 22%
|-
|'''[[Carrion Vine]]'''
|
* recovers a flat amount of life instead of a percentage, moves slightly faster
* life increased
* now recovers a flat amount of life instead of a percentage
|-
|'''[[Solar Creeper]]'''
|
* recovers a flat amount of mana instead of a percentage, moves slightly faster
* life buffed
* now recovers a flat amount of mana instead of a percentage
|-
|'''[[Heart of Wolverine]]'''
|
*
* moved in the skill tree, requires level 6 (was 18)
* life buffed
* damage bonus increased to 25% + 10% per level (was 20% + 7%)
* starting mana cost reduced to 10 (was 20)
|-
|'''[[Spirit of Barbs]]'''
|
* moved in the skill tree, requires level 18 (was 30)
* life buffed
* now deals a flat amount of damage to attackers instead of reflecting a percentage
|-
|'''[[Oak Sage]]'''
|
* now grants a flat amount of life instead of a percentage
* moved in the skill tree, requires level 30 (was 6)
* life buffed
* now grants a flat amount of life (20 per level) instead of a percentage
* now has Carrion Vine & Solar Creeper as synergies which grant +12 Life Healed per level
|-
|'''[[Summon Spirit Wolf]]'''
|
* now deals splash damage and move slightly faster
* moved in the skill tree, requires level 12 (was 6)
* can now be summoned alongside Dire Wolf & Grizzly
* now has multiple damage synergies instead of just Summon Grizzly
* attack bonus nerfed
* defense bonus nerfed
* life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
* damage buffed
|-
|'''[[Summon Dire Wolf]]'''
|
* now deals splash damage and move slightly faster
* moved in the skill tree, requires level 24 (was 18)
* can now be summoned alongside Spirit Wolf & Grizzly
* now has multiple damage synergies instead of just Summon Grizzly
* defense buffed, no longer has defense synergy from Summon Spirit Wolf
* life buffed
* no longer gains bonus attack rating per level
|-
|'''[[Summon Grizzly]]'''
|
* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
* can now be summoned alongside Spirit Wolf & Dire Wolf
* now deals splash damage
* can now summon an additional Grizzly with 20 hard points
* now has multiple damage synergies
* base damage nerfed
* attack bonus nerfed, no longer gains attack rating per level
* defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
* life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
|}
 
Line 1,138 ⟶ 858:
|'''[[Skeleton Mastery]]'''
|
* now also affects velocity and bonus elemental damage, no longer affects revives
* life bonuses buffed
* now also improves skeleton velocity
|-
|'''[[Raise Skeleton Warrior]]'''
|
* Skeletons now havedeals splash damage on melee attacks
* total skeleton warriors capped at 8
* damage increased
* attack rating bonus increased
* defense bonus increased
* synergy for Summon Resist removed
* now has Skeleton Mastery as an explicit synergy at 8%
|-
|'''[[Raise Skeletal Mage]]'''
|
* Skeletalprojectiles Mages' elemental attacksnow pierce enemies and have a larger hitbox
* total skeletal mages capped at 8
* damage increased
* synergy for Summon Resist removed
* now has Skeleton Mastery as an explicit synergy at 10%
|-
|'''[[Raise Skeleton Archer]]'''
|
* new skill which summons skeleton archers that deal physical damage
* New skill
|-
|'''[[Golem Mastery]]'''
|
* Cancan summon an additional golem for every 5 basehard pointslevels
* life per level reduced to 10% (was 20%)
|-
|'''[[Clay Golem]]'''
|
* Nownow deals splash damage
* damage increased drastically
* life starts higher and scales less per level
* lowered value of "slows enemies"
* mana cost reduced
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now also has Blood Golem & Iron Golem as damage synergies
* damage synergies are now 40% (was 6%)
|-
|'''[[Blood Golem]]'''
|
* now grants life per hit instead of leeching a percentage of damage as life
* damage scaling improved dramatically
* now gains life per level
* now applies open wounds
* synergy for Summon Resist removed
* now also has Clay Golem & Iron Golem as damage synergies
* damage synergies are now 20% (was 6%)
|-
|'''[[Iron Golem]]'''
|
* Nownow deals splash damage if created with a weapon
* only the first Iron Golem created is permanent
* life buffed
* attack rating bonus reduced
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now also has Clay Golem & Blood Golem as damage synergies
* damage synergies are now 20% (was 6%)
|-
|'''[[Fire Golem]]'''
|
* weighted more toward aura damage and less toward melee attack damage
* Indirectly affected by Holy Fire aura tickrate increase
* no longer immune to fire
* life buffed
* attack rating bonus reduced
* attack damage reduced
* aura damage significantly increased
* dramatically reduced amount of fire damage absorbed, no longer immune to fire
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%
|-
|'''[[Revive]]'''
|
* revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
* Total of 8 revives at 20 hard points (was 1 revive per level)
* total of 8 revives at 20 hard levels (was 1 revive per level)
* duration now scales per level
* revives now deal melee splash damage
* physical damage bonus now scales at +30% per level
* revives also gain +20% elemental damage per level and +1 skill per base level
* synergies for Summon Resist & Skeleton Mastery removed
* now has Desecrate as a synergy at 20% Enhanced Damage
|-
|'''[[Blood Warp]]'''
|
* Newnew skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
|}
 
=== [[Poison and Bone Spells]] ===
Poison Explosion has been reworked as [[Desecrate]]
Line 1,236 ⟶ 916:
|'''[[Teeth]]'''
|
*
* early scaling reduced, level 16+ scaling increased
* synergies for Bone Wall & Bone Prison changed to just Bone Armor
* synergies are now 25% (was 15%)
|-
|'''[[Bone Spear]]'''
|
* Additionallaunches spearsan additional spear at levels 15 and 25 (does not shotgun)
* damage reduced
* synergies for Bone Wall & Bone Prison changed to just Bone Armor
* synergies are now 10% (was 7%)
|-
|'''[[Bone Spirit]]'''
|
* Fasterfaster missile speed
* synergies for Bone Wall & Bone Prison changed to just Bone Armor
* synergies are now 10% (was 6%)
|-
|'''[[Bone Armor]]'''
|
* now gains +3 additional absorb per Energy
* moved in the skill tree, requires level 6 (was 1)
|-
|'''[[Bone Wall]]'''
|
*
* no changes
|-
|'''[[Bone Prison]]'''
|
*
* no changes
|-
|'''[[Corpse Explosion]]'''
|
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
* moved in the skill tree
* radius starts higher and caps at 10 yards
* 5-10% corpse life damage (was 70-120%)
* radius starts higher and caps at 14 yards
* added flat fire/phys damage
* now has Amplify Damage, Desecrate, & Revive as synergies at 7%
|-
|'''[[Poison Strike]]'''
|
* moved in the skill tree, requires level 1 (was 6)
* renamed from Poison Dagger, can now also be used with scythes
* Nownow piercespenetrates enemy poison resistances by -1% per level, up to -3040%
* Nownow releases a poison cloud on hit which carries poison damage from gear/charms
* damage/duration reduced (damage per second is higher)
* mana cost halved
* synergies are now 24% (was 20%)
|-
|'''[[Desecrate]]'''
|
* reworked from Poison Explosion, moved- increates corpses on the skillground tree,instead requiresof levelrequiring 12a (Poisoncorpse Explosionto wasbe 18)cast
* Creates corpses on the ground instead of requiring a corpse to be cast
* damage/duration reduced (damage per second is higher)
* mana cost now scales per level
* synergies are now 20% (was 15%)
|-
|'''[[Poison Nova]]'''
|
*
* damage scaling increased slightly
* synergies are now 15% (was 10%)
|}
 
=== [[Curses]] ===
[[Curse Mastery]] and [[Dark Pact]] are new
 
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
 
{| class="wikitable"
Line 1,303 ⟶ 967:
|'''[[Amplify Damage]]'''
|
* nowreduction reducesto enemy physical resistance bynow starts at -10% +and 1%scales perwith levellevels and synergy (was just -100%) and capscan atbreak -60%the -same immunitiesimmunes areafter loweredlevel at30 1/2(or effectivenesslevel (was20 with 1/5synergy)
* radius & duration reduced
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% physical resistance per two levels
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
|-
|'''[[Dim Vision]]'''
|
* moved in the skill tree
* now also reduces enemy attack rating
* radius and duration start higher and scale less with levels
* mana cost starts lower and now scales with levels
* now has Curse Mastery as a synergy at -10 attack rating per level
|-
|'''[[Weaken]]'''
|
* now also reduces enemy defense
* moved in the skill tree, requires level 18 (was 6)
* nowreduction reducesto enemy damage by 10% + 1% per levelnow (wasscales justwith 33%)levels
* radius & duration reduced
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% damage per two levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|'''[[Iron Maiden]]'''
|
*
* moved in the skill tree
* duration reduced
* radius and mana cost now scale with levels
* now has Curse Mastery as a synergy at 6% damage returned per level
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
|-
|'''[[Terror]]'''
|
* now also reduces enemy movement speed of fleeing enemies by 2-10% per(increased further by hard levels baseand levelsynergy)
* radius increased fromto 2.6 yards to(was 62.6 yards)
* duration is now 3 seconds (was 7 + 1 second per level)
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% speed per level
|-
|'''[[Confuse]]'''
|
* now also increases attack speed of confused enemies by 10% per hard level
* moved in the skill tree
* now also increases attack speed of confused enemies by 10% per base level
* radius & duration reduced
* mana cost now starts lower and scales with levels
* now has Curse Mastery as a synergy at +5% attack speed per level
|-
|'''[[Life Tap]]'''
|
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
* moved in the skill tree, requires level 12 (was 18)
* duration now caps at 20 seconds
* life leech is now 8% + 2% per base level (was just 50%)
* radius starts higher and scales less with levels
* duration reduced
* mana cost starts lower and now scales with levels
* now has Curse Mastery as a synergy at +1% life steal per two levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|'''[[Attract]]'''
|
* now also reduces enemy defense by a large amount
* moved in the skill tree
* now also reduces enemy defense by 120% + 10% per level
* radius now starts lower and scales with levels
* duration & mana cost reduced
* now has Curse Mastery as a synergy at -5% enemy defense per level
|-
|'''[[Decrepify]]'''
|
* no longer reduces enemy damage
* moved in the skill tree
* No longernow reduces enemy PDRphysical orresistance damageby -10% (was just -50% each)
* Reducesnow also reduces enemy cast rate; reductions to enemy attack speed and, cast rate, reduces enemyand movement speed bybegin 1at -10% perand basescale levelwith levels (was just -50%)
* radius & mana cost now scale with levels
* duration reduced
* now has Curse Mastery as a synergy at -1% attack and cast speed per level
* now has Curse Mastery as a synergy at +0.6 yards per three levels
* does not work on Ubers (does it work on act bosses?)
|-
|'''[[Lower Resist]]'''
|
* less effective against non-immune enemies, can break more immunes after level 15
* reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
* radius caps at 10 yards and increases with hard levels
* radius & duration reduced
* mana cost now starts lower and scales with levels
* now has Curse Mastery as a synergy at -1% all resistance per level
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|'''[[Curse Mastery]]'''
|
* Newnew skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
|-
|'''[[Dark Pact]]'''
|
* Newnew skill that consumesdamages upcursed toenemies 3in cursesan area based on targetsthe innumber anof areacurses andapplied doesto damagethem per- curseone of the curses will be consumed if multiple are present
|}
 
Line 1,404 ⟶ 1,029:
|'''[[Prayer]]'''
|
* healing doubled
* now also grants +1 passive health regeneration per base level
* now also grants life per hit
* now also grants +1 passive health regeneration per hard level
* radius increased
* no longer costs mana
|-
|'''[[Cleansing]]'''
|
* now also grants +1% passive poison/curse duration reduction reducedper hard level
* now also grants +1% passive poison/curse duration reduction per base level
* no longer gains bonus healing from Prayer
* radius increased slightly
|-
|'''[[Meditation]]'''
|
* now also grants +1 passive mana after each kill per two hard levels
* mana recovery rate halved
* now also grants +1 passive mana after each kill per two base levels
* no longer gains bonus healing from Prayer
* radius increased slightly
|-
|'''[[Resist Fire]]'''
|
* Nownow also grants a bonus for fire damage
* passive maximum fire resistance bonus is no longer doubled when the aura is active
* Fire resist nerfed (caps at 100 instead of 150)
* Maximum fire resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
|-
|'''[[Resist Cold]]'''
|
* now also grants a bonus for cold damage
* Requires level 1 (was 6)
* passive maximum cold resistance bonus is no longer doubled when the aura is active
* Now also grants a bonus for cold damage
* Cold resist nerfed (caps at 100 instead of 150)
* Maximum cold resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
|-
|'''[[Resist Lightning]]'''
|
* now also grants a bonus for lightning damage
* Requires level 1 (was 12)
* passive maximum lightning resistance bonus is no longer doubled when the aura is active
* Now also grants a bonus for lightning damage
* Lightning resist nerfed (caps at 100 instead of 150)
* Maximum lightning resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
|-
|'''[[Defiance]]'''
|
* now also grants +1% PDR per two base levels (active)
* radius increased
|-
|'''[[Vigor]]'''
|
* now also grants pssive +1% FRW per basetwo levelhard (passive)levels
* radius increased
|-
|'''[[Redemption]]'''
|
*
* life recovered starts lower and scales by 2 per level (was 5)
|-
|'''[[Salvation]]'''
|
* Nownow also grants a bonus to elemental damage
* resists nerfed (caps at 75 instead of 120)
|}
 
=== [[Offensive Auras]] ===
{| class="wikitable"
Line 1,471 ⟶ 1,079:
|'''[[Might]]'''
|
* nowallies adds +25% damage per level (was +10%) but only grants alliesreceive 1/32 of the bonus
* radius increased
|-
|'''[[Holy Fire]]'''
|
* now includes bonus attack rating
* Aura tick rate increased
* Radius isradius now alwayscaps at 68 yards (was 4 + 0.6667 per level)
* aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
* now also has Blessed Aim as a synergy
* synergies are now 20% (was 18%/6%)
|-
|'''[[Holy Freeze]]'''
|
* now includes bonus attack rating
* Aura tick rate increased
* Radiusradius is now always 8 yards (was 4 + 0.6667 per level)
* aura cold damage scaling decreased
* attack cold damage scaling increased
* now also has Blessed Aim as a synergy
* synergies are now 12% (was 15%/7%)
|-
|'''[[Holy Shock]]'''
|
* now includes bonus attack rating
* Aura tick rate increased
* Radiusradius is now always 89.3 yards (was 4 + 0.6667 per level)
* aura lightning damage scaling decreased
* attack lightning damage scaling increased slightly
* now also has Blessed Aim as a synergy
* synergies are now 8% (was 12%/4%)
|-
|'''[[Blessed Aim]]'''
|
* now also provides deadly strike
* now grants 80% + 20% attack rating per level (was 75% + 15%)
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
* also grants passive +10% Attack Rating per hard point
* radius increased slightly
|-
|'''[[Concentration]]'''
|
* allies receive 1/2 of the enhanced damage bonus
* now also adds bonus attack rating (25% +5% per level)
* now also adds bonus attack rating
* damage bonus is now +12% per level (was +15%)
* radius increased
|-
|'''[[Fanaticism]]'''
|
*
* damage increased slightly
* radius increased
|-
|'''[[Thorns]]'''
|
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
* now has Might and Defiance as synergies at 18%
* radius increased
|-
|'''[[Sanctuary (Skill)|Sanctuary]]'''
|
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* Aura tick rate increased
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
* Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
* now includes bonus attack rating
* aura magic damage scaling decreased, now applies to all enemies instead of just undead
* radius is now always 10 yards (was 3.33 + 0.67 per level)
* now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
* no longer applies knockback to undead
* mana cost removed
* now has Might, Blessed Aim, & Conversion as synergies instead of Cleansing
* synergies are now 8% (was 7%)
|-
|'''[[Conviction]]'''
|
* less effective against non-immune enemies and can break higher immunities above level 25
* radius is increased and now scales with levels
* enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
* enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
|}
 
=== [[Combat Skills (Paladin)|Combat Skills]] ===
[[Holy Nova]], [[Holy Light]], [[Joust]], and [[JoustHoly Sword]] are new
 
Conversion has been removed
 
{| class="wikitable"
Line 1,548 ⟶ 1,137:
|'''[[Sacrifice]]'''
|
* now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
* Damage to self decreases by 1% per level to a minimum of 3%
* damage scalesto self decreases by +251% per level (wasto +15a minimum of 3%), and is now affected by PDR
* bonus attack rating increased to +16% per level (was +7%)
* synergies are now 20% (was 15%/5%)
|-
|'''[[Smite]]'''
|
* damage bonus increased to +20% per level (was +15%)
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* no longer applies knockback (in PvE)
* indirectly affected by [[Grief]] no longer having "+X damage" ("Adds X-Y damage" is different), although [[Stone Crusher]], [[The Redeemer]], and [[Astreon's Iron Ward]] still have "+X damage"
* indirectly affected by Crushing[[Grief]] Blowhaving no"Adds longerX-Y workingdamage" againstinstead bosses,of uniques,"+X ordamage" championslike that[[The areRedeemer]] or [[Game_Mechanics#Crushing_Blow|belowAstreon's 65%Iron lifeWard]]
* indirectly affected by Crushing Blow having greater diminishing returns against bosses
|-
|'''[[Holy Bolt]]'''
|
* moved in the skill tree, requires level 1 (was 6)
* bolts now pierce all allies and enemies, healing or damaging each
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
* magic damage scaling reduced
* healing scaling reduced
* mana cost scaling increased
* now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
* damage synergies are now 8% (was 50%)
* healing synergy is now 5% (was 15%)
|-
|'''[[Zeal]]'''
|
* 3 hits per attack instead of 5 (helps avoid animation lock)
* moved in the skill tree, requires level 6 (was 12)
* now gains +20% melee splash radius on the second attack and +40% on the third
* Number of attacks decreased to 3 from 5, avoids animation lock
* damage & attack rating increased
* synergy is now 20% (was 12%)
|-
|'''[[Charge]]'''
|
* now gains up to +60% increased melee splash radius based on the distance traveled
* damage and attack rating increased
* now works in melee range instead of doing a normal attack
* synergies are now 25% (was 20%)
|-
|'''[[Vengeance]]'''
|
* reworked completely,to nowcreate createstriple-element anexplosions aoewhich effectmay onchain attacktoward thatnearby deals flat elemental damage of each type as well asenemies; carries any elemental damage from items
* attack rating increased
* synergies changed from Resist Fire, Resist Cold, Resist Lightning, & Salvation to Holy Fire, Holy Freeze, Holy Shock, & Conviction
|-
|'''[[Blessed Hammer]]'''
|
* hammers now travel faster and have larger hitboxes
* hammer hitbox size has been doubled
* synergies are now 12% (was 14%)
|-
|'''[[ConversionHoly Sword]]'''
|
* new skill that grants block chance and bonus damage against demons/undead for two-handed swords
* moved in the skill tree, requires level 18 (was 24)
* higher chance to convert
* duration is now 8 seconds (was 16)
|-
|'''[[Holy Shield]]'''
|
*
* block chance starts at 10% (was 14%) and scales more with levels
* defense per level decreased from 15% to 10%
* duration now starts longer and scales less with levels
* now also has Smite & Defiance as damage synergies at 4% each
|-
|'''[[Fist of the Heavens]]'''
|
* moved in the skill tree, requires level 24 (was 30)
* removed cooldown, auto-targeting has reduced range
* holy bolts now damage all creature types (was just undead)
* removed cooldown, auto-targeting has reduced range
* damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
* mana cost now starts lower and scales with levels
* synergy from Holy Shock changed to Holy Light & Holy Nova
* synergies are now 12% all damage (was 15% magic for Holy Bolt / 7% lightning for Holy Shock)
|-
|'''[[Holy Nova]]'''
Line 1,630 ⟶ 1,194:
|
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
* has a 3.5 second cooldown which can be reduced with hard pointslevels (minimum of 1.5 seconds)
|}
 
Line 1,646 ⟶ 1,210:
|
* faster missile speed
* cold length now scales less with levels
* mana cost now starts lower and scales with levels
* damage increased
* removed synergies from Frost Nova, Blizzard, & Frozen Orb
|-
|'''[[Cold Enchant]]'''
|
* new skill, which replaces Frozen Armor and is useable alongside Enchant Fire
* useable alongside Enchant Fire
|-
|'''[[Frost Nova]]'''
|
*
* damage buffed
* cold length scaling reduced to +0.2 seconds per level (was +1)
* mana cost scaling reduced
* synergies changed from Blizzard & Frozen Orb to Ice Bolt & Shiver Armor
* synergies are now 9% (was 10%)
|-
|'''[[Ice Blast]]'''
|
* pierces, faster missiles
* cold damage starts lower and scales higher
* freeze duration is now 2 seconds (was 3 + 0.2 per level)
* synergies for Blizzard & Frozen Orb removed
* synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level)
* synergies are now 6% (was 8%)
|-
|'''[[Shiver Armor]]'''
|
*
* damage increased
* cold length now scales with levels
* duration now starts higher and scales less with levels
* duration synergies removed, synergy from Chilling Armor removed
* synergy is now 20% (was 9%)
|-
|'''[[Chilling Armor]]'''
Line 1,685 ⟶ 1,231:
* creates single blizzard spike per counter ranged attack
* chills melee on successful strike
* damage increased
* duration now starts higher and scales less with levels
* duration synergies removed, synergy from Shiver Armor removed
* synergy is now 20% (was 7%)
|-
|'''[[Glacial Spike]]'''
|
* cold damage starts slightly higher
* freeze duration is now 2 seconds and doesn't scale with levels
* starting mana costradius increased to 30 (wasby 10)20%
* freeze duration synergy is now 5% (was 3%)
* synergy from Frozen Orb changed to Ice Barrage
|-
|'''[[Blizzard]]'''
|
* improved ground density, projectile hitbox size increased by 50%
* damage scaling reduced
* mana cost reduced
* synergy for Ice Blast removed
* synergies are now 10% (was 5%)
|-
|'''[[Frozen Orb]]'''
|
* removed cooldown and changed to slower "lightning" cast frames
* damage, cold length, & mana cost reduced
* range has been increased by roughly 20%
* now also has Ice Blast as a synergy
* synergies are now 4% (was 2%)
|-
|'''[[Cold Mastery]]'''
|
* now also adds cold damage
* pierce reduced to 5% +2% per level (was 20% +5%)
* now also adds cold damage (10% +2% per level)
|-
|'''[[Ice Barrage]]'''
|
* new skill that shoots up to 5 ice lances which have AOE impact that chillschill (lances don't pierce, but they do shotgun)
* Additional missiles as you level (max 5)
* Does not pierce, but does shotgun
|}
 
Line 1,731 ⟶ 1,260:
|'''[[Charged Bolt]]'''
|
*
* now caps at 28 bolts (was 24)
* now also has Telekinesis as a synergy
|-
|'''[[Static Field]]'''
|
* moved in the skill tree, requires level 1 (was 6)
* radius reduced
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
* now also has -1% to enemy lightning resistance per level (breaks immunities)
Line 1,743 ⟶ 1,269:
|'''[[Telekinesis]]'''
|
*
* moved in the skill tree, requires level 1 (was 6)
* large damage buff
* now has Charged Bolt & Nova as synergies at 14%
|-
|'''[[Nova]]'''
|
*
* damage scaling improved slightly
* mana cost halved
* now has Charged Bolt & Telekinesis as synergies at 3%
|-
|'''[[Lightning]]'''
|
* damage increased
* changed to faster cast frames (was slower "lightning" frames)
* damage scaling increased at lower levels and decreased at higher levels
* mana cost reduced
* synergy from Nova removed
* synergies are now 6% (was 8%)
|-
|'''[[Chain Lightning]]'''
|
*
* moved in the skill tree, requires level 24 (was 18)
* damage increased
* mana cost reduced
* synergy for Nova removed
* synergies are now 6% (was 4%)
|-
|'''[[Teleport]]'''
|
* 5065% spell damage debuffpenalty for 1 second onafter castcasting, reduced by 2% per hard pointlevel
* uses slower "lightning" FCR frames
|-
|'''[[Thunder Storm]]'''
|
* no longer flashes your screen
* time between attacks goes down with hard pointslevels
* casts nova on impact
* damage scaling reduced
* now has Charged Bolt & Nova as synergies at 6%
|-
|'''[[Energy Shield]]'''
|
* moved in the skill tree (still requires level 24)
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
Line 1,791 ⟶ 1,300:
|'''[[Lightning Mastery]]'''
|
*
* no changes
|}
 
=== [[Fire Spells]] ===
Enchant is now [[Enchant Fire]]
Line 1,802 ⟶ 1,312:
|'''[[Fire Bolt]]'''
|
*
* damage scaling increased
* synergy from Meteor changed to Combustion
* synergies are now 20% (was 16%)
|-
|'''[[Warmth]]'''
Line 1,812 ⟶ 1,320:
|'''[[Inferno]]'''
|
* reduces enemy fire resistance (can break immunes)
* moved in the skill tree, requires level 1 (was 6)
* has a bigger hitbox and travels faster
* faster spray speed
* damage increased
* range & mana cost reduced
* now has Fire Wall & Blaze as synergies instead of Warmth
* synergies are now 20% (was 13%)
|-
|'''[[Blaze]]'''
|
* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
* moved in the skill tree, requires level 6 (was 12)
* reworked to create an explosion when cast as well as provide a movement speed bonus
* duration is now always 3 seconds instead of scaling per level
* increased fire trail hitbox size
* duration caps at 10 seconds
* mana cost scales less per level
* now has a 2 second cooldown
* synergies are now both 3% (was 4%/1%)
|-
|'''[[Fire Wall]]'''
|
* duration reduced slightly
* moved in the skill tree, requires level 12 (was 18)
* duration reduced
* damage reduced
* synergies are now both 4% (was 4%/1%)
|-
|'''[[Fire Ball]]'''
|
* explosion radius increased slightly
* synergy from Meteor changed to Combustion
* synergies are now 16% (was 14%)
|-
|'''[[Enchant Fire]]'''
|
* renamed from Enchant to distinguish it from the new Cold Enchant skill
* is now an aoe skill (similar to battle orders)
* now correctly applies 1/3 of damage to ranged attacks
* now grants allies 50% of the damage instead of 100%
* no longer gainsbenefits masteryfrom bonuses+% fire damage twice
* damage scaling increased
* synergy is now 18% (was 9%)
|-
|'''[[Meteor]]'''
|
* moved in the skill tree
* cooldown reduced, meteors fall faster and have 33% larger aoe
* now deals an even split of physical damage and fire damage (both are boosted by +% fire damage reduced)
* synergy from Fire Bolt replaced with Fire Wall
* synergies are now 10% for all damage (was just 5% fire / 5% fire / 3% burning)
|-
|'''[[Fire Mastery]]'''
|
* now also adds piercefire (1%resistance per level)penetration
* damage reduced to 20% +4% per level (was 30% +7%)
|-
|'''[[Hydra]]'''
Line 1,868 ⟶ 1,360:
* duration reduced from 10 seconds to 6 seconds
* reduced start-up delay between casting and hydras attacking
* damage increased
* synergy from Fire Ball changed to Lesser Hydra
* synergies are now 6% (was 3%)
|-
|'''[[Combustion]]'''