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<noinclude>This page lists Horadric Cube recipes and covers what has changed from the vanilla game.
==
[[File:
Flawless Gems, Perfect Gems, and all Runes are now stackable. They can be switched between their ''stacked'' and ''unstacked'' forms via shortcuts. Some other items are newly stackable as well, and those items can be stacked/unstacked in the same way.
Gems and Runes are in their ''stacked'' forms when a "+" icon appears in the upper right of the item. They cannot be inserted into equipment sockets while in their ''stacked'' forms.
Shortcuts for stacking/unstacking items:
* ctrl+shift+click - switches a single item between stacked/unstacked forms
* ctrl+click (while holding item) - places an item in ''stacked'' form
* ctrl+shift+click (while holding item) - places an item in ''unstacked'' form
== Gear Modification ==
These recipes modify items - affixes on ingredient items are preserved.
=== Socketing Recipes ===
Sockets can only be added to helms, chests, shields, or non-throwing weapons that do not already have sockets. These recipes won't work on other items. The [[Item_Bases#Sockets|maximum sockets]] an item can get will also be restricted by the item base - for example, a Legend Sword will never be able to get more than 3 sockets.
[[File:Puzzlebox_in_Cube.png|right]]
<
'''New Items:'''
* Larzuk's Puzzlebox - droprate similar to Vex Rune
* Larzuk's Puzzlepiece - droprate similar to Mal Rune
* Larzuk's Malus - can be purchased from Larzuk
{| class="wikitable"
Line 134 ⟶ 36:
| <span class="d2-orange">Ral</span> Rune + <span class="d2-orange">Thul</span> Rune + <span class="d2-blue">Perfect Sapphire</span> + Standard <span class="d2-white">Regular</span> Helm || Adds 1-3 sockets to the Helm
|-
| <span class="d2-orange">Hel</span> Rune + Scroll of Town Portal +
|-
| Larzuk's
|-
| Larzuk's Puzzlepiece + Non-Unique/Non-Set
|-
| Larzuk's Malus + Item || Adds 1 socket to the Item
Line 148 ⟶ 46:
* The socketing recipes for <span class="d2-white">regular</span> items only work with "standard" items (not superior or inferior) and the [[General_Changes#Bug_Fixes|eth bug]] involving them has been fixed in PD2
* The socketing recipes for <span class="d2-white">regular</span> items each roll 1-6 sockets with equal chances, but the actual number of sockets added will still be limited by the item base (e.g. Grim Helm will get 1 socket 1/6 of the time and 2 sockets 5/6 of the time)
* The recipes utilizing Larzuk's Puzzlebox and Larzuk's Puzzlepiece have equal chances for each resulting number of sockets
In addition to these recipes, [[Recipes#Corruptions|corruptions]] also have a chance to add sockets. Note that items which get ''non-socket'' corruption modifiers may still be socketed via these recipes. Corruptions don't prevent them from being modified further.
Line 158 ⟶ 57:
* Other items (<span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span>/<span class="d2-green">Set</span>/<span class="d2-gold">Unique</span>) receive 1 socket
=== Upgrading Recipes ===
<span class="d2-green">Set</span> items and <span class="d2-orange">crafted</span> items can now be upgraded. <span class="d2-green">Set</span> items use the same recipes as <span class="d2-gold">unique</span> items, and <span class="d2-orange">crafted</span> items use the same recipes as <span class="d2-yellow">rare</span> items. These recipes upgrade the item's [[Item_Bases|base]] and do ''not'' affect item affixes.
Item requirements will be increased according to the item's new base. In vanilla, the required level was also increased further by +5/+7 (exceptional/elite) but this is not the case in PD2.
{| class="wikitable"
|-
! Ingredients !! Result
Line 175 ⟶ 73:
|-
| <span class="d2-orange">Ko</span> Rune + <span class="d2-orange">Lem</span> Rune + <span class="d2-white">Perfect Diamond</span> + Exceptional <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Armor || Elite Version of Armor
|-
| <span class="d2-orange">Ort</span> Rune + <span class="d2-orange">Amn</span> Rune + <span class="d2-blue">Perfect Sapphire</span> + Normal <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Weapon || Exceptional Version of Weapon
Line 194 ⟶ 86:
* Unlike vanilla, upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara)
===
The repairing recipes have been merged, and now repair ''and'' recharge items without requiring any gems. There's also a new recipe that can be used to repair any item, including ethereal items.
'''New Items:'''
* Vial of Lightsong - can drop from any enemy (1:7.5 million chance)
* Lilith's Mirror - can drop from any enemy (1:25 million chance)
{| class="wikitable"
Line 205 ⟶ 101:
|-
| <span class="d2-orange">Zod</span> Rune + <span class="d2-gray">Perfect Skull</span> + Item || Repaired/Recharged Item || works with <span class="d2-gray">ethereal</span> items
|-
| Vial of Lightsong + Item || Item becomes ethereal || doesn't work with items that lack durability (indestructible items)
|-
| Lilith's Mirror + Item || Item is duplicated || only works with <span class="d2-blue">magic</span>/<span class="d2-yellow">rare</span>/<span class="d2-orange">crafted</span> equipment<br>* the items are marked as "mirrored" and cannot be used in any cube recipes<br>* their color palettes are changed to white & black
|}
=== Corruptions ===
Main article: [[Corruptions]]
'''New Item:''' Worldstone Shard - can drop anywhere
Worldstone shards can be used to corrupt items.
{{#lsth:Corruptions|Equipment Corruptions}}
== Gear Creation ==
These recipes create new items - any affixes on ingredient items are not preserved. Also see: [[Recipes#Corruptions|Corruptions]]
=== Equipment Creation Recipes ===
{| class="wikitable"
|-
! Ingredients !! Result !! Notes
|-
| [[Staff of Kings]] + [[Amulet of the Viper]] || [[Horadric Staff]] ||
|-
| [[Khalim's Flail]] + Khalim's Eye + Khalim's Brain + Khalim's Heart || [[Khalim's Will]] ||
|-
| 2 <span class="d2-white">Regular</span> Arrows or 2 <span class="d2-white">Regular</span> Bolts || <span class="d2-white">Regular</span> quiver of the opposite type ||
|-
| Any spear + Arrows || <span class="d2-white">Regular</span> Javelin ||
|-
| Any axe + Any dagger || <span class="d2-white">Regular</span> Throwing Axe ||
|-
| Low Quality <span class="d2-white">Regular</span> Armor + <span class="d2-orange">El</span> Rune + Chipped Gem || Standard Quality <span class="d2-white">Regular</span> Armor of same type (ilvl = 1) ||
|-
|
|-
| <span class="d2-blue">Magic</span> Weapon + 3 Chipped Gems || <span class="d2-blue">Magic</span> Weapon of same type with 1-2 sockets (ilvl = 25) ||
|-
| Socketed Weapon + 3 Normal Gems || <span class="d2-blue">Magic</span> Weapon of same type with 1-2 sockets (ilvl = 30) ||
|-
| <span class="d2-blue">Magic</span> Weapon + 3 Flawless Gems || <span class="d2-blue">Magic</span> Weapon of same type with 1-2 sockets (ilvl = 30) ||
|-
| <span class="d2-blue">Magic</span> Ring + <span class="d2-green">Perfect Emerald</span> + Antidote Potion || <span class="d2-blue">Magic</span> Jade Ring (ilvl = 30) || ''Jade'' = Poison Resist +[21-30]%
|-
| <span class="d2-blue">Magic</span> Ring + <span class="d2-red">Perfect Ruby</span> + Exploding Potion || <span class="d2-blue">Magic</span> Garnet Ring (ilvl = 30) || ''Garnet'' = Fire Resist +[21-30]%
|-
| <span class="d2-blue">Magic</span> Ring + <span class="d2-yellow">Perfect Topaz</span> + Rejuvenation Potion || <span class="d2-blue">Magic</span> Coral Ring (ilvl = 30) || ''Coral'' = Lightning Resist +[21-30]%
|-
| <span class="d2-blue">Magic</span> Ring + <span class="d2-blue">Perfect Sapphire</span> + Thawing Potion || <span class="d2-blue">Magic</span> Cobalt Ring (ilvl = 30) || ''Cobalt'' = Sapphire Resist +[21-30]%
|-
| <span class="d2-blue">Magic</span> Sword + Any <span class="d2-red">ruby</span> + Any 4 health potions || <span class="d2-blue">Magic</span> Sword of the Leech (same type, ilvl = 30) || ''of the Leech'' = [4-5]% Life Stolen per Hit
|-
| <span class="d2-blue">Magic</span> Shield + Any Spiked Club + Any 2 <span class="d2-gray">skulls</span> || <span class="d2-blue">Magic</span> Shield of Spikes (same type, ilvl = 30) || ''of Spikes'' = Attacker Takes Damage of [4-6]
|-
| Any Kris + Any staff + Any belt + Any <span class="d2-white">diamond</span> || <span class="d2-blue">Magic</span> Savage Polearm (random type, ilvl = 50) || ''Savage'' = +[66-80]% Enhanced Damage
|-
| <span class="d2-blue">Magic</span> Amulet + 6 Perfect Gems (1 of each type except skull) || <span class="d2-blue">Magic</span> Prismatic Amulet (ilvl = 50) || ''Prismatic'' = All Resistances +[16-20]
|-
| 3 <span class="d2-blue">Magic</span> Amulets || <span class="d2-blue">Magic</span> Ring (ilvl = [clvl*0.75]) ||
|-
| 3 <span class="d2-blue">Magic</span> Rings || <span class="d2-blue">Magic</span> Amulet (ilvl = [clvl*0.75]) ||
|-
| <span class="d2-blue">Magic</span> Item + 3 Perfect Gems || <span class="d2-blue">Magic</span> Item of same type (same ilvl) || cannot be used with <span class="d2-red">corrupted</span> items or maps
|-
| <span class="d2-yellow">Rare</span> Item + 6 <span class="d2-gray">Perfect Skulls</span> || <span class="d2-yellow">Rare</span> Item of same type (ilvl = [clvl*0.4] + [ilvl*0.4]) || cannot be used with <span class="d2-red">corrupted</span> items or maps
|}
* Bracketed formula ilvl values are rounded down
'''Tips'''
* Rerolling <span class="d2-blue">magic</span> items with perfect gems is a good way to get more opportunities at getting specific <span class="d2-blue">magic</span> items. <span class="d2-blue">Magic</span> items aren't typically competitive with other options, but <span class="d2-blue">magic</span> charms have no alternatives so they're a popular choice for rerolling - grand charms are especially useful if they get +1 to a class skill tab.
* Rerolling <span class="d2-yellow">rare</span> items with <span class="d2-gray">perfect skulls</span> is a good way to get more opportunities at getting specific <span class="d2-yellow">rare</span> items. The ilvl will be reduced each time, so it's most effective on high level characters with high level items - it's particularly effective with items that have few useful high-level affixes (like rings) or Diadems since their high qlvl/mlvl completely counteracts lower ilvls. With repeated rerolling for other items, the ilvl can stabilize as high as ilvl 65 with a level 98+ character.
<div id="Imbue"></div>
'''Imbuing Items'''
: Besides recipes, the fifth quest in Act 1 (Tools of the Trade) offers another way to generate rare items. After returning the [[Horadric Malus]], Charsi will imbue a zero-socket regular item of the player's choice. The imbued item will become a new rare item of the same type and have the same possible [[Item_Affixes|affixes]] (indistinguishable from "typical" rares except if it's [[Wirt's Leg]]), although there are some differences in the item generation:
:: <code>imbued ilvl = clvl + 4</code> (capped at 99)
:* if an ethereal item is imbued, the resulting item will also be ethereal (no other item stats matter)
:* if the item is capable of getting pointmods (staffmods), it will have ''much'' better chances than usual to get pointmods and for those pointmods to be higher level (+3 to multiple skills)
:: Note: Pointmod chances are increased based on the character's level, up to level 94
: Popular imbue targets are diadems for characters of any level and pointmod-capable items for level 71+ characters. Imbuing other items at lower levels can result in useable items, but will usually prevent the best affixes from having a chance to appear.
: While normally considered a downside, [[Recipes#Corruptions|corruptions]] also have a chance to turn items into rares.
<!--
If a recipe has stackable gems/runes as ingredients, those ingredients can be stacked ''or'' unstacked, and even stacked in different groups. Here are some examples using the rerolling recipe with a grand charm:
-->
<!--<div style="display:inline-table; padding-right:8px; padding-bottom:8px;">[[File:Rerolling-gc.gif]]</div>--><!-- NOTICE: this image's resolution is too large to animate at 302px (same scale as other gifs on this page) -->
<!--<div style="display:inline-table">[[File:RerollGC-twoStacks.gif]]</div>--><!-- NOTICE: this image's resolution is too large to animate at 400px (same scale as other gifs on this page) -->
=== Crafting ===
Main article: [[Crafting#Changes_in_PD2|Crafting]]
Crafting an item creates a new rare-like item of the same type as the equipment item used in the recipe. Except for ''ethereal'', affixes from the ingredient equipment item are not transferred to the crafted item.
Crafted items get predetermined affixes and up to 4 additional [[Item Affixes|affixes]]. The affixes they can get depends on their [[Item_Affixes#Other_Info|affix level]], which depends on their item level (ilvl). The ilvl of a crafted item is determined by the crafter's character level (clvl) and the ilvl of the ingredient equipment item used in the recipe. Bracketed values within the formula are rounded down.
: <code>crafted ilvl = [clvl/2] + [ilvl/2]</code>
The amount of additional affixes depends on the ilvl of the crafted item.
* ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%)
* ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%)
* ilvl 51-70: 4 affixes (20%), 3 affixes (80%)
* ilvl 71+: 4 affixes (100%)
'''Changes'''
{{#lsth:Crafting|Changes in PD2}}
'''Crafting Ingredients'''
The recipe for each craft includes a [[Recipes#Jewel_Fragments|jewel]] and a magic/rare base item as well as the [[Runes|runes/gems]] shown below. Alternatively, a "craft infusion" can be used which doesn't require any other ingredients except the base item.
{| class="wikitable" style="width:auto; text-align:center"
! Type !! Blood !! Caster !! Hitpower !! Safety !! Vampiric !! Bountiful !! Brilliant
|-
| Amulet
| <span class="d2-orange">Amn</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange"">Ral</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Thul</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Thul</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Dol</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Ko</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Tal</span> + <span class="d2-white">P.Diamond</span>
|-
| Ring
| <span class="d2-orange">Sol</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Amn</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Amn</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Amn</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Hel</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Lum</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Hel</span> + <span class="d2-white">P.Diamond</span>
|-
| Belt
| <span class="d2-orange">Tal</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Ith</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Tal</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Tal</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Eld</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">El</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Io</span> + <span class="d2-white">P.Diamond</span>
|-
| Gloves
| <span class="d2-orange">Nef</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Ort</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Ort</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Ral</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Io</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Hel</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Shael</span> + <span class="d2-white">P.Diamond</span>
|-
| Boots
| <span class="d2-orange">Eth</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Thul</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Ral</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Ort</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">El</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Io</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Ko</span> + <span class="d2-white">P.Diamond</span>
|-
| Helm
| <span class="d2-orange">Ral</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Nef</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Ith</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Ith</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Lum</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Tir</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Eld</span> + <span class="d2-white">P.Diamond</span>
|-
| Chest
| <span class="d2-orange">Thul</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Tal</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Nef</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Eth</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Tir</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Eld</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">El</span> + <span class="d2-white">P.Diamond</span>
|-
| Shield
| <span class="d2-orange">Ith</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Eth</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Eth</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Nef</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Sol</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Dol</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Ort</span> + <span class="d2-white">P.Diamond</span>
|-
| Weapon
| <span class="d2-orange">Ort</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Tir</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Tir</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Sol</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Shael</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Shael</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Sol</span> + <span class="d2-white">P.Diamond</span>
|-
| Any
| Blood Craft Infusion
| Caster Craft Infusion
| Hitpower Craft Infusion
| Safety Craft Infusion
| Vampiric Craft Infusion
| Bountiful Craft Infusion
| Brilliant Craft Infusion
|}
=== Promotion Recipes ===
[[File:Transmut-flawlessgem.gif|260px|thumb|promoting stacked items]]
The gem-promoting recipes are the same except the recipe for promoting Flawless Gems, which now requires a key in addition to the gems.
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" |
|-
! Ingredients !! Result
|-
|
|-
| 3 Flawed Gems of same type || Normal Gem of same type
|-
| 3 Normal Gems of same type || Flawless Gem of same type
|-
| 3+ Flawless Gems of same type + Key || 1+ Perfect Gems of same type
|}
* When additional flawless gems are included (up to 48), multiple perfect gems will be produced at the same 3:1 ratio (up to 16)
* Flawless gems can only be promoted if they are in their ''stacked'' form - this may be an [[Bugs|oversight]] and get updated in the future
The rune-promoting recipes now require a key in addition to the runes. These recipes no longer require any gems.
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" |
|-
! Ingredients !! Result !! Notes
|-
| 3 <span class="d2-
|-
| 3 <span class="d2-
|-
| 3
|-
| 3 <span class="d2-orange">Nef</span> Runes (#4) + Key || 1 <span class="d2-orange">Eth</span> Rune (#5) ||
|-
| 3
|-
| 3
|-
| 3
|-
| 3 <span class="d2-orange">Ral</span> Runes (#8) + Key || 1 <span class="d2-orange">Ort</span> Rune (#9) ||
|-
|
|-
| 3 <span class="d2-
|-
| 3 <span class="d2-
|-
| 3 <span class="d2-
|-
| 3 <span class="d2-
|-
|
|-
|
|-
|
|-
| 3 <span class="d2-orange">Lum</span> Runes (#17) + Key || 1 <span class="d2-orange">Ko</span> Rune (#18) || used to require Flawed Amethyst
|-
|
|-
| 3 <span class="d2-
|-
| 3 <span class="d2-orange">Lem</span> Runes (#20) + Key || 1 <span class="d2-orange">Pul</span> Rune (#21) || used to require Flawed Emerald
|-
| 2 <span class="d2-orange">Pul</span> Runes (#21) + Key || 1 <span class="d2-orange">Um</span> Rune (#22) || used to require Flawed Diamond
|-
| 2 <span class="d2-orange">Um</span> Runes (#22) + Key || 1 <span class="d2-orange">Mal</span> Rune (#23) || used to require Topaz
|-
| 2 <span class="d2-orange">Mal</span> Runes (#23) + Key || 1 <span class="d2-orange">Ist</span> Rune (#24) || used to require Amethyst
|-
| 2 <span class="d2-orange">Ist</span> Runes (#24) + Key || 1 <span class="d2-orange">Gul</span> Rune (#25) || used to require Sapphire
|-
| 2 <span class="d2-orange">Gul</span> Runes (#25) + Key || 1 <span class="d2-orange">Vex</span> Rune (#26) || used to require Ruby
|-
| 2 <span class="d2-orange">Vex</span> Runes (#26) + Key || 1 <span class="d2-orange">Ohm</span> Rune (#27) || used to require Emerald
|-
| 2 <span class="d2-orange">Ohm</span> Runes (#27) + Key || 1 <span class="d2-orange">Lo</span> Rune (#28) || used to require Diamond
|-
| 2 <span class="d2-orange">Lo</span> Runes (#28) + Key || 1 <span class="d2-orange">Sur</span> Rune (#29) || used to require Flawless Topaz
|-
| 2 <span class="d2-orange">Sur</span> Runes (#29) + Key || 1 <span class="d2-orange">Ber</span> Rune (#30) || used to require Flawless Amethyst
|-
| 2 <span class="d2-orange">Ber</span> Runes (#30) + Key || 1 <span class="d2-orange">Jah</span> Rune (#31) || used to require Flawless Sapphire
|-
| 2 <span class="d2-orange">Jah</span> Runes (#31) + Key || 1 <span class="d2-orange">Cham</span> Rune (#32) || used to require Flawless Ruby
|-
| 2 <span class="d2-orange">Cham</span> Runes (#32) + Key || 1 <span class="d2-orange">Zod</span> Rune (#33) || used to require Flawless Emerald
|}
== Consumables ==
<div id="Jewel Fragments"></div>
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">
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! Ingredients !! Result
|-
| 1-15 Jewels + Key || 1-15 Jewel Fragments
|-
| 1-7 [[Hellfire Torch|Hellfire Torches]] + Key || 1-7 Hellfire Ashes
|}
'''New Items:''' Jewel Fragments and Hellfire Ashes
These items have no affixes and cannot grant any stats, but can stack up to 50 and be used in the same way as recipe ingredients.
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">
|-
! Ingredients !! Result
|-
| Strangling Gas Potion + Any health potion || Antidote Potion
|-
| Any 3 health potions + Any 3 mana potions + Chipped Gem || Rejuvenation Potion
|-
| Any 3 health potions + Any 3 mana potions + Normal Gem || Full Rejuvenation Potion
|-
| 3 Rejuvenation Potions || Full Rejuvenation Potion
|}
{| class="wikitable"
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| Twisted Essence of Suffering + Charged Essence of Hatred + Burning Essence of Terror + Festering Essence of Destruction || Token of Absolution
|}
Essences can now drop from bosses in Nightmare difficulty as well as Hell difficulty.
* '''Token of Absolution''' resets character skills/stats
** '''Twisted Essence of Suffering''' drops from Andariel/Duriel (~16.1%/~21.3% chance)
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* '''Key of Destruction''' drops from [[Monsters#Nihlathak|Nihlathak]] (1:8 chance) and [[Monsters#Izual|Izual]] (1:9 chance)
<div id="Other Items"></div>
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|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">
|-
! Ingredients !! Result
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| Prime Evil Soul + Black Soulstone + Pure Demonic Essence || Vision of Terror
|-
| Trang-Oul's Jawbone + Splinter of the Void + Hellfire Ashes or [[Hellfire Torch]] || Voidstone
|}
'''New Items:''' Relic of the Ancients, Pandemonium Talisman, Vision of Terror, Voidstone (and all their ingredients other than uber organs and Hellfire Torch)
The "boss areas" accessible via the following items cannot be freely exited or re-entered while enemies remain within. For Uber Tristram, three single-use silver portals are created upon entry and the area may only be entered by using them; players get their original attempt plus three extra attempts. For each of the other areas, players only get a single attempt.
Only one of these "boss areas" (or a map) may be opened in a single game.
* '''Relic of the Ancients''' grants access to [[Monsters#Uber_Ancients|Uber Ancients]] for all players near the blood fountain
** '''Sigil of Madawc''' drops from T1 map monsters (1:
** '''Sigil of Talic''' drops from T2 map monsters (1:
** '''Sigil of Korlic''' drops from T3 map monsters (1:
* '''Pandemonium Talisman''' grants access to [[Monsters#Ubers|Uber Tristram]] for all players near the blood fountain (replaces the direct portal that used to be made with 1 of each uber organ)
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* '''Vision of Terror''' grants access to the new [[Monsters#Diablo-Clone|Diablo-Clone]] fight for all players near the blood fountain (DClone no longer randomly appears when [[Rings#The_Stone_of_Jordan|Stones of Jordan]] are sold to merchants)
** '''Prime Evil Soul''' drops from Mephisto/Diablo/Baal in Hell difficulty (unconfirmed chance - was 1:85 from Mephisto, 1:65 from Diablo, 1:40 from Baal)
** '''Black Soulstone''' drops from [[Monsters#Ubers|Uber Tristram]] bosses (12% chance per uber boss - unconfirmed)
** '''Pure Demonic Essence''' drops from [[Maps|Map]] bosses (
* '''Voidstone''' grants access to [[Monsters#Rathma|Rathma]]
** '''Splinter of the Void''' drops from [[Maps#Map_Events|Shadow of Mendeln]] map event (40% chance - unconfirmed)
** '''Trang-Oul's Jawbone''' drops from undead enemies (1:
** '''Hellfire Ashes''' or [[Hellfire Torch]] (the former is just a stackable ingredient version of the latter)
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! Ingredients !! Result
|-
|
|}
=== Maps ===
Main article: [[Maps#Modification|Maps]]
'''New Items:''' All of the following items except Standard of Heroes
{{#lsth:Maps|Modification}}
<!-- spacing -->
<div id="Legacy"></div>
{| class="non-table mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | <h3 style="border:0px; padding:0px;">Legacy Recipes</h4>
|-
|
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|}
While still available in the game, this recipe is included here instead of the main [[Recipes#Socket_Recipes|Socket Recipes]] section due to its irrelevance. It was introduced prior to the LoD expansion as an item sink for duped SoJs and later became mostly obsolete with the introduction of Larzuk's quest in the expansion. The recipe is even less useful in PD2 since there is a new recipe with the same result that uses a new item (Larzuk's Malus) which is nearly trivial to obtain, along with the extreme rarity of SoJs due to the practice of item duping never taking hold here.
{| class="wikitable"
|-
! Ingredients !! Result !! Notes
|-
| <span class="d2-yellow">Rare</span> Item + <span class="d2-gray">Perfect Skull</span> + [[Rings#The_Stone_of_Jordan|Stone of Jordan]] || <span class="d2-yellow">Rare</span> Item of same type (ilvl = [clvl*0.66] + [ilvl*0.66]) || cannot be used with <span class="d2-red">corrupted</span> items<br>not worth using in PD2 since SoJs aren't common
|}
This recipe is still in the game and actually does something that no other recipe does exactly, but it's still irrelevant due to the rarity of SoJs in PD2.
{| class="wikitable"
Line 481 ⟶ 549:
| 2 Ancient Bone Fragments + [[Hellfire Torch]] || Trang-Oul's Jawbone
|}
Ancient Bone Fragments were added to the game during the third week of Season 4 as a stopgap measure to increase the supply of Trang-Oul's Jawbone. As of Season 5, they are no longer spawnable. For anyone who may still have them in singleplayer or non-ladder, this recipe still works.
Lilith's Mirror was introduced in Season 5 and worked with items of all rarities. As of season 6, it can no longer be used with crafted, set, or unique items. As of season 9, it can no longer be used with jewels but ''can'' be used with crafted items. The following
Legacy mirrored jewels apply their "mirrored" status to any item they're inserted into - the targeted item cannot be used in cube recipes. Mirrored jewels retain their original color palette, but will modify the color palette of the item they're inserted into as follows:
* upper jewel: white
* lower jewel: black
* 2 lower jewels: red
* 3 lower jewels: green
* 4 lower jewels: gold
* upper jewel with any number of additional upper/lower jewels: silver
Note: "upper" and "lower" refer to where the jewels appeared in the cube after being mirrored, and are often used interchangeably with "white" and "black", respectively.
Previously, items could be stacked and unstacked via cumbersome cube recipes. These are no longer available:
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | Stacking/Unstacking Items
|-
! Ingredients !! Result
|-
| 1 unstacked Gem/Rune || <span class="omod">stacked Gem/Rune</span>
|-
| Stacked Gems/Runes of same type || <span class="omod">1 unstacked Gem/Rune + remaining Stacked Gems/Runes</span>
|}
|}
|