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<noinclude>This page lists Horadric Cube recipes and covers what has changed from the vanilla game.
== Stacking ==
[[File:
Flawless Gems, Perfect Gems, and all Runes are now stackable. They can be switched between their ''stacked'' and ''unstacked'' forms via shortcuts. Some other items are newly stackable as well, and those items can be stacked/unstacked in the same way.
Gems and Runes are in their ''stacked'' forms when a "+" icon appears in the upper right of the item. They cannot be inserted into equipment sockets while in their ''stacked'' forms.
Shortcuts for stacking/unstacking items:
* ctrl+shift+click - switches a single item between stacked/unstacked forms
* ctrl+click (while holding item) - places an item in ''stacked'' form
* ctrl+shift+click (while holding item) - places an item in ''unstacked'' form
== Gear Modification ==
These recipes modify items - affixes on ingredient items are preserved.
=== Socketing Recipes ===
Sockets can only be added to helms, chests, shields, or non-throwing weapons that do not already have sockets. These recipes won't work on other items. The [[Item_Bases#Sockets|maximum sockets]] an item can get will also be restricted by the item base - for example, a Legend Sword will never be able to get more than 3 sockets.
[[File:Puzzlebox_in_Cube.png|right]]
<div id="Larzuk's Puzzlebox"></div>
'''New Items:'''
* Larzuk's Puzzlebox - droprate similar to Vex Rune
* Larzuk's Puzzlepiece - droprate similar to Mal Rune
* Larzuk's Malus - can be purchased from Larzuk
{| class="wikitable"
! Ingredients !! Result
|-
| <span class="d2-orange">Ral</span> Rune + <span class="d2-orange">Amn</span> Rune + <span class="d2-purple">Perfect Amethyst</span> + Standard <span class="d2-white">Regular</span> Weapon || Adds 1-6 sockets to the Weapon
|-
| <span class="d2-orange">Tal</span> Rune + <span class="d2-orange">Amn</span> Rune + <span class="d2-red">Perfect Ruby</span> + Standard <span class="d2-white">Regular</span> Shield || Adds 1-4 sockets to the Shield
|-
| <span class="d2-orange">Tal</span> Rune + <span class="d2-orange">Thul</span> Rune + <span class="d2-yellow">Perfect Topaz</span> + Standard <span class="d2-white">Regular</span> Chest || Adds 1-4 sockets to the Chest
|-
| <span class="d2-orange">Ral</span> Rune + <span class="d2-orange">Thul</span> Rune + <span class="d2-blue">Perfect Sapphire</span> + Standard <span class="d2-white">Regular</span> Helm || Adds 1-3 sockets to the Helm
|-
| <span class="d2-orange">Hel</span> Rune + Scroll of Town Portal + Gemmed Item (has inserted items) || Destroys inserted items (gems/runes/jewels)
|-
| Larzuk's Puzzlebox + Item || Adds 2-4 sockets to two-handed weapons<br>Adds 1-2 sockets to other items
|-
| Larzuk's Puzzlepiece + Non-Unique/Non-Set Item || Adds 2-4 sockets to two-handed weapons<br>Adds 1-2 sockets to other items
|-
| Larzuk's Malus + Item || Adds 1 socket to the Item
|}
* The socketing recipes for <span class="d2-white">regular</span> items only work with "standard" items (not superior or inferior) and the [[General_Changes#Bug_Fixes|eth bug]] involving them has been fixed in PD2
* The socketing recipes for <span class="d2-white">regular</span> items each roll 1-6 sockets with equal chances, but the actual number of sockets added will still be limited by the item base (e.g. Grim Helm will get 1 socket 1/6 of the time and 2 sockets 5/6 of the time)
* The recipes utilizing Larzuk's Puzzlebox and Larzuk's Puzzlepiece have equal chances for each resulting number of sockets
In addition to these recipes, [[Recipes#Corruptions|corruptions]] also have a chance to add sockets. Note that items which get ''non-socket'' corruption modifiers may still be socketed via these recipes. Corruptions don't prevent them from being modified further.
Besides recipes, the first quest in Act 5 (Siege on Harrogath) offers another way to get sockets. Larzuk will reward the player by adding sockets to an item of their choice:
* <span class="d2-white">Regular</span> items receive the maximum amount of [[Item_Bases#Sockets|sockets]] (depends on the base and ilvl)
* <span class="d2-blue">Magic</span> items receive 1-2 sockets (equal chance for either outcome)
* Other items (<span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span>/<span class="d2-green">Set</span>/<span class="d2-gold">Unique</span>) receive 1 socket
=== Upgrading Recipes ===
<span class="d2-green">Set</span> items and <span class="d2-orange">crafted</span> items can now be upgraded. <span class="d2-green">Set</span> items use the same recipes as <span class="d2-gold">unique</span> items, and <span class="d2-orange">crafted</span> items use the same recipes as <span class="d2-yellow">rare</span> items. These recipes upgrade the item's [[Item_Bases|base]] and do ''not'' affect item affixes.
Item requirements will be increased according to the item's new base. In vanilla, the required level was also increased further by +5/+7 (exceptional/elite) but this is not the case in PD2.
{| class="wikitable"
|-
! Ingredients !! Result
|-
| <span class="d2-orange">Ral</span> Rune + <span class="d2-orange">Sol</span> Rune + <span class="d2-green">Perfect Emerald</span> + Normal <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Weapon || Exceptional Version of Weapon
|-
| <span class="d2-orange">Tal</span> Rune + <span class="d2-orange">Shael</span> Rune + <span class="d2-white">Perfect Diamond</span> + Normal <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Armor || Exceptional Version of Armor
|-
| <span class="d2-orange">Lum</span> Rune + <span class="d2-orange">Pul</span> Rune + <span class="d2-green">Perfect Emerald</span> + Exceptional <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Weapon || Elite Version of Weapon
|-
| <span class="d2-orange">Ko</span> Rune + <span class="d2-orange">Lem</span> Rune + <span class="d2-white">Perfect Diamond</span> + Exceptional <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Armor || Elite Version of Armor
|-
| <span class="d2-orange">Ort</span> Rune + <span class="d2-orange">Amn</span> Rune + <span class="d2-blue">Perfect Sapphire</span> + Normal <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Weapon || Exceptional Version of Weapon
|-
| <span class="d2-orange">Ral</span> Rune + <span class="d2-orange">Thul</span> Rune + <span class="d2-purple">Perfect Amethyst</span> + Normal <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Armor || Exceptional Version of Armor
|-
| <span class="d2-orange">Fal</span> Rune + <span class="d2-orange">Um</span> Rune + <span class="d2-blue">Perfect Sapphire</span> + Exceptional <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Weapon || Elite Version of Weapon
|-
| <span class="d2-orange">Ko</span> Rune + <span class="d2-orange">Pul</span> Rune + <span class="d2-purple">Perfect Amethyst</span> + Exceptional <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Armor || Elite Version of Armor
|}
* Although armor with Enhanced Defense normally has base defense set to its maximum value + 1, upgraded armor with Enhanced Defense has its base defense value randomly selected again.
* Upgrading <span class="d2-gray">ethereal</span> items will not increase their current durability according to however much their maximum durability increases - their current durability may actually be [[Bugs|reduced]] by a seemingly random amount.
* Unlike vanilla, upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara)
=== Other Modification Recipes ===
The repairing recipes have been merged, and now repair ''and'' recharge items without requiring any gems. There's also a new recipe that can be used to repair any item, including ethereal items.
'''New Items:'''
* Vial of Lightsong - can drop from any enemy (1:7.5 million chance)
* Lilith's Mirror - can drop from any enemy (1:25 million chance)
{| class="wikitable"
! Ingredients !! Result !! Notes
|-
|
|-
|
|-
|
|-
| Vial of Lightsong + Item || Item becomes ethereal || doesn't work with items that lack durability (indestructible items)
|-
| Lilith's Mirror + Item || Item is duplicated || only works with <span class="d2-blue">magic</span>/<span class="d2-yellow">rare</span>/<span class="d2-orange">crafted</span> equipment<br>* the items are marked as "mirrored" and cannot be used in any cube recipes<br>* their color palettes are changed to white & black
|}
=== Corruptions ===
Main article: [[Corruptions]]
'''New Item:''' Worldstone Shard - can drop anywhere
Worldstone shards can be used to corrupt items.
{{#lsth:Corruptions|Equipment Corruptions}}
== Gear Creation ==
These recipes create new items - any affixes on ingredient items are not preserved. Also see: [[Recipes#Corruptions|Corruptions]]
=== Equipment Creation Recipes ===
{| class="wikitable"
|-
! Ingredients !! Result !! Notes
|-
| [[Staff of Kings]] + [[Amulet of the Viper]] || [[Horadric Staff]] ||
|-
| [[Khalim's Flail]] + Khalim's Eye + Khalim's Brain + Khalim's Heart || [[Khalim's Will]] ||
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
| Socketed Weapon + 3 Normal Gems || <span class="d2-
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|}
* Bracketed formula ilvl values are rounded down
'''Tips'''
* Rerolling <span class="d2-blue">magic</span> items with perfect gems is a good way to get more opportunities at getting specific <span class="d2-blue">magic</span> items. <span class="d2-blue">Magic</span> items aren't typically competitive with other options, but <span class="d2-blue">magic</span> charms have no alternatives so they're a popular choice for rerolling - grand charms are especially useful if they get +1 to a class skill tab.
* Rerolling <span class="d2-yellow">rare</span> items with <span class="d2-gray">perfect skulls</span> is a good way to get more opportunities at getting specific <span class="d2-yellow">rare</span> items. The ilvl will be reduced each time, so it's most effective on high level characters with high level items - it's particularly effective with items that have few useful high-level affixes (like rings) or Diadems since their high qlvl/mlvl completely counteracts lower ilvls. With repeated rerolling for other items, the ilvl can stabilize as high as ilvl 65 with a level 98+ character.
<div id="Imbue"></div>
'''Imbuing Items'''
: Besides recipes, the fifth quest in Act 1 (Tools of the Trade) offers another way to generate rare items. After returning the [[Horadric Malus]], Charsi will imbue a zero-socket regular item of the player's choice. The imbued item will become a new rare item of the same type and have the same possible [[Item_Affixes|affixes]] (indistinguishable from "typical" rares except if it's [[Wirt's Leg]]), although there are some differences in the item generation:
:: <code>imbued ilvl = clvl + 4</code> (capped at 99)
:* if an ethereal item is imbued, the resulting item will also be ethereal (no other item stats matter)
:* if the item is capable of getting pointmods (staffmods), it will have ''much'' better chances than usual to get pointmods and for those pointmods to be higher level (+3 to multiple skills)
:: Note: Pointmod chances are increased based on the character's level, up to level 94
: Popular imbue targets are diadems for characters of any level and pointmod-capable items for level 71+ characters. Imbuing other items at lower levels can result in useable items, but will usually prevent the best affixes from having a chance to appear.
: While normally considered a downside, [[Recipes#Corruptions|corruptions]] also have a chance to turn items into rares.
If a recipe has stackable gems/runes as ingredients, those ingredients can be stacked ''or'' unstacked, and even stacked in different groups. Here are some examples using the rerolling recipe with a grand charm:
<!--<div style="display:inline-table; padding-right:8px; padding-bottom:8px;">[[File:Rerolling-gc.gif]]</div>--><!-- NOTICE: this image's resolution is too large to animate at 302px (same scale as other gifs on this page) -->
<!--<div style="display:inline-table">[[File:RerollGC-twoStacks.gif]]</div>--><!-- NOTICE: this image's resolution is too large to animate at 400px (same scale as other gifs on this page) -->
=== Crafting ===
Main article: [[Crafting#Changes_in_PD2|Crafting]]
Crafting an item creates a new rare-like item of the same type as the equipment item used in the recipe. Except for ''ethereal'', affixes from the ingredient equipment item are not transferred to the crafted item.
Crafted items get predetermined affixes and up to 4 additional [[Item Affixes|affixes]]. The affixes they can get depends on their [[Item_Affixes#Other_Info|affix level]], which depends on their item level (ilvl). The ilvl of a crafted item is determined by the crafter's character level (clvl) and the ilvl of the ingredient equipment item used in the recipe. Bracketed values within the formula are rounded down.
: <code>crafted ilvl = [clvl/2] + [ilvl/2]</code>
The amount of additional affixes depends on the ilvl of the crafted item.
* ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%)
* ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%)
* ilvl 51-70: 4 affixes (20%), 3 affixes (80%)
* ilvl 71+: 4 affixes (100%)
'''Changes'''
{{#lsth:Crafting|Changes in PD2}}
'''Crafting Ingredients'''
The recipe for each craft includes a [[Recipes#Jewel_Fragments|jewel]] and a magic/rare base item as well as the [[Runes|runes/gems]] shown below. Alternatively, a "craft infusion" can be used which doesn't require any other ingredients except the base item.
{| class="wikitable" style="width:auto; text-align:center"
! Type !! Blood !! Caster !! Hitpower !! Safety !! Vampiric !! Bountiful !! Brilliant
|-
| Amulet
| <span class="d2-orange">Amn</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange"">Ral</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Thul</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Thul</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Dol</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Ko</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Tal</span> + <span class="d2-white">P.Diamond</span>
|-
| Ring
| <span class="d2-orange">Sol</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Amn</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Amn</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Amn</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Hel</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Lum</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Hel</span> + <span class="d2-white">P.Diamond</span>
|-
| Belt
| <span class="d2-orange">Tal</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Ith</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Tal</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Tal</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Eld</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">El</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Io</span> + <span class="d2-white">P.Diamond</span>
|-
| Gloves
| <span class="d2-orange">Nef</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Ort</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Ort</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Ral</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Io</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Hel</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Shael</span> + <span class="d2-white">P.Diamond</span>
|-
| Boots
| <span class="d2-orange">Eth</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Thul</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Ral</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Ort</span> + <span class="d2-green">P.Emerald</span>
|
| <span class="d2-orange">Io</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Ko</span> + <span class="d2-white">P.Diamond</span>
|-
| Helm
| <span class="d2-orange">Ral</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Nef</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Ith</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Ith</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Lum</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Tir</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Eld</span> + <span class="d2-white">P.Diamond</span>
|-
| Chest
| <span class="d2-orange">Thul</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Tal</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Nef</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Eth</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Tir</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Eld</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">El</span> + <span class="d2-white">P.Diamond</span>
|-
| Shield
| <span class="d2-orange">Ith</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Eth</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Eth</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Nef</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Sol</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Dol</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Ort</span> + <span class="d2-white">P.Diamond</span>
|-
| Weapon
| <span class="d2-orange">Ort</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Tir</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Tir</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Sol</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Shael</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Shael</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Sol</span> + <span class="d2-white">P.Diamond</span>
|-
| Any
| Blood Craft Infusion
| Caster Craft Infusion
| Hitpower Craft Infusion
| Safety Craft Infusion
| Vampiric Craft Infusion
| Bountiful Craft Infusion
| Brilliant Craft Infusion
|}
===
[[File:Transmut-flawlessgem.gif|260px|thumb|promoting stacked items]]
The gem-promoting recipes are the same except the recipe for promoting Flawless Gems, which now requires a key in addition to the gems.
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | Promoting Gems
|-
! Ingredients !! Result
|-
| 3 Chipped Gems of same type || Flawed Gem of same type
|-
| 3 Flawed Gems of same type || Normal Gem of same type
|-
| 3 Normal Gems of same type || Flawless Gem of same type
|-
| 3+ Flawless Gems of same type + Key || 1+ Perfect Gems of same type
|}
* When additional flawless gems are included (up to 48), multiple perfect gems will be produced at the same 3:1 ratio (up to 16)
* Flawless gems can only be promoted if they are in their ''stacked'' form - this may be an [[Bugs|oversight]] and get updated in the future
The rune-promoting recipes now require a key in addition to the runes. These recipes no longer require any gems.
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" |
|-
! Ingredients !! Result !! Notes
|-
| 3 <span class="d2-orange">El</span> Runes (#1) + Key || 1 <span class="d2-orange">Eld</span> Rune (#2) ||
|-
| 3 <span class="d2-orange">Eld</span> Runes (#2) + Key || 1 <span class="d2-orange">Tir</span> Rune (#3) ||
|-
| 3 <span class="d2-orange">Tir</span> Runes (#3) + Key || 1 <span class="d2-orange">Nef</span> Rune (#4) ||
|-
| 3 <span class="d2-orange">Nef</span> Runes (#4) + Key || 1 <span class="d2-orange">Eth</span> Rune (#5) ||
|-
| 3 <span class="d2-orange">Eth</span> Runes (#5) + Key || 1 <span class="d2-orange">Ith</span> Rune (#6) ||
|-
| 3 <span class="d2-orange">Ith</span> Runes (#6) + Key || 1 <span class="d2-orange">Tal</span> Rune (#7) ||
|-
| 3 <span class="d2-orange">Tal</span> Runes (#7) + Key || 1 <span class="d2-orange">Ral</span> Rune (#8) ||
|-
| 3 <span class="d2-orange">Ral</span> Runes (#8) + Key || 1 <span class="d2-orange">Ort</span> Rune (#9) ||
|-
| 3 <span class="d2-orange">
|-
| 3 <span class="d2-orange">
|-
| 3 <span class="d2-orange">Amn</span> Runes (#11) + Key || 1 <span class="d2-orange">Sol</span> Rune (#12) || used to require Chipped Amethyst
|-
| 3 <span class="d2-
|-
| 3 <span class="d2-
|-
| 3
|-
| 3 <span class="d2-orange">Hel</span> Runes (#15) + Key || 1 <span class="d2-orange">Io</span> Rune (#16) || used to require Chipped Diamond
|-
| 3
|-
| 3
|-
| 3
|-
| 3 <span class="d2-orange">Fal</span> Runes (#19) + Key || 1 <span class="d2-orange">Lem</span> Rune (#20) || used to require Flawed Ruby
|-
|
|-
| 2 <span class="d2-
|-
| 2 <span class="d2-
|-
| 2 <span class="d2-
|-
| 2 <span class="d2-
|-
|
|-
|
|-
|
|-
| 2 <span class="d2-orange">Lo</span> Runes (#28) + Key || 1 <span class="d2-orange">Sur</span> Rune (#29) || used to require Flawless Topaz
|-
|
|-
| 2 <span class="d2-
|-
| 2 <span class="d2-orange">Jah</span> Runes (#31) + Key || 1 <span class="d2-orange">Cham</span> Rune (#32) || used to require Flawless Ruby
|-
| 2 <span class="d2-orange">Cham</span> Runes (#32) + Key || 1 <span class="d2-orange">Zod</span> Rune (#33) || used to require Flawless Emerald
|}
== Consumables ==
<div id="Jewel Fragments"></div>
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">
|-
! Ingredients !! Result
|-
| 1-15 Jewels + Key || 1-15 Jewel Fragments
|-
| 1-7 [[Hellfire Torch|Hellfire Torches]] + Key || 1-7 Hellfire Ashes
|}
'''New Items:''' Jewel Fragments and Hellfire Ashes
These items have no affixes and cannot grant any stats, but can stack up to 50 and be used in the same way as recipe ingredients.
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">
|-
! Ingredients !! Result
|-
| Strangling Gas Potion + Any health potion || Antidote Potion
|-
| Any 3 health potions + Any 3 mana potions + Chipped Gem || Rejuvenation Potion
|-
| Any 3 health potions + Any 3 mana potions + Normal Gem || Full Rejuvenation Potion
|-
| 3 Rejuvenation Potions || Full Rejuvenation Potion
|}
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Essences</h4>
Line 382 ⟶ 437:
| Twisted Essence of Suffering + Charged Essence of Hatred + Burning Essence of Terror + Festering Essence of Destruction || Token of Absolution
|}
Essences can now drop from bosses in Nightmare difficulty as well as Hell difficulty.
* '''Token of Absolution''' resets character skills/stats
** '''Twisted Essence of Suffering''' drops from Andariel/Duriel (~16.1%/~21.3% chance)
Line 389 ⟶ 444:
** '''Festering Essence of Destruction''' drops from Baal (~8.3% chance)
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">
|-
! Ingredients !! Result !! Notes
|-
| [[Wirt's Leg]] + Tome of Town Portal || Opens a portal to the Moo Moo Farm (Secret Cow Level) || Only works in the Rogue Encampment (Act 1 town) with a character that has defeated Baal in the current difficulty
|-
| Key of Terror + Key of Hate + Key of Destruction || Opens a portal to one of the mini-uber zones (Furnace of Pain, Matron's Den, Forgotten Sands) || Only works in Harrogath (Act 5 town) in Hell difficulty; which zone the portal opens is random, but they will not repeat if opened in the same game
|}
Killing the Cow King will no longer prevent you from opening the Secret Cow Level.
Uber Keys now have slightly different colors to help differentiate them, and are now also dropped by Blood Raven, Bloodwitch, and Izual in Hell difficulty. They can also be dropped during the Spire of Darkness event in maps.
* '''Key of Terror''' drops from [[Monsters#The_Countess|The Countess]] (1:11 chance) and [[Monsters#Blood_Raven|Blood Raven]] (1:9 chance)
* '''Key of Hate''' drops from [[Monsters#The_Summoner|The Summoner]] (1:8 chance) and [[Monsters#Bloodwith_the_Wild|Bloodwitch]] (1:9 chance)
* '''Key of Destruction''' drops from [[Monsters#Nihlathak|Nihlathak]] (1:8 chance) and [[Monsters#Izual|Izual]] (1:9 chance)
<div id="Other Items"></div>
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Uber Access</h4>
|-
! Ingredients !! Result
Line 401 ⟶ 473:
| Prime Evil Soul + Black Soulstone + Pure Demonic Essence || Vision of Terror
|-
| Trang-Oul's Jawbone + Splinter of the Void + Hellfire Ashes or [[Hellfire Torch]] || Voidstone
|}
'''New Items:''' Relic of the Ancients, Pandemonium Talisman, Vision of Terror, Voidstone (and all their ingredients other than uber organs and Hellfire Torch)
The "boss areas" accessible via the following items cannot be freely exited or re-entered while enemies remain within. For Uber Tristram, three single-use silver portals are created upon entry and the area may only be entered by using them; players get their original attempt plus three extra attempts. For each of the other areas, players only get a single attempt.
Only one of these "boss areas" (or a map) may be opened in a single game.
* '''Relic of the Ancients''' grants access to [[Monsters#Uber_Ancients|Uber Ancients]] for all players near the blood fountain
** '''Sigil of Madawc''' drops from T1
** '''Sigil of Talic''' drops from T2
** '''Sigil of Korlic''' drops from T3
* '''Pandemonium Talisman''' grants access to [[Monsters#Ubers|Uber Tristram]] for all players near the blood fountain (replaces the direct portal that used to be made with 1 of each uber organ)
** '''Mephisto's Brain''' drops from Uber Izual in the Furnace of Pain
Line 420 ⟶ 492:
** '''Baal's Eye''' drops from Uber Duriel in the Forgotten Sands
* '''Vision of Terror''' grants access to the new [[Monsters#Diablo-Clone|Diablo-Clone]] fight for all players near the blood fountain (DClone no longer randomly appears when [[Rings#The_Stone_of_Jordan|Stones of Jordan]] are sold to merchants)
** '''Prime Evil Soul''' drops from Mephisto/Diablo/Baal in Hell difficulty (
** '''Black Soulstone''' drops from [[Monsters#Ubers|Uber Tristram]] bosses (
** '''Pure Demonic Essence''' drops from [[Maps|Map]] bosses (
* '''Voidstone''' grants access to [[Monsters#Rathma|Rathma]]
** '''Splinter of the Void''' drops from [[Maps#Map_Events|Shadow of Mendeln]] map event (40% chance - unconfirmed)
** '''Trang-Oul's Jawbone''' drops from undead enemies (1:
** '''Hellfire Ashes''' or [[Hellfire Torch]] (the former is just a stackable ingredient version of the latter)
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">
|-
! Ingredients !! Result
|-
| Voidstone ''or'' Vision of Terror || Same item - difficulty cycled between level 0, 1, and 2
|}
Difficulty levels 1 and 2 provide a chance of getting [[New_Equipment#Exclusive_Uniques|exclusive unique items]] from Diablo-Clone or Rathma when defeating them, with difficulty level 2 providing a greater chance. Difficulty level 1 is roughly the same difficulty as earlier seasons when there weren't multiple difficulty levels.
=== Maps ===
Main article: [[Maps#Modification|Maps]]
'''New Items:''' All of the following items except Standard of Heroes
{{#lsth:Maps|Modification}}
<!-- spacing -->
<div id="Legacy"></div>
{| class="non-table mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | <h3 style="border:0px; padding:0px;">Legacy Recipes</h4>
|-
|
{| class="wikitable"
! Ingredients !! Result
|-
| 3 <span class="d2-gray">Perfect Skulls</span> + [[Rings#The_Stone_of_Jordan|Stone of Jordan]] + <span class="d2-yellow">Rare</span> Item || Adds 1 socket to the Item
|}
While still available in the game, this recipe is included here instead of the main [[Recipes#Socket_Recipes|Socket Recipes]] section due to its irrelevance. It was introduced prior to the LoD expansion as an item sink for duped SoJs and later became mostly obsolete with the introduction of Larzuk's quest in the expansion. The recipe is even less useful in PD2 since there is a new recipe with the same result that uses a new item (Larzuk's Malus) which is nearly trivial to obtain, along with the extreme rarity of SoJs due to the practice of item duping never taking hold here.
{| class="wikitable"
|-
! Ingredients !! Result !! Notes
|-
| <span class="d2-yellow">Rare</span> Item + <span class="d2-gray">Perfect Skull</span> + [[Rings#The_Stone_of_Jordan|Stone of Jordan]] || <span class="d2-yellow">Rare</span> Item of same type (ilvl = [clvl*0.66] + [ilvl*0.66]) || cannot be used with <span class="d2-red">corrupted</span> items<br>not worth using in PD2 since SoJs aren't common
|}
This recipe is still in the game and actually does something that no other recipe does exactly, but it's still irrelevant due to the rarity of SoJs in PD2.
{| class="wikitable"
|-
! Ingredients !! Result
|-
| 2 Ancient Bone Fragments + [[Hellfire Torch]] || Trang-Oul's Jawbone
|}
Ancient Bone Fragments were added to the game during the third week of Season 4 as a stopgap measure to increase the supply of Trang-Oul's Jawbone. As of Season 5, they are no longer spawnable. For anyone who may still have them in singleplayer or non-ladder, this recipe still works.
Lilith's Mirror was introduced in Season 5 and worked with items of all rarities. As of season 6, it can no longer be used with crafted, set, or unique items. As of season 9, it can no longer be used with jewels but ''can'' be used with crafted items. The following
Legacy mirrored jewels apply their "mirrored" status to any item they're inserted into - the targeted item cannot be used in cube recipes. Mirrored jewels retain their original color palette, but will modify the color palette of the item they're inserted into as follows:
* upper jewel: white
* lower jewel: black
* 2 lower jewels: red
* 3 lower jewels: green
* 4 lower jewels: gold
* upper jewel with any number of additional upper/lower jewels: silver
Note: "upper" and "lower" refer to where the jewels appeared in the cube after being mirrored, and are often used interchangeably with "white" and "black", respectively.
Previously, items could be stacked and unstacked via cumbersome cube recipes. These are no longer available:
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | Stacking/Unstacking Items
|-
! Ingredients !! Result
|-
| 1 unstacked Gem/Rune || <span class="omod">stacked Gem/Rune</span>
|-
| Stacked Gems/Runes of same type || <span class="omod">1 unstacked Gem/Rune + remaining Stacked Gems/Runes</span>
|}
|}
|