Recipes: Difference between revisions

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=== Socketing Recipes ===
Sockets can only be added to helms, chests, shields, or non-throwing weapons that do not already have sockets. These recipes won't work on other items. The [[Item_Bases#Sockets|maximum sockets]] an item can get will alwaysalso be restricted by the item base. Items- withfor existingexample, socketsa cannotLegend gainSword additionalwill socketsnever inbe anyable way,to soget thesemore recipesthan won't3 work on themsockets.
 
[[File:Puzzlebox_in_Cube.png|right]]
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| <span class="d2-orange">Ral</span> Rune + <span class="d2-orange">Thul</span> Rune + <span class="d2-blue">Perfect Sapphire</span> + Standard <span class="d2-white">Regular</span> Helm || Adds 1-3 sockets to the Helm
|-
| <span class="d2-orange">Hel</span> Rune + Scroll of Town Portal + Any SocketedGemmed Item (has inserted items) || Destroys inserted items (gems/runes/jewels in the Item)
|-
| Larzuk's Puzzlebox + Two-Handed WeaponItem || Adds 2-4 sockets to thetwo-handed Itemweapons<br>Adds 1-2 sockets to other items
|-
| Larzuk's PuzzleboxPuzzlepiece + OtherNon-Unique/Non-Set Item || Adds 2-4 sockets to two-handed weapons<br>Adds 1-2 sockets to theother Itemitems
|-
| Larzuk's Puzzlepiece + Non-Unique/Non-Set Two-Handed Weapon || Adds 2-4 sockets to the Item
|-
| Larzuk's Puzzlepiece + Non-Unique/Non-Set Other Item || Adds 1-2 sockets to the Item
|-
| Larzuk's Malus + Item || Adds 1 socket to the Item
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In addition to these recipes, [[Recipes#Corruptions|corruptions]] also have a chance to add sockets. Note that items canwhich get sockets from these recipes ''and alsonon-socket'' get corruption modifiers -may still theybe arensocketed via these recipes. Corruptions don't limitedprevent tothem onefrom orbeing themodified otherfurther.
 
 
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=== Upgrading Recipes ===
<span class="d2-green">Set</span> items and <span class="d2-orange">crafted</span> items can now be upgraded. <span class="d2-green">Set</span> items use the same recipes as <span class="d2-gold">unique</span> items, and <span class="d2-orange">crafted</span> items use the same recipes as <span class="d2-yellow">rare</span> items. These recipes upgrade the item's [[Item_Bases|base]] and do ''not'' affect item affixes.
 
Item requirements will be increased according to the item's new base. In vanilla, the required level was also increased further by +5/+7 (exceptional/elite) but this is not the case in PD2.
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| <span class="d2-orange">Zod</span> Rune + <span class="d2-gray">Perfect Skull</span> + Item || Repaired/Recharged Item || works with <span class="d2-gray">ethereal</span> items
|-
| Vial of Lightsong + Item || Item becomes ethereal || doesn't work with set items or items that lack durability (indestructible items)
|-
| Lilith's Mirror + Item || Item is duplicated || only works with <span class="d2-blue">magic</span>/<span class="d2-yellow">rare</span>/<span equipmentclass="d2-orange">crafted</span> and jewelsequipment<br>* the items are marked as "mirrored" and cannot be used in any cube recipes<br>* their color palettes are changed to white & black (except jewels)
|}
 
=== Corruptions ===
Mirrored jewels apply their "mirrored" status to any item they're inserted into - the targeted item cannot be used in cube recipes. Mirrored jewels retain their original color palette, but will modify the color palette of the item they're inserted into as follows:
Main article: [[Corruptions]]
* upper jewel: white
* lower jewel: black
* 2 lower jewels: red
* 3 lower jewels: green
* 4 lower jewels: gold
* upper jewel with any number of additional upper/lower jewels: silver
 
Worldstone Shards are new items which are relatively common and can be used to corrupt items.
Note: "upper" and "lower" refer to where the jewels appeared in the cube after being mirrored, and are often used interchangeably with "white" and "black", respectively.
{{#lsth:Corruptions|Equipment Corruptions}}
 
== Gear Creation ==
These recipes create new items - any affixes on ingredient items are not preserved. Also see: [[Recipes#Corruptions|Corruptions]]
 
=== Equipment Creation Recipes ===
Recipes for creating arrows from multiple bolts and creating bolts from multiple arrows have been removed.
 
{| class="wikitable"
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|-
| [[Khalim's Flail]] + Khalim's Eye + Khalim's Brain + Khalim's Heart || [[Khalim's Will]] ||
|-
| 2 <span class="d2-white">Regular</span> Arrows or 2 <span class="d2-white">Regular</span> Bolts || <span class="d2-white">Regular</span> quiver of the opposite type ||
|-
| Any spear + Arrows || <span class="d2-white">Regular</span> Javelin ||
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| 3 <span class="d2-blue">Magic</span> Rings || <span class="d2-blue">Magic</span> Amulet (ilvl = [clvl*0.75]) ||
|-
| <span class="d2-blue">Magic</span> Item + 3 Perfect Gems || <span class="d2-blue">Magic</span> Item of same type (same ilvl) || cannot be used with <span class="d2-red">corrupted</span> items or maps
|-
| <span class="d2-yellow">Rare</span> Item + 6 <span class="d2-gray">Perfect Skulls</span> || <span class="d2-yellow">Rare</span> Item of same type (ilvl = [clvl*0.4] + [ilvl*0.4]) || cannot be used with <span class="d2-red">corrupted</span> items or maps
|}
* Bracketed formula ilvl values are rounded down
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<!--<div style="display:inline-table">[[File:RerollGC-twoStacks.gif]]</div>--><!-- NOTICE: this image's resolution is too large to animate at 400px (same scale as other gifs on this page) -->
 
=== Crafting ===
Main article: [[Crafting#Changes_in_PD2|Crafting]]
 
Crafting an item creates a new rare-like item of the same type as the equipment item used in the recipe. Except for ''ethereal'', affixes from the ingredient equipment item are not transferred to the crafted item.
 
Crafted items get predetermined affixes and up to 4 additional [[Item Affixes|affixes]]. The affixes they can get depends on their [[Item_Affixes#Other_Info|affix level]], which depends on their item level (ilvl). The ilvl of a crafted item is determined by the crafter's character level (clvl) and the ilvl of the ingredient equipment item used in the recipe. Bracketed values within the formula are rounded down.
 
: <code>crafted ilvl = [clvl/2] + [ilvl/2]</code>
 
The amount of additional affixes depends on the ilvl of the crafted item.
 
* ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%)
* ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%)
* ilvl 51-70: 4 affixes (20%), 3 affixes (80%)
* ilvl 71+: 4 affixes (100%)
 
'''Changes'''
{{#lsth:Crafting|Changes in PD2}}
'''Crafting Ingredients'''
 
The recipe for each craft includes a [[Recipes#Jewel_Fragments|jewel]] and a magic/rare base item as well as the [[Runes|runes/gems]] shown below. There are also "craft infusions" for each type which drop from [[Maps#Map_Events|treasure fallen]] and don't require any other ingredients except the base item.
{| class="wikitable" style="width:auto; text-align:center"
! Type !! Blood !! Caster !! Hitpower !! Safety !! Vampiric !! Bountiful !! Brilliant
|-
| Amulet
| <span class="d2-orange">Amn</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange"">Ral</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Thul</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Thul</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Dol</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Ko</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Tal</span> + <span class="d2-white">P.Diamond</span>
|-
| Ring
| <span class="d2-orange">Sol</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Amn</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Amn</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Amn</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Hel</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Lum</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Hel</span> + <span class="d2-white">P.Diamond</span>
|-
| Belt
| <span class="d2-orange">Tal</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Ith</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Tal</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Tal</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Eld</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">El</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Io</span> + <span class="d2-white">P.Diamond</span>
|-
| Gloves
| <span class="d2-orange">Nef</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Ort</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Ort</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Ral</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Io</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Hel</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Shael</span> + <span class="d2-white">P.Diamond</span>
|-
| Boots
| <span class="d2-orange">Eth</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Thul</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Ral</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Ort</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">El</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Io</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Ko</span> + <span class="d2-white">P.Diamond</span>
|-
| Helm
| <span class="d2-orange">Ral</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Nef</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Ith</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Ith</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Lum</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Tir</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Eld</span> + <span class="d2-white">P.Diamond</span>
|-
| Chest
| <span class="d2-orange">Thul</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Tal</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Nef</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Eth</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Tir</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Eld</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">El</span> + <span class="d2-white">P.Diamond</span>
|-
| Shield
| <span class="d2-orange">Ith</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Eth</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Eth</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Nef</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Sol</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Dol</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Ort</span> + <span class="d2-white">P.Diamond</span>
|-
| Weapon
| <span class="d2-orange">Ort</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Tir</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Tir</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Sol</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Shael</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Shael</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Sol</span> + <span class="d2-white">P.Diamond</span>
|-
| Any
| Blood Craft Infusion
| Caster Craft Infusion
| Hitpower Craft Infusion
| Safety Craft Infusion
| Vampiric Craft Infusion
| Bountiful Craft Infusion
| Brilliant Craft Infusion
|}
 
=== Promotion Recipes ===
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* '''Vision of Terror''' grants access to the new [[Monsters#Diablo-Clone|Diablo-Clone]] fight for all players near the blood fountain (DClone no longer randomly appears when [[Rings#The_Stone_of_Jordan|Stones of Jordan]] are sold to merchants)
** '''Prime Evil Soul''' drops from Mephisto/Diablo/Baal in Hell difficulty (unconfirmed chance - was 1:85 from Mephisto, 1:65 from Diablo, 1:40 from Baal)
** '''Black Soulstone''' drops from [[Monsters#Ubers|Uber Tristram]] bosses (12% chance per uber boss - unconfirmed)
** '''Pure Demonic Essence''' drops from [[Maps|Map]] bosses (2%unconfirmed chance - unconfirmedwas about 2%?)
 
* '''Voidstone''' grants access to [[Monsters#Rathma|Rathma]]
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! Ingredients !! Result
|-
| Item* + 1 Vex/Ohm/Lo/Sur Rune || Item with difficulty level 1
|-
| Item* + Ohm1 Ber/Jah/Cham/Zod Rune || Item with difficulty level 2
|-
| Item* + Lo Rune || Item with difficulty level 3
|-
| Item* + Sur Rune || Item with difficulty level 4
|-
| Item* + Ber Rune || Item with difficulty level 5
|-
| Item* + Jah Rune || Item with difficulty level 6
|-
| Item* + Cham Rune || Item with difficulty level 7
|-
| Item* + Zod Rune || Item with difficulty level 8
|}
* Item must be a [[Recipes#Uber_Access|Vision of Terror]] or [[Recipes#Uber_Access|Voidstone]] that doesn't already have a difficulty level
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Each difficulty level provides a higher chance of getting [[New_Equipment#Exclusive_Uniques|exclusive unique items]] from Diablo-Clone or Rathma when defeating them. If the item doesn't have a difficulty level, there is zero chance for such exclusive items to drop, although the fights are significantly easier. Difficulty level 1 is the same difficulty as previous seasons.
 
=== Maps ===
Main article: [[Maps#Modification|Maps]]
 
{{#lsth:Maps|Modification}}
<div id="Legacy"></div>
{| class="non-table mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | <h3 style="border:0px; padding:0px;">Legacy Recipes</h4>
|+ Legacy Recipes
|-
|
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Lilith's Mirror was introduced in Season 5 and worked with items of all rarities. As of season 6, it can no longer be used with crafted, set, or unique items.
|}
 
== Crafting ==
Main article: [[Crafting#Changes_in_PD2|Crafting]]
 
== Corruptions ==
Main article: [[Corruptions]]
 
== Maps ==
Main article: [[Maps#Modification|Maps]]