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<noinclude>This page lists Horadric Cube recipes and covers what has changed from the vanilla game.
<translate>
<!--T:1-->
<noinclude>This page lists Horadric Cube recipes and covers what has changed from the vanilla game. Note that while many vanilla recipes are quite useful, many others are not.</noinclude>
 
== Stacking ==
== Gem & Rune Recipes == <!--T:2-->
[[File:StackingStacking2.gif|400px224px|thumb|switchingmerging antwo itemstackable to it's stacked formitems]]
Flawless Gems, Perfect Gems, and all Runes are now stackable. They can be switched between their stacked and unstacked forms by cubing them. Some other items are newly stackable as well, and those items can be stacked/unstacked in the same way. Gems and Runes cannot be inserted into equipment sockets while in their stacked forms.
[[File:Stacking2.gif|224px|thumb|combining two stackable items]]
[[File:Unstacking.gif|400px|thumb|unstacking an item]]
[[File:Transmut-flawlessgem.gif|260px|thumb|upgrading stacked items]]
Flawless Gems, Perfect Gems, and all Runes are now stackable. They can be switched between their stacked and unstacked forms by cubing them. Some other items are newly stackable as well, and those items can be stacked/unstacked in the same way. There are also shortcuts for stacking/unstacking items without using cube recipes: ctrl+shift+click, ctrl+shift+click (while holding), ctrl+click (while holding)
 
<!--T:3-->
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | Stacking/Unstacking Items
Line 20 ⟶ 14:
| Stacked Gems/Runes of same type || 1 unstacked Gem/Rune + remaining Stacked Gems/Runes
|}
There are also convenient shortcuts for stacking/unstacking items without using cube recipes:
* ctrl+shift+click - switches a single item between stacked/unstacked forms
* ctrl+click (while holding item) - places an item in ''stacked'' form
* ctrl+shift+click (while holding item) - places an item in ''unstacked'' form
 
== Gear Modification ==
<!--T:4-->
These recipes modify items - affixes on ingredient items are preserved.
The gem-upgrading recipes are the same except the recipe for upgrading Flawless Gems, which now requires a key in addition to the gems.
 
=== Socketing Recipes ===
<!--T:5-->
Sockets can only be added to helms, chests, shields, or non-throwing weapons that do not already have sockets. These recipes won't work on other items. The [[Item_Bases#Sockets|maximum sockets]] an item can get will also be restricted by the item base - for example, a Legend Sword will never be able to get more than 3 sockets.
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | Upgrading Gems
|-
! Ingredients !! Result
|-
| 3 Chipped Gems of same type || Flawed Gem of same type
|-
| 3 Flawed Gems of same type || Normal Gem of same type
|-
| 3 Normal Gems of same type || Flawless Gem of same type
|-
| 3 Flawless Gems of same type + Key || Perfect Gem of same type
|}
 
<!--T:6-->
The rune-upgrading recipes now require a key in addition to the runes. These recipes no longer require any gems.
 
<!--T:7-->
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | Upgrading Runes
|-
! Ingredients !! Result !! Notes
|-
| 3 <span class="d2-orange">El</span> Runes (#1) + Key || 1 <span class="d2-orange">Eld</span> Rune (#2) ||
|-
| 3 <span class="d2-orange">Eld</span> Runes (#2) + Key || 1 <span class="d2-orange">Tir</span> Rune (#3) ||
|-
| 3 <span class="d2-orange">Tir</span> Runes (#3) + Key || 1 <span class="d2-orange">Nef</span> Rune (#4) ||
|-
| 3 <span class="d2-orange">Nef</span> Runes (#4) + Key || 1 <span class="d2-orange">Eth</span> Rune (#5) ||
|-
| 3 <span class="d2-orange">Eth</span> Runes (#5) + Key || 1 <span class="d2-orange">Ith</span> Rune (#6) ||
|-
| 3 <span class="d2-orange">Ith</span> Runes (#6) + Key || 1 <span class="d2-orange">Tal</span> Rune (#7) ||
|-
| 3 <span class="d2-orange">Tal</span> Runes (#7) + Key || 1 <span class="d2-orange">Ral</span> Rune (#8) ||
|-
| 3 <span class="d2-orange">Ral</span> Runes (#8) + Key || 1 <span class="d2-orange">Ort</span> Rune (#9) ||
|-
| 3 <span class="d2-orange">Ort</span> Runes (#9) + Key || 1 <span class="d2-orange">Thul</span> Rune (#10) ||
|-
| 3 <span class="d2-orange">Thul</span> Runes (#10) + Key || 1 <span class="d2-orange">Amn</span> Rune (#11) || used to require Chipped Topaz
|-
| 3 <span class="d2-orange">Amn</span> Runes (#11) + Key || 1 <span class="d2-orange">Sol</span> Rune (#12) || used to require Chipped Amethyst
|-
| 3 <span class="d2-orange">Sol</span> Runes (#12) + Key || 1 <span class="d2-orange">Shael</span> Rune (#13) || used to require Chipped Sapphire
|-
| 3 <span class="d2-orange">Shael</span> Runes (#13) + Key || 1 <span class="d2-orange">Dol</span> Rune (#14) || used to require Chipped Ruby
|-
| 3 <span class="d2-orange">Dol</span> Runes (#14) + Key || 1 <span class="d2-orange">Hel</span> Rune (#15) || used to require Chipped Emerald
|-
| 3 <span class="d2-orange">Hel</span> Runes (#15) + Key || 1 <span class="d2-orange">Io</span> Rune (#16) || used to require Chipped Diamond
|-
| 3 <span class="d2-orange">Io</span> Runes (#16) + Key || 1 <span class="d2-orange">Lum</span> Rune (#17) || used to require Flawed Topaz
|-
| 3 <span class="d2-orange">Lum</span> Runes (#17) + Key || 1 <span class="d2-orange">Ko</span> Rune (#18) || used to require Flawed Amethyst
|-
| 3 <span class="d2-orange">Ko</span> Runes (#18) + Key || 1 <span class="d2-orange">Fal</span> Rune (#19) || used to require Flawed Sapphire
|-
| 3 <span class="d2-orange">Fal</span> Runes (#19) + Key || 1 <span class="d2-orange">Lem</span> Rune (#20) || used to require Flawed Ruby
|-
| 3 <span class="d2-orange">Lem</span> Runes (#20) + Key || 1 <span class="d2-orange">Pul</span> Rune (#21) || used to require Flawed Emerald
|-
| 2 <span class="d2-orange">Pul</span> Runes (#21) + Key || 1 <span class="d2-orange">Um</span> Rune (#22) || used to require Flawed Diamond
|-
| 2 <span class="d2-orange">Um</span> Runes (#22) + Key || 1 <span class="d2-orange">Mal</span> Rune (#23) || used to require Topaz
|-
| 2 <span class="d2-orange">Mal</span> Runes (#23) + Key || 1 <span class="d2-orange">Ist</span> Rune (#24) || used to require Amethyst
|-
| 2 <span class="d2-orange">Ist</span> Runes (#24) + Key || 1 <span class="d2-orange">Gul</span> Rune (#25) || used to require Sapphire
|-
| 2 <span class="d2-orange">Gul</span> Runes (#25) + Key || 1 <span class="d2-orange">Vex</span> Rune (#26) || used to require Ruby
|-
| 2 <span class="d2-orange">Vex</span> Runes (#26) + Key || 1 <span class="d2-orange">Ohm</span> Rune (#27) || used to require Emerald
|-
| 2 <span class="d2-orange">Ohm</span> Runes (#27) + Key || 1 <span class="d2-orange">Lo</span> Rune (#28) || used to require Diamond
|-
| 2 <span class="d2-orange">Lo</span> Runes (#28) + Key || 1 <span class="d2-orange">Sur</span> Rune (#29) || used to require Flawless Topaz
|-
| 2 <span class="d2-orange">Sur</span> Runes (#29) + Key || 1 <span class="d2-orange">Ber</span> Rune (#30) || used to require Flawless Amethyst
|-
| 2 <span class="d2-orange">Ber</span> Runes (#30) + Key || 1 <span class="d2-orange">Jah</span> Rune (#31) || used to require Flawless Sapphire
|-
| 2 <span class="d2-orange">Jah</span> Runes (#31) + Key || 1 <span class="d2-orange">Cham</span> Rune (#32) || used to require Flawless Ruby
|-
| 2 <span class="d2-orange">Cham</span> Runes (#32) + Key || 1 <span class="d2-orange">Zod</span> Rune (#33) || used to require Flawless Emerald
|}
 
== Socketing Recipes == <!--T:8-->
Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The [[Item_Bases#Sockets|maximum sockets]] an item can get is always restricted by the item base. "Standard" refers to items that are neither Superior nor Inferior. Note that the <span class="d2-gray">ethereal</span> armor [[General_Changes#Bug_Fixes|bug]] has been fixed in PD2.
 
<!--T:9-->
[[File:Puzzlebox_in_Cube.png|right]]
<h3div styleid="border-bottom:0px;">Larzuk's Puzzlebox"></h3div>
'''New Items:'''
Larzuk's Puzzlebox is a new item that adds 2-4 sockets to two-handed weapons or 1-2 sockets to other items, with equal chances for the number of sockets added. It has a droprate that is similar to a high rune (same [https://diablo2.diablowiki.net/Rune_Group TC] as <span class="d2-orange">Gul</span>/<span class="d2-orange">Vex</span>) and can be quite valuable since it can be used alongside [[Worldstone Shard|Worldstone Shards]] to get items with both corruption modifiers ''and'' multiple sockets.
* Larzuk's Puzzlebox - droprate similar to a high rune (same [https://diablo2.diablowiki.net/Rune_Group TC] as <span class="d2-orange">Gul</span>/<span class="d2-orange">Vex</span>)
* Larzuk's Puzzlepiece - droprate similar to <span class="d2-orange">Mal</span>
* Larzuk's Malus - can be purchased from Larzuk
 
<!--T:51-->
Larzuk's Puzzlepiece is also new and has the same effect, except it cannot be used with unique or set items. It's more common with a rarity similar to <span class="d2-orange">Mal</span>.
 
<!--T:11-->
{| class="wikitable"
! Ingredients !! Result
Line 136 ⟶ 43:
| <span class="d2-orange">Ral</span> Rune + <span class="d2-orange">Thul</span> Rune + <span class="d2-blue">Perfect Sapphire</span> + Standard <span class="d2-white">Regular</span> Helm || Adds 1-3 sockets to the Helm
|-
| <span class="d2-orange">Hel</span> Rune + Scroll of Town Portal + Any SocketedGemmed Item (has inserted items) || Destroys inserted items (gems/runes/jewels in the Item)
|-
| 3 <span class="d2-gray">Perfect Skulls</span> + [[Rings#The_Stone_of_Jordan|Stone of Jordan]] + <span class="d2-yellow">Rare</span> Item || Adds 1 socket to the Item
|-
| Larzuk's Puzzlebox + Two-Handed Weapon || Adds 2-4 sockets to the Item
|-
| Larzuk's Puzzlebox + Other Item || Adds 2-4 sockets to two-handed weapons<br>Adds 1-2 sockets to theother Itemitems
|-
| Larzuk's Puzzlepiece + Non-Unique/Non-Set Two-Handed WeaponItem || Adds 2-4 sockets to thetwo-handed Itemweapons<br>Adds 1-2 sockets to other items
|-
| Larzuk's PuzzlepieceMalus + Non-Unique/Non-Set Other Item || Adds 1-2 socketssocket to the Item
|}
* The socketing recipes for <span class="d2-white">regular</span> items only work with "standard" items (not superior or inferior) and the [[General_Changes#Bug_Fixes|eth bug]] involving them has been fixed in PD2
* The socketing recipes for <span class="d2-white">regular</span> items each roll 1-6 sockets with equal chances, but the actual number of sockets added will still be limited by the item base (e.g. Grim Helm will get 1 socket 1/6 of the time and 2 sockets 5/6 of the time)
* The recipes utilizing Larzuk's Puzzlebox and Larzuk's Puzzlepiece have equal chances for each resulting number of sockets
 
 
In addition to these recipes, [[Recipes#Corruptions|corruptions]] also have a chance to add sockets. Note that items which get ''non-socket'' corruption modifiers may still be socketed via these recipes. Corruptions don't prevent them from being modified further.
<!--T:12-->
In addition to these recipes, [[Recipes#Corruptions|corruptions]] also have a chance to add sockets.
 
 
<!--T:13-->
Besides recipes, the first quest in Act 5 (Siege on Harrogath) offers another way to get sockets. Larzuk will reward the player by adding sockets to an item of their choice:
* <span class="d2-white">Regular</span> items receive the maximum amount of [[Item_Bases#Sockets|sockets]] (depends on the base and ilvl)
* <span class="d2-blue">Magic</span> items receive 1-2 sockets (equal chance for either outcome)
* Other items (<span class="d2-goldyellow">UniqueRare</span>/<span class="d2-greenorange">SetCrafted</span>/<span class="d2-yellowgreen">RareSet</span>/<span class="d2-orangegold">CraftedUnique</span>) receive 1 socket
 
=== Upgrading Recipes == <!--T:14-->=
<span class="d2-green">Set</span> items and <span class="d2-orange">crafted</span> items can now be upgraded. <span class="d2-green">Set</span> items use the same recipes as <span class="d2-gold">unique</span> items, and <span class="d2-orange">crafted</span> items use the same recipes as <span class="d2-yellow">rare</span> items. These recipes upgrade the item's [[Item_Bases|base]] and do ''not'' affect item affixes.
 
<!--T:15-->
Item requirements will be increased according to the item's new base. In vanilla, the required level was also increased further by +5/+7 (exceptional/elite) but this is not the case in PD2.
 
<!--T:16-->
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | Upgrading <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Items
|-
! Ingredients !! Result
Line 180 ⟶ 80:
|-
| <span class="d2-orange">Ko</span> Rune + <span class="d2-orange">Lem</span> Rune + <span class="d2-white">Perfect Diamond</span> + Exceptional <span class="d2-gold">Unique</span>/<span class="d2-green">Set</span> Armor || Elite Version of Armor
|}
 
<!--T:17-->
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | Upgrading <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Items
|-
! Ingredients !! Result
|-
| <span class="d2-orange">Ort</span> Rune + <span class="d2-orange">Amn</span> Rune + <span class="d2-blue">Perfect Sapphire</span> + Normal <span class="d2-yellow">Rare</span>/<span class="d2-orange">Crafted</span> Weapon || Exceptional Version of Weapon
Line 200 ⟶ 93:
* Unlike vanilla, upgrading a Circlet will turn it into a Coronet instead of the exceptional version (Tiara)
 
=== RepairingOther Modification Recipes == <!--T:18-->=
The repairing recipes have been merged, and now repair ''and'' recharge items without requiring any gems. There's also a new recipe that can be used to repair any item, including ethereal items.
 
'''New Items:'''
<!--T:19-->
* Vial of Lightsong can drop from any enemy (1:7.5 million chance)
* Lilith's Mirror can drop from any enemy (1:25 million chance)
 
{| class="wikitable"
! Ingredients !! Result !! Notes
|-
| <span class="d2-orange">Ort</span> Rune + non-<span class="d2-gray">ethereal</span> Weapon || Repaired/Recharged Weapon || used to require a Chipped Gem
|-
| <span class="d2-orange">Ral</span> Rune + non-<span class="d2-gray">ethereal</span> Armor || Repaired/Recharged Armor || used to require a Flawed Gem
|-
| <span class="d2-orange">Zod</span> Rune + <span class="d2-gray">Perfect Skull</span> + Item || Repaired/Recharged Item || works with <span class="d2-gray">ethereal</span> items
|-
| Vial of Lightsong + Item || Item becomes ethereal || doesn't work with items that lack durability (indestructible items)
|-
| Lilith's Mirror + Item || Item is duplicated || only works with <span class="d2-blue">magic</span>/<span class="d2-yellow">rare</span>/<span class="d2-orange">crafted</span> equipment<br>* the items are marked as "mirrored" and cannot be used in any cube recipes<br>* their color palettes are changed to white & black
|}
 
=== Corruptions ===
== Other Modification Recipes == <!--T:52-->
Main article: [[Corruptions]]
 
Worldstone Shards are new items which are relatively common and can be used to corrupt items.
{{#lsth:Corruptions|Equipment Corruptions}}
 
== Gear Creation ==
These recipes create new items - any affixes on ingredient items are not preserved. Also see: [[Recipes#Corruptions|Corruptions]]
 
=== Equipment Creation Recipes ===
 
{| class="wikitable"
|-
! Ingredients !! Result !! Notes
|-
| [[Staff of Kings]] + [[Amulet of the Viper]] || [[Horadric Staff]] ||
| Vial of Lightsong + Item || Item becomes ethereal || doesn't work with set items or items that lack durability (indestructible items)
|-
| [[Khalim's Flail]] + Khalim's Eye + Khalim's Brain + Khalim's Heart || [[Khalim's Will]] ||
|-
| 2 <span class="d2-white">Regular</span> Arrows or 2 <span class="d2-white">Regular</span> Bolts || <span class="d2-white">Regular</span> quiver of the opposite type ||
|-
| Any spear + Arrows || <span class="d2-white">Regular</span> Javelin ||
|-
| Any axe + Any dagger || <span class="d2-white">Regular</span> Throwing Axe ||
|-
| Low Quality <span class="d2-white">Regular</span> Armor + <span class="d2-orange">El</span> Rune + Chipped Gem || Standard Quality <span class="d2-white">Regular</span> Armor of same type (ilvl = 1) ||
|-
| Low Quality <span class="d2-white">Regular</span> Weapon + <span class="d2-orange">Eld</span> Rune + Chipped Gem || Standard Quality <span class="d2-white">Regular</span> Weapon of same type (ilvl = 1) ||
| Lilith's Mirror + Item || Item is duplicated || the items have their color palettes changed to white & black and cannot be used in any cube recipes
|-
| <span class="d2-blue">Magic</span> Weapon + 3 Chipped Gems || <span class="d2-blue">Magic</span> Weapon of same type with 1-2 sockets (ilvl = 25) ||
|-
| Socketed Weapon + 3 Normal Gems || <span class="d2-blue">Magic</span> Weapon of same type with 1-2 sockets (ilvl = 30) ||
|-
| <span class="d2-blue">Magic</span> Weapon + 3 Flawless Gems || <span class="d2-blue">Magic</span> Weapon of same type with 1-2 sockets (ilvl = 30) ||
|-
| <span class="d2-blue">Magic</span> Ring + <span class="d2-green">Perfect Emerald</span> + Antidote Potion || <span class="d2-blue">Magic</span> Jade Ring (ilvl = 30) || ''Jade'' = Poison Resist +[21-30]%
|-
| <span class="d2-blue">Magic</span> Ring + <span class="d2-red">Perfect Ruby</span> + Exploding Potion || <span class="d2-blue">Magic</span> Garnet Ring (ilvl = 30) || ''Garnet'' = Fire Resist +[21-30]%
|-
| <span class="d2-blue">Magic</span> Ring + <span class="d2-yellow">Perfect Topaz</span> + Rejuvenation Potion || <span class="d2-blue">Magic</span> Coral Ring (ilvl = 30) || ''Coral'' = Lightning Resist +[21-30]%
|-
| <span class="d2-blue">Magic</span> Ring + <span class="d2-blue">Perfect Sapphire</span> + Thawing Potion || <span class="d2-blue">Magic</span> Cobalt Ring (ilvl = 30) || ''Cobalt'' = Sapphire Resist +[21-30]%
|-
| <span class="d2-blue">Magic</span> Sword + Any <span class="d2-red">ruby</span> + Any 4 health potions || <span class="d2-blue">Magic</span> Sword of the Leech (same type, ilvl = 30) || ''of the Leech'' = [4-5]% Life Stolen per Hit
|-
| <span class="d2-blue">Magic</span> Shield + Any Spiked Club + Any 2 <span class="d2-gray">skulls</span> || <span class="d2-blue">Magic</span> Shield of Spikes (same type, ilvl = 30) || ''of Spikes'' = Attacker Takes Damage of [4-6]
|-
| Any Kris + Any staff + Any belt + Any <span class="d2-white">diamond</span> || <span class="d2-blue">Magic</span> Savage Polearm (random type, ilvl = 50) || ''Savage'' = +[66-80]% Enhanced Damage
|-
| <span class="d2-blue">Magic</span> Amulet + 6 Perfect Gems (1 of each type except skull) || <span class="d2-blue">Magic</span> Prismatic Amulet (ilvl = 50) || ''Prismatic'' = All Resistances +[16-20]
|-
| 3 <span class="d2-blue">Magic</span> Amulets || <span class="d2-blue">Magic</span> Ring (ilvl = [clvl*0.75]) ||
|-
| 3 <span class="d2-blue">Magic</span> Rings || <span class="d2-blue">Magic</span> Amulet (ilvl = [clvl*0.75]) ||
|-
| <span class="d2-blue">Magic</span> Item + 3 Perfect Gems || <span class="d2-blue">Magic</span> Item of same type (same ilvl) || cannot be used with <span class="d2-red">corrupted</span> items or maps
|-
| <span class="d2-yellow">Rare</span> Item + 6 <span class="d2-gray">Perfect Skulls</span> || <span class="d2-yellow">Rare</span> Item of same type (ilvl = [clvl*0.4] + [ilvl*0.4]) || cannot be used with <span class="d2-red">corrupted</span> items or maps
|}
* Bracketed formula ilvl values are rounded down
* Vial of Lightsong is a new item that can drop from any enemy (1:7.5 million chance)
* Lilith's Mirror is a new item that can drop from any enemy (1:25 million chance)
 
== Creation Recipes == <!--T:20-->
These recipes create new items - any affixes on ingredient items are not preserved.
 
'''Tips'''
<!--T:21-->
* Rerolling <span class="d2-blue">magic</span> items with perfect gems is a good way to get more opportunities at getting specific <span class="d2-blue">magic</span> items. <span class="d2-blue">Magic</span> items aren't typically competitive with other options, but <span class="d2-blue">magic</span> charms have no alternatives so they're a popular choice for rerolling - grand charms are especially useful if they get +1 to a class skill tab.
* Rerolling <span class="d2-yellow">rare</span> items with <span class="d2-gray">perfect skulls</span> is a good way to get more opportunities at getting specific <span class="d2-yellow">rare</span> items. The ilvl will be reduced each time, so it's most effective on high level characters with high level items - it's particularly effective with items that have few useful high-level affixes (like rings) or Diadems since their high qlvl/mlvl completely counteracts lower ilvls. With repeated rerolling for other items, the ilvl can stabilize as high as ilvl 65 with a level 98+ character.
 
 
<div id="Imbue"></div>
'''Imbuing Items'''
: Besides recipes, the fifth quest in Act 1 (Tools of the Trade) offers another way to generate rare items. After returning the [[Horadric Malus]], Charsi will imbue a zero-socket regular item of the player's choice. The imbued item will become a new rare item of the same type and have the same possible [[Item_Affixes|affixes]] (indistinguishable from "typical" rares except if it's [[Wirt's Leg]]), although there are some differences in the item generation:
:: <code>imbued ilvl = clvl + 4</code> (capped at 99)
:* if an ethereal item is imbued, the resulting item will also be ethereal (no other item stats matter)
:* if the item is capable of getting pointmods (staffmods), it will have ''much'' better chances than usual to get pointmods and for those pointmods to be higher level (+3 to multiple skills)
:: Note: Pointmod chances are increased based on the character's level, up to level 94
: Popular imbue targets are diadems for characters of any level and pointmod-capable items for level 71+ characters. Imbuing other items at lower levels can result in useable items, but will usually prevent the best affixes from having a chance to appear.
: While normally considered a downside, [[Recipes#Corruptions|corruptions]] also have a chance to turn items into rares.
<!--
If a recipe has stackable gems/runes as ingredients, those ingredients can be stacked ''or'' unstacked, and even stacked in different groups. Here are some examples using the rerolling recipe with a grand charm:
-->
<!--<div style="display:inline-table; padding-right:8px; padding-bottom:8px;">[[File:Rerolling-gc.gif]]</div>--><!-- NOTICE: this image's resolution is too large to animate at 302px (same scale as other gifs on this page) -->
<!--<div style="display:inline-table">[[File:RerollGC-twoStacks.gif]]</div>--><!-- NOTICE: this image's resolution is too large to animate at 400px (same scale as other gifs on this page) -->
 
=== Crafting ===
<!--T:22-->
Main article: [[Crafting#Changes_in_PD2|Crafting]]
<div style="display:inline-table; padding-right:8px; padding-bottom:8px;">[[File:Rerolling-gc.gif]]</div><!-- NOTICE: this image's resolution is too large to animate at 302px (same scale as other gifs on this page) -->
<div style="display:inline-table">[[File:RerollGC-twoStacks.gif]]</div><!-- NOTICE: this image's resolution is too large to animate at 400px (same scale as other gifs on this page) -->
 
Crafting an item creates a new rare-like item of the same type as the equipment item used in the recipe. Except for ''ethereal'', affixes from the ingredient equipment item are not transferred to the crafted item.
<!--T:23-->
 
{| class="wikitable"
Crafted items get predetermined affixes and up to 4 additional [[Item Affixes|affixes]]. The affixes they can get depends on their [[Item_Affixes#Other_Info|affix level]], which depends on their item level (ilvl). The ilvl of a crafted item is determined by the crafter's character level (clvl) and the ilvl of the ingredient equipment item used in the recipe. Bracketed values within the formula are rounded down.
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Potions</h4>
 
: <code>crafted ilvl = [clvl/2] + [ilvl/2]</code>
 
The amount of additional affixes depends on the ilvl of the crafted item.
 
* ilvl 1-30: 4 affixes (20%), 3 affixes (20%), 2 affixes (20%), 1 affix (40%)
* ilvl 31-50: 4 affixes (20%), 3 affixes (20%), 2 affixes (60%)
* ilvl 51-70: 4 affixes (20%), 3 affixes (80%)
* ilvl 71+: 4 affixes (100%)
 
'''Changes'''
{{#lsth:Crafting|Changes in PD2}}
'''Crafting Ingredients'''
 
The recipe for each craft includes a [[Recipes#Jewel_Fragments|jewel]] and a magic/rare base item as well as the [[Runes|runes/gems]] shown below. There are also "craft infusions" for each type which drop from [[Maps#Map_Events|treasure fallen]] and don't require any other ingredients except the base item.
{| class="wikitable" style="width:auto; text-align:center"
! Type !! Blood !! Caster !! Hitpower !! Safety !! Vampiric !! Bountiful !! Brilliant
|-
| Amulet
! Ingredients !! Result
| <span class="d2-orange">Amn</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange"">Ral</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Thul</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Thul</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Dol</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Ko</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Tal</span> + <span class="d2-white">P.Diamond</span>
|-
| Ring
| Strangling Gas Potion + Any health potion || Antidote Potion
| <span class="d2-orange">Sol</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Amn</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Amn</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Amn</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Hel</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Lum</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Hel</span> + <span class="d2-white">P.Diamond</span>
|-
| Belt
| Any 3 health potions + Any 3 mana potions + Chipped Gem || Rejuvenation Potion
| <span class="d2-orange">Tal</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Ith</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Tal</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Tal</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Eld</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">El</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Io</span> + <span class="d2-white">P.Diamond</span>
|-
| Gloves
| Any 3 health potions + Any 3 mana potions + Normal Gem || Full Rejuvenation Potion
| <span class="d2-orange">Nef</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Ort</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Ort</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Ral</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Io</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Hel</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Shael</span> + <span class="d2-white">P.Diamond</span>
|-
| Boots
| 3 Rejuvenation Potions || Full Rejuvenation Potion
| <span class="d2-orange">Eth</span> + <span class="d2-red">P.Ruby</span>
|}
| <span class="d2-orange">Thul</span> + <span class="d2-purple">P.Amethyst</span>
 
| <span class="d2-orange">Ral</span> + <span class="d2-blue">P.Sapphire</span>
<!--T:24-->
| <span class="d2-orange">Ort</span> + <span class="d2-green">P.Emerald</span>
{| class="wikitable"
| <span class="d2-orange">El</span> + <span class="d2-gray">P.Skull</span>
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Ammunition</h4>
| <span class="d2-orange">Io</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Ko</span> + <span class="d2-white">P.Diamond</span>
|-
| Helm
! Ingredients !! Result
| <span class="d2-orange">Ral</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Nef</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Ith</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Ith</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Lum</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Tir</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Eld</span> + <span class="d2-white">P.Diamond</span>
|-
| Chest
| <span class="d2-orange">Thul</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Tal</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Nef</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Eth</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Tir</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Eld</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">El</span> + <span class="d2-white">P.Diamond</span>
|-
| Shield
| <span class="d2-orange">Ith</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Eth</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Eth</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Nef</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Sol</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Dol</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Ort</span> + <span class="d2-white">P.Diamond</span>
|-
| Weapon
| Any spear + Arrows || Javelin
| <span class="d2-orange">Ort</span> + <span class="d2-red">P.Ruby</span>
| <span class="d2-orange">Tir</span> + <span class="d2-purple">P.Amethyst</span>
| <span class="d2-orange">Tir</span> + <span class="d2-blue">P.Sapphire</span>
| <span class="d2-orange">Sol</span> + <span class="d2-green">P.Emerald</span>
| <span class="d2-orange">Shael</span> + <span class="d2-gray">P.Skull</span>
| <span class="d2-orange">Shael</span> + <span class="d2-yellow">P.Topaz</span>
| <span class="d2-orange">Sol</span> + <span class="d2-white">P.Diamond</span>
|-
| Any
| Any axe + Any dagger || Throwing Axe
| Blood Craft Infusion
| Caster Craft Infusion
| Hitpower Craft Infusion
| Safety Craft Infusion
| Vampiric Craft Infusion
| Bountiful Craft Infusion
| Brilliant Craft Infusion
|}
Recipes for creating regular arrows from multiple bolts and regular bolts from multiple arrows have been removed.
 
=== Promotion Recipes ===
<!--T:25-->
[[File:Transmut-flawlessgem.gif|260px|thumb|promoting stacked items]]
The gem-promoting recipes are the same except the recipe for promoting Flawless Gems, which now requires a key in addition to the gems.
 
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4Promoting style="border:0px; padding:0px;"><span class="d2-white">Regular</span> Items</h4>Gems
|-
! Ingredients !! Result
|-
| <span class="d2-orange">El</span> Rune +3 Chipped GemGems +of Lowsame Quality Armortype || StandardFlawed Quality ArmorGem of same type (ilvl = 1)
|-
| 3 Flawed Gems of same type || Normal Gem of same type
| <span class="d2-orange">Eld</span> Rune + Chipped Gem + Low Quality Weapon || Standard Quality Weapon of same type (ilvl = 1)
|-
| 3 Normal Gems of same type || Flawless Gem of same type
|-
| 3+ Flawless Gems of same type + Key || 1+ Perfect Gems of same type
|}
* When additional flawless gems are included (up to 48), multiple perfect gems will be produced at the same 3:1 ratio (up to 16)
* These recipes can be used to guarantee a certain number of sockets in combination with [[Recipes#Socketing_Recipes|Larzuk's quest]]. Unfortunately, few items can get more than 3 [[Item_Bases#Sockets|sockets]] at ilvl 1, so they have limited usefulness.
* Flawless gems can only be promoted if they are in their ''stacked'' form - this may be an [[Bugs|oversight]] and get updated in the future
 
 
The rune-promoting recipes now require a key in addition to the runes. These recipes no longer require any gems.
 
<!--T:26-->
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4Promoting style="border:0px; padding:0px;"><span class="d2-blue">Magic</span> Items</h4>Runes
|-
! Ingredients !! Result !! Notes
|-
| 3 <span class="d2-blueorange">MagicEl</span> AmuletsRunes (#1) + Key || 1 <span class="d2-blueorange">MagicEld</span> RingRune (ilvl = clvl*0.75#2) ||
|-
| 3 <span class="d2-blueorange">MagicEld</span> RingsRunes (#2) + Key || 1 <span class="d2-blueorange">MagicTir</span> AmuletRune (ilvl = clvl*0.75#3) ||
|-
| 3 Perfect Gems + <span class="d2-blueorange">MagicTir</span> ItemRunes (#3) + Key || 1 <span class="d2-blueorange">MagicNef</span> Item of same typeRune (same ilvl#4) || cannot be used with <span class="d2-red">corrupted</span> items
|}
* Rerolling <span class="d2-blue">magic</span> items with perfect gems is a good way to get more opportunities at getting specific <span class="d2-blue">magic</span> items. <span class="d2-blue">Magic</span> items aren't typically competitive with other options, but <span class="d2-blue">magic</span> charms have no alternatives so they're a popular choice for rerolling - grand charms are especially useful if they get +1 to a class skill tab.
 
<!--T:27-->
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-blue">Magic</span> Items with Sockets</h4>
|-
| 3 <span class="d2-orange">Nef</span> Runes (#4) + Key || 1 <span class="d2-orange">Eth</span> Rune (#5) ||
! Ingredients !! Result
|-
| 3 Chipped Gems + <span class="d2-blueorange">MagicEth</span> WeaponRunes (#5) + Key || 1 <span class="d2-blueorange">MagicIth</span> Weapon of same type with 1-2 socketsRune (ilvl#6) =|| 25)
|-
| 3 Normal<span Gemsclass="d2-orange">Ith</span> +Runes Socketed(#6) Weapon+ Key || 1 <span class="d2-blueorange">MagicTal</span> Weapon of same type with 1-2 socketsRune (ilvl#7) =|| 30)
|-
| 3 Flawless Gems + <span class="d2-blueorange">MagicTal</span> WeaponRunes (#7) + Key || 1 <span class="d2-blueorange">MagicRal</span> Weapon of same type with 1-2 socketsRune (ilvl#8) =|| 30)
|}
 
<!--T:28-->
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-blue">Magic</span> Items with Other Predetermined Affixes</h4>
|-
| 3 <span class="d2-orange">Ral</span> Runes (#8) + Key || 1 <span class="d2-orange">Ort</span> Rune (#9) ||
! Ingredients !! Result !! Notes
|-
| 6 Perfect Gems (1 of each type except skull) +3 <span class="d2-blueorange">MagicOrt</span> AmuletRunes (#9) + Key || 1 <span class="d2-blueorange">MagicThul</span> Prismatic AmuletRune (ilvl = 50#10) || ''Prismatic'' = All Resistances +[16-20]
|-
| 3 <span class="d2-greenorange">Perfect EmeraldThul</span> +Runes Antidote Potion(#10) + <span class="d2-blue">Magic</span> RingKey || 1 <span class="d2-blueorange">MagicAmn</span> Jade RingRune (ilvl = 30#11) || ''Jade''used =to Poisonrequire ResistChipped +[21-30]%Topaz
|-
| 3 <span class="d2-redorange">Perfect RubyAmn</span> +Runes Exploding Potion(#11) + <span class="d2-blue">Magic</span> RingKey || 1 <span class="d2-blueorange">MagicSol</span> Garnet RingRune (ilvl = 30#12) || ''Garnet''used =to Firerequire ResistChipped +[21-30]%Amethyst
|-
| 3 <span class="d2-yelloworange">Perfect TopazSol</span> +Runes Rejuvenation Potion(#12) + <span class="d2-blue">Magic</span> RingKey || 1 <span class="d2-blueorange">MagicShael</span> Coral RingRune (ilvl = 30#13) || ''Coral''used =to Lightningrequire ResistChipped +[21-30]%Sapphire
|-
| 3 <span class="d2-blueorange">Perfect SapphireShael</span> +Runes Thawing Potion(#13) + <span class="d2-blue">Magic</span> RingKey || 1 <span class="d2-blueorange">MagicDol</span> Cobalt RingRune (ilvl = 30#14) || ''Cobalt''used =to Sapphirerequire ResistChipped +[21-30]%Ruby
|-
| Any 4 health potions + Any3 <span class="d2-redorange">rubyDol</span> +Runes <span(#14) class="d2-blue">Magic</span>+ SwordKey || 1 <span class="d2-blueorange">MagicHel</span> Sword of the LeechRune (same type, ilvl = 30#15) || ''of the Leech'' = [4-5]%used Lifeto Stolenrequire perChipped HitEmerald
|-
| Any 23 <span class="d2-grayorange">skullsHel</span> +Runes <span class="d2-blue">Magic</span> Shield(#15) + Any Spiked ClubKey || 1 <span class="d2-blueorange">MagicIo</span> Shield of SpikesRune (same type, ilvl = 30#16) || ''ofused Spikes''to =require AttackerChipped Takes Damage of [4-6]Diamond
|-
| Any3 <span class="d2-whiteorange">diamondIo</span> +Runes Any Kris(#16) + Any staff + Any beltKey || 1 <span class="d2-blueorange">MagicLum</span> Savage PolearmRune (random type, ilvl = 50#17) || ''Savage''used =to +[66-80]%require EnhancedFlawed DamageTopaz
|}
 
<!--T:29-->
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;"><span class="d2-yellow">Rare</span> Items</h4>
|-
| 3 <span class="d2-orange">Lum</span> Runes (#17) + Key || 1 <span class="d2-orange">Ko</span> Rune (#18) || used to require Flawed Amethyst
! Ingredients !! Result !! Notes
|-
| 63 <span class="d2-grayorange">Perfect SkullsKo</span> +Runes <span(#18) class="d2-yellow">Rare</span>+ ItemKey || 1 <span class="d2-yelloworange">RareFal</span> Item of same typeRune (ilvl = clvl*0.4 + ilvl*0.4#19) || cannot be used withto <spanrequire class="d2-red">corrupted</span>Flawed itemsSapphire
|-
| 3 <span class="d2-orange">Fal</span> Runes (#19) + Key || 1 <span class="d2-orange">Lem</span> Rune (#20) || used to require Flawed Ruby
|-
| 3 <span class="d2-orange">Lem</span> Runes (#20) + Key || 1 <span class="d2-orange">Pul</span> Rune (#21) || used to require Flawed Emerald
|-
| 2 <span class="d2-orange">Pul</span> Runes (#21) + Key || 1 <span class="d2-orange">Um</span> Rune (#22) || used to require Flawed Diamond
|-
| 2 <span class="d2-orange">Um</span> Runes (#22) + Key || 1 <span class="d2-orange">Mal</span> Rune (#23) || used to require Topaz
|-
| 2 <span class="d2-orange">Mal</span> Runes (#23) + Key || 1 <span class="d2-orange">Ist</span> Rune (#24) || used to require Amethyst
|-
| 2 <span class="d2-orange">Ist</span> Runes (#24) + Key || 1 <span class="d2-orange">Gul</span> Rune (#25) || used to require Sapphire
|-
| 2 <span class="d2-orange">Gul</span> Runes (#25) + Key || 1 <span class="d2-orange">Vex</span> Rune (#26) || used to require Ruby
|-
| 2 <span class="d2-orange">Vex</span> Runes (#26) + Key || 1 <span class="d2-orange">Ohm</span> Rune (#27) || used to require Emerald
|-
| 2 <span class="d2-orange">Ohm</span> Runes (#27) + Key || 1 <span class="d2-orange">Lo</span> Rune (#28) || used to require Diamond
|-
| 2 <span class="d2-orange">Lo</span> Runes (#28) + Key || 1 <span class="d2-orange">Sur</span> Rune (#29) || used to require Flawless Topaz
|-
| 2 <span class="d2-orange">Sur</span> Runes (#29) + Key || 1 <span class="d2-orange">Ber</span> Rune (#30) || used to require Flawless Amethyst
|-
| 2 <span class="d2-orange">Ber</span> Runes (#30) + Key || 1 <span class="d2-orange">Jah</span> Rune (#31) || used to require Flawless Sapphire
|-
| 2 <span class="d2-grayorange">Perfect SkullJah</span> +Runes [[Rings(#The_Stone_of_Jordan|Stone of Jordan]]31) + <span class="d2-yellow">Rare</span> ItemKey || 1 <span class="d2-yelloworange">RareCham</span> Item of same typeRune (ilvl = clvl*0.66 + ilvl*0.66#32) || cannot be used withto <spanrequire class="d2-red">corrupted</span>Flawless itemsRuby
|-
| 2 <span class="d2-orange">Cham</span> Runes (#32) + Key || 1 <span class="d2-orange">Zod</span> Rune (#33) || used to require Flawless Emerald
|}
* Rerolling <span class="d2-yellow">rare</span> items with <span class="d2-gray">perfect skulls</span> is a good way to get more opportunities at getting specific <span class="d2-yellow">rare</span> items. The ilvl will be reduced each time, so it's most effective on high level characters with high level items - it's particularly effective with items that have few useful high-level affixes (like rings) or Diadems since their high qlvl/mlvl completely counteracts lower ilvls. With repeated rerolling, the ilvl for can stabilize as high as ilvl 65 with a level 98+ character.
 
== Consumables ==
 
<div id="Jewel Fragments"></div>
<!--T:30-->
<div id="Imbue"></div>
Besides recipes, the fifth quest in Act 1 (Tools of the Trade) offers another way to generate rare items. After returning the [[Horadric Malus]], Charsi will imbue a zero-socket regular item of the player's choice. The imbued item will become a new rare item of the same type and have the same possible [[Item_Affixes|affixes]] (indistinguishable from "typical" rares except if it's [[Wirt's Leg]]), although there are some differences in the item generation:
 
<!--T:31-->
: <code>imbued ilvl = clvl + 4</code> (capped at 99)
* if an ethereal item is imbued, the resulting item will also be ethereal (no other item stats matter)
* if the item is capable of getting pointmods, it will have ''much'' better chances than usual to get pointmods and for those pointmods to be higher level (+3 to multiple skills)
: Note: Pointmod chances are increased based on the character's level, up to level 94
 
<!--T:32-->
Popular imbue targets are diadems for characters of any level and pointmod-capable items for level 71+ characters. Imbuing other items at lower levels can result in useable items, but will usually prevent the best affixes from having a chance to appear.
 
 
<!--T:33-->
While normally considered a downside, [[Recipes#Corruptions|corruptions]] also have a chance to turn items into rares.
 
<!--T:34-->
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">QuestBreakdown ItemsRecipes</h4>
|-
! Ingredients !! Result
|-
| 1-15 Jewels + Key || 1-15 Jewel Fragments
| [[Amulet of the Viper]] + [[Staff of Kings]] || [[Horadric Staff]]
|-
| 1-7 [[Hellfire Torch|Hellfire Torches]] + Key || 1-7 Hellfire Ashes
| Khalim's Eye + Khalim's Brain + Khalim's Heart + [[Khalim's Flail]] || [[Khalim's Will]]
|}
Jewel Fragments and Hellfire Ashes are new items - they have no affixes and cannot grant any stats, but can stack up to 50 and be used in the same way as recipe ingredients.
 
<!--T:35-->
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Jewel FragmentsPotions</h4>
|-
! Ingredients !! Result
|-
| Strangling Gas Potion + Any health potion || Antidote Potion
| 1-15 Jewels + Key || 1-15 Jewel Fragments
|-
| Any 3 health potions + Any 3 mana potions + Chipped Gem || Rejuvenation Potion
|-
| Any 3 health potions + Any 3 mana potions + Normal Gem || Full Rejuvenation Potion
|-
| 3 Rejuvenation Potions || Full Rejuvenation Potion
|}
Jewel Fragments are new items - they have no affixes and cannot be socketed into equipment, but can stack up to 50 and be used like jewels for recipes.
 
<!--T:36-->
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Essences</h4>
Line 390 ⟶ 446:
** '''Festering Essence of Destruction''' drops from Baal (~8.3% chance)
 
<!--T:37-->
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Other ItemsPortals</h4>
|-
! Ingredients !! Result !! Notes
|-
| [[Wirt's Leg]] + Tome of Town Portal || Opens a portal to the Moo Moo Farm (Secret Cow Level) || Only works in the Rogue Encampment (Act 1 town) with a character that has defeated Baal in the current difficulty
|-
| Key of Terror + Key of Hate + Key of Destruction || Opens a portal to one of the mini-uber zones (Furnace of Pain, Matron's Den, Forgotten Sands) || Only works in Harrogath (Act 5 town) in Hell difficulty; which zone the portal opens is random, but they will not repeat if opened in the same game
|}
Killing the Cow King will no longer prevent you from opening the Secret Cow Level.
 
Uber Keys now have slightly different colors to help differentiate them, and are now also dropped by Blood Raven, Bloodwitch, and Izual in Hell difficulty. They can also be dropped during the Spire of Darkness event in maps.
 
* '''Key of Terror''' drops from [[Monsters#The_Countess|The Countess]] (1:11 chance) and [[Monsters#Blood_Raven|Blood Raven]] (1:9 chance)
* '''Key of Hate''' drops from [[Monsters#The_Summoner|The Summoner]] (1:8 chance) and [[Monsters#Bloodwith_the_Wild|Bloodwitch]] (1:9 chance)
* '''Key of Destruction''' drops from [[Monsters#Nihlathak|Nihlathak]] (1:8 chance) and [[Monsters#Izual|Izual]] (1:9 chance)
 
<div id="Other Items"></div>
{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">Uber Access</h4>
|-
! Ingredients !! Result
Line 402 ⟶ 475:
| Prime Evil Soul + Black Soulstone + Pure Demonic Essence || Vision of Terror
|-
| Trang-Oul's Jawbone + Splinter of the Void + Hellfire Ashes or [[Hellfire Torch]] || Voidstone
|}
Relic of the Ancients, Pandemonium Talisman, Vision of Terror, Voidstone, and all their ingredients (except the uber organs and Hellfire Torch) are new items.
 
<!--T:53-->
Characters can no longer freely exit/re-enter Uber Tristram while enemies remain within, and the same applies to the new Diablo-Clone fight. Note that only 1 uber zone (or map) may be opened per game.
 
<!--T:54-->
* '''Relic of the Ancients''' grants access to [[Monsters#Uber_Ancients|Uber Ancients]] for all players near the blood fountain
** '''Sigil of Madawc''' drops from T1 map monsters (1:12k6400 chance)
** '''Sigil of Talic''' drops from T2 map monsters (1:10k6400 chance)
** '''Sigil of Korlic''' drops from T3 map monsters (1:8k6400 chance)
 
<!--T:55-->
* '''Pandemonium Talisman''' grants access to [[Monsters#Ubers|Uber Tristram]] for all players near the blood fountain (replaces the direct portal that used to be made with 1 of each uber organ)
** '''Mephisto's Brain''' drops from Uber Izual in the Furnace of Pain
Line 421 ⟶ 491:
** '''Baal's Eye''' drops from Uber Duriel in the Forgotten Sands
 
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* '''Vision of Terror''' grants access to the new [[Monsters#Diablo-Clone|Diablo-Clone]] fight for all players near the blood fountain (DClone no longer randomly appears when [[Rings#The_Stone_of_Jordan|Stones of Jordan]] are sold to merchants)
** '''Prime Evil Soul''' drops from Mephisto/Diablo/Baal in Hell difficulty (2%unconfirmed chance - unconfirmedwas 1:85 from Mephisto, 1:65 from Diablo, 1:40 from Baal)
** '''Black Soulstone''' drops from [[Monsters#Ubers|Uber Tristram]] bosses (12% chance per uber boss - unconfirmed)
** '''Pure Demonic Essence''' drops from [[Maps|Map]] bosses (2%unconfirmed chance - unconfirmedwas about 2%?)
 
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* '''Voidstone''' grants access to [[Monsters#Rathma|Rathma]]
** '''Splinter of the Void''' drops from [[Maps#Map_Events|Shadow of Mendeln]] map event (40% chance - unconfirmed)
** '''Trang-Oul's Jawbone''' drops from undead enemies (1:45k chance in Hell, 3x/9x rarer in Nightmare/Normal - unconfirmed)
** '''Hellfire Ashes''' or [[Hellfire Torch]] (the former is just a stackable ingredient version of the latter)
** [[Hellfire Torch]]
 
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{| class="wikitable"
|+ style="white-space:nowrap; text-align:left;" | <h4 style="border:0px; padding:0px;">PortalsUber Difficulty</h4>
|-
! Ingredients !! Result !! Notes
|-
| Item* + 1 Vex/Ohm/Lo/Sur Rune || Item with difficulty level 1
| [[Wirt's Leg]] + Tome of Town Portal || Opens a portal to the Moo Moo Farm (Secret Cow Level) || Only works in the Rogue Encampment (Act 1 town) with a character that has defeated Baal in the current difficulty
|-
| Item* + 1 Ber/Jah/Cham/Zod Rune || Item with difficulty level 2
| Key of Terror + Key of Hate + Key of Destruction || Opens a portal to one of the mini-uber zones (Furnace of Pain, Matron's Den, Forgotten Sands) || Only works in Harrogath (Act 5 town) in Hell difficulty; which zone the portal opens is random, but they will not repeat if opened in the same game
|}
* Item must be a [[Recipes#Uber_Access|Vision of Terror]] or [[Recipes#Uber_Access|Voidstone]] that doesn't already have a difficulty level
Killing the Cow King will no longer prevent you from opening the Secret Cow Level.
 
Each difficulty level provides a higher chance of getting [[New_Equipment#Exclusive_Uniques|exclusive unique items]] from Diablo-Clone or Rathma when defeating them. If the item doesn't have a difficulty level, there is zero chance for such exclusive items to drop, although the fights are significantly easier. Difficulty level 1 is the same difficulty as previous seasons.
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Uber Keys now have slightly different colors to help differentiate them, and are now also dropped by Blood Raven, Bloodwitch, and Izual in Hell difficulty. They can also be dropped during the Spire of Darkness event in maps.
 
=== Maps ===
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Main article: [[Maps#Modification|Maps]]
* '''Key of Terror''' drops from [[Monsters#The_Countess|The Countess]] (1:11 chance) and [[Monsters#Blood_Raven|Blood Raven]] (1:9 chance)
* '''Key of Hate''' drops from [[Monsters#The_Summoner|The Summoner]] (1:8 chance) and [[Monsters#Bloodwith_the_Wild|Bloodwitch]] (1:9 chance)
* '''Key of Destruction''' drops from [[Monsters#Nihlathak|Nihlathak]] (1:8 chance) and [[Monsters#Izual|Izual]] (1:9 chance)
 
{{#lsth:Maps|Modification}}
 
<div id="Legacy"></div>
<!--T:60-->
{| class="non-table mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; text-align:left;" | <h3 style="border:0px; padding:0px;">Legacy Recipes</h4>
|+ Legacy Recipes
|-
|
<div id="Legacy"></div>
{| class="wikitable"
|-
! Ingredients !! Result
|-
| 3 <span class="d2-gray">Perfect Skulls</span> + [[Rings#The_Stone_of_Jordan|Stone of Jordan]] + <span class="d2-yellow">Rare</span> Item || Adds 1 socket to the Item
| 2 Ancient Bone Fragments + [[Hellfire Torch]] || Trang-Oul's Jawbone
|}
Ancient Bone Fragments were added to the game during the third week of Season 4 as a stopgap measure to increase the supply of Trang-Oul's Jawbone. As of Season 5, they are no longer spawnable.
|}
While still available in the game, this recipe is included here instead of the main [[Recipes#Socket_Recipes|Socket Recipes]] section due to its irrelevance. It was introduced prior to the LoD expansion as an item sink for duped SoJs and later became mostly obsolete with the introduction of Larzuk's quest in the expansion. The recipe is even less useful in PD2 since there is a new recipe with the same result that uses a new item (Larzuk's Malus) which is nearly trivial to obtain, along with the extreme rarity of SoJs due to the practice of item duping never taking hold here.
 
== Crafting == <!--T:39-->
<small>Main article: [[Crafting]]</small>
 
{| class="wikitable"
<!--T:40-->
|-
* Crafting recipes are no longer limited to specific item bases (such as Helm/Casque/Armet for Blood Helms)
! Ingredients !! Result !! Notes
** Circlets (and quivers) are the exception, and cannot be crafted with
|-
** Safety Weapon crafts are restricted to Bows and Crossbows
| <span class="d2-yellow">Rare</span> Item + <span class="d2-gray">Perfect Skull</span> + [[Rings#The_Stone_of_Jordan|Stone of Jordan]] || <span class="d2-yellow">Rare</span> Item of same type (ilvl = [clvl*0.66] + [ilvl*0.66]) || cannot be used with <span class="d2-red">corrupted</span> items<br>not worth using in PD2 since SoJs aren't common
* Using an <span class="d2-gray">ethereal</span> item to craft will cause the resulting item to be <span class="d2-gray">ethereal</span>
|}
* Crafted items no longer have higher level requirements than their <span class="d2-yellow">rare</span> equivalents (was +10 with an additional +3 per affix, up to +22)
This recipe is still in the game and actually does something that no other recipe does exactly, but it's still irrelevant due to the rarity of SoJs in PD2.
* Crafted items can now be upgraded (same [[Recipes#Upgrading_Recipes | recipes]] as upgrading rares)
* Rare items can now be used in crafting recipes
* The predetermined affixes for many crafts have been adjusted, and new Vampiric/Bountiful crafting recipes have been added
 
== Corruptions == <!--T:41-->
<small>Main article: [[Corruptions]]</small>
 
{| class="wikitable"
<!--T:42-->
|-
Worldstone Shards can be used to corrupt equipment and maps, either adding a corruption modifier or sockets (if applicable), or turning the item into a random <span class="d2-yellow">rare</span> of the same type. Maps always gain a corruption modifier when corrupted. Corrupted items cannot be corrupted again, but they can be modified by other recipes.
! Ingredients !! Result
|-
| 2 Ancient Bone Fragments + [[Hellfire Torch]] || Trang-Oul's Jawbone
|}
Ancient Bone Fragments were added to the game during the third week of Season 4 as a stopgap measure to increase the supply of Trang-Oul's Jawbone. As of Season 5, they are no longer spawnable. For anyone who may still have them in singleplayer or non-ladder, this recipe still works.
 
<!--T:43-->
* ''<span class="d2-white">Regular</span>/<span class="d2-gray">Ethereal</span> Equipment''
** 50% chance to gain sockets (up to the maximum amount of [[Item_Bases#Sockets|sockets]])
** 50% chance to turn into a random <span class="d2-yellow">rare</span>
 
Lilith's Mirror was introduced in Season 5 and worked with items of all rarities. As of season 6, it can no longer be used with crafted, set, or unique items.
<!--T:44-->
|}
* ''Other Equipment (Socketable)''
** 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
** 50% chance to gain a modifier
** 25% chance to turn into a random <span class="d2-yellow">rare</span>
 
<!--T:45-->
* ''Other Equipment (Unsocketable)''
** 75% chance to gain a modifier
** 25% chance to turn into a random <span class="d2-yellow">rare</span>
 
 
<!--T:46-->
Tainted Worldstone Shards are dropped by [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]], either adding a corruption modifier, or turning the item into a random magic small charm with a red color palette.
 
== Maps == <!--T:47-->
<small>Main article: [[Maps]]</small>
 
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Maps can be modified with several items via the Horadric Cube.
 
<!--T:49-->
* Arcane Orb (upgrades <span class="d2-white">regular</span> to <span class="d2-blue">magic</span>)
* Zakarum Orb (upgrades <span class="d2-white">regular</span> to <span class="d2-yellow">rare</span>)
* Angelic Orb (upgrades <span class="d2-blue">magic</span> to <span class="d2-yellow">rare</span>)
* Orb of Destruction (downgrades to <span class="d2-white">regular</span>)
* Horadrim Orb (rerolls <span class="d2-yellow">rare</span>)
* Cartographer's Orb (combines 3 into a higher tier)
* Horadrim Scarab (turns a T3 into a dungeon)
* Standard of Heroes (adds heroic bonuses)
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