PvP Changes: Difference between revisions
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== General Changes ==
* New dueling arenas accessible via items which can be purchased from
** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena
** After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
* Slow, Knockback (from items), Flat Elemental Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled▼
* Life replenish is capped at +30▼
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each▼
* Open Wounds is limited based on the difficulty - it deals 32%/24%/18% of its damage in Normal/Nightmare/Hell▼
* Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
▲* Open Wounds is limited based on the difficulty - it deals 32%/24%/18% of its damage in Normal/Nightmare/Hell
▲* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster
▲* Slow, Knockback (from items), Flat Elemental Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
▲* Life replenish is capped at +30
* Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)
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* [[Dragon Flight]]: doesn't auto-aim
* [[Mind Blast]]: stun lasts 1.5 seconds instead of 2 seconds (vanilla was 1.8 + 0.2 per level up to 10 seconds), doesn't name-lock, has a cooldown: 6 frames (Nightmare) or 5 frames (Hell)
* [[Battle Cry]]: duration increased to 10 seconds instead of 5 seconds
* [[Whirlwind]]: doesn't have a dual-wield attack frame penalty
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* [[Smite]]: stun lasts up to 2.5 seconds instead of up to 10 seconds
* [[Charge]]: has a cooldown: 4 frames (Nightmare) or 2 frames (Hell)
* [[Fist of the Heavens]]: doesn't auto-aim or name-lock
* [[Joust]]: doesn't auto-aim
* [[Teleport]]: doesn't have a 1-second damage debuff (Normal only)
* [[Meteor]] has reduced explosion radius
* Chance to parry or dodge is halved ([[Weapon Block]], [[Holy Sword]], [[Dodge]], [[Evade]])
* Movement skills don't name-lock ([[Whirlwind]], [[Leap]], [[Leap Attack]], [[Charge]])
* Healing skills ([[Holy Bolt]], [[Holy Nova]], [[Holy Light]]) don't heal heal allies
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| class="mid-column" colspan="4" | '''''Amazon'''''
|-
| • [[Jab]] ||
|-
| rowspan="2" | • [[Poison Javelin]] || 110 || 85 || <span class="omod">poison</span>
|-
| 60 || || physical
|-
| rowspan="2" | • [[Plague Javelin]] || 135 ||
|-
| 60 || || physical
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| • [[Magic Arrow]] || || 150 ||
|-
| • [[Guided Arrow]] || 120 || 110 ||
|-
| • [[Strafe]] || 60 || || <span class="omod">physical</span>
|-
| • [[Ice Arrow]] || 150 || 110 || <span class="omod">cold</span>
|-
| • [[Freezing Arrow]] || 150 || || <span class="omod">cold</span>
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| • [[Psychic Hammer]] || 20 || 10 ||
|-
| • [[Mind Blast]] ||
|-
| • [[Lightning Sentry]] ||
|-
| • [[Chain Lightning Sentry]] ||
|-
| • [[Wake of Fire]] || 45 || 55 ||
|-
| • [[Blade Sentinel]] || 70 ||
|-
| • [[Blade Fury]] || 80 || || <span class="omod">physical</span>
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| • [[Berserk]] || 125 || || <span class="omod">physical</span>
|-
| • [[Whirlwind]] || 75 ||
|-
| • [[War Cry]] || 135 ||
|-
| class="mid-column" colspan="4" | '''''Druid'''''
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| • [[Arctic Blast]] || 200 || ||
|-
| • [[Tornado]] ||
|-
| • [[Hurricane]] || 150 || ||
|-
| • [[Armageddon]] || 60 || 90 ||
|-
| • [[Rabies]] || 150 || || <span class="omod">poison</span>
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| • [[Teeth]] || 40 || 35 ||
|-
| • [[Bone Spear]] ||
|-
| • [[Bone Spirit]] ||
|-
| • [[Poison Strike]] || 150 || ||
|-
| • [[Desecrate]] || 150 ||
|-
| • [[Poison Nova]] || 150 || 125 ||
|-
| • [[Corpse Explosion]] || 65 || 50 ||
|-
| • [[Dark Pact]] ||
|-
| class="mid-column" colspan="4" | '''''Paladin'''''
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| • [[Holy Bolt]] || 90 || <span class="omod">90</span> ||
|-
| • [[Blessed Hammer]] ||
|-
| • [[Fist of the Heavens]] || 55 ||
|-
| • [[Holy Nova]] || 70 || ||
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| • [[Vengeance]] || 200 || || <span class="omod">fire/cold/lightning</span>
|-
| • [[Smite]] || 85 ||
|-
| • [[Joust]] || 20 || <span class="omod">20</span> ||
|-
| • [[Charge]] ||
|-
| class="mid-column" colspan="4" | '''''Sorceress'''''
|-
| • [[Ice Bolt]] || 135 || 115 ||
|-
| • [[Ice Blast]] || 150 || 115 ||
|-
| • [[Glacial Spike]] || 150 || 115 ||
|-
| • [[Frost Nova]] || 140 || 125 ||
|-
| • [[Ice Barrage]] || 175 ||
|-
| • [[Blizzard]] || 175 ||
|-
| • [[Frozen Orb]] || 140 || 115 ||
|-
| • [[Telekinesis]] || 10 || <span class="omod">10</span> ||
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| • [[Charged Bolt]] || 175 || 65 ||
|-
| • [[Nova]] || 140 ||
|-
| • [[Lightning]] || 200 || 180 ||
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|-
| • [[Thunder Storm]] || 120 || 35 ||
|-
| • [[Fire Bolt]] || || 115 ||
|-
| • [[Fire Ball]] || || 115 ||
|-
| • [[Inferno]] || 115 || ||
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| • [[Lesser Hydra]] || 65 || ||
|-
| • [[
|-
| • [[Meteor]] || 70 || 90 ||
|}
* Hell damage multipliers are colored <span class="omod">gray</span> if they're the same as the Normal/Nightmare multipliers
|