PvP Changes: Difference between revisions

20 bytes removed ,  11 months ago
s7 patch 7 pvp changes
(s7 patch 7 pvp changes)
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* Slow, Knockback (from items), Flat Elemental Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
* Life replenish is capped at +30
* Open Wounds damage is limited the same way skill damage is - it deals 16%/12%/6% of its damage in Normal/Nightmare/Hell difficulty
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
* Open Wounds damage is limited thebased sameon waythe skill damage isdifficulty - it deals 1632%/1224%/618% of its damage in Normal/Nightmare/Hell difficulty
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster
* Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster
* Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)
 
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|&nbsp; • &nbsp;[[Vengeance]] || 200 || || <span class="omod">fire/cold/lightning</span>
|-
|&nbsp; • &nbsp;[[Smite]] || 85 || 65 || <span class="omod">physical</span>
|-
|&nbsp; • &nbsp;[[Joust]] || 20 || <span class="omod">20</span> ||