PvP Changes: Difference between revisions
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<noinclude>This page lists player-vs-player changes relative to the vanilla game. </noinclude>All changes that affect PvP combat apply to PvP arenas only unless otherwise noted.
== General Changes ==
* New dueling arenas accessible via items which can be purchased from
** Spectator mode can be toggled by typing ''.spec'' or ''.spectate'' within the safe zone of an arena
** After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
:: Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
* Maximum resistances are capped
* Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas▼
* Open Wounds is limited based on the difficulty - it deals 8%/6%/4% of its damage in Normal/Nightmare/Hell
* Life replenish is capped at +30 in PvP arenas▼
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
* Regenerating charges (e.g. Blink on [[Enigma]]) regenerate 200% faster
▲* Slow, Knockback (from items),
▲* Maximum resistances are capped in PvP arenas based on the difficulty
* Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)
== Skill Differences ==
* [[Dragon Flight]]: doesn't auto-aim
* [[
* [[Battle Cry]]: duration increased to 10 seconds instead of 5 seconds
* [[
* [[Oak Sage]]: doesn't grant life replenish
* [[Holy Bolt]]: only fires 1 projectile in PvP arenas▼
* [[Bone Spear]]: only fires 1 projectile
* [[Smite]]: stun lasts up to 2.5 seconds instead of up to 10 seconds
* [[Fist of the Heavens]]: doesn't auto-aim or name-lock
* [[
* [[Teleport]]: doesn't have a 1-second damage debuff
* [[Meteor]]: reduced explosion radius
* [[Energy Shield]]: while active, Dueling Mana Potions cannot be used
* Chance to parry or dodge is halved ([[Weapon Block]], [[Holy Sword]], [[Dodge]], [[Evade]])
* Movement skills don't name-lock ([[Whirlwind]], [[Leap]], [[Leap Attack]], [[Charge]])
* Healing skills ([[Holy Bolt]], [[Holy Nova]], [[Holy Light]]) don't heal allies
== Damage Multipliers ==
Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:
{| class="wikitable" ||
|-
! Skill
! Norm/NM % !! Hell % !! Type
|-
| class="mid-column" colspan="
|-
| • [[Jab]] ||
|-
| • [[Poison Javelin]] ||
|-
| • [[Plague Javelin]] ||
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| rowspan="2" | • [[
|-
| 175 || || <span class="omod">cold</span>
| class="mid-column" colspan="3" | '''''Assassin'''''▼
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[Blade Sentinel]] || 125% || 80%▼
|-
| • [[
|-
| class="mid-column" colspan="3" | '''''Barbarian'''''▼
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[War Cry]] || 135% || 115%▼
|-
| • [[Double Swing]] || 200 || || <span class="omod">physical</span>
| class="mid-column" colspan="3" | '''''Druid'''''▼
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
▲| • [[Maul]] || 200% ||
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[Arctic Blast]] || 200 || ||
| class="mid-column" colspan="3" | '''''Necromancer'''''▼
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[Raven]] || 60 || ||
| class="mid-column" colspan="3" | '''''Paladin'''''▼
|-
| • [[Holy Fire]] (aura only) || 125% || 50%▼
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
▲| • [[Smite]] || 35%
|-
| • [[
|-
| class="mid-column" colspan="3" | '''''Sorceress'''''▼
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
▲| • [[Charged Bolt]] || 175% || 65%
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[
|-
| • [[Chain Lightning]] || 120 || ||
|-
| • [[Thunder Storm]] || 30 || 35 ||
|-
|-
|-
| • [[Inferno]] || 114 || ||
|-
| • [[Blaze]] || 130 || ||
|-
| • [[Fire Wall]] || 90 || ||
|-
| • [[Combustion]] || 80 || 90 ||
|-
|-
| • [[Hydra]] || 30 || 80 ||
|-
| • [[Meteor]] || 65 || 90 ||
|}
* Hell damage multipliers are colored <span class="omod">gray</span> if they're the same as the Normal/Nightmare multipliers
* Damage types are colored <span class="omod">gray</span> if they're the same as the damage added by the skill itself
|