Traps will now display icons & quantity in the upper left (like minions)
Recent chat log messages will be kept between games
Uber difficulty levels are being changed from 9 separate levels to 3 brackets (no rune, Vex-Sur, Ber-Zod)
Drop rate for exclusive uber items will be increased slightly
Shrines will buff all nearby players when clicked
Deep Wounds will be fixed (it is currently bugged and has an unintended damage cap of ~1024 damage per source)
Corruption Zones
Random zones will be temporarily increased to level 85 and enemies within those zones will have better chances to drop worldstone shards
Every 15 minutes, a random zone will be selected, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)
Infused orbs - each map orb can be pre-combined with other ingredients such as gems/runes/jewels (may be useful for saving space)
Option to lock charms & equipment within inventory (prevents them from being accidentally moved)
New throwing potions for cold/lightning elements, and all throwing potions now apply a small debuff to enemy resistances of their element type (highest potions do -10%)
Dragon Claw will trigger all charge effects twice when consuming them (once for each attack since Dragon Claw attacks twice)
Fixed damage/tooltip bugs with Dragon Tail
Adjusted kick damage bonuses from strength/dexterity (will be heavily focused toward strength rather than purely strength-based)
Option to show miniature icons for potions of each belt slot above the main 4 slots (alternative to having the belt open and all 16 large slots visible)
Blade Shield will no longer reduce durability (this means it will trigger "on striking" effects instead of "on attack" effects) and it will have a bit more range
Gheed map event has slightly lower chance to offer higher level uniques
Adjusting droprates for some items including PDE/PES
PvP zones will be openable in act 1 instead of act 5 (scrolls purchased from Gheed instead of Anya)
New "Holy Sword" skill which replaces Conversion for Paladin and grants bonuses for two-handed swords (cannot be used alongside Holy Shield)
chance to "parry" similar to Weapon Block (no animation)
also grants bonus damage to demons/undead
Crushing Blow will no longer have a cap for any monsters, and will have greater diminishing returns against prime evils (act bosses, uber bosses, map bosses)
Desecrate corpses will dissappear after ~16 seconds to help prevent "shenk bug" and other issues where too many corpses are present
Dragon Claw will be uninterruptible
New "Hustle" runeword for 3-socket chests which grants Burst of Speed while equipped (reworked version from D2r)
New "Innocence" runeword for 4-socket chests which grants Blade Shield while equipped