Patch:Season 3: Difference between revisions

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= Season 3 Domination - July 23rd 2021 =
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|+ Patch Notes S3
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[https://www.reddit.com/r/ProjectDiablo2/comments/opuxzj/final_patch_notes_for_season_3_domination_july/ Season 3 Patch Notes (Reddit)]
 
[[File:Season_3.gif|x300px]]
 
* PSA: We have changed Maps as well as the stat limits on Enhanced damage and Maximum Damage per level so you need to remove every item that has the mod Enhanced Damage or Maximum Damage Per level on it if you plan on avoiding corruption on your single player characters. This includes all items such as: Normal, Magic, Rare, Crafted, Unique, Runeword items.
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* Act 2 Mercenaries now gain 2 less damage per level
 
* Act 3 mercenaries have been reworked to now have a scaling elemental mastery that also provides life after each kill (cold and fire also have pierceresistance penetration)
* Act 3 mercenaries skills have been changed and their ai reworked
* Act 3 fire mercenaries now cast meteor and fire ball
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* Attackers take damage and reflect mechanics now return damage from ranged attacks and when blocking or avoiding an attack
 
* SpellResistance Piercepenetration now works at ½ efficiency below 0% resist instead of capping at 0%
 
* Mana burn has been rebalanced and will now burn a reasonable amount
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* Berserk now uses frenzy animation and requires two weapons
* Berserk now applies its physical pierceresistance penetration modifier to its splash damage
* Berserk's attack rating per level reduced from 12% to 8%
* Berserk's starting attack rating reduced from 240% to 60%
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* Chilling armor's level 28+ scaling increased from 11-12 per level to 15-16
 
* Frost Nova's level 16+ max damage per level reduced by 5 (this is to offset the damage gain from the new pierceresistance penetration changes)
* Frost Nova's 13% synergies reduced to 9%
 
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* Novas level 28+ scaling reduced from 10-19 to 12-15
 
* Fire mastery now caps at 30% pierceresistance penetration instead of 40%
* Cold mastery now caps at 45% pierceresistance penetration instead of 65%
* Cold mastery now gains 1% pierceresistance penetration per level instead of 2%
 
==== Druid ====
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* Warshrike now has 300-350% enhanced damage instead of 250-300%
 
* Eschuta's Temper pierceresistance penetration increased from 4-10 to 5-10
 
* Death's Fathom now always rolls 30% faster cast rate instead of 20-30%
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* Leadcrow now has 20% increased attack speed
 
* Death's Web now has -10-20% to enemy poison resist instead of -40-50% (keep in mind lower resist has been buffed and you may now piercepenetrate below 0% resist)
* Death's Web now has 4-6 life after each kill
* Death's Web now has 4-6 mana after each kill
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* Mang song's lesson now has +6 to all skills instead of +7
* Mang song's lesson now has -20-30% to enemy cold / fire / light pierceresistance penetration instead of -10-15%
* Mang song's lesson now has 85% faster cast rate instead of 65%
* Mang song's lesson now has +20-30% regenerate mana instead of 10-30%
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* Halaberd's Reign 25-33 life replenish removed
 
* Overlord's Helm 10-15% physical pierceresistance penetration increased to 15-20% physical pierceresistance penetration
 
* Crown of Ages curse reduction reduced to 50-75% from 75%
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* Soul Drainer's reduced to 2-4% life/mana leech from 4-7%
* Soul Drainer's 5-10% physical pierceresistance penetration reduced to 5-8%
* Soul Drainer's -50 to -100 monster defense change to -50 flat
* Soul Drainer's life drain values increased
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* Doom can be made in staves and swords (useable on act 3 mercenaries)
* Doom now has 30% faster cast rate in staves but no longer has prevent monster heal in staves
* Doom's cold pierceresistance penetration has been reduced from 40-60% to 30-50%
* Doom's 5% chance to cast level 18 volcano has been replaced with 5% chance to cast level 28 molten boulder (the volcano proc was causing nhd to prevent some builds from dealing damage)
 
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* Fury no longer has prevent monster heal
 
* Crescent Moon lightning pierceresistance penetration reduced from -35% to -5-15% (varies)
* Crescent Moon magic absorb reduced from 9-11 to 3-5
* Crescent Moon can now be made in claws
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* Plague now has 20% faster cast rate (plague can be made in any weapon including claws and orbs)
* Plague's 23% poison pierceresistance penetration has been reduced to 20%
 
==== Runeword Armor Changes ====