Patch:Season 3: Difference between revisions

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= Season 3 Domination - July 23rd 2021 =
{| class="wikitablenon-table mw-collapsible mw-collapsed"
|+ Patch Notes S3
|-
|
[https://www.reddit.com/r/ProjectDiablo2/comments/opuxzj/final_patch_notes_for_season_3_domination_july/ Season 3 Patch Notes (Reddit)]
 
[[File:Season_3.gif|x300px]]
 
* PSA: We have changed Maps as well as the stat limits on Enhanced damage and Maximum Damage per level so you need to remove every item that has the mod Enhanced Damage or Maximum Damage Per level on it if you plan on avoiding corruption on your single player characters. This includes all items such as: Normal, Magic, Rare, Crafted, Unique, Runeword items.
Line 54 ⟶ 56:
* Act 2 Mercenaries now gain 2 less damage per level
 
* Act 3 mercenaries have been reworked to now have a scaling elemental mastery that also provides life after each kill (cold and fire also have pierceresistance penetration)
* Act 3 mercenaries skills have been changed and their ai reworked
* Act 3 fire mercenaries now cast meteor and fireballfire ball
* Act 3 cold mercenaries now cast ice blast and blizzard
* Act 3 lightning mercenaries now cast lightning and static field (their static field has had its aoe and duration increased greatly compared to regular static field)
Line 71 ⟶ 73:
* Attackers take damage and reflect mechanics now return damage from ranged attacks and when blocking or avoiding an attack
 
* SpellResistance Piercepenetration now works at ½ efficiency below 0% resist instead of capping at 0%
 
* Mana burn has been rebalanced and will now burn a reasonable amount
Line 105 ⟶ 107:
* 10% curse duration reduction is now a tier 3 corrupt
 
'''HelmetsHelms'''
* Attacker takes damage per level removed
* 3-5% maximum resist with 10-15% single resist corruptions changed to 4-5% with 15% flat resist
Line 221 ⟶ 223:
'''THE FOLLOWING MODS NOW SPAWN ON MAGIC AND RARE ITEMS'''
 
* Cerulean
* 21-30 mana
* Jewels (49)
 
* Apprentice
* 10% Faster Cast Rate
* Armor (17), Shield (17), Gloves (25), Belt (25) <span class="nmod">''(fixed - listed rlvls instead of alvls)''</span>
 
* Magus
* 20% Faster Cast Rate
* Armor (25), Shield (25) (scepters now as well) <span class="nmod">''(fixed - listed rlvls instead of alvls)''</span>
 
* Defending
* 5-10% Damage Reduction
* Armor (45), Shield (45), Belt (65)
 
* Protecting
* 10-15% Damage Reduction
* Armor (65), Shield (65)
 
* Guardianship
* 15-20% Damage Reduction
* Armor (85), Shield (85)
 
* Supporting
* 10-20% Enhanced Damage
* Armor (25), Shield (25)
 
* Reinforcing
* 20-40% Enhanced Damage
* Armor (35), Shield (35)
 
* Empowering
* 40-60% Enhanced Damage
* Armor (45), Shield (45)
 
* Bolstering
* 60-80% Enhanced Damage
* Armor (55), Shield (55)
 
* Fortifying
* 80-120% Enhanced Damage
* Armor (65), Shield (65)
 
* Nirvana
* +21-30 to Dexterity
* Amulets(72), Bows(72), Circlets(72), Crossbows(72)
 
* Enlightenment
* +21-30 to Energy
* Amulets(41), Circlets(41), Orbs(41), Staves(41), Wands(41)
 
* Amicae
* Damage Reduced by 8-15
* Body ArmorChests(51), Circlets(51), Shields(51)
 
* Negation
* Magic Damage Reduced by 4-6
* Circlets(42), Amulets(42), Orbs(42) <span class="nmod">''(fixed - included chest/shield)''</span>
 
* Fortune
* 16-25% Better Chance of Getting Magic Items
* Amulets(16), Boots(16), Circlets(16), Gloves(16), Rings(42)
 
* Revivification
* Replenish Life +11-15
* Amulets(38), Circlets(38), Scepters(38)
 
* Transportation
* 30% Faster Run/Walk, 80-90% Slower Stamina Drain
* Boots(65)
 
* Performance
* +9-14 to Minimum Damage
* Weapons(48), Amulets(81[10-13]), Circlets(81[10-13]), Rings(81[10-13])
 
* Butchery
* +21-40 to Maximum Damage
* Weapons(35)
 
* Carnage
* +11-15 to Maximum Damage
* Jewels(25)
 
* Swords
* Attacker Takes Damage of 10-20
* Body ArmorChests(47), Circlets(47), Shields(47)
 
* Turquoise
* +16-20 to Mana
* Jewels(29)
 
* Fortuitous
* 11-15% Better Chance of Getting Magic Items
* Amulets(12), Circlets(12), Rings(12), can now spawn on Helms(12) <span class="nmod">''(fixed - didn't mention helms)''</span>
 
* Argent
* +61-100 to Attack Rating
* Jewels(44)
 
* Artisan's
* Adds 3 Sockets
* Body ArmorChests(33) Shields(33) Weapons(33)
 
* Pestilent
* +275 Poison Damage over 6 Seconds
* Weapons(50)
 
* Elephant
* (+0.5 per Character Level) 0.5-49.5 to Life and (+0.25 per Character Level) 0.25-24.75 to Mana (Based on Character Level)
* Circlets(37), Druid Pelts(37) <span class="nmod">''(fixed - included helms)''</span>
 
* Memory
* (+0.75 per Character Level) 0.75-74.25 to Mana (Based on Character Level)
* Amulets(20), Circlets(20), Druid Pelts(20)
 
* Vermilion
* +11-15 to Maximum Damage
* Jewels(58)
 
* Bahamut's
* +91-120 to Mana
* Amulets(45), Circlets(45), Orbs(45), Rings(45), Rods(45)
 
* Colossus
* +41-60 to Life
* Amulets(30), Barbarian Helms(30), Belts(30), Body ArmorChests(30), Circlets(30), Druid Pelts(75), Shields(75)
 
* Archer's
* +3 to Bow and Crossbow Skills (Amazon only)
* Bows(60), Crossbows(60),
 
* Lancer's
* +3 to Javelin and Spear Skills (Amazon only)
* Amazon Specific Two Handed Spears(60), also spawns on magic Amulets(60) and Circlets(60) <span class="nmod">''(fixed)''</span>
 
* Harpoonist's
* +1 to Javelin and Spear Skills (Amazon only)
* Gloves(20), Spears(20), Grand Charms(50), Circlets (20), Amulets (20)
 
* Spearmaiden's
* +2 to Javelin and Spear Skills (Amazon only)
* Gloves(40), Spears(40), Circlets (20), Amulets (20)
 
* Squid
* +61-80 to Life
* Barbarian Helms(40), Belts(40), Body ArmorChests(40), Circlets(40), can now spawn on Shields(40) <span class="nmod">''(fixed - didn't mention shields)''</span>
 
* Whale
* +81-100 to Life
* Barbarian Helms(50), Belts(50), Body ArmorChests(50), Circlets(50), can now spawn on Shields(50) <span class="nmod">''(fixed - didn't mention shields)''</span>
 
* Centaur
* (+0.75 per Character Level) 0.75-74.25 to Life (Based on Character Level)
* Barbarian Helms(20), Body ArmorChests(20), Druid Pelts(20), can now spawn on Shields(20) <span class="nmod">''(fixed - didn't mention shields)''</span>
 
* Slayer
* +1 to Barbarian Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
* Maiden's
* +1 to Amazon Skill Levels Armor (36), Shield (36), Helm (36) <span class="nmod">''(fixed alvl)''</span>
 
* Monk's
* +1 to Paladin Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
* Summoner's
* +1 to Necromancer Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
* Angel's
* +1 to Sorceress Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
* Shaman's
* +1 to Druid Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
* Magekiller's
* +1 to Assassin Skill Levels Armor (65), Shield (65), Helm (65) <span class="nmod">''(fixed alvl)''</span>
 
* Triumphant --- ADDED TO HELMETSHELMS / SHIELDS / ARMORS
* +1 Mana After Each Kill
 
* Aureolic --- ADDED TO HELMETSHELMS / SHIELDS / ARMORS
* +1-3 Mana After Each Kill
 
* Victorious --- ADDED TO HELMETSHELMS / SHIELDS / ARMORS
* +2-5 Mana After Each Kill
 
* Blood Letting --- ADDED TO HELMETSHELMS / SHIELDS / ARMORS / WEAPONS / RINGS / CIRCLETS <span class="nmod">''(fixed - didn't include circlets)''</span>
* +1 Life After Each Kill
 
* Blood Sucking --- ADDED TO HELMETSHELMS / SHIELDS / ARMORS / WEAPONS / RINGS
* +1-3 Life After Each Kill
 
* Murderous --- ADDED TO HELMETSHELMS / SHIELDS / ARMORS / WEAPONS / CIRCLETS <span class="nmod">''(fixed - didn't include circlets)''</span>
* +2-5 Life After Each Kill
 
'''THE FOLLOWING MODS HAVE BEEN ADDED TO RARE CHEST ARMORS AND GLOVES'''
 
* Iron
* +21-40 to Attack Rating
* Circlets(4) Rings(4) Weapons(4)
 
* Steel
* +41-60 to Attack Rating
* Circlets(8) Rings(8) Weapons(8)
 
* Silver
* +61-80 to Attack Rating
* Circlets(12) Rings(12) Weapons(12)
 
* Gold
* +81-100 to Attack Rating
* Circlets(17) Rings(17) Weapons(17)
 
* Platinum
* +101-120 to Attack Rating
* Circlets(22) Rings(22) Weapons(22)
Line 440 ⟶ 442:
'''THE FOLLOWING NOW ROLL ON CHEST ARMOR'''
 
* Radiance
* +3 to Light Radius, +30 to Attack Rating (changed to 30-60)
* Amulets(15), Bows(15), Crossbows(15), Helms(15), Rings(15), Rods(15), Chests (15)
 
* Added a new mod: Clarity
* Clarity
* +4 light radius +60-120 to attack rating (requires level 21)
* Amulets(25), Bows(25), Crossbows(25), Helms(25), Rings(25), Rods(25), Chests (25) <span class="nmod">''(fixed - alvl/rlvl were incorrect)''</span>
 
* Added new mod: of divinity
* of divinity
* +5 light radius and 120-240 attack rating (requires level 42)
* Amulets(50), Bows(50), Crossbows(50), Rods(50), Chests (50) <span class="nmod">''(fixed - alvls were incorrect)''</span>
 
* Sun
* +5 to Light Radius, 5% Bonus to Attack Rating
* Amulets(17), Bows(17), Crossbows(17), Gloves(17), Helms(17), Rings(17), Rods(17)
 
* Added new mod: Sunset
* Sunset
* +5 light radius, 10% attack rating (requires level 22)
* Amulets(27), Bows(27), Crossbows(27), Gloves(27), Helms(27), Rings(27), Rods(27) <span class="nmod">''(fixed - alvls were incorrect)''</span>
 
* Perfection
* +16-20 to Dexterity
* Amulets(59), Bows(59), Circlets(59), Crossbows(59), Gloves(75), Rings(75)
Line 469 ⟶ 468:
'''THE FOLLOWING CAN NOW SPAWN ON RARE HELMS'''
 
Chance
* Chance 5-15% Better Chance of Getting Magic Items Helmets (12)
* Fortune 165-2515% Better Chance of Getting Magic Items Helmets (16)
* Helms (12)
 
Fortune
* Leech 2-5% Life Stolen per Hit Helmets (14[3-4])
* Chance 516-1525% Better Chance of Getting Magic Items Helmets (12)
* Bat 2-5% Mana Stolen per Hit Helmets (15[3-4])
* Helms (16)
 
Leech
* Leech 2-5% Life Stolen per Hit Helmets (14[3-4])
* Helms (14[3-4])
 
Bat
* Bat 2-5% Mana Stolen per Hit Helmets (15[3-4])
* Helms (15[3-4])
 
Bronze
* Bronze +10-20 to Attack Rating Helmets (1)
* Helms (1)
 
Iron
* Steel +4121-6040 to Attack Rating Helmets (8)
* Helms (4)
 
Steel
* Gold +8141-10060 to Attack Rating Helmets (17)
* Helms (8)
 
Silver
* Silver +61-80 to Attack Rating Helmets (12)
* Helms (12)
 
Gold
* +81-100 to Attack Rating
* Helms (17)
 
Platinum
* Platinum +101-120 to Attack Rating Helmets (22)
* Helms (22)
 
Arcadian
* Bronze +10-20 to Attack Rating Helmets (1)
* Iron +2151-40100 to Attack Rating against Demons +26-50% Damage Helmetsto (4)Demons
* Helms (15)
* Steel +41-60 to Attack Rating Helmets (8)
* Silver +61-80 to Attack Rating Helmets (12)
* Gold +81-100 to Attack Rating Helmets (17)
* Platinum +101-120 to Attack Rating Helmets (22)
* Arcadian +51-100 to Attack Rating against Demons +26-50% Damage to Demons Helmets (15)
 
* Craftsmanship
* +1-5 to Maximum Damage
* HelmetHelms (1-7[1-2];8-14[2-3];15[4-5])
 
* Quality
* +2-8 to Maximum Damage
* HelmetsHelms (23-29[6-7];30[7-8])
 
* Maiming
* +3-12 to Maximum Damage
* HelmetsHelms (37-44[9-10];45[11-12])
 
* Worth
* +1-3 to Minimum Damage
* HelmetsHelms (15[2-3])
 
* Measure
* +3-5 to Minimum Damage
* HelmetsHelms (37[4-5])
 
* Excellence
* +5-9 to Minimum Damage
* HelmetsHelms (59[6-9])
 
* Performance
* +10-13 to min damage
* 81 level 73 level req
 
* Carnage
* +11-14 to max damage
* 71 level 58 level req (now on amulets, rings, circlets, helms) <span class="nmod">''(fixed - alvl/rlvl were incorrect)''</span>
Line 517 ⟶ 546:
'''THE FOLLOWING NOW ROLL ON AMAZON SPECIFIC RARE / MAGIC WEAPONS'''
 
* Pacing
* 10% Faster Run/Walk
* Boots(12), Circlets(12)
 
* Haste
* 20% Faster Run/Walk
* Boots(22), Circlets(22)
Line 527 ⟶ 556:
'''THE FOLLOWING MODS HAVE BEEN ADDED TO MAGIC AND RARE SHIELDS'''
 
* Giant
* +10-15 to Strength
* Amulets(42), Belts(42), Circlets(42), Clubs(42), Hammers(42), Body ArmorChests(55), Maces(55), Rings(55), Scepters(55), Gloves(59), Melee Weapons(59)
 
* Titan
* +16-20 to Strength
* Amulets(58), Belts(58), Circlets(58), Clubs(58), Hammers(58), Body ArmorChests(74), Maces(74), Rings(74), Scepters(74)
 
* Precision
* +10-15 to Dexterity
* Amulets(43), Bows(43), Circlets(43), Crossbows(43), Gloves(56), Rings(56), Body ArmorChests(60), Boots(60)
* also appears on rare chests/boots instead of just magic chests/boots <span class="nmod">''(fixed - wasn't mentioned)''</span>
 
* Perfection
* +16-20 to Dexterity
* Amulets(59), Bows(59), Circlets(59), Crossbows(59), Gloves(75), Rings(75)
 
* Chromatic
* All Resistances +21-30%
* Shields(50)
Line 550 ⟶ 579:
'''THE FOLLOWING HAVE BEEN ADDED TO RARE WEAPONS'''
 
* NEW MOD: Visceral
* 301-400% enhanced damage
* (affix level 75 and rolls on bows / xbows, daggers, throwing knives, throwing axes, clubs, maces, amazon javelins) <span class="nmod">''(fixed - alvl 75, not rlvl 75)''</span>
 
* New Deadly Strike, Open Wounds and Crushing Blow suffixes for rares and crafts that can spawn on all weapons besides staves, wands and orbs
* weapons (18) - 5-10% deadly strike, cb or ow (can only roll one of the three)
* weapons (28) - 10-15%
Line 563 ⟶ 592:
'''THE FOLLOWING CAN NOW SPAWN ON RARE BOWS'''
 
* Grandmaster's
* +251-300 to Attack Rating; 151-200% Enhanced Damage - Weapons(69)
 
* Celestial
* +301-400 to Attack Rating vs. Demons; 201-300% Enhanced Damage vs. Demons - Weapons(55)
 
* Divine
* +326-450 to Attack Rating vs. Undead; 276-350% Enhanced Damage vs. Undead - Weapons(45)
 
* Swiftness
* 30% Increased Attack Speed
* Melee Weapons(34)
 
* Quickness
* Melee Weapons(34)
* Quickness
* 40% Increased Attack Speed
 
* Melee Weapons(46)
 
'''THE FOLLOWING HAVE BEEN ADDED TO RARE JEWELS'''
 
* Victorious
* <s>+2-5 Mana After Each Kill</s> <span class="nmod">''(fixed - not available on jewels)''</span>
 
* Blood Letting
* <s>+1 Life After Each Kill</s> <span class="nmod">''(fixed - not available on jewels)''</span>
 
* Blood Sucking
* +1-3 Life After Each Kill
 
* Ruby
* +31-40% Enhanced Damage <span class="nmod">''(fixed - wasn't included)''</span>
 
Line 623 ⟶ 651:
 
* Amulet - requires Dol Rune + Skull + Jewel
** 3-6% mana stolen per hit
** 5-10 life replenish
** 5-10% curse duration reduction
 
* Weapon - requires Shael Rune + Skull + Jewel
** 3-6% Mana leech
** Damage to undead 75-120%
** Damage to demons 75-120%
** Replenish life 10-15
 
* ArmorChest: - requires Tir Rune + Skull + Jewel
** Enhanced Defense 25-50%
** 3-6% Mana stolen per hit
** Requirements -20-30%
 
* Rings - requires Hel Rune + Skull + Jewel
** 1-3% mana leech
** 10-20% poison length reduction
** 5-10 life replenish
 
* Helm - requires Lum Rune + Skull + Jewel
** 2-4% mana leech
** 5-10 life replenish
** 10-20% deadly strike
 
* Gloves - requires io Rune + Skull + Jewel
** 5-10% deadly strike
** 2-4% mana leech
** 5-10 life replenish
 
* Belt - requires Eld Rune + Skull + Jewel
** 10-20% damage taken goes to mana
** 3-6% mana leech
** 5-10 life replenish
 
* Boots - requires El Rune + Skull + Jewel
** 2-4% mana leech
** 5-10 life replenish
** 10-20% poison length reduction
 
* Shield - requires sol Rune + Skull + Jewel
** 10-20% increased chance to block
** Requirements -20-30%
** 3-6% mana leech
 
==== Bountiful Craft (Topaz) ====
 
* Amulet - requires Ko Rune + Topaz + Jewel
** +1-3 Light radius
** 20-30% Magic find
** 10-20 Vitality
 
* Weapon - requires Shael Rune + Topaz + Jewel
** +1-3 Light radius
** 20-30% Magic find
** 50-80% Enhanced damage
 
* ArmorChest: - requires Eld Rune + Topaz + Jewel
** Enhanced Defense 25-50%
** +1-3 Light radius
** 20-30% Magic find
 
* Rings - requires Lum Rune + Topaz + Jewel
** +1-3 Light radius
** 10-15% Magic find
** 5-10 Vitality
 
* Helm - requires Tir Rune + Topaz + Jewel
** Enhanced Defense 25-50%
** +1-3 Light radius
** 20-30% Magic find
 
* Gloves - requires Hel Rune + Topaz + Jewel
** Enhanced Defense 25-50%
** +1-3 Light radius
** 15-25% Magic find
 
* Belt - requires El Rune + Topaz + Jewel
** Enhanced Defense 25-50%
** +1-3 Light radius
** 20-30% Magic find
 
* Boots - requires io Rune + Topaz + Jewel
** Enhanced Defense 25-50%
** +1-3 Light radius
** 15-25% Magic find
 
* Shield - requires Dol Rune + Topaz + Jewel
** 10-20% increased chance to block
** +1-3 Light radius
** 20-30% Magic find
 
=== SKILL BALANCE CHANGES ===
Line 791 ⟶ 819:
* Death sentry now deals 2-5% of the corpses life as damage from 5-10%
 
* InfernoWake sentryof Inferno shoots 5 times instead of 10
* InfernoWake sentryof Inferno no longer gains scaling range
* InfernoWake sentryof Inferno now has a fixed range of 20
* InfernoWake sentryof Inferno scaling has been reduced
* InfernoWake sentryof Inferno synergies have been reduced from 10% to 6%
 
* Fire blast synergies increased from 9% to 12%
Line 814 ⟶ 842:
* Claws of thunder charged bolt missile travel velocity has been doubled
* Claws of thunder's charged bolt damage scaling has been improved
* ClawClaws of thunder's charged bolt base damage increased from 1-40 to 10-40
* Claws of thunder's charged bolt damage scaling from level 1-8 increased from 0-20 per level to 5-20
* Claws of thunder's charged bolt damage scaling from level 8-16 increased from 0-40 per level to 10-40
Line 851 ⟶ 879:
 
* Berserk now uses frenzy animation and requires two weapons
* Berserk now applies its physical pierceresistance penetration modifier to its splash damage
* Berserk's attack rating per level reduced from 12% to 8%
* Berserk's starting attack rating reduced from 240% to 60%
Line 889 ⟶ 917:
* Whirlwinds attack rating per level increased from 5% to 6%
 
* SpearPolearm and polearmSpear mastery 16% attack rating per level reduced to 10%
 
* General mastery 16% attack rating per level reduced to 10%
Line 981 ⟶ 1,009:
* Joust now has its cooldown reduced from base points at .1 per level (eventually reaches a 1.5 second cooldown)
* Joust now has a starting cooldown of 3.5 from 3 seconds
* Joust now has lock on targeting similar to fist of the heavens
 
* Conversion now gains 2% chance to convert per level from 1%
Line 1,006 ⟶ 1,034:
* Vengeance synergies changed from Resist Fire, Resist Cold, Resist Lightning and Salvation to Holy Fire, Holy Freeze, Holy Shock and Conviction
 
* Fist of the heavens damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
* Fist of the heavens lightning synergies have been increased from 5% to 12%
* Fist of the heavens magic synergies have been reduced from 15% to 12%
* Fist of the heavens now has holy nova as a magic damage synergy at 12%
* Fist of the heavens holy bolt range has been reduced by 50%
* Fist of the heavens reverted back to locking on enemies but with a reduced aoe to make it less clunky
* Fist of the Heavens now deals 1% damage in pvp from 6%
 
* Holy bolt healing per level reduced from 2 to 1
Line 1,046 ⟶ 1,074:
* Hydra's duration reduced from 10 seconds to 6 seconds
 
* FireEnchant enchantfire is now an aoe skill similar to battle orders
* FireEnchant enchantfire now grants allies 50% of the damage instead of 100%
* FireEnchant enchantsfires synergies increased from 15% to 18%
* FireEnchant enchantsfires level 1-8 scaling increased from 3-5 to 5-7
* FireEnchant enchantsfires level 8-16 scaling increased from 7-9 to 11-13
* FireEnchant enchantsfires level 16-22 scaling increased from 13-15 to 18-20
* FireEnchant enchantsfires level 22-28 scaling increased from 21-23 to 26-28
* FireEnchant enchantsfires level 28 scaling increased from 31-33 to 35-37
* FireEnchant enchantfire no longer gains mastery bonuses twice
 
* Cold enchant is now an aoe skill similar to battle orders
Line 1,076 ⟶ 1,104:
* Energy Shield absorbs 5% more at level 1 <span class="nmod">''(fixed - wasn't included)''</span>
 
* ThunderstormThunder storm aoe has been increased by 300%
* ThunderstormThunder storm's lightning synergy changed to charged bolt
* ThunderstormThunder storm synergies increased from 5% to 6% <span class="nmod">''(fixed)''</span>
* ThunderstormThunder storm no longer flashes your screen
 
* Lightning 1-8 scaling increased from +8 max damage per level to +12
Line 1,110 ⟶ 1,138:
* Chilling armor's level 28+ scaling increased from 11-12 per level to 15-16
 
* Frost Nova's level 16+ max damage per level reduced by 5 (this is to offset the damage gain from the new pierceresistance penetration changes)
* Frost Nova's 13% synergies reduced to 9%
 
Line 1,116 ⟶ 1,144:
* Novas level 28+ scaling reduced from 10-19 to 12-15
 
* Fire mastery now caps at 30% pierceresistance penetration instead of 40%
* Cold mastery now caps at 45% pierceresistance penetration instead of 65%
* Cold mastery now gains 1% pierceresistance penetration per level instead of 2%
 
==== Druid ====
Line 1,130 ⟶ 1,158:
* Oak sage increased from 10 life per level to 20 life per level
 
* FireclawFire claws has been reworked to now cast a fast moving firestorm on attack
* FireclawsFire claws fissure synergy has been replaced with Lycanthropy
* Fireclaw'sFire claws volcano synergy has been replace with Armageddon
 
* Lycanthropy life bonus per level reduced from 3% to 2%
Line 1,176 ⟶ 1,204:
* Armageddon level 16-22 scaling increased from 16-18 to 17-19
 
* ShockwaveShock wave synergies increased from 16%-18
 
* Hunger base move speed increased from 10% to 20%
Line 1,207 ⟶ 1,235:
* gothic bow's damage reduced from 12-63 to 8-60
* battle hammer damage reduced from 44-72 to 34-52
* martel delde fer damage reduced from 76-124 to 66-114
* war club damage reduced from 66-98 to 60-98
* poignard can now roll 2 sockets from 1
Line 1,274 ⟶ 1,302:
* Warshrike now has 300-350% enhanced damage instead of 250-300%
 
* Eschuta's Temper pierceresistance penetration increased from 4-10 to 5-10
 
* Death's Fathom now always rolls 30% faster cast rate instead of 20-30%
Line 1,312 ⟶ 1,340:
* Demon Machine now rolls 33-66 to max damage instead of 66-99
* Demon Machine now has +233-266 enhanced damage from 266-299%
* Demon Machine now has a 12% chance on striking to proc level 18 multishotmultiple shot
 
* Suicide Branch now has -2% to blood warp health cost
Line 1,361 ⟶ 1,389:
 
* Cloudcrack now rolls +3-4 to defensive and offensive auras instead of +2-4
* Cloudcrack now has 6% chance to cast level 21 fist of the heavens instead of level 7
 
* The Vile Husk 6% chance to cast level 18 amplify damage on striking increased to 12%
Line 1,375 ⟶ 1,403:
* Bloodmoon now has 240-300% enhanced damage from 210-260%
 
* Goldstrike arch now has 15% chance to cast level 20 fist of the heavens on striking from 5%
* Goldstrike arch now has +200-250% enhanced damage to demons from 150-200%
* Goldstrike arch now has +200-250% enhanced damage to undead from 150-200%
Line 1,400 ⟶ 1,428:
* Woestave slows target by 50% reduced to 20%
 
* Blastbark +1-2 to o skilloskill exploding arrow changed to +2-3
* Blastbark now rolls +1-2 to amazon skills instead of +1
 
* The Grim Reaper +4-6 to skeleton warrior o skilloskill increased to 8-10
* The Grim Reaper +4-6 to skeletonskeletal mage o skilloskill increased to 8-10
 
* The Meat Scraper now rolls +200-250% enhanced damage from 150-250%
Line 1,414 ⟶ 1,442:
* Zakarum's Hand +6% chance to cast level 5 blizzard striking now increased to +10% chance to cast level 15 blizzard on striking
 
* Stormeye now rolls +2-3 to fist of the heavens from +1
* Stormeye now has +17-25 cold damage from 3-5
* Stormeye now has 1-30 lightning damage instead of 1-(20-30)
Line 1,435 ⟶ 1,463:
* Hellclap 10% increased attack speed changed to +20%
 
* StonecrusherStone crusher now has -50 to monster defense per hit from -100
 
* Grim's Burning Dead scythe now allows you to summon 6 additional skeletonskeletal mages
* Grim's Burning Dead scythe no longer has 20% enhanced defense
 
* Leadcrow now has 20% increased attack speed
 
* Death's Web now has -10-20% to enemy poison resist instead of -40-50% (keep in mind lower resist has been buffed and you may now piercepenetrate below 0% resist)
* Death's Web now has 4-6 life after each kill
* Death's Web now has 4-6 mana after each kill
Line 1,473 ⟶ 1,501:
* Wraith Flight now has 50-150 magic damage
 
* FeloakFelloak now rolls 2-3 to firestorm instead of 1-2
 
* Islestrike's 30-40% increased attack speed increased to 50%
Line 1,499 ⟶ 1,527:
* Bloodrise now rolls 20-30% increased attack speed from 10-30%
 
* Doomslinger now has 20% chance to cast level 12 fireballfire ball on striking from 15% chance to cast level 6
 
* Wizendraw 20% increased attack speed changed to 30%
Line 1,526 ⟶ 1,554:
* Cranebeak +8 to raven replaced with +3-5 ravens (druid only)
 
* RunemasterRune master now has 30% increased attack speed
* RunemasterRune master now rolls 4-5 sockets from 3-5
 
* Razor's Edge +175-275% Enhanced Damage increased to 225-325%
Line 1,547 ⟶ 1,575:
* Axe of fechmar now has 20% increased attack speed
 
* Hellslayer 10% chance to proc fireballfire ball increased to 20%
* Hellslayer now has 20% increased attack speed
 
Line 1,568 ⟶ 1,596:
* Razorswitch now has 40% faster cast rate instead of 30%
 
* OndalsOndal's wisdom now has 105% faster cast rate instead of 85%
 
* Mang song's lesson now has +6 to all skills instead of +7
* Mang song's lesson now has -20-30% to enemy cold / fire / light pierceresistance penetration instead of -10-15%
* Mang song's lesson now has 85% faster cast rate instead of 65%
* Mang song's lesson now has +20-30% regenerate mana instead of 10-30%
Line 1,586 ⟶ 1,614:
* Gladiator's Bane Attackers takes damage reduced from 1200-1800 to 320-640
* Gladiator's Bane +50 defense removed
* Gladiator's Bane now has +2 to critical strike o skilloskill
 
* Que-HegansHegan's now rolls +1-2 to skills
 
* Atma's Wail now rolls 15-25% max mana from 15%
Line 1,613 ⟶ 1,641:
* Halaberd's Reign 25-33 life replenish removed
 
* Overlord's Helm 10-15% physical pierceresistance penetration increased to 15-20% physical pierceresistance penetration
 
* Crown of Ages curse reduction reduced to 50-75% from 75%
 
* SteelshadeSteel shade mf removed
 
* Medusa's Gaze -50% requirements reduced to -25%
Line 1,657 ⟶ 1,685:
* Steelrend now roll 10-20% crushing blow from 10-15%
 
* Soul Drainer's reduced to 2-4% duallife/mana leech from 4-7%
* Soul Drainer's 5-10% physical pierceresistance penetration reduced to 5-8%
* Soul Drainer's -50 to -100 monster defense change to -50 flat
* Soul Drainer's life drain values increased
Line 1,711 ⟶ 1,739:
==== Set Changes ====
 
* Angelic Mantle (chest) now has 50-80% damage to undead
 
* Berserker's hauberk enhanced maximum damage per level set bonus increased from 2% per level to 3% per level
Line 1,717 ⟶ 1,745:
* Cathan's Mesh now has 20% faster run walk
 
* Milabrega's helmdiadem, /Milabrega's chestrobe, /and Milabrega's rod (helm, chest, weapon) now have 25-35 cold damage
 
* Tancred's Spine (chest) now has 20-30% enhanced damage
 
* Vidala's Ambush now has +15-25 to dexterity from +11
Line 1,727 ⟶ 1,755:
* Hwanin's Refuge 10% chance to cast level 9 static field increased to 20% chance to cast level 9 static field
 
* Tal Rasha's Guardianship (chest) reduced from 60-100% mf to 50-80% mf
 
* Immortal king's soulcagesoul cage (chest) +2 to combat skills increased to +3-4
 
* Griswold's valor now rolls 2-3 sockets from 1-2
Line 1,797 ⟶ 1,825:
* Doom can be made in staves and swords (useable on act 3 mercenaries)
* Doom now has 30% faster cast rate in staves but no longer has prevent monster heal in staves
* Doom's cold pierceresistance penetration has been reduced from 40-60% to 30-50%
* Doom's 5% chance to cast level 18 volcano has been replaced with 5% chance to cast level 28 molten boulder (the volcano proc was causing nhd to prevent some builds from dealing damage)
 
Line 1,825 ⟶ 1,853:
* Fury no longer has prevent monster heal
 
* Crescent Moon lightning pierceresistance penetration reduced from -35% to -5-15% (varies)
* Crescent Moon magic absorb reduced from 9-11 to 3-5
* Crescent Moon can now be made in claws
Line 1,851 ⟶ 1,879:
 
* Phoenix enhanced damage in a weapon increased from 300-350% to 400-450%
* Phoenix 10% fireballfire ball proc increased to 20%
 
* Voice of Reason can now be made in bows
Line 1,883 ⟶ 1,911:
 
* Plague now has 20% faster cast rate (plague can be made in any weapon including claws and orbs)
* Plague's 23% poison pierceresistance penetration has been reduced to 20%
 
==== Runeword Armor Changes ====
Line 1,934 ⟶ 1,962:
* oak sage will now properly grant its 20 life per level
* arcane sanctuary will no longer have an offset tile connecting to the summoner from the south east
* the salamander staff will now drop with its 10% faster cast rate automod (this will require dropping a new salamander)
* venom now gains 5 seconds duration per level
* phoenix strikes freeze duration has been increased from .5 seconds to 1 second (this is before cold duration reductions)
Line 1,963 ⟶ 1,991:
 
==== Season 3 Patch 3 (2021-08-01) ====
* the +1 to assassion skill affix on armorschests, shields and helms now has the same level requirement as other classes
* the phlegethon boss has had its health reduced by roughly 7%
* the ruins of viz'jun boss's skeleton warrior minions have had their health reduced by 17%
Line 1,975 ⟶ 2,003:
* the arreat battlefield boss has had its health reduced by 12.5%
* the sewers of harrogath boss has had its health reduced by 28%
* the pandemonium citadel boss has had its multimultiple shot damage reduced
* the meteors in diablo clone have had half of the previous aoe reduction reverted (it was reduced from an aoe size of 5 to 3 in the last patch and has been brought back to 4)
 
Line 1,997 ⟶ 2,025:
 
==== Season 3 Patch 5 (2021-08-20) ====
* passion runeword's berserk replaced for concentrate (berserk now requires two weapons so it no longer makes sense as an o skilloskill)
* blood golem's health is no longer bugged and will now have the appropriate displayed value
* the blood moon map now has the proper 89 ilvl
Line 2,117 ⟶ 2,145:
* Changed Frost Nova pvp modifier in hell from 110%->125% and in normal from 120%->140%
* Changed Blizzard pvp modifier in hell from 110%->120% and in normal from 120%->130%
* Added "battlecrybattle cry" debuff to be cleared at healing npcs
* Added open wounds to be cleared at healing npcs
* Reziarfg's Lair should now be its proper 89 ilvl