Maps: Difference between revisions
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BetweenWalls (talk | contribs) (recipe details, map event messages, unique map attributes) |
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* <span class="d2-red">''You hear coins being counted nearby...''</span>
: '''Gheed''' appears, and sells 5 unidentified unique items for 1 million gold each (the item bases may or may not be upgraded)
* <span class="d2-red">''
: An '''Altar of the Catalyst''' appears and spawns a boss monster
=== Modification ===
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! Icon !! Item !! Additional Ingredients !! Effect
|-
| [[File:Arcane_Orb.png]] || Arcane Orb ||
|-
| [[File:Zakarum_Orb.png]] || Zakarum Orb ||
|-
| [[File:Angelic_Orb.png]] || Angelic Orb || Magic Map, Perfect Skull, Rune #10+ || upgrades map (magic -> rare)
|-
| [[File:Orb_of_Destruction.png]] || Orb of Destruction || Magic/Rare Map || downgrades map (to
|-
| [[File:Horadrim_Orb.png]] || Horadrim Orb || Rare Map, Perfect Gem, Rune #10+ || rerolls rare map
|-▼
|-
| [[File:Orb_of_Fortification.png]] || Orb of Fortification || Magic/Rare Map || halves number of map monsters and doubles loot/experience gained from them - these ''Fortified'' monsters have doubled life and deal 20% extra damage (does not affect map bosses or event monsters)
|-
| [[File:
|-
| [[File:Horadrim_Scarab.png]] || Horadrim Scarab || T3 Map || turns a T3 map into a random rare dungeon
▲|-
| [[File:Catalyst_Shard.png]] || Catalyst Shard || Magic/Rare Map || adds "Area contains a random event"
|-
| [[File:Standard_of_Heroes.png]] || Standard of Heroes || Magic+ Map/Dungeon || adds ''Heroic'' bonuses: +10% Experience, +20% Monster Density, +20% Magic and Gold Find
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| Champion's || P || ''Monster Rarity'' +X% || 30-40<br>40-50<br>50-60 || || || ||
|-
| Duplicated || P ||
|-
| Adventurer || S ||
|}
* In-game attribute ranges for maps are often [[Bugs|incorrect]] since there are so many affixes with the same three attributes and ranges only show the widest range for any given attribute, rather than the range for specific affixes on the item - this is especially apparent when multiple affixes add the same attributes.
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Currently, the only unique maps are T3 unique maps so they both have a zone level of 89 like other tier 3 maps.
==== [[File:Map_Icon_Zhar's_Sanctum.png| ]] Zhar's
<div style="display:flex;">
<div style="flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Infernal Alien || ? || ? || ? || ? || ? || ? || ? || ?
|-
| Efreet Sajber || ? || ? || ? || ? || ? || ? || ? || ?
|-
| Ztaziz the Fragile || ? || ? || ? || ? || ? || ? || ? || ?
|-
| Zhar the Mad || ? || ? || ? || ? || ? || ? || ? || ?
|}
<div style="max-width:fit-content">
No monsters within this map are immune to any damage types.
Unique Attributes:
* Map Boss drops a Skill Charm
* Monsters have +[4-6]% chance of dropping Additional Charms
Other Attributes:
* Players have -[50-100]% Drain Life
* Players have -[20-30]% to All Resistances
* Monsters have +[50-100]% of Physical Damage as Extra Poison Damage over 5 Seconds
* Players have -[20-30]% Faster Hit Recovery
* Monsters have [10-30]% Increased Maximum Life
</div>
</div>
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</div>
==== [[File:Map_Icon_Stygian_Caverns.png| ]] Stygian Caverns ====
<div style="display:flex;">
<div style="flex-direction:column; max-width:fit-content;">
{| class="wikitable sortable"
! Monster !! Phys !! Magic !! Fire !! Light !! Cold !! Poison !! Type !! Drain
|-
| Cory the Imp || ? || ? || ? || ? || ? || ? || ? || ?
|-
| Onion the Accused || ? || ? || ? || ? || ? || ? || ? || ?
|-
| Warlord of Blood || ? || ? || ? || ? || ? || ? || ? || ?
|}
<div style="max-width:fit-content">
No monsters within this map are immune to any damage types.
Unique Attributes:
* Map Boss drops a Corrupted Unique
* Monsters have +[20-30]% chance of dropping Corrupted Items
Other Attributes:
* Monsters have +[50-100]% of Physical Damage as Extra Fire Damage
* Players have -[5-10]% Chance to Block
* Monsters have [20-30]% Increased Velocity
* Monsters have [5-10]% Chance of Crushing Blow
* Monsters have [10-30]% Increased Maximum Life
</div>
</div>
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