Item Bases: Difference between revisions

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<noinclude>This page lists changes made to item bases in PD2 relative to the vanilla game.</noinclude>
 
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<noinclude>__TOC__</noinclude>
 
 
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<noinclude>{{Clickable button 2|Item Bases|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude>
 
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== General ==
* Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
* Ethereal items no longer have half durability
* Throwing weapons and arrows/bolts have unlimited quantity
* All claws can now have pointmods (staffmods) - previously, claws couldn't if they had a [[Item_Bases#Other|qlvl]] below 40: - all normal claws, Quhab, Wrist Spike, Fascia)
* Clubs can now have Druid pointmods (similar to pelts)
* Quivers can now be magic or rare (see [[Item_Affixes#Quiver_Affixes|affixes]])
 
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== Automods ==
<span class="emphasis">''Modifiers that automatically appear on all regular/magic/rare/crafted versions of items, and sometimes unique/set versions too''</span>
 
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'''Weapons'''
* Melee weapons now have Melee Attacks Deal Splash Damage, except wands & staves (unique/set staves ''do'' get this automod, however)
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* Daggers now have 20% Deadly Strike
 
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'''Armor'''
* Removed hidden -5%/-10% movespeed penalty from medium/heavy chests and shields
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** Chromatic reduced from <span class="omod">+[36-45]</span> to <span class="nmod">+[20-30]</span>
 
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== Damage ==
'''Damage Bonus from Strength/Dexterity'''
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* Bows/Crossbows now gain bonus damage equal to <span class="nmod">50% dex</span> instead of <span class="omod">100% dex</span>
 
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{| class="wikitable mw-collapsible mw-collapsed"
|+ Damage Bonuses per Item Type
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|}
 
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{| class="wikitable mw-collapsible mw-collapsed"
|+ Required Strength and Dexterity
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|}
 
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'''Base Damage'''
* Normal weapon damage increased by ~4% on average
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* Kick damage of boots adjusted
 
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{| class="wikitable mw-collapsible mw-collapsed"
|+ Base Damage
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<small>For weapons with two damage ranges, their 1-hand melee damage is listed second. Wands and Orbs are not listed here since they aren't attacked with (and their damage is unchanged).</small>
 
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== Speed ==
* Amazon spear speed modifiers improved by 10
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** Ceremonial Pike, Matriarchal Pike speed modifier improved from 20 to 10
 
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{| class="wikitable mw-collapsible mw-collapsed"
|+ Base Speed Modifiers
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<small>Negative values mean the weapon attacks faster. Wands and Orbs are not listed here since they aren't attacked with (and their speed is unchanged).</small>
 
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== Melee Range ==
* Daggers and throwing knives/axes range increased from 0 to 1
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* 2x4 Maces (Maul, War Club, Ogre Maul) range increased from 1 to 4
 
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{| class="wikitable mw-collapsible mw-collapsed"
|+ Base Melee Ranges
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<small>Bows, Crossbows, Wands, and Orbs are not listed here because they aren't attacked with in melee combat (and their melee range is zero)</small>
 
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== Defense ==
* Aegis base defense increased from <span class="omod">145-161</span> to <span class="nmod">215-241</span> (average +49%)
* Ward base defense increased from <span class="omod">153-170</span> to <span class="nmod">183-207</span> (average +21%)
 
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{| class="wikitable mw-collapsible mw-collapsed"
|+ Base Defense & Required Strength
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|}
 
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== Block ==
Paladins get +30% base block chance, Amazons/Assassins/Barbarians get +25% base block chance, and Druids/Necromancers/Sorceresses get +20% base block chance
 
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* Aegis base block chance increased from <span class="omod">24%</span> to <span class="nmod">38%</span>
* Ward base block chance increased from <span class="omod">24%</span> to <span class="nmod">30%</span>
 
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{| class="wikitable mw-collapsible mw-collapsed"
|+ Base Block Chance
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|}
 
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== Sockets ==
'''Weapons'''
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** 5-socket Shadow Bow can now get 6 sockets
 
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''Another way to look at most of the weapon socket changes:''
* All exceptional/elite 1x2 weapons can now get 2 sockets except for Burnt Wand
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* All exceptional/elite two-handed weapons (1x4 or larger) can now get 4 sockets except for a sword line (Espandon, Legend Sword), a spear line (War Spear, Hyperion Spear), and a staff line (Quarterstaff, Stalagmite)
 
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{| class="wikitable mw-collapsible mw-collapsed"
|+ Maximum Sockets for Weapons
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'''Armor'''
* Maximum sockets for exceptional/elite Necromancer shields increased from 2 to 3
 
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{| class="wikitable mw-collapsible mw-collapsed"
|+ Maximum Sockets for Armor
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<small>Armor with multiple values such as 3/4/4 have different maximum sockets depending on their ilvl (1-25/26-40/41+) and the socket values are colored <span class="nodrop">orange</span> if the item's quality level is higher than the ilvl range, signifying they won't drop at those ilvls. Gloves, boots, and belts are not listed here because they cannot get sockets.</small>
 
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== Durability ==
* Durability for all weapons has been doubled
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** +50% durability for staves (Walking Stick, Stalagmite, Elder Staff, Shillelagh, Archon Staff), additional +50% for Walking Stick
 
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{| class="wikitable mw-collapsible mw-collapsed"
|+ Base Durability for Weapons
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<small>Missile Weapons, Throwing Weapons, Wands, and Orbs are not listed because they either don't have durability or are not attacked with so won't lose durability.</small>
 
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{| class="wikitable mw-collapsible mw-collapsed"
|+ Base Durability for Armor
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|}
 
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== Other ==
Level requirements and quality levels haven't changed. For a list of new unique/set items, see [[New Items]].
 
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'''Level Requirements'''
{| class="wikitable mw-collapsible mw-collapsed"
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|}
 
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{| class="wikitable mw-collapsible mw-collapsed"
|+ Required Levels for Armor
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'''Quality Levels'''
{{:Item_Quality_Levels}}
 
 
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'''Unique/Set Versions'''
{| class="wikitable mw-collapsible mw-collapsed"
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|}
 
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{| class="wikitable mw-collapsible mw-collapsed"
|+ Unique/Set Versions of Armor
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| Bloodlord Skull || <span class="d2-gold">Darkforce Spawn</span>
|}
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