Item Bases: Difference between revisions

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<noinclude>{{Clickable button 2|Item Bases|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude>
 
== General == <!--T:2-->
== General ==
* Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same)
* Ethereal items no longer have half durability
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* Quivers can now be magic or rare (see [[Item_Affixes#Quiver_Affixes|affixes]])
 
== Automods == <!--T:3-->
== Automods ==
<span class="emphasis">''Modifiers that automatically appear on all regular/magic/rare/crafted versions of items, and sometimes unique/set versions too''</span>
 
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** Chromatic reduced from <span class="omod">+[36-45]</span> to <span class="nmod">+[20-30]</span>
 
== Damage == <!--T:6-->
== Damage ==
'''Damage Bonus from Strength/Dexterity'''
* Polearms, Non-Class Spears, & One-Handed Swords now gain bonus damage equal to <span class="nmod">75% str & 75% dex</span> instead of <span class="omod">100% str</span>
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<small>For weapons with two damage ranges, their 1-hand melee damage is listed second. Wands and Orbs are not listed here since they aren't attacked with (and their damage is unchanged).</small>
 
== Speed == <!--T:10-->
== Speed ==
* Amazon spear speed modifiers improved by 10
** Maiden Spear, Ceremonial Spear, Matriarchal Spear speed modifier improved from 0 to -10
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<small>Negative values mean the weapon attacks faster. Wands and Orbs are not listed here since they aren't attacked with (and their speed is unchanged).</small>
 
== Melee Range == <!--T:12-->
== Melee Range ==
* Daggers and throwing knives/axes range increased from 0 to 1
* All other melee weapons with a range of 0-1 increased to 2
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<small>Bows, Crossbows, Wands, and Orbs are not listed here because they aren't attacked with in melee combat (and their melee range is zero)</small>
 
== Defense == <!--T:14-->
== Defense ==
* Aegis base defense increased from <span class="omod">145-161</span> to <span class="nmod">215-241</span> (average +49%)
* Ward base defense increased from <span class="omod">153-170</span> to <span class="nmod">183-207</span> (average +21%)
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== Block == <!--T:16-->
== Block ==
Paladins get +30% base block chance, Amazons/Assassins/Barbarians get +25% base block chance, and Druids/Necromancers/Sorceresses get +20% base block chance
 
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== Sockets == <!--T:19-->
== Sockets ==
'''Weapons'''
* Maximum sockets increased by 1 for several exceptional/elite weapons
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<small>Armor with multiple values such as 3/4/4 have different maximum sockets depending on their ilvl (1-25/26-40/41+) and the socket values are colored <span class="nodrop">orange</span> if the item's quality level is higher than the ilvl range, signifying they won't drop at those ilvls. Gloves, boots, and belts are not listed here because they cannot get sockets.</small>
 
== Durability == <!--T:24-->
== Durability ==
* Durability for all weapons has been doubled
* Some elite weapons have even more durability:
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== Other == <!--T:31-->
== Other ==
Level requirements and quality levels haven't changed. For a list of new unique/set items, see [[New Items]].
 
<!--T:38-->
'''Level Requirements'''
{| class="wikitable mw-collapsible mw-collapsed"