Customization: Difference between revisions

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These files are in the ''ProjectD2'' directory (''C:\Program Files (x86)\Diablo II\ProjectD2''). They can be edited with any text editor, although the editor may need to be run in administrator mode.
 
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Once a filter is selected from the launcher, loot.filter will link to the selected filter file instead of being used itself - it will be in the ''filters'' subfolder and can have a custom name.
 
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Within this file you can also define which shader you want to use. For differences between each shader, see: [https://bayaraa.github.io/ Shader Comparison]
 
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{| class="non-table mw-collapsible mw-collapsed"
|+ Step-by-Step Instructions for High-Resolution Windowed Mode
|-
|
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- Make sure you have unchecked the Windowed Mode (-w) in the launcher options
 
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|}
 
== loot.filter == <!--T:43-->
This file controls how loot is displayed and whether any items should be hidden completely. By default, there are no custom rules for filtering items.
 
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Filters can be selected from the [https://github.com/Project-Diablo-2/LootFilters#project-diablo-2-loot-filters launcher] and enabled via the in-game Settings menu.
 
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To install manually, download a filter file and save it to ''Diablo II\ProjectD2\local'' and then select it from the launcher. Make sure the relevant in-game settings are enabled. If you want to edit a filter yourself, the [[Item Filtering]] page is a comprehensive reference.
{{:Filter_Info}}