Corruptions: Difference between revisions
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[[File:worldstone_shard.png|right]]
'''Worldstone Shards''' are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random <span class="d2-yellow">rare</span> of the same type. If it becomes a random rare ("bricked") item
To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button
There are also [[Corruptions#Annihilus_Corruptions|Tainted Worldstone Shards]] which are dropped by [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]].
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Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The [[Item_Bases#Sockets|maximum sockets]] an item can get is always restricted by the item base. For example, an un-upgraded [[Vampire Gaze]] cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets.
<span class="d2-white">Regular</span> items
* ''<span class="d2-white">Regular</span> Equipment''
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== Map Corruptions ==
[[Maps]] always gain a corruption modifier when corrupted.
{| class="wikitable wikitable-2col"
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| colspan="2" | Area gains Magic And Gold Find || || || 10-15<br>15-20<br>20-25 || 50<br>75<br>100 <!-- Note: sometimes the rolls for MF and GF seem to be wildy different, and even outside of these ranges (e.g. +54% MF and +129% GF) -->
|-
| colspan="2" | Area gains Monster Density only || || 60-80<br>80-100<br>100-120 || ||
|-
| colspan="2" | Area
|-
| colspan="2" | Area gains Monster Rarity only || || || 30-40<br>40-50<br>50-60 ||
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| colspan="2" | Monsters have 1% chance to drop additional jewelry & charms || || || ||
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