Corruptions: Difference between revisions
general s6 changes & clarification
(Marked this version for translation) |
BetweenWalls (talk | contribs) (general s6 changes & clarification) |
||
Line 2:
<!--T:1-->
[[File:worldstone_shard.png|right]]
'''Worldstone Shards''' are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random <span class="d2-yellow">rare</span> of the same type. If it becomes a random rare ("bricked") item
<!--T:2-->
To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button
<!--T:3-->
Line 18:
<!--T:6-->
<span class="d2-white">Regular</span> items
<!--T:7-->
Line 278:
<!--T:24-->
== Map Corruptions ==
[[Maps]] always gain a corruption modifier when corrupted.
<!--T:25-->
Line 298:
| colspan="2" | Area gains Magic And Gold Find || || || 10-15<br>15-20<br>20-25 || 50<br>75<br>100 <!-- Note: sometimes the rolls for MF and GF seem to be wildy different, and even outside of these ranges (e.g. +54% MF and +129% GF) -->
|-
| colspan="2" | Area gains Monster Density only || || 60-80<br>80-100<br>100-120 || ||
|-
| colspan="2" | Area
|-
| colspan="2" | Area gains Monster Rarity only || || || 30-40<br>40-50<br>50-60 ||
|-
| colspan="2" | Monsters have 1% chance to drop additional jewelry & charms || || || ||
|