Corruptions: Difference between revisions

clarifications, new category for list of equipment corruption modifiers
(updated for s5)
(clarifications, new category for list of equipment corruption modifiers)
 
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[[File:worldstone_shard.png|right]]
'''Worldstone Shards''' are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random <span class="d2-yellow">rare</span> of the same type. ("bricked"Maps item)will only gain a corruption modifier. ItemsCorrupted items cannot be corrupted moreagain, but they can be modified by nearly all thanother once[[recipes]].
 
To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button. For maps, press the button twice.
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To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button. For maps, press the button twice.
 
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There are also [[Corruptions#Annihilus_Corruptions|Tainted Worldstone Shards]] which are dropped by [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]].
 
== Equipment Corruptions == <!--T:4-->
Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random <span class="d2-yellow">rare</span>.
 
<span class="d2-white">Regular</span> items (<spancan class="d2-gray">ethereal</span>only orbe non-<spancorrupted class="d2-gray">ethereal</span>)if they don't have sockets, and they cannot gain corruption modifiers, butother than sockets - they can either gain sockets (up to the maximum amount of sockets for that item) or turn into a random <span class="d2-yellow">rare</span>. Runewords are built in regular items that already have sockets, so they can't be corrupted. Corrupting a regular item is akin to using the [[Recipes#Socketing_Recipes|socketing recipe]] on it, and can even be done with inferior/superior items. If a regular item which cannot gain sockets (e.g. a throwing weapon) is corrupted, it will still become a random rare 50% of the time - the other 50% will be effectively unchanged.
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Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The [[Item_Bases#Sockets|maximum sockets]] an item can get is always restricted by the item base. For example, an un-upgraded [[Vampire Gaze]] cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets.
 
Runewords are regular items which already have sockets, so they can't have other corruption modifiers. Runewords with the "corrupted" tag were simply made with corrupted regular items.
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<span class="d2-white">Regular</span> items (<span class="d2-gray">ethereal</span> or non-<span class="d2-gray">ethereal</span>) cannot gain corruption modifiers, but can gain sockets (up to the maximum amount of sockets for that item) or turn into a random <span class="d2-yellow">rare</span>. Runewords are built in regular items that already have sockets, so they can't be corrupted. Corrupting a regular item is akin to using the [[Recipes#Socketing_Recipes|socketing recipe]] on it, and can even be done with inferior/superior items.
If the corrupted item becomes a random <span class="d2-yellow">rare</span>, it will be corrupted with either sockets or a corruption modifier in addition to its normal attributes. If the original item was ethereal, the item it becomes will also be ethereal. Corrupted items cannot be corrupted again, but they can be modified by nearly all other [[recipes]].
 
Sockets can only be added to 0-socket items thatwhich are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. TheAdditionally, the [[Item_Bases#Sockets|maximum sockets]] an item can get is always restricted by the item base. For example, an un-upgraded [[Vampire Gaze]] cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets.
 
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* ''<span class="d2-white">Regular</span> Equipment''
** 50% chance to gain sockets (up to the maximum amount of [[Item_Bases#Sockets|sockets]])
** 50% chance to turn into a random <span class="d2-yellow">rare</span>
 
* ''Other Equipment (Socketableif capable of gaining sockets)''
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* ''Other Equipment (Socketable)''
** 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
** 50% chance to gain a modifier (24% low-rarity, 16% mid-rarity, 10% high-rarity)
** 25% chance to turn into a random <span class="d2-yellow">rare</span>
 
* ''Other Equipment (Unsocketableif incapable of gaining sockets)''
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* ''Other Equipment (Unsocketable)''
** 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity)
** 25% chance to turn into a random <span class="d2-yellow">rare</span>
 
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For non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added:
* Armors (Helms, Chests, Shields) = 1-3 sockets <span style="color:gray;">''(72% for 1, 20% for 2, 8% for 3)''</span>
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SocketableIf itemsan item can begain furthersockets improvedand withdoesn't thegain them via corrupting, it can still gain sockets in other ways. The relatively uncommon [[Larzuk's Puzzlebox]], which can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. [[Larzuk's Puzzlepiece]] can be used the same way and is more common, but cannot be used with unique/set items.
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Socketable items can be further improved with the relatively uncommon [[Larzuk's Puzzlebox]], which can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. [[Larzuk's Puzzlepiece]] can be used the same way and is more common, but cannot be used with unique/set items.
 
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In ideal circumstances, players can either aim for max-socket corruptions, or high-rarity corruptions with sockets added by puzzleboxes. High-rarity corruption modifiers are generally slightly stronger than 2 sockets on weapons or 1 socket on armors and are therefore best-in-slot for most scenarios, however more sockets allows for more customization.
 
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Due to the value of puzzleboxes compared to worldstone shards, it's generally better to corrupt items before puzzleboxing them. Using a puzzlebox first will result in a higher chance to get a corruption modifier when corrupting (75% instead of 50%), but the chance to "brick" the item remains the same (25%) so the puzzlebox may be wasted.
 
== Equipment Corruption Modifiers ==
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<h3 style="border-bottom:0px;">Weapon Corruption Mods</h2>
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (4850% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (3230% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
|-
| +[40-80]% Enhanced Damage || +1020% Faster Cast Rate || +1 to All Skills
|-
| +[100-250] to Attack Rating || +[2030-3040]% Increased Attack Speed || +[20-30]% Increased Attack Speed <br> [20-30]% Chance of Crushing Blow
|-
| +[125100-175150]% Enhanced Damage to Demons <br> +[200-300] to Attack Rating against Demons || +[20-40-60]% Enhanced Damage <br> [5-8]% Life Stolen per Hit || +[80-120]% Enhanced Damage <br> +20% Increased Attack Speed
|-
| +[8100-12150]% FasterEnhanced Damage to Undead <br> +200 to Attack Rating Hitagainst RecoveryUndead || +[200-300] to Attack Rating || +[80-120]% Enhanced Damage <br> +[250-350] to Attack Rating
|-
| +[30-50]10% Faster toCast ManaRate || [20-30]% Chance of Crushing Blow || +[50-70]% Enhanced Damage <br> [15-25]% Deadly Strike
|-
| +[3-6] Life after each Hit || [20-30]% Deadly Strike || +[5060-7080]% Enhanced Damage <br> Ignores Target's Defense
|-
| +[43-6] Life after each Kill || -[5-10]% to Enemy Fire Resistance || +10% Faster Cast Rate <br> +5% to Fire Skill Damage
|-
| +[23-5] to Mana after each Kill || -[5-10]% to Enemy Cold Resistance || +10% Faster Cast Rate <br> +5% to Cold Skill Damage
|-
| [20-30]% Better Chance of Getting Magic Items || -[5-10]% to Enemy Lightning Resistance || +10% Faster Cast Rate <br> +5% to Lightning Skill Damage
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|}
 
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<h3 style="border-bottom:0px;">Shield Corruption Mods</h2>
{| class="wikitable wikitable-3col"
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| +[20-30]% Faster Hit Recovery || Indestructible <br> +[50-80]% Enhanced Defense || +1 to All Skills
|-
| +[50-80]20% EnhancedFaster DefenseBlock Rate || +10% Faster Cast Rate || [10-20]% Reduced Curse Duration
|-
| Replenish Life +[1520-2530]% Better Chance of Getting Magic Items || +[10-20]% Faster Block Rate <br> [5-10-20]% Increased Chance of Blocking || All Resistances +[22-30]
|-
| Regenerate Mana [15-25]% || Increase Maximum Life [4-6]% || Physical Damage Taken Reduced by [4-6]%
|-
| Fire Resist +[35-40]% || Physical Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Fire Resist <br> Fire Resist +[15-20]%
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|}
 
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<h3 style="border-bottom:0px;">Chest Corruption Mods</h2>
{| class="wikitable wikitable-3col"
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| +[20-30]% Faster Hit Recovery || Indestructible <br> +[50-80]% Enhanced Defense || +1 to All Skills
|-
| +[50-80]% Enhanced Defense || +10% Faster Cast Rate || [10-20]% Reduced Curse Duration
|-
| Replenish Life +[1520-2530]% Better Chance of Getting Magic Items || +[10-15]20% Faster Run/Walk || All Resistances +[15-20]
|-
| Regenerate Mana [15-25]% || Increase Maximum Life [4-6]% || Physical Damage Taken Reduced by [4-6]%
|-
| Fire Resist +[30-35]% || Physical Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Fire Resist <br> Fire Resist +15%
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|}
 
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<h3 style="border-bottom:0px;">Helm Corruption Mods</h2>
{| class="wikitable wikitable-3col"
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| +[50-80]% Enhanced Defense || +[150-250] to Attack Rating <br> +[2-4] to Light Radius || 10% Reduced Curse Duration
|-
| Replenish Life +[10-20-30]% Better Chance of Getting Magic Items || [3-5]% Life Stolen per Hit || All Resistances +[15-20]
|-
| RegenerateReplenish ManaLife +[1510-2520]% || [3-5]% Mana Stolen per Hit || Physical Damage Taken Reduced by [4-6]%
|-
| Fire Resist +[30-35]% || Increase Maximum Life [4-6]% || +[4-5]% to Maximum Fire Resist <br> Fire Resist +15%
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|}
 
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<h3 style="border-bottom:0px;">Boots Corruption Mods</h2>
{| class="wikitable wikitable-3col"
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| +[50-80]% Enhanced Defense || Indestructible <br> +[50-80]% Enhanced Defense || +10% Faster Run/Walk
|-
| Regenerate Mana [10-15]% || +[5-10]% Faster Block Rate || 10% Reduced Curse Duration
|-
| [50-100]% Extra Gold from Monsters || +[8-14]10% Faster Hit Recovery || Physical Damage Taken Reduced by [2-3]%
|-
| [10-25]% Better Chance of Getting Magic Items || +[20-40] to Life || Cannot10% BeIncreased FrozenChance of Blocking
|-
| Fire Resist +[15-20]% || All Resistances +[45-8] || +[2-3]% to Maximum Fire Resist <br> Fire Resist +10%
|-
| Cold Resist +[15-20]% || +[2-3] Life after each Kill || +[2-3]% to Maximum Cold Resist <br> Cold Resist +10%
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|}
 
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<h3 style="border-bottom:0px;">Gloves Corruption Mods</h2>
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
|-
| +[50-80]% Enhanced Defense || +[10-15]% Chance to Pierce || +[5-10]% Faster Cast Rate
|-
| Regenerate Mana [10-15]% || +[10-20]% Faster Block Rate || +10% Increased Attack Speed
|-
| [50-100]% Extra Gold from Monsters || +[100-150] to Attack Rating || [5-10]% Increased Chance of Blocking
|-
| [10-25]% Better Chance of Getting Magic Items || [2-3]% Life Stolen per Hit || +[30-40]% Enhanced Damage
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| Fire Resist +[10-15]% || [2-3]% Mana Stolen per Hit || -[15-25]% Target Defense
|-
| Cold Resist +[10-15]% || +[3-6] to All Attributes || [6-12]10% Deadly Strike
|-
| Lightning Resist +[10-15]% || +[20-40] to Life || +[2-4] to Mana after each Kill
|-
| Poison Resist +[10-15]% || Replenish Life +[15-20] || All Resistances +[45-8]
|}
 
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<h3 style="border-bottom:0px;">Belt Corruption Mods</h2>
{| class="wikitable wikitable-3col"
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| +[5-10] to Strength || +[10-15]% Chance to Pierce || +10% Faster Cast Rate
|-
| +[5-10] to Dexterity || +[8-14]10% Faster Hit Recovery || +10% Increased Attack Speed
|-
| +[5-10] to Vitality || +[3-6] to All Attributes || +[8-12]10% Faster Run/Walk
|-
| +[5-10] to Energy || Replenish Life +[15-20] || 10% Reduced Curse Duration
|-
| Fire Resist +[10-15]% || Regenerate Mana +[10100-20150]% to Attack Rating || [5-10]% Increased Chance of Blocking
|-
| Cold Resist +[10-15]% || Attacker Takes Damage of [2-396] ([2-4] per Level) || +[1-2]% to ALL Maximum Resistances
|-
| Lightning Resist +[10-15]% || [60-100]% Extra Gold from Monsters || All Resistances +[45-8]
|-
| Poison Resist +[10-15]% || [20-30]% Better Chance of Getting Magic Items || Physical Damage Taken Reduced by [2-4]%
|}
 
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<h3 style="border-bottom:0px;">Ring Corruption Mods</h2>
{| class="wikitable wikitable-3col"
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| +[5-10] to Strength || +[100-150] to Attack Rating || +10% Faster Cast Rate
|-
| +[5-10] to Dexterity || +[2-3] Life after each Kill || +[8-12]10% Faster Run/Walk
|-
| +[5-10] to Vitality || +[2-3] to Mana after each Kill || 10% Reduced Curse Duration
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| Fire Resist +[10-15]% || Magic Damage Taken Reduced by [4-6] || [3-4]% Life Stolen per Hit
|-
| Cold Resist +[10-15]% || Attacker Takes Damage of [2-396] (+[220-440] perto Level)Life || +[4-6] to All Attributes
|-
| Lightning Resist +[10-15]% || [40-80]% Extra Gold from Monsters || All Resistances +[34-6]
|-
| Poison Resist +[10-15]% || [15-20]% Better Chance of Getting Magic Items || CannotPhysical BeDamage FrozenTaken Reduced by [2-3]%
|}
 
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<h3 style="border-bottom:0px;">Amulet Corruption Mods </h2>
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
|-
| +[6-12] to Strength || +[10-1520]% Chance to Pierce || +1 to All Skills
|-
| +[6-12] to Dexterity || +[8-14]10% Faster Hit Recovery || +10% Faster Cast Rate
|-
| +[6-12] to Vitality || Replenish Life +[15-25] || +[8-12]10% Faster Run/Walk
|-
| +[6-12] to Energy || +[2-3] Life after each Kill || [5-10]% Increased Chance of Blocking
|-
| Fire Resist +[15-20]% || +[2-3] to Mana after each Kill || +[2030-40]% Enhanced Damage
|-
| Cold Resist +[15-20]% || Attacker Takes Damage of +[35-4958] ([3-5]to perAll Level)Attributes || +[4-8]Cannot toBe All AttributesFrozen
|-
| Lightning Resist +[15-20]% || [60-100]% Extra Gold from Monsters || +[1-2]% to ALL Maximum Resistances
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|}
 
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<h3 style="border-bottom:0px;">Quiver Corruption Mods </h2>
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
|-
| +1020% Faster Hit Recovery || +10% Faster Run/Walk || +1 to All Skills
|-
| +[20-40] to Life || +[10-15]% Chance to Pierce || +10% Increased Attack Speed
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|}
 
== Map Corruptions == <!--T:24-->
[[Maps]] always gain a corruption modifier when corrupted. CorruptionMost corruption modifiers have 3 tiers (one for each map tier) and their ranges are listed in order.
 
<!--T:25-->
{| class="wikitable wikitable-2col"
! <span style="color:#F9C666;">Corruption Modifiers</span> !! <span style="color:#F9C666">Range</span> !! <span style="color:#F9C666">Exp</span> !! <span style="color:#F9C666">Density</span> !! <span style="color:#F9C666">Rarity</span> !! <span style="color:#F9C666">MF/GF</span>
|-
| PlayersMonsters have -X% to AllDeadly ResistancesStrike || 5-10<br>10-15<br>15-20 || || 354-456<br>456-558<br>558-6510 || 30-40<br>40-50<br>50-60 || ||
|-
| Monsters have X% Increased Maximum Life<br>Monsters have Cannot Be Frozen || 5-15<br>15-25<br>25-35 || 6-8<br>8-10<br>10-12 || 30-40<br>40-50<br>50-60 || ||
|-
| Players have -X% Attack and Cast Speed<br>Players have X% to Velocity || 205-3015<br>3015-4025<br>4025-5035 || - || 30-40<br>40-50<br>50-60 || 10-15<br>15-20<br>20-25 ||
|-
| MonstersPlayers have -X% Deadlyto All StrikeResistances || 5-10<br>10-15<br>15-20 || 4|| 30-640<br>640-850<br>850-1060 || 3510-4515<br>4515-5520<br>5520-6525 ||
|-
| MonstersPlayers have -X% Increasedto MaximumMax Life<br>Monsters have Cannot Be FrozenResistances || 52-153<br>153-254<br>254-355 || 6 || 30-840<br>840-1050<br>1050-1260 || 3510-4515<br>4515-5520<br>5520-6525 ||
|-
| Players have -X% Attack and Cast Speed<br>Players have X% to Velocity || 520-1530<br>1530-2540<br>2540-3550 || || 35-45<br>45-55<br>55-65 || 3010-4015<br>4015-5020<br>5020-6025 ||
|-
| colspan="2" | Area gains Magic And Gold Find || || || 10-15<br>15-20<br>20-25 || 50<br>75<br>100 <!-- Note: sometimes the rolls for MF and GF seem to be wildy different, and even outside of these ranges (e.g. +54% MF and +129% GF) -->
<!-- hidden since it's currently bugged and seems to occur without the "Players have -X% to All Resistances" modifier
| Players have -X% to All Resistances || 5-10<br>10-15<br>15-20 || || 35-45<br>45-55<br>55-65 || 30-40<br>40-50<br>50-60
|-
| colspan="2" | Area gains Monster Density only || || 60-80<br>80-100<br>100-120 || ||
-->
| Players have X% Attack and Cast Speed<br>Players have X% to Velocity || 20-30<br>30-40<br>40-50 || - || - || -
|-
| colspan="2" | ''Area gains Magic+1 AndZone Gold Find''Level || || || 7515-10020<br>10020-12525<br>125-150 <!-25-30 Note:|| sometimes|| the rolls for MF and GF seem to be wildy different, and even outside of these ranges (e.g. +54% MF and +129% GF) -->
|-
| colspan="2" | ''Area gains Monster Density''Rarity only || || 60 || 30-8040<br>8040-10050<br>10050-12060 ||
|-
| colspan="2" | Monsters have 1% chance to drop additional jewelry & charms || || || ||
| colspan="2" | ''Area gains Monster Density & Magic And Gold Find'' || || 35-45<br>45-55<br>55-65 || 30-40<br>40-50<br>50-60 <!-- Note: this is supposed to occur with the "Players have -X% to All Resistances" modifier -->
|}
 
== Annihilus Corruptions == <!--T:26-->
Tainted Worldstone Shard drops from [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]], either adding a corruption modifier or turning it into a random magic small charm. InThe eitheritem case, the itemalso gains a cosmetic red tint.
 
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* Corruption modifier (20% chance per modifier)
** +1 to All Skills
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** All Resistances +[5-10]
** +[3-5]% to Experience Gained
* Turned into a random magic small charm (20% chance)
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