Corruptions: Difference between revisions
clarifications, new category for list of equipment corruption modifiers
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[[File:worldstone_shard.png|right]]
'''Worldstone Shards''' are new items which drop throughout the game and can be used to corrupt equipment and maps. Corruption results include adding sockets (if applicable), adding a corruption modifier as listed below, or turning the item into a random <span class="d2-yellow">rare</span> of the same type.
To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button
▲To use a Worldstone Shard, put it into the Horadric Cube with another item and press the Transmute button. For maps, press the button twice.
There are also [[Corruptions#Annihilus_Corruptions|Tainted Worldstone Shards]] which are dropped by [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]].
== Equipment Corruptions ==
Equipment items can gain sockets (if applicable), gain a corruption modifier, or turn into a random <span class="d2-yellow">rare</span>.
<span class="d2-white">Regular</span> items
Sockets can only be added to 0-socket items that are capable of gaining sockets: helms, chests, shields, and non-throwing weapons. The [[Item_Bases#Sockets|maximum sockets]] an item can get is always restricted by the item base. For example, an un-upgraded [[Vampire Gaze]] cannot gain more than 2 sockets because Grim Helm has a maximum of 2 sockets.▼
Runewords are regular items which already have sockets, so they can't have other corruption modifiers. Runewords with the "corrupted" tag were simply made with corrupted regular items.
▲<span class="d2-white">Regular</span> items (<span class="d2-gray">ethereal</span> or non-<span class="d2-gray">ethereal</span>) cannot gain corruption modifiers, but can gain sockets (up to the maximum amount of sockets for that item) or turn into a random <span class="d2-yellow">rare</span>. Runewords are built in regular items that already have sockets, so they can't be corrupted. Corrupting a regular item is akin to using the [[Recipes#Socketing_Recipes|socketing recipe]] on it, and can even be done with inferior/superior items.
If the corrupted item becomes a random <span class="d2-yellow">rare</span>, it will be corrupted with either sockets or a corruption modifier in addition to its normal attributes. If the original item was ethereal, the item it becomes will also be ethereal. Corrupted items cannot be corrupted again, but they can be modified by nearly all other [[recipes]].
▲Sockets can only be added to 0-socket items
* ''<span class="d2-white">Regular</span> Equipment''
** 50% chance to gain sockets (up to the maximum amount of [[Item_Bases#Sockets|sockets]])
** 50% chance to turn into a random <span class="d2-yellow">rare</span>
▲* ''Other Equipment (Socketable)''
** 25% chance to gain sockets (1-3 for armor, 1-4 for one-handed weapons, 1-6 for two-handed weapons)
** 50% chance to gain a modifier (24% low-rarity, 16% mid-rarity, 10% high-rarity)
** 25% chance to turn into a random <span class="d2-yellow">rare</span>
▲* ''Other Equipment (Unsocketable)''
** 75% chance to gain a modifier (36% low-rarity, 24% mid-rarity, 15% high-rarity)
** 25% chance to turn into a random <span class="d2-yellow">rare</span>
For non-regular items, if the corruption result adds sockets, these are the odds for how many sockets may be added:
* Armors (Helms, Chests, Shields) = 1-3 sockets <span style="color:gray;">''(72% for 1, 20% for 2, 8% for 3)''</span>
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▲Socketable items can be further improved with the relatively uncommon [[Larzuk's Puzzlebox]], which can be used to add 2-4 sockets to two-handed weapons or 1-2 sockets to other items. [[Larzuk's Puzzlepiece]] can be used the same way and is more common, but cannot be used with unique/set items.
In ideal circumstances, players can either aim for max-socket corruptions, or high-rarity corruptions with sockets added by puzzleboxes. High-rarity corruption modifiers are generally slightly stronger than 2 sockets on weapons or 1 socket on armors and are therefore best-in-slot for most scenarios, however more sockets allows for more customization.
Due to the value of puzzleboxes compared to worldstone shards, it's generally better to corrupt items before puzzleboxing them. Using a puzzlebox first will result in a higher chance to get a corruption modifier when corrupting (75% instead of 50%), but the chance to "brick" the item remains the same (25%) so the puzzlebox may be wasted.
== Equipment Corruption Modifiers ==
<h3 style="border-bottom:0px;">Weapon Corruption Mods</h2>
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (
|-
| +[40-80]% Enhanced Damage || +
|-
| +[100-250] to Attack Rating || +[
|-
| +[
|-
| +[
|-
| +
|-
| +[3-6] Life after each Hit || [20-30]% Deadly Strike || +[
|-
| +[
|-
| +[
|-
| [20-30]% Better Chance of Getting Magic Items || -[5-10]% to Enemy Lightning Resistance || +10% Faster Cast Rate <br> +5% to Lightning Skill Damage
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|}
<h3 style="border-bottom:0px;">Shield Corruption Mods</h2>
{| class="wikitable wikitable-3col"
Line 84 ⟶ 75:
| +[20-30]% Faster Hit Recovery || Indestructible <br> +[50-80]% Enhanced Defense || +1 to All Skills
|-
| +
|-
|
|-
| Regenerate Mana [15-25]% || Increase Maximum Life [4-6]% || Physical Damage Taken Reduced by
|-
| Fire Resist +[35-40]% || Physical Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Fire Resist <br> Fire Resist +[15-20]%
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|}
<h3 style="border-bottom:0px;">Chest Corruption Mods</h2>
{| class="wikitable wikitable-3col"
Line 106 ⟶ 96:
| +[20-30]% Faster Hit Recovery || Indestructible <br> +[50-80]% Enhanced Defense || +1 to All Skills
|-
| +[50-80]% Enhanced Defense || +10% Faster Cast Rate || [10-20]% Reduced Curse Duration
|-
|
|-
| Regenerate Mana [15-25]% || Increase Maximum Life [4-6]% || Physical Damage Taken Reduced by
|-
| Fire Resist +[30-35]% || Physical Damage Taken Reduced by [6-10] || +[4-5]% to Maximum Fire Resist <br> Fire Resist +15%
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|}
<h3 style="border-bottom:0px;">Helm Corruption Mods</h2>
{| class="wikitable wikitable-3col"
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| +[50-80]% Enhanced Defense || +[150-250] to Attack Rating <br> +[2-4] to Light Radius || 10% Reduced Curse Duration
|-
|
|-
|
|-
| Fire Resist +[30-35]% || Increase Maximum Life [4-6]% || +[4-5]% to Maximum Fire Resist <br> Fire Resist +15%
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|}
<h3 style="border-bottom:0px;">Boots Corruption Mods</h2>
{| class="wikitable wikitable-3col"
Line 150 ⟶ 138:
| +[50-80]% Enhanced Defense || Indestructible <br> +[50-80]% Enhanced Defense || +10% Faster Run/Walk
|-
| Regenerate Mana [10-15]% || +
|-
| [50-100]% Extra Gold from Monsters || +
|-
| [10-25]% Better Chance of Getting Magic Items || +[20-40] to Life ||
|-
| Fire Resist +[15-20]% || All Resistances +[
|-
| Cold Resist +[15-20]% || +[2-3] Life after each Kill || +[2-3]% to Maximum Cold Resist <br> Cold Resist +10%
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|}
<h3 style="border-bottom:0px;">Gloves Corruption Mods</h2>
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
|-
| +[50-80]% Enhanced Defense || +[10-15]% Chance to Pierce || +
|-
| Regenerate Mana [10-15]% || +[10-20]% Faster Block Rate || +10% Increased Attack Speed
|-
| [50-100]% Extra Gold from Monsters || +[100-150] to Attack Rating ||
|-
| [10-25]% Better Chance of Getting Magic Items || [2-3]% Life Stolen per Hit || +[30-40]% Enhanced Damage
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| Fire Resist +[10-15]% || [2-3]% Mana Stolen per Hit || -[15-25]% Target Defense
|-
| Cold Resist +[10-15]% || +[3-6] to All Attributes ||
|-
| Lightning Resist +[10-15]% || +[20-40] to Life || +[2-4] to Mana after each Kill
|-
| Poison Resist +[10-15]% || Replenish Life +[15-20] || All Resistances +[
|}
<h3 style="border-bottom:0px;">Belt Corruption Mods</h2>
{| class="wikitable wikitable-3col"
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| +[5-10] to Strength || +[10-15]% Chance to Pierce || +10% Faster Cast Rate
|-
| +[5-10] to Dexterity || +
|-
| +[5-10] to Vitality || +[3-6] to All Attributes || +
|-
| +[5-10] to Energy || Replenish Life +[15-20] || 10% Reduced Curse Duration
|-
| Fire Resist +[10-15]% ||
|-
| Cold Resist +[10-15]% || Attacker Takes Damage of [2-396] ([2-4] per Level) || +[1-2]% to ALL Maximum Resistances
|-
| Lightning Resist +[10-15]% || [60-100]% Extra Gold from Monsters || All Resistances +[
|-
| Poison Resist +[10-15]% || [20-30]% Better Chance of Getting Magic Items || Physical Damage Taken Reduced by [2-4]%
|}
<h3 style="border-bottom:0px;">Ring Corruption Mods</h2>
{| class="wikitable wikitable-3col"
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| +[5-10] to Strength || +[100-150] to Attack Rating || +10% Faster Cast Rate
|-
| +[5-10] to Dexterity || +[2-3] Life after each Kill || +
|-
| +[5-10] to Vitality || +[2-3] to Mana after each Kill || 10% Reduced Curse Duration
Line 224 ⟶ 209:
| Fire Resist +[10-15]% || Magic Damage Taken Reduced by [4-6] || [3-4]% Life Stolen per Hit
|-
| Cold Resist +[10-15]% ||
|-
| Lightning Resist +[10-15]% || [40-80]% Extra Gold from Monsters || All Resistances +[
|-
| Poison Resist +[10-15]% || [15-20]% Better Chance of Getting Magic Items ||
|}
<h3 style="border-bottom:0px;">Amulet Corruption Mods </h2>
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
|-
| +[6-12] to Strength || +[10-
|-
| +[6-12] to Dexterity || +
|-
| +[6-12] to Vitality || Replenish Life +[15-25] || +
|-
| +[6-12] to Energy || +[2-3] Life after each Kill ||
|-
| Fire Resist +[15-20]% || +[2-3] to Mana after each Kill || +[
|-
| Cold Resist +[15-20]% ||
|-
| Lightning Resist +[15-20]% || [60-100]% Extra Gold from Monsters || +[1-2]% to ALL Maximum Resistances
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|}
<h3 style="border-bottom:0px;">Quiver Corruption Mods </h2>
{| class="wikitable wikitable-3col"
! <span style="color:#F9C666;">Low-Rarity (48% chance)</span> !! <span style="color:#F9C666">Mid-Rarity (32% chance)</span> !! <span style="color:#F9C666">High-Rarity (20% chance)</span>
|-
| +
|-
| +[20-40] to Life || +[10-15]% Chance to Pierce || +10% Increased Attack Speed
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|}
== Map Corruptions ==
[[Maps]] always gain a corruption modifier when corrupted.
{| class="wikitable wikitable-2col"
! <span style="color:#F9C666;">Corruption Modifiers</span> !! <span style="color:#F9C666">Range</span> !! <span style="color:#F9C666">Exp</span> !! <span style="color:#F9C666">Density</span> !! <span style="color:#F9C666">Rarity</span> !! <span style="color:#F9C666">MF/GF</span>
|-
|
|-
| Monsters have X% Increased Maximum Life<br>Monsters have Cannot Be Frozen || 5-15<br>15-25<br>25-35 || 6-8<br>8-10<br>10-12 || 30-40<br>40-50<br>50-60 || ||
|-
| Players have -X% Attack and Cast Speed
|-
|
|-
|
|-
| Players have
|-
| colspan="2" | Area gains Magic And Gold Find || || || 10-15<br>15-20<br>20-25 || 50<br>75<br>100 <!-- Note: sometimes the rolls for MF and GF seem to be wildy different, and even outside of these ranges (e.g. +54% MF and +129% GF) -->
▲| Players have -X% to All Resistances || 5-10<br>10-15<br>15-20 || || 35-45<br>45-55<br>55-65 || 30-40<br>40-50<br>50-60
|-
| colspan="2" | Area gains Monster Density only || || 60-80<br>80-100<br>100-120 || ||
▲| Players have X% Attack and Cast Speed<br>Players have X% to Velocity || 20-30<br>30-40<br>40-50 || - || - || -
|-
| colspan="2" |
|-
| colspan="2" |
|-
| colspan="2" | Monsters have 1% chance to drop additional jewelry & charms || || || ||
|}
== Annihilus Corruptions ==
Tainted Worldstone Shard drops from [[Monsters#Rathma|Rathma]] and can be used to corrupt [[Annihilus]], either adding a corruption modifier or turning it into a random magic small charm.
* Corruption modifier (20% chance per modifier)
** +1 to All Skills
Line 310 ⟶ 295:
** All Resistances +[5-10]
** +[3-5]% to Experience Gained
* Turned into a random magic small charm (20% chance)
|