Bugs: Difference between revisions

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* Text/Quantity numbers show through UI elements
* In some cases, having two equipment items of the same type within the cube when using a recipe which only requires one, one of those items may be destroyed.
* Some items in the [[Elite#Immortal_King|Immortal King]] set have their set bonuses displayed in blue (like normal attributes) rather than in green.
* Dual-wielding attack speed breakpoints are now always based on the faster weapon - this fixes Barbarian attacks, but Assassins have several melee skills which are technically dual-wielding but only the mainhand weapon is used. This results in a new "bug" where a faster weapon can be equipped in the offhand to [[Breakpoints#Changes|bypass]] the speed of the attacking weapon.
 
'''Bugs for Specific Skills or Equipment:'''
* [[Poison_Creeper|Poison Creeper's]] synergies don't have any effect.
* Hydras that is spawned from the Dragon runeword (chest) is only staying up for ~1 sec before despawning if trigged by whirlwind.
* [[Revive|Revives']] own summon/sentry abilities (e.g. hydras cast by revived council members) don't grant player experience or quest progress if they kill enemies.
* Fire Resist aura from Flickering Flame on merc reduces max res back to 75 on paladin.
* Being in [[Whirlwind]] ([[Blade Dance]]) animation when leveling up on assassin locks up your animation.
* Heart of the Wolverine (from wisp projector) despawns when you level up.
* Hydras that is spawned from the [[Dragon_(Chest)|Dragon]] runeword (chest) isare only staying up for ~1 secsecond before despawning if trigged by whirlwind.
* Being in Whirlwind (Blade Dance) animation when leveling up on assassin locks up your animation.
* Fire Resist aura from [[Flickering Flame]] on merc reduces max res back to 75 on paladin.
* Revives own summon kills doesn't grant player exp or quest, example: council revives hydras killing Baal will grant no exp or quest.
* Heart of the Wolverine (from wisp[[Wisp projectorProjector]]) despawns when you level up.
* Poison Creeper's synergies don't have any effect.
* Some items in the [[Elite#Immortal_King|Immortal King]] set have their set bonuses displayed in blue (like normal attributes) rather than in green.
 
<div id="BH"></div>'''BH-Related Bugs:'''