Bugs: Difference between revisions

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* Cubing three T1 maps with a [[Cartographer's Orb]] sometimes creates a white axe instead of a T2 map
* In some situations having two items of the same type within the cube during a recipe can consume one of the items
* Dual-wielding attack speed [[Breakpoints#Changes|breakpoints]] are now always based on the faster weapon - this fixes Barbarian attacks, but Assassins have several melee skills which are technically dual-wielding but only the mainhand weapon is used. This results in a new WSM bug where a faster weapon can be equipped in the offhand to [[Breakpoints#Changes|bypass]] the speed of the attacking weapon.
* Some items in the [[Elite#Immortal_King|Immortal King]] set have their set bonuses displayed in blue (like normal attributes) rather than in green.
 
'''BH-Related Bugs:'''
* Attribute ranges on tooltips are sometimes incorrect
** When multiple affixes (or other sources) add the same attribute, only a single affixsource's attribute range is shown rather than a combined range. Examples:
*** The 50% Damage to Undead automod for blunt weapons isn't included in the attribute's range.
*** Crafted items will display the standard attribute range (e.g. rolled affixes) without taking into account the attribute range from predetermined affixes.
*** When a runeword adds the same attribute as one of its runes, the attribute range doesn't include values from the rune. Example: [[Chains of Honor]] shows [35-45] all res in-game but is actually [50-60] since Um adds +15
**: <span class="omod">List of attribute sources: prefixes, suffixes, automods, superior affixes, predetermined crafting affixes, corruptions, socketed gems/runes/jewels, superior affixes, pointmods</span>
** When an item has a "hybrid" affix with multiple attributes, each attribute range is still treated separately which can results in inaccurate/ambiguous comparisons. Example:
*** A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage)