Bugs: Difference between revisions
removed bugs that are probably outdated
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<span class="emphasis">''Bugs introduced in PD2 due to new features''</span>
'''General Bugs:'''
Note that both attribute ranges and lootfilters are handled by [https://github.com/Project-Diablo-2/BH PD2's open-source version of BH], which anyone may submit improvements for. The discord's [https://discord.com/channels/701658302085595158/771820538502971402 #lootfilter] channel may be a good place to learn more about it if you have questions, since devs and editors often frequent the channel and discuss BH-related changes there.▼
* Cubing three T1 maps with a Cartographer's Orb sometimes creates a white axe instead of a T2 map
* In some situations having two items of the same type within the cube during a recipe can consume one of the items
'''BH-Related Bugs:'''
* Attribute ranges on tooltips are sometimes incorrect
** When multiple affixes add the same attribute, only a single affix's attribute range is shown rather than a combined range.
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** When an item has a "hybrid" affix with multiple attributes, each attribute range is still treated separately which results in inaccurate/ambiguous comparisons. Example: A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage)
** Several additional cases may exist for this issue, but are not well documented. ''(Please help report other cases if you come across any)''
* Lootfilter issues:
▲** Magic items without a prefix/suffix will have an extra space in their name where the prefix/suffix name would be, making the overall name appear slightly off-center.
** Some items have their [[Item_Filtering#Colors|default color]] built into '''%NAME%''', so their color won't change unless their name is rewritten completely.
** Notification keywords [[Item_Filtering#Notification_Keywords|bypass]] the normal rule-handling procedure. (BH quirk, no problems if it's known about when editing notifications)▼
** In some cases where '''MAPID''' is used, items that would normally be correctly hidden can be shown instead when moving from an area where they should be shown to an area where they should be hidden. (such as from town to a map via a portal) In these cases, the items will be re-hidden after walking far enough away in the same area and returning.
▲** Notification keywords [[Item_Filtering#Notification_Keywords|bypass]] the normal rule-handling procedure. (more of a BH quirk than a bug, no problems if it's known about when editing notifications)
▲Note that both attribute ranges and lootfilters are handled by [https://github.com/Project-Diablo-2/BH PD2's open-source version of BH], which anyone may submit improvements for. The discord's [https://discord.com/channels/701658302085595158/771820538502971402 #lootfilter] channel may be a good place to learn more about it if you have questions, since devs and editors often frequent the channel and discuss BH-related changes there.
▲** Dual-wielding attack speed breakpoints are now always based on the faster weapon - this fixes Barbarian attacks, but Assassins have several melee skills which are technically dual-wielding but only the mainhand weapon is used. This results in a new WSM bug where a faster weapon can be equipped in the offhand to bypass the speed of the attacking weapon.
▲** Some items in the [[Elite#Immortal_King|Immortal King]] set have their set bonuses displayed in blue (like normal attributes) rather than in green.
▲** [[Recipes#Gem_&_Rune_Recipes|Flawless gems]] can only be promoted to perfect gems while in their ''stacked'' form.
=== Singleplayer-Only Bugs ===
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