Bugs: Difference between revisions

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<noinclude>This page lists errors, unintended behavior, and glitches found in PD2. Some major vanilla bugs are also listed.</noinclude>
 
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== Non-Vanilla ==
<span class="emphasis">''Bugs introduced in PD2 due to new features''</span>
 
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Note that both attribute ranges and lootfilters are handled by [https://github.com/Project-Diablo-2/BH PD2's open-source version of BH], which anyone may submit improvements for. The discord's [https://discord.com/channels/701658302085595158/771820538502971402 #lootfilter] channel may be a good place to learn more about it if you have questions, since devs and editors often frequent the channel and discuss BH-related changes there.
 
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* Attribute ranges on tooltips are sometimes incorrect
** When multiple affixes add the same attribute, only a single affix's attribute range is shown.
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** Several additional cases exist for this issue, but are not well documented.
 
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* Lootfilter issues:
** The quantity shown with '''%QTY%''' doesn't update correctly sometimes when using cube recipes with stacked gems/runes.
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::: The first rule breaks the second rule, even though there's no '''''%CONTINUE%''''' involved. Instead of hiding those items, they show up as blank text boxes.
 
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* Upgrading an ethereal item may reduce its current durability by a seemingly random amount. This might just mean that it gets rerolled, and that the reroll range is within the vanilla durability range (half the non-ethereal range) instead of the standard PD2 range.
* When some skills that were previously right-click-only are used on left-click, they don't interact with exits/entrances or other objects. As a workaround, rebind to right-click or use weapon swap to quickly switch left-click skills.
: <span class="omod">''Skills changed to work with left-click (as of S4):'' Lightning Sentry, Mind Blast, Psychic Hammer, Battle Cry, War Cry, Raven, Summon Grizzly, Fissure, Volcano, Amplify Damage, Poison Nova, Meteor, Hydra, Static Field, Telekinesis, Nova, Teleport, Frost Nova, Blizzard ...many more changed in S5</span>
 
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The following bugs were copied from the [https://discord.com/channels/701658302085595158/781105003535400991 #known-bugs] channel on PD2's Discord server:
 
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* cubing three Bastion Keep Maps or three Horazon's Memory Maps with a cartographers orb becomes a white axe sometimes (happens inconsistently with any t1 maps)
* leaving uber tristram or dying in uber tristram is causing disconnects
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* cobra strike on shadow warrior and shadow master uses kick instead
 
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=== Singleplayer-Only Bugs ===
* PlugY: Having too many items in a stash page with many affixes (especially maps) can cause a crash if that page is the most recently visited stash page
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* Andariel quest bug (vanilla bug - fixed in multiplayer)
 
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Other singleplayer differences:
* New endgame content (e.g. Rathma in S4) may be ladder-only during the season it's introduced, so it won't be available in singleplayer during that time (there are no such differences in S5)
* The shared stash is not enabled for singleplayer since PlugY already includes its own which has more features suited for offline play
 
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== Vanilla ==
<span class="emphasis">''Bugs found in vanilla and PD2''</span>
 
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* Multiple corpse bug - rejoining a game with more than one corpse will result in only the highest value corpse being carried over and items on all other corpses being lost
* Corpse limit bug - only ~15 corpses can exist simultaneously, so if a player dies while wearing gear and at the corpse limit, the gear will be lost even without rejoining a game
* Strength bug - gear not visible to other players; may also contribute to losing items when there are multiple corpses
* IAS weapon swap bug - equipping two weapons in a specific way will make the slower weapon use the faster weapon's speed
* Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand ''and'' offhand weapons
* Failed-to-Join (FTJ) bug
* Next-hit-always-misses (NHAM) bug
 
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For a more complete list of vanilla bugs, see wikis dedicated to vanilla. [https://www.theamazonbasin.com/wiki/index.php?title=Diablo_II The Amazon Basin] wiki does an especially good job, with bugs typically written in red in their relevant categories. Another example is this [https://us.forums.blizzard.com/en/d3/t/bugproblem-list-for-devs-what-to-fix-for-d2r/30490 list of 200+ bugs] that focuses on what should be fixed for D2: Resurrected.
 
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For bugs fixed in PD2, see [[General_Changes#Bug_Fixes | General Changes]].
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