Bugs: Difference between revisions

strange SHOP bug
(Marked this version for translation)
(strange SHOP bug)
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** Some corruptions don't display a red indicator next to the corrupted stat.
** Several additional cases exist for this issue, but are not well documented.
 
* Lootfilter issues:
** The quantity shown with '''%QTY%''' doesn't update correctly sometimes when using cube recipes with stacked gems/runes.
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** The '''1H''' code doesn't include Hand Axe.
** Items in the multiplayer shared stash incorrectly have the '''EQUIPPED''' flag set if they begin the game there.
** Strange bug involving '''SHOP''':
::: <code>ItemDisplay[NMAG SHOP]:</code> <span style="color:gray;">''show shop items''</span>
::: <code>ItemDisplay[NMAG (NORM OR EXC)]:</code> <span style="color:gray;">''hide unwanted items''</span>
::: The first rule breaks the second rule, even though there's no '''''%CONTINUE%''''' involved. Instead of hiding those items, they show up as blank text boxes.
 
* Upgrading an ethereal item may reduce its current durability by a seemingly random amount. This might just mean that it gets rerolled, and that the reroll range is within the vanilla durability range (half the non-ethereal range) instead of the standard PD2 range.
* When some skills that were previously right-click-only are used on left-click, they don't interact with exits/entrances or other objects. As a workaround, rebind to right-click or use weapon swap to quickly switch left-click skills.