Bugs: Difference between revisions

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<noinclude>This page lists errors, unintended behavior, and glitches found in PD2. Some major vanilla bugs are also listed. Also see: [https://discord.com/channels/701658302085595158/781105003535400991 #known-bugs] discord channel</noinclude>
 
AlsoFor help with crashes or other game issues, see: the [[Support FAQ]] or the [https://discord.com/channels/701658302085595158/781105003535400991770081262982529064 #knowntech-bugssupport] discord channel</noinclude>.
 
== Non-Vanilla ==
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* [[Recipes#Gem_&_Rune_Recipes|Flawless gems]] can only be promoted to perfect gems while in their ''stacked'' form.
* Sometimes when using the [[Cartographer's Orb]] recipe, the result is a Hand Axe instead of a map of a higher tier.
* The monsters named "skeleton" in act 1 (like those in mausoleum/crypt) don't drop loot.
* With cow portal already open, cube recipe still consumes legs. Recipe also works in other acts. Same with mini uber portals.
* The monsters named "skeleton" (like those in mausoleum/crypt) don't drop loot.
* Key Event mobs invisible in Maps in certain Act 5 tilesets.
* Occasionally, maps won't spawn with enemies or will spawn with very few of them.
* Shrieking Terror monsters in maps cause summon AI issues.
* In Character Select screen, some characters are missing heads or appear to have different equipment.
* Some people are crashing with HD text enabled (disable within ctrl+o menu if it's an issue)
* Text/Quantity numbers show through UI elements when using D2GL
* In some cases, having two equipment items of the same type within the cube when using a recipe which only requires one, one of those items may be destroyed.
* When attempting to connect while too many players are active, players may be presented with a dialogue box showing their position in a queue. This is misleading since the queue system is not used - players will need to connect manually instead. This may take several attempts, especially if the server they've selected is at its limit and others are also trying to join it. If other servers are acceptable, try using one of them temporarily instead.
* Some items in the [[Elite#Immortal_King|Immortal King]] set have their set bonuses displayed in blue (like normal attributes) rather than in green.
* Dual-wielding attack speed breakpoints are now always based on the faster weapon - this fixes Barbarian attacks, but Assassins have several melee skills which are technically dual-wielding but only the mainhand weapon is used. This results in a new "bug" where a faster weapon can be equipped in the offhand to [[Breakpoints#Changes|bypass]] the speed of the attacking weapon.
 
'''Bugs for Specific Skills or Equipment:'''
* [[Revive|Revives']] own summon/sentry abilities (e.g. hydras cast by revived council members) don't grant player experience or quest progress if they kill enemies.
* Hydras that is spawned from the Dragon runeword (chest) is only staying up for ~1 sec before despawning if trigged by whirlwind.
* Being in [[Whirlwind]] ([[Blade Dance]]) animation when leveling up on assassin locks up your animation.
* Fire Resist aura from Flickering Flame on merc reduces max res back to 75 on paladin.
* Hydras that is spawned from the [[Dragon_(Chest)|Dragon]] runeword (chest) isare only staying up for ~1 secsecond before despawning if trigged by whirlwind.
* Heart of the Wolverine (from wisp projector) despawns when you level up.
* Fire Resist aura from [[Flickering Flame]] on merc reduces max res back to 75 on paladin.
* Being in Whirlwind (Blade Dance) animation when leveling up on assassin locks up your animation.
* Heart of the Wolverine (from wisp[[Wisp projectorProjector]]) despawns when you level up.
* Revives own summon kills doesn't grant player exp or quest, example: council revives hydras killing Baal will grant no exp or quest.
* Some items in the [[Elite#Immortal_King|Immortal King]] set have their set bonuses displayed in blue (like normal attributes) rather than in green.
* Poison Creeper's synergies don't have any effect.
* Ethereal versions of [[Elite#Immortal_King's_Stone_Crusher|Immortal King's Stone Crusher]] may display the incorrect damage (missing the set bonus) depending on the order of the set items being equipped.
 
'''BH-Related Bugs:'''<div id="BH"></div>'''BH-Related Bugs:'''
* Attribute ranges on tooltips are sometimes incorrect
** When multiple sources add the same attribute, only a single source's attribute range is shown rather than a combined range. Examples:
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*** A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage)
** The attribute range may only reference affixes which are possible for rare items so some higher magic-only affixes won't have accurate ranges
* Magic items without a prefix/suffix will have an [https://wiki.projectdiablo2.com/wiki/File:DescEx1.png extra space] in their name where the prefix/suffix name would be, making the overall name appear slightly off-center.
* Some items have their [[Item_Filtering#Colors|default color]] built into '''%NAME%''', so their color won't change unless their name is rewritten completely.
* When changing zones via a portal, nearby items are [[Item_Filtering#MAPID_IDs|updated before]] the '''MAPID''' gets updated so any items within a screen length of the portal will be displayed as if the character was still in the previous zone.
 
Note that attribute ranges and lootfilters are handled by [https://github.com/Project-Diablo-2/BH PD2's open-source version of BH], which anyone may submit improvements for. The discord's [https://discord.com/channels/701658302085595158/771820538502971402 #lootfilter] channel may be a good place to learn more about it if you have questions, since devs and editors often frequent the channel and discuss BH-related changes there.
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=== Singleplayer-Only Bugs ===
* PlugY: Having too many maps in a stash page can cause crashes if that page is the most recently visited stash page
*: ...<span class="omod">Fix: Reduce the number of maps stored per page, or switch to another page before leaving the stash</span>
* PlugY: Having gold in the shared stash can cause issues such as preventing oskills from working correctly
*: ...<span class="omod">Fix: Remove all gold from the shared stash, or disable the shared gold feature in the config file</span>
* PlugY: The "toggle stash" button may be set to the wrong stash upon loading until interacting with the current stash - this happens if the most recent stash interaction prior to saving/exiting involved using a PlugY stash button instead of manipulating an item in the stash
*: ...<span class="omod">Workaround: Add or remove an item from the stash prior to saving/exiting (this also fixes the button at any time if it's set wrong)</span>
* PlugY: Stash navigation may be buggy if the stash pages are empty - the navigation will appear to jump between the wrong pages, but it is actually just displaying the wrong page numbers for all pages between the first page (page 1) and the first index (page 10)
*: ...<span class="omod">Fix: Put an item on page 10 or higher and save/exit</span>
* Andariel quest bug (vanilla bug - fixed in multiplayer)
<noinclude>
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* Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand ''and'' offhand weapons
* Failed-to-Join (FTJ) bug
* Next-hit-always-misses (NHAM) bug
* [[Monsters#Bloodwitch_the_Wild|Blood Witch]] sometimes doesn't spawn in Halls of the Dead