Bugs: Difference between revisions

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<noinclude>This page lists errors, unintended behavior, and glitches found in PD2. Some major vanilla bugs are also listed. Also see: [https://discord.com/channels/701658302085595158/781105003535400991 #known-bugs] discord channel</noinclude>
 
For help with crashes or other game issues, see the [[Support FAQ]] or the [https://discord.com/channels/701658302085595158/770081262982529064 #tech-support] discord channel.
 
== Non-Vanilla ==
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'''General Bugs:'''
* [[Recipes#Gem_&_Rune_Recipes|Flawless gems]] can only be promoted to perfect gems while in their ''stacked'' form.
* CubingSometimes threewhen T1using maps with athe [[Cartographer's Orb]] sometimesrecipe, createsthe result is a whiteHand axeAxe instead of a T2 map of a higher tier.
* The monsters named "skeleton" in act 1 (like those in mausoleum/crypt) don't drop loot.
* In some situations having two items of the same type within the cube during a recipe can consume one of the items
* Shrieking Terror monsters in maps cause summon AI issues.
* Dual-wielding attack speed breakpoints are now always based on the faster weapon - this fixes Barbarian attacks, but Assassins have several melee skills which are technically dual-wielding but only the mainhand weapon is used. This results in a new WSM bug where a faster weapon can be equipped in the offhand to bypass the speed of the attacking weapon.
* In Character Select screen, some characters are missing heads or appear to have different equipment.
* Some people are crashing with HD text enabled (disable within ctrl+o menu if it's an issue)
* Text/Quantity numbers show through UI elements when using D2GL
* In some situationscases, having two equipment items of the same type within the cube duringwhen using a recipe canwhich consumeonly requires one, one of thethose items may be destroyed.
* When attempting to connect while too many players are active, players may be presented with a dialogue box showing their position in a queue. This is misleading since the queue system is not used - players will need to connect manually instead. This may take several attempts, especially if the server they've selected is at its limit and others are also trying to join it. If other servers are acceptable, try using one of them temporarily instead.
 
'''Bugs for Specific Skills or Equipment:'''
* [[Revive|Revives']] own summon/sentry abilities (e.g. hydras cast by revived council members) don't grant player experience or quest progress if they kill enemies.
* Being in [[Whirlwind]] ([[Blade Dance]]) animation when leveling up on assassin locks up your animation.
* Hydras spawned from the [[Dragon_(Chest)|Dragon]] runeword (chest) are only staying up for ~1 second before despawning if trigged by whirlwind.
* Fire Resist aura from [[Flickering Flame]] on merc reduces max res back to 75 on paladin.
* Heart of the Wolverine (from [[Wisp Projector]]) despawns when you level up.
* Some items in the [[Elite#Immortal_King|Immortal King]] set have their set bonuses displayed in blue (like normal attributes) rather than in green.
* Ethereal versions of [[Elite#Immortal_King's_Stone_Crusher|Immortal King's Stone Crusher]] may display the incorrect damage (missing the set bonus) depending on the order of the set items being equipped.
 
<div id="BH"></div>'''BH-Related Bugs:'''
* Attribute ranges on tooltips are sometimes incorrect
** When multiple affixessources add the same attribute, only a single affixsource's attribute range is shown rather than a combined range. Examples:
*** The 50% Damage to Undead automod for blunt weapons isn't included in the attribute's range.
*** Crafted items will display the standard attribute range (e.g. rolled affixes) without taking into account the attribute range from predetermined affixes.
*** When a runeword adds the same attribute as one of its runes, the attribute range doesn't include values from the rune. Example: [[Chains of Honor]] shows [35-45] all res in-game but is actually [50-60] since Um adds +15
**: <span class="omod">List of attribute sources: prefixes, suffixes, automods, superior affixes, predetermined crafting affixes, corruptions, socketed gems/runes/jewels, pointmods</span>
** When an item has a "hybrid" affix with multiple attributes, each attribute range is still treated separately which results in inaccurate/ambiguous comparisons. Example: A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage)
** When an item has a "hybrid" affix with multiple attributes, each attribute range is still treated separately which can result in inaccurate/ambiguous comparisons. Example:
** Several additional cases may exist for this issue, but are not well documented. ''(Please help report other cases if you come across any)''
** When an item has a "hybrid" affix with multiple attributes, each attribute range is still treated separately which results in inaccurate/ambiguous comparisons. Example:* A Fine Small Charm adds +[1-3] damage & +[10-20] AR but the attribute range for AR shows [2-36] in-game since the Bronze/Iron/Steel affixes can add that much AR (but of course those affixes don't add any damage)
* Magic items without a prefix/suffix will have an extra space in their name where the prefix/suffix name would be, making the overall name appear slightly off-center.
** The attribute range may only reference affixes which are possible for rare items so some higher magic-only affixes won't have accurate ranges
* Lootfilter issues:
** Some items have their [[Item_Filtering#Colors|default color]] built into '''%NAME%''', so their color won't change unless their name is rewritten completely.
** In some cases where '''MAPID''' is used, items that would normally be correctly hidden can be shown instead when moving from an area where they should be shown to an area where they should be hidden. (such as from town to a map via a portal) In these cases, the items will be re-hidden after walking far enough away in the same area and returning.
** Notification keywords [[Item_Filtering#Notification_Keywords|bypass]] the normal rule-handling procedure. (more of a BH quirk than a bug, no problems if it's known about when editing notifications)
 
Note that both attribute ranges and lootfilters are handled by [https://github.com/Project-Diablo-2/BH PD2's open-source version of BH], which anyone may submit improvements for. The discord's [https://discord.com/channels/701658302085595158/771820538502971402 #lootfilter] channel may be a good place to learn more about it if you have questions, since devs and editors often frequent the channel and discuss BH-related changes there.
 
=== Singleplayer-Only Bugs ===
* PlugY: Having too many itemsmaps in a stash page with many affixes (especially maps) can cause a crashcrashes if that page is the most recently visited stash page
*: <span class="omod">Fix: Reduce the number of maps stored per page, or switch to another page before leaving the stash</span>
* PlugY: Having gold in the shared stash can cause issues, such as preventing oskills and other stats from working correctly
* PlugY: The "toggle stash" button may be set to the wrong stash upon loading until interacting with the current stash - putting an item on a higher page (such as page 200) in whichever stash is loaded first seems to fix it in some cases
*: <span class="omod">Fix: Remove all gold from the shared stash, or disable the shared gold feature in the config file</span>
* PlugY: The "toggle stash" button may be set to the wrong stash upon loading until interacting with the current stash - puttingthis anhappens itemif onthe amost higherrecent pagestash (suchinteraction asprior pageto 200)saving/exiting ininvolved whicheverusing stasha isPlugY loadedstash firstbutton seemsinstead toof fixmanipulating itan item in somethe casesstash
*: <span class="omod">Workaround: Add or remove an item from the stash prior to saving/exiting (this also fixes the button at any time if it's set wrong)</span>
* PlugY: Stash navigation may be buggy if the stash pages are empty - the navigation will appear to jump between the wrong pages, but it is actually just displaying the wrong page numbers for all pages between the first page (page 1) and the first index (page 10)
*: <span class="omod">Fix: Put an item on page 10 or higher and save/exit</span>
* Andariel quest bug (vanilla bug - fixed in multiplayer)
<noinclude>
For all singleplayer differences, see: [[Singleplayer]]
</noinclude>
 
== Vanilla ==
<span class="emphasis">''Bugs found in vanilla and PD2''</span>
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* Multiple corpse bug - rejoining a game with more than one corpse will result in only the highest value corpse being carried over and items on all other corpses being lost
* Corpse limit bug - only ~15 corpses can exist simultaneously, so if a player dies while wearing gear and at the corpse limit, the gear will be lost even without rejoining a game
* Strength bug - if stat requirements of equipped items are only met via the stats granted by those items, the gear notwon't be visible to other players; this may also contribute to losing items when there are multiple corpses or there isn't enough inventory space to store unequippable items when recovering them from a corpse
: <span class="omod">When recovering items from a corpse, they are re-equipped in the following order: helm, amulet, chest, left weapon/offhand, right weapon/offhand, left ring, right ring, belt, boots, gloves</span>
* Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand ''and'' offhand weapons
* Failed-to-Join (FTJ) bug
* [[Monsters#Bloodwitch_the_Wild|Blood Witch]] sometimes doesn't spawn in Halls of the Dead
* Next-hit-always-misses (NHAM) bug
 
For a more complete list of vanilla bugs, see wikis dedicated to vanilla. [https://www.theamazonbasin.com/wiki/index.php?title=Diablo_II The Amazon Basin] wiki does an especially good job, with bugs typically written in red in their relevant categories. Another example is this [https://us.forums.blizzard.com/en/d3/t/bugproblem-list-for-devs-what-to-fix-for-d2r/30490 list of 200+ bugs] that focuses on what should be fixed for D2: Resurrected.