All classes have been tuned to give a better and customized gameplay on Project D2.
This section is intended for Diablo 2 players who are only interested on the balance changes from vanilla Diablo 2 LoD.
Date of Last Update from Source: 11/09/2020 (MMDDYYYY)
General Changes
Secret Cow Level and Cow King Kills
Killing the Cow King will NOT prevent you from opening the Secret Cow Level again.
Reference
FRW = Faster Run/Walk
IAS = Increased Attack Speed
AOE = Area of Effect
CD = Cooldown
AS = Attack speed
MDR = Magic Damage Resistance
PDR = Physical Damage Resistance
FHR = Faster Hit Recovery
HP = Health Points
AR = Attack Rating
MS = Movement Speed
Druid
Summons
You may only have 1 spirit and 1 vine up at a time all other summons may be active
Oak Sage
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Grants flat life instead of % life as well as provides life regen aura that (scales from points in carrion / solar)
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Carrion
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Grants aoe heal to nearby allies whenever it consumes a corpse
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Solar
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Grants aoe mana to nearby allies whenever it consumes a corpse
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Raven
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- Now hits 3 times, caps at 12 ravens and every 10 hard points
- You can summon an additional raven per cast (max 3)
- Ravens now have both wolves and grizzly as synergies and are part of the summon toolkit as well as doing small splash damage and partial cold
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Spirit of Barbs
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Now has flat reflect damage value that scales instead of % of monsters reflected
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Grizzly
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Now has melee splash at 20 hard points grants a second bear
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Shapeshifting
Rabies
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Spread tick rate increased and spread radius increased
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Hunger
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Allows werebear form to consume corpses for a short buff to movement speed, life leach, and critical strike change
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Werebear
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- Is now level 1 skill and grants enhanced damage% and defense% (keep in mind defense works while moving)
- Werebear now grants buff to summon grizzly i.e. leader of the pack and decrease to wolves. (Infinite duration "9999 seconds")
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Werewolf
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Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels werewolf now grants buff to wolves i.e. leader of the pack and decrease to grizzly (infinite Duration "9999 seconds")
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Lycanthropy
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Now grants increased maximum life and attack rating to all shapeshift forms
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Fury
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3 hit cap instead of 5
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Shockwave
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Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies.
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Elemental
Gust
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Teleport stuns on arrival, soft points lower cooldown (.5 seconds cap) (does not work while shapeshifted)
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Artic Blast
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Now is level 1 skill also has bigger hit box and travels faster and is part of wind druid synergy
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Twister
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Now grants additional twister's based on soft points (14 max twisters) No shotgun
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Tornado
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Hit box improved (bigger)
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Firestorm
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Increased AOE based on skill level
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Molten Boulder
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Increased missile speed based on soft points
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Fissure
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Density increased, cooldown reduced, next hit delay removed
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Volcano
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Cooldown reduced, next hit delay reduced
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Armageddon
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aoe decreased, fall rate increased
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Cyclone Armor
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No longer wind skill synergy. Small CD.
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Assassin
Traps
Chain Lightning Sentry
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Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times.
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Death Sentry
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Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30.
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Fire Blast
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Extra missile per 4 hard point up to 6.
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Shock Web
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No next hit delay. Larger Ground spread.
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Blade Fury
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Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons
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Blade Sentinel
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Moves Faster. Gets stuck less. No longer counts toward trap count.
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Martial Arts
Dragon Talon Kick
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Capped at 3 attacks
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Dragon Flight
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Cast Delay is 2 seconds
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Shadow Disciplines
Burst of Speed
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Attack speed is hard points only. Will work with Whirlwind changes.
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Mind Blast
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Remove stun after lvl 1. Increased AOE with soft points.
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Psychic Hammer
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Huge Damage increase. Synergies added.
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Claw/Dagger Mastery
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Changed from only claw mastery.
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Fade
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Damage reduction reduced
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Cloak of Shadows
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Fixed Duration (Canight doesn't remember how long.)
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Necromancer
Curses
Complete rework of tree https://www.twitch.tv/videos/711896930
Curse Mastery
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- Improves effect of all curses. Additional curse at 10/20 hardpoints.
- Curses require hard points to be powerful.
- Necromancers can use each others curses.
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Dark Pact
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- Consumes curses on targets and does damage for each curse.
- Only consumes 3 curses even with Darkforce.
- First curse remains after using with Darkforce
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Amplify
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Damage Reduce enemy PDR%
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Dim Vision
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Reduce enemy AR
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Terror
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Reduce enemy MS per point base
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Confuse
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Increase AS of monsters
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Attract
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Reduce enemy defense.
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Decrepify
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- No longer reduce's enemy PDR% or damage.
- Reduce MS, AS, and cast rate.
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Decrep/Terror
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These work together. Max -85% MS
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Summons
Summon Skeleton
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Splash. Damage increased. Less skeletons able to be summoned. (8 max with soft points. Dont know what you need for cap.)
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Summon Mages
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- Pierce.
- Damage increased.
- Less skeletons able to be summoned. (8 max with 20 hard points)
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Golem Mastery
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Every 5 hard points gives additional golem. up to 5.
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Iron Golem
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Has splash if created with a weapon. Only first iron golem created is perm.
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Clay Golem
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Has splash
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Revive
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- Total of 6 revives at 20 hard points.
- Can get 3 more with eternity RW.
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Fire Golem
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Indirect buff of Aura ticks increased
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Bone
Bone Spirit
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Faster missile speed
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Corpse Explosion
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- 5-10% corpse life damage.
- Flat fire/phys damage.
- Synergy with Poison explosion, revive.
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Bone Spear
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- Additional spear at 15/25 skill.
- Three spears cannot hit one target.
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Blood Warp
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- Teleport.
- Cooldown reduced with points.
- 12% max health cost per cast.
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Desecrate
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- Produces Bodies.
- Poison explosion on cast.
- Can be corpse exploded.
- The bodies that are produced are monsters from the area you cast the spell at.
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Poison Dagger
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- Now carries poison damage from gear/charms in the poison clouds released on hit (passive -1% enemy poison res. )
- Only works on the dagger attack and not the cloud.)
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Paladin
Offensive aura's
Aura tick rate increased
Sanctuary
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- Applies + magic damage as well as small undead damage bonus
- Has flat magic damage applied to attacks. Magic damage aura tick.
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Might
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Higher damage
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Blessed Aim
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Passive 10% increased AR per hard point.
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Fanaticism
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Damage buff reduced to 8% for self and 4% for party
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Conviction
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Got nerfed. (numbers to come soon)
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Defensive Aura's
Aura tick rate increased, all reworked to have passives now
Prayer
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Health regeneration and life per hit (Passive health regeneration per 2 base skills )
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Cleansing
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Reduce length of posion and curses (passive duration of curses and poison per 2 base skills)
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Meditation
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Increase mana recovery (passive mana per kill per 5 base skills )
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Redemption
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No longer grants +life for redeemed corpses.
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Fire/Cold/Lightning Resist
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Grants bonus to elemental damage for each respective element.
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Salvation
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Grants a bonus to all elemental damage.
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Vigor
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passive 1% FRW per hard point
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Combat
Zeal
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Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock
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Conversion
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Higher chance to convert. 8 second duration at all levels.
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Joust
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Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff.
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Holy Bolt
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Pierces allies and enemies. Heals and damages.
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Holy Light
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Single target heal
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Holy Nova
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Long CD. AOE heal and damage.
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Fist of Heaven
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Removed Auto Target and CD
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Barbarian
Combat
Frenzy
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- Now is now a level 1 skill
- Duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28)
- Movement speed reduced
- Scaling increased, Gains 2% velocity per level until 16%, 1% per level after that
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Bash
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- 25% chance if monster is not put in to faster hit recovery animation
- If monster is put into FHR animation then no knockback
- Bash now requires 2 handed weapon,
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Concentrate
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- Is now a level 12 skill
- Convert's phys damage to magic
- Magic damage conversion increased 2% per hard point
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Berserk
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- Is now a level 24 skill.
- Now physical damage.
- Reduces your physical resistance for .5 seconds after berserking.
- Scaling physical resistance pierce.
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Leap/Leap Attack
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- AOE on landing.
- Hard point's increase the speed of the leap (also has bad ass sound effect now) can Leech,
- Gorefoots increase speed.
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Whirlwind
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- Increase the movement speed (4% per soft point)
- Movement speed increase speed of Whirlwind
- Will not apply splash.
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Double Throw
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- Starts at 3, goes up to 5 per weapon. 10 total bounces.
- Pierce doesn’t effect.
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Warcries
Battle Cry
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- Reduce enemy physical resistance.
- Can break immunities
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Grim Ward
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Grants party members flat attack rating, and damage
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Battle Command
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Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point.
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Battle Order's
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15 life 15 mana per level. Flat increase.
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War Cry
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- Now has scaling AOE.
- Stun removed.
- Procs FHR
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Masteries
Iron Skin
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Hard points offer PDR%. Soft points defense
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Combat Reflexes
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- Formerly increased stamina.
- Hard points max HP.
- Soft points FHR.
- Stamina bonus.
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Ranged Mastery
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- Adds pierce.
- Applies to Bow and Crossbow as well.
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Polearm and spear
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Improves Polearms and Spears
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Arms Mastery
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Improves Swords, axes, maces
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Sorceress
Fire
Meteor
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- 25% phys on impact.
- Missile falls faster.
- Fire ground shorter but higher damage.
- Shorter CD.
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Inferno
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Faster Spray speed
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Fire Wall
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- Reduced duration.
- Reduced CD.
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Combustion
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- Added for fireball synergy.
- Long CD.
- AOE burst fire ball.
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Hydra/Lesser Hydra
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Lesser shoots fire bolt. Greater shoots fire ball.
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Fire Mastery
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Med damage, Med Pierce
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Warmth added
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Flat attack rating bonus
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Cold
Frozen Orb
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Shorter Cooldown
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Blizzard
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Improved ground density
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Ice Bolt
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Faster missile speed
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Ice Blast
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Pierces. Faster missiles
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Ice Barrage
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AOE impact that chills. Additional missles as you level (max 5). Shotguns. No pierce
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Cold Enchant
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Can use enchant fire and cold together.
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Chilling armor
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Creates single blizzard spike per counter ranged attack. Chills melee on successful strike.
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Cold Mastery
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High pierce, low damage
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Lightning
Thunder storm
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Time between attacks goes down with increased skills, cast nova on impact
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Static Field
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Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities
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Teleport
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50% spell damage debuff for 1 second on cast. Teleport uses lightning FCR frames. Damage debuff reduced by hard points.
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Lightning pierce
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no pierce, high damage
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Energy Shield
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Asorb caps at 80%. Synergy from telekenisis has been nerfed.
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Telekinesis
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Large Damage buff. Synergies added.
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Amazon
Bow
Magic Arrow
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High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points
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Multi-shot
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Reduced mana cost, Range reduced greatly
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Guided Arrow
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Now pierces. Can pierce same target 3 times.
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Strafe
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No next hit delay. Reduced to 5 attacks from 10.
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Fire/Cold Arrow
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Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage
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Exploding Arrow
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Bigger AOE. AOE triggers on each pierced impact.
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Javelin
Javelin and Spear Mastery
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Replaces impale IAS per hard point
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Fend
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5 attacks instead of 10
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Power Strike
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Lightning Nova on attack. Main target gets primary lightning damage + Nova damage
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Poison Javelin
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Increased damage. Poison done over .5 seconds.
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Plague Javelin
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Poison damage done over 3 seconds. (fixed)
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Lightning Fury
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Damage and bolts released nerfed. capped at 10 bolts.
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Passive
Inner Sight
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Reduce enemy attack rating (percentage based) and defense
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Slow Movement
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Reduce enemy missile speed and movement speed
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Evade
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level 6. Scaling FRW added
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Dodge
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Grants bonus FHR per hard point, removed animation
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Pierce
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Is now a level 12 skill.
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Valkyrie
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Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect
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Penetrate
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passive -5% to enemy defense per hard point
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Source