Balance Changes: Difference between revisions

removed non-skill info (see General Changes page for non-skill changes)
m (→‎Cold: revised Frozen Orb to no cooldown)
(removed non-skill info (see General Changes page for non-skill changes))
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All classes have been tuned to give a better and customized gameplay in Project D2.
 
This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla).
 
'''Date of Last Update from Source<ref>https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224</ref>: November, 9th 2020 '''
 
= General Changes =
Monsters can be cursed with multiple Necromancer curses at once.
 
Players that are chilled/frozen now have their cast speed reduced alongside their run/walk and attack speeds.
 
Abilities that reduce monster resistances now operate at 1/2 effectiveness when breaking immunities, instead of 1/5. These abilities have had their values reduced to compensate for this change.<ref>https://clips.twitch.tv/BigAltruisticKitten4Head</ref>
 
Shield Block isn't lowered while running. <ref>https://discord.com/channels/701658302085595158/776859543141089330/819083681457111051</ref>
 
Weapon Block is lowered or nullified while running (not clear which one yet).
 
Probably Defense isn't lowered while running. Dev answer not 100% clear. <ref>https://discord.com/channels/701658302085595158/776859543141089330/819083681457111051</ref>
 
== Secret Cow Level and Cow King Kills ==
'''Killing the Cow King will no longer prevent you from opening the Secret Cow Level again on that difficulty.'''
 
== Area Map Changes ==
Act 2: The Maggot Lair tunnels are now much wider<ref>https://www.youtube.com/watch?v=3DLyBvfapu0&feature=youtu.be&t=2030</ref>
 
== Skills/Stats resets ==
Nightmare Bosses now drop essences used for Token of Absolution.
 
= Reference =