Balance Changes: Difference between revisions
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|'''Curse Mastery'''
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*Curses require hard points to be powerful.
*Necromancers can use each others curses.
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|'''Dark Pact'''
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*Consumes curses on targets and does damage for each curse.
*Only consumes 3 curses even with Darkforce.
*First curse remains after using with Darkforce
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|'''Amplify'''
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|'''Decrepify'''
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*Reduce MS, AS, and cast rate.
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|'''Decrep/Terror'''
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== Bone ==
{| class="wikitable"
Bone Spirit Faster missile speed▼
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|'''Bone Spirit'''
Bone Spear Additional spear at 15/25 skill. Three spears cannot hit one target.▼
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Desecrate Produces Bodies. Poison explosion on cast. Can be corpse exploded. The bodies that are produced are monsters from the area you cast the spell at.▼
|'''Corpse Explosion'''
Poison Dagger Poison dagger now carries poison damage from gear/charms in the poison clouds released on hit (passive -1% enemy poison res. Only works on the dagger attack and not the cloud.)▼
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*5-10% corpse life damage.
*Flat fire/phys damage.
*Synergy with Poison explosion, revive.
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|'''Bone Spear'''
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*Additional spear at 15/25 skill.
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|'''Blood Warp'''
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*Teleport.
*Cooldown reduced with points.
*12% max health cost per cast.
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|'''Desecrate'''
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*Produces Bodies.
*Poison explosion on cast.
*Can be corpse exploded.
▲
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|'''Poison Dagger'''
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▲
*Only works on the dagger attack and not the cloud.)
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= Paladin =
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