Balance Changes: Difference between revisions

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= Assassin =
== Traps ==
{| class="wikitable"
Chain Lightning Sentry Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times.
|-
Death Sentry Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30.
|'''Chain Lightning Sentry'''
Fire Blast extra missile per 4 hard point up to 6.
Chain Lightning Sentry |Added skill at lvl 30. Chain radius same as sorc. Bounces up to 5 times.
Shock Web no next hit delay. Larger Ground spread.
|-
Blade Fury Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons
|'''Death Sentry'''
Blade Sentinel Moves Faster. Gets stuck less. No longer counts toward trap count.
Death Sentry |Only explodes corpses. Flat phys/fire damage. 5-10% corpse life. lvl 30.
|-
|'''Fire Blast'''
Fire Blast extra|Extra missile per 4 hard point up to 6.
|-
|'''Shock Web'''
Shock Web no|No next hit delay. Larger Ground spread.
|-
|'''Blade Fury'''
Blade Fury |Pierces. Attack trigger time affected by attack speed. 100% weapon damage and no longer reduced by 2h weapons
|-
|'''Blade Sentinel'''
Blade Sentinel |Moves Faster. Gets stuck less. No longer counts toward trap count.
|}
== Martial Arts ==
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