Balance Changes: Difference between revisions

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Dragon Flight CD is 2 seconds
== Shadow Disciplines ==
Burst of Speed attack speed is hard points only. Will work with Whirlwind changes.
Mind Blast Remove stun after lvl 1. Increased AOE with soft points.
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Cloak of Shadows Fixed Duration (Canight doesnt remember how long.)
 
= Necromancer: =
== Curses ==
Complete rework of tree https://www.twitch.tv/videos/711896930
Curse Mastery Improves effect of all curses. Additional curse at 10/20 hardpoints. Curses require hard points to be powerful. Necros can use eachothers curses.
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Decrep/Terror These work together. Max -85% MS
== Summons ==
Summon Skeleton Splash. Damage increased. Less skeletons able to be summoned. (8 max with soft points. Dont know what you need for cap.)
Summon Mages Pierce. Damage increased. Less skeletons able to be summoned. (8 max with 20 hard points)
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Fire Golem Indirect buff of Aura ticks increased
== Bone ==
Bone Spirit Faster missile speed
Corpse Explosion 5-10% corpse life damage. Flat fire/phys damage. Synergy with Poison explosion, revive.
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Poison Dagger Poison dagger now carries poison damage from gear/charms in the poison clouds released on hit (passive -1% enemy poison res. Only works on the dagger attack and not the cloud.)
 
= Paladin: =
== Offensive aura's Aura tick rate increased==
Aura tick rate increased
Sanctuary applies + magic damage as well as small undead damage bonus
Might Higher damage
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Conviction Got nerfed. (numbers to come soon)
== Defensive Aura's Aura tick rate increased, all reworked to have passives now==
Aura tick rate increased, all reworked to have passives now
Prayer Health regeneration and life per hit (Passive health regeneration per 2 base skills )
Cleansing Reduce length of posion and curses (passive duration of curses and poison per 2 base skills)
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Vigor (passive 1% FRW per hard point)
== Combat ==
Zeal number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock
Conversion Higher chance to convert. 8 second duration at all levels.
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Fist of Heaven Removed Auto Target and CD
 
= Barbarian: =
== Combat ==
Frenzy now is now a level 1 skill, duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28), movement speed reduced, scaling increased, Gains 2% velocity per level until 16%, 1% per level after that
Bash 25% chance if monster is not put in to faster hit recovery animation, if monster is put into FHR animation then no knockback, bash now requires 2 handed weapon,
Concentrate convert's phys damage to magic, magic damage conversion increased 2% per hard point, is now a level 12 skill
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Double Throw Starts at 3, goes up to 5 per weapon. 10 total bounces. Pierce doesn’t effect.
== Warcries ==
Warcry's
Battle Cry reduce enemy physical resistance. Can break immunities
Grim Ward Grants party members flat attack rating, and damage
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War Cry Now has scaling AOE. Stun removed. Procs FHR
== Masteries ==
Iron Skin Hard points offer PDR%. Soft points defense
Combat Reflexes Formerly increased stamina. Hard points max HP. Soft points FHR. Stamina bonus.
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Arms Mastery Improves Swords, axes, maces
 
= Sorceress: =
== Fire ==
Meteor 25% phys on impact. Missile falls faster. Fire ground shorter but higher damage. Shorter CD.
Inferno Faster Spray speed
Fire Wall Reduced duration. Reduced CD.
Combustion Added for fireball synergy. Long CD. AOE burst fire ball.
HyrdaHydra/Lesser Hydra Lesser shoots fire bolt. Greater shoots fire ball.
Fire Mastery Med damage, Med Pierce
Warmth added Flat attack rating bonus
== Cold ==
Frozen Orb Shorter Cooldown
BlizardBlizzard Improved ground density
Ice Bolt Faster missile speed
Ice Blast Pierces. Faster missiles
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Cold Mastery High pierce, low damage
== Lightning ==
Thunder storm time between attacks goes down with increased skills, cast nova on impact
Static Field Reduces enemy's life to 50% in normal, 65% in nm, 80% in hell. Additionally gives -1% to enemy lightning resistance per soft point. Breaks immunities
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Telekinesis Large Damage buff. Synergies added.
 
= Amazon: =
== Bow ==
Magic Arrow High flat magic damage. 50% weapon damage. Add 1 arrow every 10 soft points
MultishotMulti-shot Reduced mana cost, Range reduced greatly
Guided Arrow Now pierces. Can pierce same target 3 times.
Strafe No next hit delay. Reduced to 5 attacks from 10.
Fire/Cold Arrow Additional arrow every 4 soft points. Flat damage. Hybrid element/phys damage. Fire increased damage decreased range. Cold is 75% weapon damage. Fire is 100% weapon damage
Exploding Arrow Bigger AOE. AOE triggers on each pierced impact.
== Javelin ==
Javelin and Spear Mastery Replaces impale IAS per hard point
Fend 5 attacks instead of 10
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Lightning Fury Damage and bolts released nerfed. capped at 10 bolts.
== Passive ==
Inner Sight reduce enemy attack rating (percentage based) and defense
Slow Movement reduce enemy missle speed and movement speed
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Valkyrie Additional valk at lvl 20 and 30. Valks use Power strike. Valks move faster. Can inspect
Penetrate (passive -5% to enemy defense per hard point)
 
 
 
 
 
 
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