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m note about more up-to-date "Skill Changes" page (this "Balance Changes" page can probably be removed)
 
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This page contains outdated information. For an up-to-date list of skill changes from the vanilla game, see [[Skill Changes]].
All classes have been tuned to give a better and customized gameplay on Project D2.
 
All classes have been tuned to give a better and customized gameplay in Project D2.
This section is intended for Diablo 2 players who are only interested on the balance changes from vanilla Diablo 2 LoD.
 
This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla).
'''Date of Last Update from Source: 11/09/2020 (MMDDYYYY)'''
 
'''Date of Last Update from Source<ref>https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224</ref>: November, 9th 2020 ''' (season 1 changes only)
= General Changes =
== Secret Cow Level and Cow King Kills ==
'''Killing the Cow King will NOT prevent you from opening the Secret Cow Level again.'''
 
== Area Map Changes ==
The Maggot Lair halls are now much wider!
 
= Reference =
FRW = Faster Run/Walk<br />
FCR = Faster Cast Rate<br />
IAS = Increased Attack Speed<br />
AOE = Area of Effect<br />
CD = Cooldown<br />
AS = Attack speed<br />
MDR = Magic Damage ResistanceReduction<br />
PDR = Physical Damage ResistanceReduction<br />
FHR = Faster Hit Recovery<br />
HP = Health Points<br />
AR = Attack Rating<br />
MS = Movement Speed<br />
MAEK = Mana After Each Kill<br />
LAEK = Life After Each Kill<br />
ED = Enhanced Damage OR Enhanced Defense<br />
CB = Crushing Blow<br />
DS = Deadly Strike<br />
LOH = Life on Hit
 
= Druid =
== Summons ==
You may only have 1 spirit and 1 vine up at a time, all other summons may be active<br />
 
{| class="wikitable"
|-
|'''Oak Sage'''
|Grants flat life instead of % life as well as providesproviding a life regen aura that (scales from points in carrion / solar).
|-
|'''Carrion'''
|Grants aoeAOE heal to nearby allies whenever it consumes a corpse.
|-
|'''Solar'''
|Grants aoeAOE mana to nearby allies whenever it consumes a corpse.
|-
|'''Raven'''
|
* Now hits 3 times, caps at 12 ravens and at every 10 hard points spent.
* You canmay now summon an additional raven per cast (max 3).
* Ravens now have both wolves and grizzly as synergies and are part of the summon toolkit as well as doing small splash damage and partial cold damage.
|-
|'''Spirit of Barbs'''
|Now has a flat reflect damage value that scales instead of % of monsters reflected.
|-
|'''Grizzly'''
|Now has a melee splash at 20 hard points, grants a second bear.
|}
 
Line 57 ⟶ 59:
|-
|'''Rabies'''
|Spread tick rate increased and spread radius increased.
|-
|'''Hunger'''
|Allows werebear form to consume corpses for a short buff to movement speed, life leachleech, and critical strike changechance.
|-
|'''Werebear'''
|
*Is now a level 1 skill and grants enhanced damage% and enhanced defense% (keep in mind defense works while moving).
*Werebear now grants a buff to summon grizzly i.e. leader of the pack and a decrease to wolves. (Infinite duration "9999 seconds").
|-
|'''Werewolf'''
|Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels. werewolfWerewolf now grants buff to wolves i.e. leader of the pack and a decrease to grizzly (infinite Duration "9999 seconds").
|-
|'''Lycanthropy'''
|Now grants increased maximum life and attack rating to all shapeshift forms; life percentage significantly reduced.
|-
|'''Fury'''
|3 hit cap instead of 5.
|-
|'''Shockwave'''
|Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies.
|}
 
== Elemental ==
{| class="wikitable"
|-
|'''Gust'''
|Teleport stuns on arrival, soft points spent lower the cooldown (.5 seconds cap) (does not work while shapeshifted).
|-
|'''Artic Blast'''
|Now is a level 1 skill, also has bigger hit box and travels faster, and is a part of the wind druid synergy toolkit.
|-
|'''Twister'''
|Now grants additional twister'stwisters based on soft points (14 max twisters). No 'shotgun effect'.
|-
|'''Tornado'''
|Hit box improved (bigger).
|-
|'''Firestorm'''
|Increased AOE based on skill level.
|-
|'''Molten Boulder'''
|Increased missile speed based on soft points spent.
|-
|'''Fissure'''
|Density increased, cooldown reduced, next hit delay removed.
|-
|'''Volcano'''
|Cooldown reduced, next hit delay reduced.
|-
|'''Armageddon'''
|aoeAOE decreased, fall rate increased.
|-
|'''Cyclone Armor'''
|No longer a wind druid skill synergy. Small CD.
|}
 
Line 145 ⟶ 147:
|'''Dragon Flight'''
|Cast Delay is 2 seconds
|-
|'''Phoenix Strike'''
|Removed Next Hit Delay for 3rd charge (cold attack). Now 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher <ref>https://www.reddit.com/r/ProjectDiablo2/comments/lypb0r/next_hit_delay_unchanged_from_og_d2/gpy1bh5/</ref>
|}
 
== Shadow Disciplines ==
{| class="wikitable"
Line 187 ⟶ 192:
|-
|'''Amplify'''
|
|Damage Reduce enemy PDR%
*Damage Reduce enemy PDR%
|-
|'''Dim Vision'''
|
|Reduce enemy AR
*Reduce enemy AR
|-
|'''Terror'''
|
|Reduce enemy MS per point base
*Reduce enemy MS per point base
|-
|'''Confuse'''
|
|Increase AS of monsters
*Increase AS of monsters
|-
|'''Attract'''
|
|Reduce enemy defense.
*Reduce enemy defense.
|-
|'''Decrepify'''
Line 207 ⟶ 217:
|-
|'''Decrep/Terror'''
|
|These work together. Max -85% MS
*These work together. Max -85% MS
|}
 
Line 214 ⟶ 225:
|-
|'''Summon Skeleton'''
|
|Splash. Damage increased. Less skeletons able to be summoned. (8 max with soft points. Dont know what you need for cap.)
*Splash. Damage increased. Less skeletons able to be summoned. (8 max)
|-
|'''Summon Mages'''
Line 220 ⟶ 232:
*Pierce.
*Damage increased.
*Less skeletons able to be summoned. (8 max with 20 hard points)
|-
|'''Golem Mastery'''
|
|Every 5 hard points gives additional golem. up to 5.
*Every 5 hard points gives additional golem. up to 5.
|-
|'''Iron Golem'''
|
|Has splash if created with a weapon. Only first iron golem created is perm.
*Has splash if created with a weapon. Only first iron golem created is perm.
|-
|'''Clay Golem'''
|
|Has splash
*Has splash
|-
|'''Revive'''
Line 237 ⟶ 252:
|-
|'''Fire Golem'''
|
|Indirect buff of Aura ticks increased
*Indirect buff of Aura ticks increased
|}
 
== Bone ==
{| class="wikitable"
|-
|'''Bone Spirit'''
|
|Faster missile speed
*Faster missile speed
|-
|'''Corpse Explosion'''
Line 261 ⟶ 278:
*Teleport.
*Cooldown reduced with points.
*128% max health cost per cast.
|-
|'''Desecrate'''
|
*Cast corpses on ground.
*Produces Bodies.
*Poison explosion on cast.
*CanCorpses becan corpsebe exploded.
*The bodiescorpses thatyou've are producedcast are monsters fromaccording the area you're cast the spell atplace.
|-
|'''Poison Dagger'''
Line 277 ⟶ 294:
 
= Paladin =
== Offensive aura'sAuras ==
Aura tick rate increased
{| class="wikitable"
|-
|'''Might'''
|
*Damage Bonus Slightly Increased.
*Radius Slightly Increased
|-
|-
|'''Holy Fire'''
|
*Aura tick rate increased
*AOE fixed
*Fire Damage & Fire Damage added to attack increased
*Bonuses from Resist Fire & Salvation increased
*Bonus from Blessed Aim added
|-
|'''Blessed Aim'''
|
*Passive 10% increased AR per hard point.
|-
|'''Holy Freeze'''
|
*Aura tick rate increased
*AOE fixed
*Slowed By % slightly increased
*Cold Damage & Cold Damage added to attack increased
*Bonus from Resist Cold decreased
*Bonus from Salvation increased
*Bonus from Blessed Aim added
|-
|'''Sanctuary'''
|
*Aura tick rate increased
*AOE fixed
*Applies + magic damage as well as small undead damage bonus
*Has flat magic damage applied to attacks. Magic damage aura tick.
*Knockback undead type monster removed
*Bonus from cleansing removed
*Bonus from Might added
*Bonus from Blessed Aim added
*Bonus from Thorns added
|-
|'''MightHoly Shock'''
|
|Higher damage
*Aura tick rate increased
|-
*AOE fixed
|'''Blessed Aim'''
*Lightning Damage slightly decreased
|Passive 10% increased AR per hard point.
*Lightning Damage added to attack increased
*Bonus from Resist Lightning decreased
*Bonus from Salvation increased
*Bonus from Blessed Aim added
|-
|'''Fanaticism'''
|
|Damage buff reduced to 8% for self and 4% for party
*Appears unchanged above level 20. (Tooltip damage bonuses below level 20 are inaccurate; appears to be a slight nerf)
|-
|'''Conviction'''
|
|Got nerfed. (numbers to come soon)
*Got nerfed. (In standard Diablo 2, at 20 level decrease enemies Defense 90% Elemental Resistance 125%)
|}
 
== Defensive Aura'sAuras ==
Aura tick rate increased, all reworked to have passives now
{| class="wikitable"
|-
|'''Prayer'''
|Health regeneration and life per hit (Passivepassive health regeneration per 2 base skills )
|-
|'''Cleansing'''
|Reduce length of posionpoison and curses (passive duration of curses and poison per 2 base skills)
|-
|'''Meditation'''
Line 313 ⟶ 370:
|-
|'''Redemption'''
|Redeems 5 Life per corpse at all levels.
|No longer grants +life for redeemed corpses.
|-
|'''Fire/Cold/Lightning Resist'''
Line 322 ⟶ 379:
|-
|'''Vigor'''
|passivePassive 1% FRW per hard point
|}
 
== Combat ==
{| class="wikitable"
|-
|'''Sacrifice'''
|
*Damage +% & Attack+% Greatly Increased
*Damage to self% decreased by skill level
*Receives bonuses form Redemption & Fanaticism increased
|-
|'''Smite'''
|
*No longer impacted by flat damage increases (e.g. Grief)
*Receives only 14% of the damage bonus from damage boosting auras (e.g. Fanaticism, Might)
|-
|'''Zeal'''
|
|Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock
*Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock
*Required level decreased 12 to 6
|-
|'''Conversion'''
|
|Higher chance to convert. 8 second duration at all levels.
*Higher chance to convert. 8 second duration at all levels.
*Required level decreased 24 to 18
|-
|'''Joust'''
|
|Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff.
*Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff.
|-
|'''Holy Bolt'''
|
|Pierces allies and enemies. Heals and damages.
*Pierces allies and enemies. Heals and damages.
|-
|'''Holy Light'''
|
|Single target heal
*Single target heal
|-
|'''Holy Nova'''
|
|Long CD. AOE heal and damage.
*Long CD. AOE heal and damage.
|-
|'''Fist of Heaven'''
|
|Removed Auto Target and CD
*Removed Auto Target and CD
*Receive bonus form Holy Shock Removed
*Receives bonuses form Holy Light & Holy Nova Added
*Receive bonus form Holy Bolt Changed(Increase Bolt & Lightning Damage)
*Required Level 30 to 24
*Required Skill Changed
|}
 
Line 356 ⟶ 438:
|'''Frenzy'''
|
*Now isIs now a level 1 skill
*Duration increased (8 seconds at level 1 scaling up to 36 seconds at level 28)
*Movement speed reduced
Line 397 ⟶ 479:
*Pierce doesn’t effect.
|}
 
== Warcries ==
{| class="wikitable"
Line 407 ⟶ 489:
|-
|'''Grim Ward'''
|
|Grants party members flat attack rating, and damage
*Grants party members flat attack rating, and damage
|-
|'''Battle Command'''
|
|Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point.
*Gain 1 addition skill point every 10 hard points, and enhanced damage, 2% damage per soft point.
|-
|'''Battle Order'sOrders'''
|
|15 life 15 mana per level. Flat increase.
*15 life 7.5 mana per level. Flat increase.
|-
|'''War Cry'''
Line 421 ⟶ 506:
*Procs FHR
|}
 
== Combat Masteries ==
{| class="wikitable"
|-
|'''Iron Skin'''
|
|Hard points offer PDR%. Soft points defense
*Hard points offer PDR%. Soft points defense
|-
|'''Combat Reflexes'''
Line 435 ⟶ 521:
*Stamina bonus.
|-
|'''RangedThrowing Mastery'''
|
*Adds pierce.
*Applies to Bow and Crossbow as well.
|-
|'''Polearm and spearSpear Mastery'''
|
|Improves Polearms and Spears
*Improves Polearms and Spears
|-
|'''ArmsGeneral Mastery'''
|
|Improves Swords, axes, maces
*Improves Swords, axes, maces
|}
 
Line 459 ⟶ 547:
|-
|'''Inferno'''
|
|Faster Spray speed
*Faster Spray speed
|-
|'''Fire Wall'''
Line 473 ⟶ 562:
|-
|'''Hydra/Lesser Hydra'''
|
|Lesser shoots fire bolt. Greater shoots fire ball.
*Lesser shoots fire bolt. Greater shoots fire ball.
|-
|'''Fire Mastery'''
|
|Med damage, Med Pierce
*Med damage, Med Pierce
|-
|'''Warmth'''
|
|Added flat attack rating bonus
*Added flat attack rating bonus
|}
 
== Cold ==
{| class="wikitable"
|-
|'''Frozen Orb'''
|
|Shorter Cooldown
*Removed cooldown
|-
|'''Blizzard'''
|
|Improved ground density
*Improved ground density
|-
|'''Ice Bolt'''
|
|Faster missile speed
*Faster missile speed
|-
|'''Ice Blast'''
|
|Pierces. Faster missiles
*Pierces. Faster missiles
|-
|'''Ice Barrage'''
Line 505 ⟶ 601:
|-
|'''Cold Enchant'''
|
|Can use enchant fire and cold together.
*Can use enchant fire and cold together.
|-
|'''Chilling armor'''
Line 517 ⟶ 614:
*low damage
|}
 
== Lightning ==
{| class="wikitable"
Line 535 ⟶ 632:
|
*50% spell damage debuff for 1 second on cast.
*Teleport uses lightning FCR frames. (More info on cast rate Breakpoints https://diablo2.diablowiki.net/Breakpoints )
*Damage debuff reduced by hard points (+1% damage per point. This means that at lvl 2, you have a 49% damage debuff, and so on, until 30% at lvl 20)
*Teleport is disabled on Mini Key Boss zones (https://projectdiablo2.miraheze.org/wiki/Zones)
|-
|'''Lightning pierceMastery'''
|
|no pierce, high damage
*No pierce, high damage
|-
|'''Energy Shield'''
|
*AsorbAbsorb caps at 80%.
*Synergy from telekinisistelekinesis has been nerfed.
|-
|'''Telekinesis'''
Line 553 ⟶ 652:
 
= Amazon =
== Bow and Crossbow Skills ==
{| class="wikitable"
|-
Line 591 ⟶ 690:
*AOE triggers on each pierced impact.
|}
 
== Javelin and Spear Skills ==
{| class="wikitable"
|-
|'''Javelin and Spear Mastery'''
|
|Replaces impale IAS per hard point
*Replaces impale. IAS per hard point
|-
|'''Fend'''
|
|5 attacks instead of 10
*5 attacks instead of 10
|-
|'''Power Strike'''
Line 612 ⟶ 713:
|-
|'''Plague Javelin'''
|
|Poison damage done over 3 seconds. (fixed)
*Poison damage done over 3 seconds. (fixed)
|-
|'''Lightning Fury'''
Line 619 ⟶ 721:
*Capped at 10 bolts.
|}
 
== Passive and Magic Skills ==
{| class="wikitable"
|-
|'''Inner Sight'''
|
|Reduce enemy attack rating (percentage based) and defense
*Reduce enemy attack rating (percentage based) and defense
|-
|'''Slow Movement'''
|
|Reduce enemy missile speed and movement speed
*Reduce enemy missile speed and movement speed
|-
|''''''Evade'''
|
*Is now a level 6 skill.
Line 640 ⟶ 744:
|-
|'''Pierce'''
|
|Is now a level 12 skill.
*Is now a level 12 skill.
|-
|'''Valkyrie'''
Line 650 ⟶ 755:
|-
|'''Penetrate'''
|
|passive -5% to enemy defense per hard point
*passive -5% to enemy defense per hard point
|}
 
= Source =
https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224