Balance Changes: Difference between revisions

m
note about more up-to-date "Skill Changes" page (this "Balance Changes" page can probably be removed)
(→‎Offensive Auras: Fix erroneous Fana info)
m (note about more up-to-date "Skill Changes" page (this "Balance Changes" page can probably be removed))
 
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This page contains outdated information. For an up-to-date list of skill changes from the vanilla game, see [[Skill Changes]].
 
All classes have been tuned to give a better and customized gameplay in Project D2.
 
This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla).
 
'''Date of Last Update from Source<ref>https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224</ref>: November, 9th 2020 '''
 
= General Changes =
Monsters can be cursed with multiple Necromancer curses at once.
 
Players that are chilled/frozen now have their cast speed reduced alongside their run/walk and attack speeds.
 
Abilities that reduce monster resistances now operate at 1/2 effectiveness when breaking immunities, instead of 1/5. These abilities have had their values reduced to compensate for this change.<ref>https://clips.twitch.tv/BigAltruisticKitten4Head</ref>
 
== Secret Cow Level and Cow King Kills ==
'''Killing the Cow King will no longer prevent you from opening the Secret Cow Level again on that difficulty.'''
 
== Area Map Changes ==
Act 2: The Maggot Lair tunnels are now much wider<ref>https://www.youtube.com/watch?v=3DLyBvfapu0&feature=youtu.be&t=2030</ref>
 
'''Date of Last Update from Source<ref>https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224</ref>: November, 9th 2020 ''' (season 1 changes only)
== Skills/Stats resets ==
Nightmare Bosses now drop essences used for Token of Absolution.
 
= Reference =
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CD = Cooldown<br />
AS = Attack speed<br />
MDR = Magic Damage ResistanceReduction<br />
PDR = Physical Damage ResistanceReduction<br />
FHR = Faster Hit Recovery<br />
HP = Health Points<br />
AR = Attack Rating<br />
MS = Movement Speed<br />
MAEK = Mana After Each Kill<br />
LAEK = Life After Each Kill<br />
ED = Enhanced Damage OR Enhanced Defense<br />
CB = Crushing Blow<br />
DS = Deadly Strike<br />
LOH = Life on Hit
 
= Druid =
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|'''Dragon Flight'''
|Cast Delay is 2 seconds
|-
|'''Phoenix Strike'''
|Removed Next Hit Delay for 3rd charge (cold attack). Now 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher <ref>https://www.reddit.com/r/ProjectDiablo2/comments/lypb0r/next_hit_delay_unchanged_from_og_d2/gpy1bh5/</ref>
|}
 
== Shadow Disciplines ==
{| class="wikitable"
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*Teleport.
*Cooldown reduced with points.
*128% max health cost per cast.
|-
|'''Desecrate'''
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|'''Sanctuary'''
|
*Aura tick rate increased
*AOE fixed
*Applies + magic damage as well as small undead damage bonus
*Has flat magic damage applied to attacks. Magic damage aura tick.
*Knockback undead type monster removed
*Bonus from cleansing removed
*Bonus from Might added
*Bonus from Blessed Aim added
*Bonus from Thorns added
|-
|'''Holy Shock'''
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|'''Frozen Orb'''
|
*ShorterRemoved cooldown
|-
|'''Blizzard'''