Balance Changes: Difference between revisions

m
note about more up-to-date "Skill Changes" page (this "Balance Changes" page can probably be removed)
m (note about more up-to-date "Skill Changes" page (this "Balance Changes" page can probably be removed))
 
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This page contains outdated information. For an up-to-date list of skill changes from the vanilla game, see [[Skill Changes]].
 
All classes have been tuned to give a better and customized gameplay in Project D2.
 
This section is intended to anyone who is interested in the skill balance changes respect Diablo 2 LoD stock version (vanilla).
 
'''Date of Last Update from Source<ref>https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224</ref>: November, 9th 2020 '''
 
= General Changes =
Monsters can be cursed with multiple Necromancer curses at once.
 
Players that are chilled/frozen now have their castrate reduced alongside their run/walk and attack speeds.
 
== Secret Cow Level and Cow King Kills ==
'''Killing the Cow King will no longer prevent you from opening the Secret Cow Level again on that difficulty.'''
 
== Area Map Changes ==
Act 2: The Maggot Lair tunnels are now much wider<ref>https://www.youtube.com/watch?v=3DLyBvfapu0&feature=youtu.be&t=2030</ref>
 
'''Date of Last Update from Source<ref>https://docs.google.com/spreadsheets/d/19gYEZa0cW9a4IUe7xQNevDO6gsgiMenpyNnUh4g6Qu0/edit#gid=1493866224</ref>: November, 9th 2020 ''' (season 1 changes only)
== Skills/Stats resets ==
Nightmare Bosses now drop essences used for Token of Absolution.
 
= Reference =
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CD = Cooldown<br />
AS = Attack speed<br />
MDR = Magic Damage ResistanceReduction<br />
PDR = Physical Damage ResistanceReduction<br />
FHR = Faster Hit Recovery<br />
HP = Health Points<br />
AR = Attack Rating<br />
MS = Movement Speed<br />
MAEK = Mana After Each Kill<br />
LAEK = Life After Each Kill<br />
ED = Enhanced Damage OR Enhanced Defense<br />
CB = Crushing Blow<br />
DS = Deadly Strike<br />
LOH = Life on Hit
 
= Druid =
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|-
|'''Lycanthropy'''
|Now grants increased maximum life and attack rating to all shapeshift forms; life percentage significantly reduced.
|-
|'''Fury'''
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|Stun is always 0.2 seconds. Damage scales. Increased range and projectile speed. Werebear, Twister, Tornado synergies.
|}
 
== Elemental ==
{| class="wikitable"
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|'''Dragon Flight'''
|Cast Delay is 2 seconds
|-
|'''Phoenix Strike'''
|Removed Next Hit Delay for 3rd charge (cold attack). Now 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher <ref>https://www.reddit.com/r/ProjectDiablo2/comments/lypb0r/next_hit_delay_unchanged_from_og_d2/gpy1bh5/</ref>
|}
 
== Shadow Disciplines ==
{| class="wikitable"
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|-
|'''Amplify'''
|
|Damage Reduce enemy PDR%
*Damage Reduce enemy PDR%
|-
|'''Dim Vision'''
|
|Reduce enemy AR
*Reduce enemy AR
|-
|'''Terror'''
|
|Reduce enemy MS per point base
*Reduce enemy MS per point base
|-
|'''Confuse'''
|
|Increase AS of monsters
*Increase AS of monsters
|-
|'''Attract'''
|
|Reduce enemy defense.
*Reduce enemy defense.
|-
|'''Decrepify'''
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|-
|'''Decrep/Terror'''
|
|These work together. Max -85% MS
*These work together. Max -85% MS
|}
 
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|'''Summon Skeleton'''
|
*Splash. Damage increased. Less skeletons able to be summoned. (8 max with soft points. Dont know what you need for cap.)
|-
|'''Summon Mages'''
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*Pierce.
*Damage increased.
*Less skeletons able to be summoned. (8 max with 20 hard points)
|-
|'''Golem Mastery'''
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*Teleport.
*Cooldown reduced with points.
*128% max health cost per cast.
|-
|'''Desecrate'''
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= Paladin =
== Offensive Auras ==
Aura tick rate increased
{| class="wikitable"
|-
|'''SanctuaryMight'''
|
*Damage Bonus Slightly Increased.
*Applies + magic damage as well as small undead damage bonus
*Radius Slightly Increased
*Has flat magic damage applied to attacks. Magic damage aura tick.
|-
|-
|'''Might'''
|'''Holy Fire'''
|
*Aura tick rate increased
*Higher damage
*AOE fixed
*Fire Damage & Fire Damage added to attack increased
*Bonuses from Resist Fire & Salvation increased
*Bonus from Blessed Aim added
|-
|'''Blessed Aim'''
|
*Passive 10% increased AR per hard point.
|-
|'''Holy Freeze'''
|
*Aura tick rate increased
*AOE fixed
*Slowed By % slightly increased
*Cold Damage & Cold Damage added to attack increased
*Bonus from Resist Cold decreased
*Bonus from Salvation increased
*Bonus from Blessed Aim added
|-
|'''Sanctuary'''
|
*Aura tick rate increased
*AOE fixed
*Applies + magic damage as well as small undead damage bonus
*Has flat magic damage applied to attacks. Magic damage aura tick.
*Knockback undead type monster removed
*Bonus from cleansing removed
*Bonus from Might added
*Bonus from Blessed Aim added
*Bonus from Thorns added
|-
|'''Holy Shock'''
|
*Aura tick rate increased
*AOE fixed
*Lightning Damage slightly decreased
*Lightning Damage added to attack increased
*Bonus from Resist Lightning decreased
*Bonus from Salvation increased
*Bonus from Blessed Aim added
|-
|'''Fanaticism'''
|
*Appears unchanged above level 20. (Tooltip damage bonuses below level 20 are inaccurate; appears to be a slight nerf)
*Damage buff reduced to 8% for self and 4% for party
|-
|'''Conviction'''
|
*Got nerfed. (In standard Diablo 2, at 20 level decrease enemies Defense 90% Elemental Resistance 125%)
*Got nerfed. (numbers to come soon)
|}
 
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|-
|'''Redemption'''
|Redeems 5 Life per corpse at all levels.
|No longer grants +life for redeemed corpses.
|-
|'''Fire/Cold/Lightning Resist'''
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== Combat ==
{| class="wikitable"
|-
|'''Sacrifice'''
|
*Damage +% & Attack+% Greatly Increased
*Damage to self% decreased by skill level
*Receives bonuses form Redemption & Fanaticism increased
|-
|'''Smite'''
|
*No longer impacted by flat damage increases (e.g. Grief)
*Receives only 14% of the damage bonus from damage boosting auras (e.g. Fanaticism, Might)
|-
|'''Zeal'''
|
|Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock
*Number of attacks decreased to 3 from 5 damage has been increased. Avoids animation lock
*Required level decreased 12 to 6
|-
|'''Conversion'''
|
|Higher chance to convert. 8 second duration at all levels.
*Higher chance to convert. 8 second duration at all levels.
*Required level decreased 24 to 18
|-
|'''Joust'''
|
|Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff.
*Teleport to enemy and impale them. FRW boost when landing. Hard points increase FRW. Small CD. Crit buff.
|-
|'''Holy Bolt'''
|
|Pierces allies and enemies. Heals and damages.
*Pierces allies and enemies. Heals and damages.
|-
|'''Holy Light'''
|
|Single target heal
*Single target heal
|-
|'''Holy Nova'''
|
|Long CD. AOE heal and damage.
*Long CD. AOE heal and damage.
|-
|'''Fist of Heaven'''
|
|Removed Auto Target and CD
*Removed Auto Target and CD
*Receive bonus form Holy Shock Removed
*Receives bonuses form Holy Light & Holy Nova Added
*Receive bonus form Holy Bolt Changed(Increase Bolt & Lightning Damage)
*Required Level 30 to 24
*Required Skill Changed
|}
 
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|'''Iron Skin'''
|
*Hard points offer PDR% (Physical Damage Reduction). Soft points defense
|-
|'''Combat Reflexes'''
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*Formerly increased stamina.
*Hard points max HP.
*Soft points FHR (Faster Hit Recovery).
*Stamina bonus.
|-
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|'''Frozen Orb'''
|
*ShorterRemoved cooldown
|-
|'''Blizzard'''
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|'''Energy Shield'''
|
*AsorbAbsorb caps at 80%.
*Synergy from telekinisistelekinesis has been nerfed.
|-
|'''Telekinesis'''
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|'''Javelin and Spear Mastery'''
|
*Replaces impale. IAS per hard point
|-
|'''Fend'''