Translations:Patch Notes/9/en
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Skill Changes
Amazon
- Jab
- attack rating buffed
- damage buffed
- starting mana cost reduced to 1.5 (was 2)
- now has Fend as an 8% synergy
- Poison Javelin
- moved in the skill tree, requires level 1 (was 6)
- Deals damage over 1 second instead of over 8 seconds
- damage per second increased
- Now has Javelin and Spear Mastery as an additional synergy
- Synergies are now 25% (was 12%)
- Javelin and Spear Mastery
- replaced Impale, moved in the skill tree, requires level 6 (Impale was 12)
- New skill that adds bonus damage and critical strike chance for javelins and spears
- Power Strike
- now also creates a lightning nova on attack
- damage scaling reduced
- removed Charged Strike & Lightning Fury synergies
- synergies are now 20% (was 10%)
- mana cost per level decreased
- Lightning Bolt
- prerequisites increased from 1 to 3 (now also requires Jab, Power Strike)
- damage scaling increased
- mana cost decreased
- removed Charged Strike & Lightning Strike synergies
- synergies are now 12% (was 3%)
- Fend
- moved in the skill tree, requires level 18 (was 24)
- 5 attacks instead of 10
- attack rating bonus increased
- damage bonus increased
- now has Jab as a synergy at 8%
- Charged Strike
- prerequisites reduced from 4 to 2 (no longer requires Poison Javelin, Lightning Bolt)
- now begins with 2 charged bolts released (was 3)
- deals 10 more maximum damage at all levels
- removed Lightning Bolt synergy
- synergies are now 5% (was 10%)
- Plague Javelin
- prerequisites increased from 2 to 4 (now also requires Jab, Power Strike)
- attack rating bonus increased
- damage scaling reduced
- synergy from Poison Javelin is now 14% (was 10%)
- now has Javelin and Spear Mastery as an additional synergy at 7%
- Lightning Strike
- prerequisites reduced from 5 to 3 (no longer requires Poison Javelin, Lightning Bolt)
- now begins with more hits and gains fewer additional hits per level
- damage scaling increased
- mana cost now begins lower and increases per level
- removed Lighting Bolt & Lightning Fury synergies
- synergies are now 14% (was 8%)
- Lightning Fury
- prerequisites increased from 3 to 5 (now also requires Jab, Power Strike)
- releases 10 bolts instead of the amount scaling per level
- damage scaling reduced
- mana cost reduced
- removed Charged Strike & Lightning Strike synergies
- synergies are now 2% (was 1%)
- Inner Sight
- now also reduces enemy attack rating by 1% per level
- radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards)
- Evade
- moved in the skill tree, requires level 6 (was 24)
- prerequisites reduced from 2 to 0 (no longer requires Dodge, Avoid)
- reduced dodge chance
- scaling FRW added
- Slow Movement
- renamed from Slow Missiles
- now also slows enemy movement speed
- slows ranged attacks to 75% and scales by 1% per level (was always 33%)
- duration reduced to 5 seconds (was 6 + 6 per level)
- Pierce
- moved in the skill tree, requires level 12 (was 30)
- prerequisites reduced from 2 to 1 (no longer requires Penetrate)
- Dodge
- merged with Avoid (works against missile attacks as well as melee attacks)
- moved in the skill tree, requires level 18 (was 6)
- prerequisites increased from 0 to 3 (now requires Inner Sight, Slow Movement, Evade)
- reduced dodge chance
- now also grants bonus FHR per hard point
- removed animation
- Decoy
- moved in the skill tree, requires level 18 (was 24)
- life bonus begins at 10% (was 55%) and gains 10% per level (was 5%)
- Penetrate
- moved in the skill tree, requires level 24 (was 18)
- prerequisites increased from 1 to 2 (now also requires Pierce)
- now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)
- Valkyrie
- prerequisites reduced from 6 to 3 (no longer requires Dodge, Avoid, Evade)
- can now summon an additional valkyrie at levels 20 and 30
- Valkyries move faster and use Power strike
- Valkyries can now be inspected
- attack scaling reduced
- now gains damage and defense per level
- removed Dodge, Avoid, & Evade synergies
- Decoy synergy now adds physical damage instead of life
- now has Pierce as a synergy for 1% lightning damage per level
- now has Power Strike as a synergy for 20% lightning damage & 10% nova damage
- Magic Arrow
- now shoots an additional arrow every 10 soft points
- 50% weapon damage (was 100%)
- now converts 50% damage to magic (was 1% per level)
- deals flat magic damage
- mana cost now increases per level instead of decreasing
- now has Inner Sight, Slow Movement, & Guided Arrow as 15% synergies
- Multiple Shot
- Range reduced greatly
- Starts at 3 arrows instead of 2
- Used to deal 3/4 weapon damage
- Now also adds flat damage
- Now also adds bonus attack rating (50% + 20% per level)
- Reduced mana cost (was 3 + slvl)
- Fire Arrow
- moved in the skill tree, requires level 6 (was 1)
- prerequisites increased from 0 to 1 (now requires Magic Arrow)
- Fires 2 arrows + 1 per 3 levels (was just 1)
- Deals 1/2 weapon damage
- Converts 50% physical damage to fire damage (was 3% + 2% per level)
- Flat fire damage buffed
- attack rating scaling changed to +10% per level (was +9%)
- Mana cost reduced slightly
- synergy for Exploding Arrow changed to Immolation Arrow and is now 22% (was 12%)
- now also has Magic Arrow as a synergy at 24%
- Cold Arrow
- prerequisites increased from 0 to 1 (now requires Magic Arrow)
- Fires 2 arrows + 1 per 4 levels (was just 1)
- Deals 1/4 weapon damage
- Converts 50% physical damage to cold damage (was 3% + 2% per level)
- attack rating scaling changed to +10% per level (was +9%)
- Flat cold damage buffed
- Cold length is always 4 seconds (was 4 + 1.2 per level)
- Mana cost reduced slightly
- synergy for Ice Arrow is now 20% (was 12%)
- now also has Magic Arrow as a synergy at 22%
- Ice Arrow
- moved in the skill tree, requires level 12 (was 18)
- prerequisites increased from 1 to 2 (now also requires Magic Arrow)
- cold damage buffed
- attack rating scaling changed to +10% per level (was +9%)
- freeze duration no longer scales per level
- mana cost is now always 3 (was 4 + 0.25 per level)
- synergy for Cold Arrow is now 14% (was 8%)
- now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14%
- now also has Cold Arrow as a synergy at 5% freeze length per level
- Guided Arrow
- prerequisites reduced from 3 to 2 (no longer requires Cold Arrow)
- Now pierces
- Can pierce same target 3 times
- damage scaling changed to +3% per level (was +5%)
- now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels
- Exploding Arrow
- moved in the skill tree, requires level 18 (was 12)
- prerequisites reduced from 3 to 2 (no longer requires Multiple Shot)
- Bigger AOE
- Flat fire damage buffed
- attack rating scaling changed to +10% per level (was +9%)
- Mana cost reduced
- synergy for Fire Arrow changed to Immolation Arrow and is now 16% (was 8%)
- now also has Magic Arrow as a synergy at 18%
- Strafe
- prerequisites reduced from 4 to 3 (no longer requires Cold Arrow)
- No next hit delay
- Reduced to 5 attacks from 10
- Used to deal 3/4 weapon damage
- Damage scaling increased to 100% + 14% per level (was 50% + 5%)
- Now adds bonus bonus attack rating of 140% + 10% per level
- Immolation Arrow
- moved in the skill tree, requires level 30 (was 24)
- prerequisites reduced from 4 to 3 (no longer requires Multiple Shot)
- synergy for Exploding Arrow is now 8% (was 10%)
- synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage)
- now also has Magic Arrow as a synergy at 16% average fire damage per level
- Freezing Arrow
- prerequisites increased from 2 to 3 (now also requires Magic Arrow)
- radius now scales up to 6 yards (was 3.3)
- attack rating scaling changed to +10% per level (was +9%)
- damage range increased slightly
- freeze length reduced to 1 second (was 2)
- mana cost halved
- synergy for Cold Arrow is now 6% (was 12%)
- synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)