Translations:Patch Notes/14/en

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Paladin

  • Prayer
    • healing doubled
    • now also grants +1 passive health regeneration per two base levels
    • now also grants life per hit
    • radius increased
  • Resist Fire
    • Now also grants a bonus for fire damage
    • Fire resist nerfed slightly
    • Maximum fire resistance bonus is no longer doubled when the aura is active
    • Radius buffed slightly
  • Resist Cold
    • Requires level 1 (was 6)
    • Now also grants a bonus for cold damage
    • Cold resist nerfed slightly
    • Maximum cold resistance bonus is no longer doubled when the aura is active
    • Radius buffed slightly
  • Resist Lightning
    • Requires level 1 (was 12)
    • Now also grants a bonus for lightning damage
    • Lightning resist nerfed slightly
    • Maximum lightning resistance bonus is no longer doubled when the aura is active
    • Radius buffed slightly
  • Defiance
    • prerequisites increased from 0 to 1 (now requires Prayer)
    • now also grants +1% PDR per two base levels (active)
    • radius increased
  • Cleansing
    • poison/curse duration reduction reduced
    • now also grants +1% passive poison/curse duration reduction per two base levels
    • no longer gains bonus healing from Prayer
    • radius increased slightly
  • Vigor
    • prerequisites reduced from 3 to 2 (no longer requires Cleansing)
    • now also grants +1% FRW per base level (passive)
    • radius increased
  • Meditation
    • mana recovery rate halved
    • now also grants +1 passive mana after each kill per five base levels
    • no longer gains bonus healing from Prayer
    • radius increased slightly
  • Redemption
    • prerequisites reduced from 4 to 3 (no longer requires Cleansing)
    • Redeems 5 Life per corpse at all levels
  • Salvation
    • Now also grants a bonus to elemental damage
    • Elemental resists nerfed slightly
  • Might
    • damage bonus scaling increased at level 9+
    • radius increased
  • Holy Fire
    • Aura tick rate increased
    • Radius is now always 6 yards (was 4 + 0.66 per level)
    • aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
    • now also has Blessed Aim as a synergy
    • synergies are now 20% (was 18%/6%)
  • Thorns
    • radius increased
  • Blessed Aim
    • now also grants passive +10% AR per hard point
    • attack rating % per level decreased from 15% to 10%
    • radius increased slightly
  • Concentration
    • now also adds bonus attack rating (25% +4% per level)
    • damage bonus is now +10% per level (was +15%)
    • radius increased
  • Holy Freeze
    • Aura tick rate increased
    • Radius is now always 8 yards (was 4 + 0.66 per level)
    • aura cold damage scaling decreased
    • attack cold damage scaling increased
    • now also has Blessed Aim as a synergy
    • synergies are now 12% (was 15%/7%)
  • Holy Shock
    • Aura tick rate increased
    • Radius is now always 8 yards (was 4 + 0.66 per level)
    • aura lightning damage scaling decreased
    • attack lightning damage scaling increased slightly
    • now also has Blessed Aim as a synergy
    • synergies are now 8% (was 12%/4%)
  • Sanctuary
    • Aura tick rate increased
    • Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
    • aura magic damage scaling decreased, now applies to all enemies instead of just undead
    • now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
    • no longer applies knockback to undead
    • mana cost removed
    • now has Might, Blessed Aim, & Thorns as synergies instead of Cleansing
    • synergies are now 6% (was 7%)
  • Fanaticism
    • radius increased
  • Conviction
    • radius is increased and now scales with levels
    • enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
    • enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
  • Sacrifice
    • Damage to self decreases by 1% per level to a minimum of 3%
    • bonus attack rating increased to +28% per level (was +7%)
    • synergies are now 20% (was 15%/5%)
  • Holy Bolt
    • moved in the skill tree, requires level 1 (was 6)
    • bolts now pierce all allies and enemies, healing or damaging each
    • fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
    • magic damage scaling reduced
    • healing scaling halved
    • mana cost scaling increased
    • now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
    • damage synergies are now 16% (was 50%)
    • synergy for Prayer is now 10% life healed per level (was 15%)
  • Smite
    • damage bonus increased to +30% per level (was +15%)
    • indirectly affected by Grief no longer having "+X damage" ("Adds X-Y damage" is different), although Stone Crusher, The Redeemer, and Astreon's Iron Ward still have "+X damage"
    • indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life
  • Zeal
    • moved in the skill tree, requires level 6 (was 12)
    • Number of attacks decreased to 3 from 5, avoids animation lock
    • damage increased
    • attack rating increased
    • synergy is now 16% (was 12%)
  • Holy Light
    • new skill that heals a single target
  • Charge
    • attack rating bonus increased by +25%
  • Vengeance
    • bonus attack rating increased to 150% + 18% per level (was 20% + 10%)
  • Blessed Hammer
    • prerequisites increased from 1 to 2 (now also requires Holy Light)
    • synergies are now 10% (was 14%)
  • Conversion
    • moved in the skill tree, requires level 18 (was 24)
    • prerequisites reduced from 3 to 2 (no longer requires Sacrifice, Zeal, Vengeance, now requires Smite, Charge)
    • higher chance to convert
    • duration is now 8 seconds (was 16)
  • Joust
    • new skill that teleports to an enemy and impales them, has a 3 second cooldown
    • FRW boost when landing, hard points increase FRW
  • Fist of the Heavens
    • moved in the skill tree, requires level 24 (was 30)
    • prerequisites reduced from 6 to 3 (no longer requires Sacrifice, Zeal, Vengeance, Conversion, now requires Holy Light)
    • Removed Auto Target and cooldown
    • damage scaling reduced
    • mana cost now starts lower and scales with levels
    • synergy from Holy Shock changed to Holy Nova at 5% (Holy Shock was 7%)
    • now also has Holy Light as a synergy
    • synergies for Holy Bolt & Holy Light are 15% magic damage and 5% lightning damage each (was just 15% magic damage)
  • Holy Shield
    • prerequisites reduced from 4 to 3 (no longer requires Holy Bolt, Blessed Hammer, now requires Conversion)
  • Holy Nova
    • new skill that heals allies and damages enemies in an area, has a long cooldown