Translations:Patch Notes/14/en
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Paladin
- Prayer
- healing doubled
- now also grants +1 passive health regeneration per two base levels
- now also grants life per hit
- radius increased
- Resist Fire
- Now also grants a bonus for fire damage
- Fire resist nerfed slightly
- Maximum fire resistance bonus is no longer doubled when the aura is active
- Radius buffed slightly
- Resist Cold
- Requires level 1 (was 6)
- Now also grants a bonus for cold damage
- Cold resist nerfed slightly
- Maximum cold resistance bonus is no longer doubled when the aura is active
- Radius buffed slightly
- Resist Lightning
- Requires level 1 (was 12)
- Now also grants a bonus for lightning damage
- Lightning resist nerfed slightly
- Maximum lightning resistance bonus is no longer doubled when the aura is active
- Radius buffed slightly
- Defiance
- prerequisites increased from 0 to 1 (now requires Prayer)
- now also grants +1% PDR per two base levels (active)
- radius increased
- Cleansing
- poison/curse duration reduction reduced
- now also grants +1% passive poison/curse duration reduction per two base levels
- no longer gains bonus healing from Prayer
- radius increased slightly
- Vigor
- prerequisites reduced from 3 to 2 (no longer requires Cleansing)
- now also grants +1% FRW per base level (passive)
- radius increased
- Meditation
- mana recovery rate halved
- now also grants +1 passive mana after each kill per five base levels
- no longer gains bonus healing from Prayer
- radius increased slightly
- Redemption
- prerequisites reduced from 4 to 3 (no longer requires Cleansing)
- Redeems 5 Life per corpse at all levels
- Salvation
- Now also grants a bonus to elemental damage
- Elemental resists nerfed slightly
- Might
- damage bonus scaling increased at level 9+
- radius increased
- Holy Fire
- Aura tick rate increased
- Radius is now always 6 yards (was 4 + 0.66 per level)
- aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
- now also has Blessed Aim as a synergy
- synergies are now 20% (was 18%/6%)
- Thorns
- radius increased
- Blessed Aim
- now also grants passive +10% AR per hard point
- attack rating % per level decreased from 15% to 10%
- radius increased slightly
- Concentration
- now also adds bonus attack rating (25% +4% per level)
- damage bonus is now +10% per level (was +15%)
- radius increased
- Holy Freeze
- Aura tick rate increased
- Radius is now always 8 yards (was 4 + 0.66 per level)
- aura cold damage scaling decreased
- attack cold damage scaling increased
- now also has Blessed Aim as a synergy
- synergies are now 12% (was 15%/7%)
- Holy Shock
- Aura tick rate increased
- Radius is now always 8 yards (was 4 + 0.66 per level)
- aura lightning damage scaling decreased
- attack lightning damage scaling increased slightly
- now also has Blessed Aim as a synergy
- synergies are now 8% (was 12%/4%)
- Sanctuary
- Aura tick rate increased
- Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
- aura magic damage scaling decreased, now applies to all enemies instead of just undead
- now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
- no longer applies knockback to undead
- mana cost removed
- now has Might, Blessed Aim, & Thorns as synergies instead of Cleansing
- synergies are now 6% (was 7%)
- Fanaticism
- radius increased
- Conviction
- radius is increased and now scales with levels
- enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
- enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
- Sacrifice
- Damage to self decreases by 1% per level to a minimum of 3%
- bonus attack rating increased to +28% per level (was +7%)
- synergies are now 20% (was 15%/5%)
- Holy Bolt
- moved in the skill tree, requires level 1 (was 6)
- bolts now pierce all allies and enemies, healing or damaging each
- fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
- magic damage scaling reduced
- healing scaling halved
- mana cost scaling increased
- now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
- damage synergies are now 16% (was 50%)
- synergy for Prayer is now 10% life healed per level (was 15%)
- Smite
- damage bonus increased to +30% per level (was +15%)
- indirectly affected by Grief no longer having "+X damage" ("Adds X-Y damage" is different), although Stone Crusher, The Redeemer, and Astreon's Iron Ward still have "+X damage"
- indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life
- Zeal
- moved in the skill tree, requires level 6 (was 12)
- Number of attacks decreased to 3 from 5, avoids animation lock
- damage increased
- attack rating increased
- synergy is now 16% (was 12%)
- Holy Light
- new skill that heals a single target
- Charge
- attack rating bonus increased by +25%
- Vengeance
- bonus attack rating increased to 150% + 18% per level (was 20% + 10%)
- Blessed Hammer
- prerequisites increased from 1 to 2 (now also requires Holy Light)
- synergies are now 10% (was 14%)
- Conversion
- moved in the skill tree, requires level 18 (was 24)
- prerequisites reduced from 3 to 2 (no longer requires Sacrifice, Zeal, Vengeance, now requires Smite, Charge)
- higher chance to convert
- duration is now 8 seconds (was 16)
- Joust
- new skill that teleports to an enemy and impales them, has a 3 second cooldown
- FRW boost when landing, hard points increase FRW
- Fist of the Heavens
- moved in the skill tree, requires level 24 (was 30)
- prerequisites reduced from 6 to 3 (no longer requires Sacrifice, Zeal, Vengeance, Conversion, now requires Holy Light)
- Removed Auto Target and cooldown
- damage scaling reduced
- mana cost now starts lower and scales with levels
- synergy from Holy Shock changed to Holy Nova at 5% (Holy Shock was 7%)
- now also has Holy Light as a synergy
- synergies for Holy Bolt & Holy Light are 15% magic damage and 5% lightning damage each (was just 15% magic damage)
- Holy Shield
- prerequisites reduced from 4 to 3 (no longer requires Holy Bolt, Blessed Hammer, now requires Conversion)
- Holy Nova
- new skill that heals allies and damages enemies in an area, has a long cooldown