Translations:Item Affixes/24/en

Equipment Suffixes

Affix Attributes Item Types alvl rlvl freq group
Health Physical Damage Taken Reduced by 1 Chest, Shield, Ring, Amulet, Circlet, Quiver 7 5 4 1
Protection Physical Damage Taken Reduced by 2 Ring, Amulet, Circlet, Quiver 18 13 4 1
Protection Physical Damage Taken Reduced by 2 Chest, Shield, Circlet 24 18 4 1
Absorption Physical Damage Taken Reduced by 3 Amulet, Circlet, Quiver 26 19 4 1
Absorption Physical Damage Taken Reduced by 3 Chest, Shield, Circlet 32 24 4 1
Life Physical Damage Taken Reduced by 4 Amulet, Circlet, Quiver 35 26 4 1
Life Physical Damage Taken Reduced by [4-7] Chest, Shield, Circlet 41 33 4 1
Life Everlasting Physical Damage Taken Reduced by [10-25] Amulet, Circlet 45 37 4 1
Amicae Physical Damage Taken Reduced by [8-15] Chest, Shield, Circlet 51 43 4 1
Warding Magic Damage Taken Reduced by 1 Chest, Shield, Ring, Amulet, Orb, Circlet, Quiver 7 5 4 2
Sentinel Magic Damage Taken Reduced by 2 Ring, Amulet, Orb, Circlet, Quiver 18 12 4 2
Sentinel Magic Damage Taken Reduced by 2 Chest, Shield, Circlet 24 18 4 2
Guarding Magic Damage Taken Reduced by 3 Amulet, Orb, Circlet, Quiver 26 19 4 2
Guarding Magic Damage Taken Reduced by 3 Chest, Shield, Circlet 32 24 4 2
Negation Magic Damage Taken Reduced by [4-6] Chest, Shield, Circlet 41 33 4 2
Negation Magic Damage Taken Reduced by [4-6] Amulet, Orb, Circlet, Quiver 42 35 4 2
Piercing Ignore Target's Defense Rod, Knife, Claw 25 18 2 4
Thorns Attacker Takes Damage of 1 Chest, Belt, Shield 1-13 1 4 6
Thorns Attacker Takes Damage of [1-3] Chest, Shield, Belt, Circlet 14 10 4 6
Spikes Attacker Takes Damage of [4-6] Chest, Shield, Belt, Circlet 21 15 4 6
Razors Attacker Takes Damage of [7-9] Chest, Shield, Circlet 34 26 4 6
Swords Attacker Takes Damage of [10-20] Chest, Shield, Circlet 47 39 4 6
Readiness +10% Increased Attack Speed WeaponPS, Quiver 5 3 6 7
Alacrity +20% Increased Attack Speed WeaponPS, Quiver 25 17 6 7
Swiftness +30% Increased Attack Speed Melee WeaponP, Missile Weapon 34 26 6 7
Quickness +40% Increased Attack Speed Melee WeaponP, Missile Weapon 46 38 5 7
Blocking 10% Increased Chance of Blocking,
+15% Faster Block Rate
Shield 1 1 7 8
Deflecting 20% Increased Chance of Blocking,
+30% Faster Block Rate
Shield 11 8 6 8
Readiness +10% Increased Attack Speed Gloves 20 15 2 9
Alacrity +20% Increased Attack Speed Gloves 43 35 4 9
Apprentice +10% Faster Cast Rate Gloves, Belt 25 29 4 9
Apprentice +10% Faster Cast Rate Rod, Ring, Amulet, Orb, Circlet 5 3 6 9
Apprentice +10% Faster Cast Rate Chest, Shield, Paladin Shield 17 20 4 9
Magus +20% Faster Cast Rate Rod, Orb, Circlet 29 21 5 9
Magus +20% Faster Cast Rate Chest, Shield, Paladin Shield 25 29 2 9
Frost +1 Cold Damage WeaponP 1-3 1 4 10
Frost Adds 1 to [1-2] Cold Damage (2 second chill) WeaponPS, Quiver 4 3 5 10
Frost Adds 1 to [3-6] Cold Damage (2 second chill) Belt, Amulet 55 41 2 10
Icicle Adds 1 to [3-4] Cold Damage (3 second chill) WeaponPS, Quiver 13 9 4 10
Glacier Adds [2-4] to [4-15] Cold Damage (4 second chill) WeaponPS, Quiver 27 20 3 10
Winter Adds [5-9] to [16-50] Cold Damage (6 second chill) Melee WeaponPS, Quiver 45 37 2 10
Warmth Half Freeze Duration Shield, Boots, Gloves, Ring, Amulet, Circlet, Orb 10 7 4 11
Flame +[1-2] Fire Damage WeaponP 1-3 1 4 12
Flame Adds 1 to [2-5] Fire Damage WeaponPS, Quiver 4 3 5 12
Flame Adds 1 to [2-6] Fire Damage Gloves, Ring, Amulet 40 30 2 12
Fire Adds [1-4] to [6-11] Fire Damage WeaponPS, Quiver 15 11 4 12
Burning Adds [5-9] to [10-20] Fire Damage WeaponPS, Quiver 25 18 3 12
Incineration Adds [10-20] to [21-75] Fire Damage Melee WeaponPS, Quiver 43 35 2 12
Shock +[1-3] Lightning Damage WeaponP 1-3 1 4 13
Shock Adds 1 to [6-8] Lightning Damage WeaponPS, Quiver 4 3 5 13
Shock Adds 1 to [11-23] Lightning Damage Boots, Ring, Amulet 50 37 2 13
Lightning Adds 1 to [9-16] Lightning Damage WeaponPS, Quiver 15 11 4 13
Thunder Adds 1 to [17-40] Lightning Damage WeaponPS, Quiver 25 18 3 13
Storms Adds [1-6] to [41-120] Lightning Damage Melee WeaponPS, Quiver 34 26 2 13
Craftsmanship +1 to Maximum Damage WeaponP, Ring, Amulet 1 1 8 14
Craftsmanship +[1-2] to Maximum Damage Circlet, Helm 1-7 1 4 14
Craftsmanship +[2-3] to Maximum Damage Circlet, Helm 8-14 6 4 14
Craftsmanship +[4-5] to Maximum Damage Circlet, Helm 15 11 4 14
Quality +2 to Maximum Damage WeaponP 4 3 8 14
Quality +[6-7] to Maximum Damage Circlet, Helm 23-29 17 4 14
Quality +[7-8] to Maximum Damage Circlet, Helm 30 22 4 14
Maiming +[3-4] to Maximum Damage WeaponP 7 5 7 14
Maiming +[3-4] to Maximum Damage Shield, Ring, Amulet 42 34 4 14
Maiming +[9-10] to Maximum Damage Circlet, Helm 37-44 29 4 14
Maiming +[11-12] to Maximum Damage Circlet, Helm 45 37 4 14
Slaying +[5-7] to Maximum Damage WeaponP 11 8 7 14
Gore +[8-10] to Maximum Damage WeaponP 14 10 6 14
Carnage +[11-14] to Maximum Damage WeaponP 19 14 6 14
Carnage +[11-14] to Maximum Damage Ring, Amulet, Circlet, Helm 71 58 2 14
Slaughter +[15-20] to Maximum Damage WeaponP 25 18 5 14
Butchery +[21-40] to Maximum Damage WeaponP 35 27 5 14
Evisceration +[41-63] to Maximum Damage WeaponP 45 37 4 14
Evisceration +[41-63] to Maximum Damage Missile Weapon 45 37 3 14
Worth +[1-2] to Minimum Damage WeaponP 1 1 8 15
Worth +[2-3] to Minimum Damage Ring, Amulet, Circlet, Helm 15 11 4 15
Measure +[3-4] to Minimum Damage WeaponP 12 9 7 15
Measure +[4-5] to Minimum Damage Ring, Amulet, Circlet, Helm 37 29 4 15
Excellence +[5-8] to Minimum Damage WeaponP 24 18 6 15
Excellence +[6-9] to Minimum Damage Ring, Amulet, Circlet, Helm 59 51 4 15
Performance +[9-14] to Minimum Damage WeaponP 48 40 5 15
Performance +[10-13] to Minimum Damage Ring, Amulet, Circlet, Helm 81 63 2 15
Transcendence +[15-20] to Minimum Damage WeaponP 76 68 4 15
Blight +1 Poison Damage over 2 seconds Non-Scepter WeaponP, Wand 1-4 1 4 16
Blight +7 Poison Damage over 3 seconds Non-Scepter WeaponP, Circlet, Quiver 5 3 5 16
Blight +50 Poison Damage over 3 seconds Ring, Amulet 45 33 2 16
Venom +21 Poison Damage over 4 seconds Non-Scepter WeaponP, Circlet, Quiver 15 11 4 16
Pestilence +50 Poison Damage over 5 seconds Non-Scepter WeaponP, Circlet, Quiver 25 18 3 16
Anthrax +100 Poison Damage over 6 seconds Non-Scepter WeaponP, Quiver 33 25 2 16
Dexterity +1 to Dexterity Boots, Gloves 1-12 1 4 17
Dexterity +1 to Dexterity Ring 1-5 1 4 17
Dexterity +[1-2] to Dexterity Amulet, Missile Weapon, Circlet 1 1 4 17
Dexterity +[1-2] to Dexterity Ring, Gloves 6 4 4 17
Dexterity +[2-3] to Dexterity Chest, Boots 13 9 3 17
Skill +[3-5] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 11 8 3 17
Skill +[3-5] to Dexterity Ring, Gloves 22 16 3 17
Skill +[4-5] to Dexterity Chest, Boots 34 26 3 17
Accuracy +[6-9] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 27 20 3 17
Accuracy +[6-9] to Dexterity Ring, Gloves 39 31 3 17
Accuracy +[6-9] to Dexterity Chest, Boots 46 38 3 17
Precision +[10-15] to Dexterity Amulet, Missile Weapon, Circlet, Quiver 43 35 3 17
Precision +[10-15] to Dexterity Ring, Gloves 56 48 3 17
Precision +[10-15] to Dexterity Chest, Boots, Shield 60 52 3 17
Perfection +[16-20] to Dexterity Amulet, Missile Weapon, Circlet, Chest, Shield 59 51 3 17
Perfection +[16-20] to Dexterity Ring, Gloves 75 67 3 17
Nirvana +[21-30] to Dexterity Amulet, Missile Weapon, Circlet 72 64 3 17
Balance +10% Faster Hit Recovery Non-Gloves Armor 5 3 4 18
Equilibrium +17% Faster Hit Recovery Chest, Belt, Shield 9 6 4 18
Stability +24% Faster Hit Recovery Chest, Belt 18 13 4 18
Regeneration Replenish Life +2 Amulet, Circlet 1-9 1 3 19
Regeneration Replenish Life +[3-5] Scepter, Belt, Ring, Amulet, Circlet 10 7 4 19
Regeneration Replenish Life +[3-5] Shield, Gloves 40 30 4 19
Regeneration Replenish Life +[3-5] Chest, Non-Scepter Weapon, Boots 70 52 4 19
Regrowth Replenish Life +[6-10] Scepter, Amulet, Circlet 17 12 4 19
Regrowth Replenish Life +[6-9] Belt, Ring 55 41 4 19
Revivification Replenish Life +[11-15] Scepter, Amulet, Circlet 38 30 4 19
Vileness Prevent Monster Heal Melee WeaponPS, Quiver 9 6 3 20
Greed [25-40]% Extra Gold from Monsters Ring, Amulet, Circlet, Quiver 1 1 4 21
Wealth [41-80]% Extra Gold from Monsters Boots, Gloves, Belt, Amulet, Circlet, Quiver 17 12 4 21
Chance [5-15]% Better Chance of Getting Magic Items Boots, Gloves, Ring, Amulet, Circlet, Helm, Quiver 12 9 4 22
Fortune [16-25]% Better Chance of Getting Magic Items Boots, Gloves, Amulet, Circlet, Helm, Quiver 16 12 4 22
Fortune [16-25]% Better Chance of Getting Magic Items Ring 42 31 2 22
Luck [26-35]% Better Chance of Getting Magic Items Boots, Amulet, Circlet, Quiver 26 19 4 22
Energy +1 to Energy Amulet, Orb, Circlet, Wand, Staff, Helm, Ring 1-4 1 4 23
Energy +[1-3] to Energy Amulet, Orb, Circlet, Wand, Staff 1 1 4 23
Energy +[1-3] to Energy Ring 7 5 4 23
Energy +[1-3] to Energy Helm, Scepter 4 3 3 23
Mind +[4-6] to Energy Amulet, Orb, Circlet, Wand, Staff, Quiver 7 3 4 23
Mind +[4-6] to Energy Ring 13 9 3 23
Mind +[4-6] to Energy Helm, Scepter to Energy 10 7 3 23
Brilliance +[7-10] to Energy Amulet, Orb, Circlet, Wand, Staff, Quiver 13 9 3 23
Brilliance +[7-10] to Energy Ring 21 16 3 23
Brilliance +[7-10] to Energy Helm, Scepter 16 12 3 23
Sorcery +[11-15] to Energy Amulet, Orb, Circlet, Wand, Staff, Quiver 21 16 3 23
Sorcery +[11-15] to Energy Ring 31 23 3 23
Sorcery +[11-15] to Energy Helm, Scepter 26 21 3 23
Wizardry +[16-20] to Energy Amulet, Orb, Circlet, Wand, Staff 31 23 3 23
Wizardry +[16-20] to Energy Ring 41 33 3 23
Enlightenment +[21-30] to Energy Amulet, Orb, Circlet, Wand, Staff 41 33 3 23
Bear Knockback Melee Weapon 8 6 3 24
Bear Knockback Quiver 30 24 2 24
Light +1 to Light Radius,
+10 to Attack Rating
Ring, Amulet 1-5 1 4 25
Light +1 to Light Radius,
+[15-30] to Attack Rating
Armor, Rod, Ring, Amulet, Quiver 6 4 1 25
Radiance +3 to Light Radius,
+[30-60] to Attack Rating
Rod, Missile Weapon, Ring, Amulet, Helm, Chest, Quiver 15 11 1 25
Clarity +4 to Light Radius,
+[60-120] to Attack Rating
Rod, Missile Weapon, Amulet, Helm, Chest, Ring 25 21 1 25
Divinity +5 to Light Radius,
+[120-240] to Attack Rating
Rod, Missile Weapon, Amulet, Chest 50 42 1 25
Sun +5 to Light Radius,
5% Bonus to Attack Rating
Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest 17 12 1 25
Sunset +5 to Light Radius,
10% Bonus to Attack Rating
Rod, Missile Weapon, Gloves, Ring, Amulet, Helm, Chest 27 22 1 25
Jackal +[1-5] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet 1 1 3 26
Jackal +[1-5] to Life Shield, Druid Helm 4 3 3 26
Jackal +[1-5] to Life Any Mace, Ring, Helm 8 6 3 26
Fox +[6-10] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 7 5 3 26
Fox +[6-10] to Life Shield, Druid Helm 11 8 3 26
Fox +[6-10] to Life Any Mace, Ring, Helm 17 13 3 26
Wolf +[11-20] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 15 11 3 26
Wolf +[11-20] to Life Shield, Druid Helm 27 20 3 26
Wolf +[11-20] to Life Any Mace, Ring, Helm 34 26 3 26
Tiger +[21-30] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 20 15 3 26
Tiger +[21-30] to Life Shield, Druid Helm 43 35 3 26
Tiger +[21-30] to Life Any Mace, Ring, Helm 51 43 3 26
Mammoth +[31-40] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet, Quiver 25 18 3 26
Mammoth +[31-40] to Life Shield, Druid Helm 59 51 3 26
Mammoth +[31-40] to Life Any Mace, Ring, Helm 68 60 3 26
Colossus +[41-60] to Life Chest, Belt, Amulet, Barbarian Helm, Circlet 30 22 3 26
Colossus +[41-60] to Life Shield, Druid Helm 75 67 3 26
Squid +[61-80] to Life Amulet 40 30 3 26
Squid +[61-80] to Life Chest, Belt, Barbarian Helm, Circlet, Shield 40 30 3 26
Whale +[81-100] to Life Amulet 50 37 3 26
Whale +[81-100] to Life Chest, Belt, Barbarian Helm, Circlet, Shield 50 37 3 26
Leech [2-3]% Life Stolen per Hit Amulet 24 20 2 27
Leech 3% Life Stolen per Hit Gloves 34 26 4 27
Leech [3-4]% Life Stolen per Hit Ring, Circlet, Helm 14 10 4 27
Leech [4-5]% Life Stolen per Hit Melee Weapon, Missile Weapon, Quiver 6 4 7 27
Locust [4-5]% Life Stolen per Hit Amulet 57 45 2 27
Locust [5-6]% Life Stolen per Hit Ring, Circlet 47 35 4 27
Locust [6-7]% Life Stolen per Hit Melee Weapon, Quiver 20 15 7 27
Lamprey 6% Life Stolen per Hit Amulet 75 63 2 27
Lamprey [6-9]% Life Stolen per Hit Quiver 55 43 7 27
Lamprey [7-8]% Life Stolen per Hit Ring, Circlet 77 65 4 27
Lamprey [8-9]% Life Stolen per Hit Melee Weapon 55 43 7 27
Bat [2-3]% Mana Stolen per Hit Ring 25 21 2 28
Bat 3% Mana Stolen per Hit Gloves 35 27 4 28
Bat [3-4]% Mana Stolen per Hit Amulet, Circlet, Helm 15 11 4 28
Bat [4-5]% Mana Stolen per Hit Melee Weapon, Missile Weapon, Quiver 7 4 7 28
Wraith [4-5]% Mana Stolen per Hit Ring 58 46 2 28
Wraith [5-6]% Mana Stolen per Hit Amulet, Circlet 58 40 4 28
Wraith [6-7]% Mana Stolen per Hit Melee Weapon, Quiver 21 16 7 28
Vampire 6% Mana Stolen per Hit Ring 76 64 2 28
Vampire [6-9]% Mana Stolen per Hit Quiver 56 48 7 28
Vampire [7-8]% Mana Stolen per Hit Amulet, Circlet 78 66 4 28
Vampire [8-9]% Mana Stolen per Hit Melee Weapon 56 48 7 28
Remedy Poison Length Reduced by 25% Armor, Ring, Amulet, Circlet, Quiver 7 5 3 29
Amelioration Poison Length Reduced by 50% Chest, Shield, Amulet, Circlet, Quiver 18 13 3 29
Defiance Poison Length Reduced by 75% Chest, Shield, Amulet, Circlet, Quiver 25 18 2 29
Ease Requirements -20% Chest, WeaponPS, Shield 15 11 3 30
Simplicity Requirements -30% Chest, WeaponPS, Shield 25 18 2 30
Strength +1 to Strength Gloves 1-11 1 4 31
Strength +1 to Strength Ring 1-4 1 4 31
Strength +[1-2] to Strength Amulet, Belt, Club, Hammer, Circlet 1 1 4 31
Strength +[1-2] to Strength Ring, Scepter, Pointed Mace, Chest 5 3 4 31
Strength +[1-2] to Strength Non-Blunt Melee Weapon, Gloves, Shield 12 8 3 31
Might +[3-5] to Strength Amulet, Belt, Club, Hammer, Circlet, Quiver 10 8 3 31
Might +[3-5] to Strength Ring, Scepter, Pointed Mace, Chest 21 15 3 31
Might +[3-5] to Strength Non-Blunt Melee Weapon, Gloves, Shield 33 25 3 31
Ox +[6-9] to Strength Amulet, Belt, Club, Hammer, Circlet, Quiver 26 19 3 31
Ox +[6-9] to Strength Ring, Scepter, Pointed Mace, Chest 38 30 3 31
Ox +[6-9] to Strength Non-Blunt Melee Weapon, Gloves, Shield 45 37 3 31
Giant +[10-15] to Strength Amulet, Belt, Club, Hammer, Circlet, Quiver 42 34 3 31
Giant +[10-15] to Strength Ring, Scepter, Pointed Mace, Chest, Shield 55 47 3 31
Giant +[10-15] to Strength Non-Blunt Melee Weapon, Gloves 59 51 3 31
Titan +[16-20] to Strength Amulet, Belt, Club, Hammer, Circlet 58 50 3 31
Titan +[16-20] to Strength Ring, Scepter, Pointed Mace, Chest, Shield 74 66 3 31
Atlas +[21-30] to Strength Amulet, Belt, Club, Hammer, Circlet 71 63 3 31
Pacing +10% Faster Run/Walk Boots, Circlet 12 8 3 35
Pacing +10% Faster Run/Walk Amazon Weapon, Quiver 12 8 2 35
Haste +20% Faster Run/Walk Boots, Circlet 22 16 4 35
Haste +20% Faster Run/Walk Amazon Weapon, Quiver 22 16 2 35
Speed +30% Faster Run/Walk Boots, Circlet 37 29 4 35
Transportation +30% Faster Run/Walk,
[80-90]% Slower Stamina Drain
Boots 65 57 4 35
Acceleration +40% Faster Run/Walk Boots 51 43 4 35
Self-Repair Repairs 1 Durability in 33 seconds Non-Throwing Melee Weapon, Orb, Armor 3 1 3 37
Fast Repair Repairs 1 Durability in 20 seconds Non-Throwing Melee Weapon, Orb, Armor 20 12 2 37
Ages Indestructible Non-Throwing Melee Weapon, Orb, Armor 50 42 1 39
Centaur +[0-74] to Life (+0.75 per Level) Amulet 20 1 1 41
Centaur +[0-74] to Life (+0.75 per Level) Chest, Druid Helm, Barbarian Helm, Shield 20 1 1 41
Mnemonic +[0-74] to Mana (+0.75 per Level) Circlet, Amulet, Druid Helm 20 1 1 41
Elephant +[0-49] to Life (+0.5 per Level),
+[0-24] to Mana (+0.25 per Level)
Circlet, Druid Helm 37 7 2 41
Firebolts 5% Chance to Cast Level 3 Fire Bolt on Attack Melee Weapon, Orb 6 4 1 44
Firebolts 10% Chance to Cast Level 4 Fire Bolt on Attack Melee Weapon, Orb 20 15 1 44
Firebolts 10% Chance to Cast Level 8 Fire Bolt on Striking Melee Weapon, Orb 16 12 1 44
Charged Shield 10% Chance to Cast Level 3 Charged Bolt when Struck Armor, Ring, Amulet 6 4 1 44
Charged Shield 12% Chance to Cast Level 4 Charged Bolt when Struck Armor, Ring, Amulet 16 12 1 44
Charged Shield 14% Chance to Cast Level 5 Charged Bolt when Struck Armor, Ring, Amulet 26 19 1 44
Icebolt 5% Chance to Cast Level 3 Ice Bolt on Attack Melee Weapon, Orb 6 4 1 44
Frost Shield 5% Chance to Cast Level 3 Frost Nova when Struck Armor, Amulet 12 9 1 44
Nova 10% Chance to Cast Level 3 Nova on Striking Melee Weapon, Orb 18 13 1 44
Nova 12% Chance to Cast Level 4 Nova on Striking Melee Weapon, Orb 28 21 1 44
Nova Shield 10% Chance to Cast Level 3 Nova when Struck Armor, Ring 18 13 1 44
Nova Shield 12% Chance to Cast Level 4 Nova when Struck Armor, Ring 28 21 1 44
Nova Shield 14% Chance to Cast Level 5 Nova when Struck Armor, Ring 38 28 1 44
Lightning 5% Chance to Cast Level 3 Lightning on Attack Melee Weapon, Orb 18 13 1 44
Chain Lightning 5% Chance to Cast Level 3 Chain Lightning on Attack Melee Weapon, Orb, Ring, Amulet 25 18 1 44
Chain Lightning 8% Chance to Cast Level 3 Chain Lightning on Attack Melee Weapon, Orb, Ring, Amulet 35 26 1 44
Chain Lightning 8% Chance to Cast Level 5 Chain Lightning on Attack Melee Weapon, Orb, Ring, Amulet 45 33 1 44
Hydra Shield 10% Chance to Cast Level 3 Hydra when Struck Amulet 40 30 1 44
Teleportation Level [1-3] Teleport ([22-27] charges) Amulet, Circlet 48 48 1 44
Teleportation Level [1-6] Teleport ([33-52] charges) Staff, Orb 24 24 1 44
Telekinesis Level 5 Telekinesis (32 charges) Ring 24 24 1 44
Life Tap Level [1-3] Life Tap ([22-27] charges) Axe 48 48 1 44
Life Tap Level 1 Life Tap ([67-105] charges) Wand, Knife, Necromancer Shield 24 24 1 44
Lower Resistance Level [1-15] Lower Resist ([28-82] charges) Staff 72 72 1 44
Lower Resistance Level [1-15] Lower Resist ([28-82] charges) Wand, Knife, Necromancer Shield 36 36 1 44
Damage Amplification 8% Chance to Cast Level 15 Amplify Damage on Striking WeaponP 15 15 1 44
Defending Physical Damage Taken Reduced by [5-10]% Chest, Shield 45 20 1 251
Defending Physical Damage Taken Reduced by [5-10]% Belt 65 40 1 251
Protecting Physical Damage Taken Reduced by [10-15]% Chest, Shield 65 40 1 251
Guardianship Physical Damage Taken Reduced by [15-20]% Chest, Shield 85 60 1 251
Savagery [5-10]% Deadly Strike WeaponP, Quiver 18 15 2 252
Devastation [10-15]% Deadly Strike WeaponP, Quiver 28 25 2 252
Havoc [15-20]% Deadly Strike WeaponP, Quiver 38 35 2 252
Destruction [20-25]% Deadly Strike WeaponP, Quiver 48 45 2 252
Desolation [25-30]% Deadly Strike WeaponP, Quiver 58 55 2 252
Bleeding [5-10]% Chance of Open Wounds WeaponP, Quiver 18 15 2 252
Siphoning [10-15]% Chance of Open Wounds WeaponP, Quiver 28 25 2 252
Gory [15-20]% Chance of Open Wounds WeaponP, Quiver 38 35 2 252
Sanguinary [20-25]% Chance of Open Wounds WeaponP, Quiver 48 45 2 252
Hematic [25-30]% Chance of Open Wounds WeaponP, Quiver 58 55 2 252
Chipping [5-10]% Chance of Crushing Blow WeaponP, Quiver 18 15 2 252
Crumbling [10-15]% Chance of Crushing Blow WeaponP, Quiver 28 25 2 252
Breaking [15-20]% Chance of Crushing Blow WeaponP, Quiver 38 35 2 252
Crushing [20-25]% Chance of Crushing Blow WeaponP, Quiver 48 45 2 252
Pulverizing [25-30]% Chance of Crushing Blow WeaponP, Quiver 58 55 2 252