Ethereal armor bug (ebug) from socketing recipe fixed
Council hydra damage against mercenaries/summons fixed (tied to PvP damage)
Trap bug fixed (traps no longer decrease the number of unique/champion packs that may spawn nearby)
Act 2 mercenaries no longer crash the game due to Delirium (CtC Delirium was removed from Delirium runeword, so they can't jab enemies as a fetish)
Mana burn bug fixed
Jewels with enhanced damage or min/max damage will now work correctly
Paladin Charge desync bug fixed
Cloak of Shadows will no longer crash the game at the ancients
All missile skills now properly benefit from skill attack rating bonuses
Quest items can no longer be upgraded into Hand Axes (upgrading recipe is disabled for them)
Lilith can no longer spawn outside the map
Fixed a bug which caused excess MDR to apply to physical damage if the target's Magic/elemental Damage Reduction was higher than the attack's magic/elemental damage