Translations:Bugs/10/en: Difference between revisions

Importing a new version from external source
(Importing a new version from external source)
(Importing a new version from external source)
 
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* Multiple corpse bug - rejoining a game with more than one corpse will result in only the highest value corpse being carried over and items on all other corpses being lost
* Corpse limit bug - only ~15 corpses can exist simultaneously, so if a player dies while wearing gear and at the corpse limit, the gear will be lost even without rejoining a game
* Strength bug - gear not visible to other players; may also contribute to losing items when there are multiple corpses
* IAS weapon swap bug - equipping two weapons in a specific way will make the slower weapon use the faster weapon's speed
* Broken-offhand-whirlwind (BOW) bug - when dual-wielding and using whirlwind, if the offhand weapon is broken (0 durability) and has 1 gemmed socket (to prevent it from disappearing), the mainhand weapon is used as both the mainhand ''and'' offhand weapons
* Failed-to-Join (FTJ) bug
* Next-hit-always-misses (NHAM) bug
* Strength bug - gear not visible to other players
* Lilith can spawn outside the map
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