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Why play Project Diablo 2?[edit]

  • PD2 aims to maintain the Diablo II: Lord of Destruction experience and provide consistent ladder resets while improving on the game as if development never ceased.
  • Major updates and ladder resets every ~4 months
  • Increased build diversity & item balance - PD2 has reviewed every single item and skill to give them a purpose to be considered in mid and high-end builds.
  • New endgame areas (maps/dungeons)
    • Maps are comparable to vanilla endgame areas, making both new and old areas viable for farming.
    • Dungeons are extremely difficult group-based maps that offer new challenges and rewards for those interested. Dungeons require teamwork and variety of composition such as supports, tanks, summoners and damage dealers to clear.
  • PvP Support
  • Many other improvements - see General Changes for an overview of changes relative to vanilla D2.

When is the release date?[edit]

  • PD2 Season 1: Awakening began November 6th, 2020. Multiple seasons have occurred since then and the dates for each season are shown on the Patch Notes page.

Is PD2 free to play?[edit]

  • Yes, PD2 is a free mod. However, you need a legit copy of Diablo II: Lord of Destruction from Blizzard Entertainment. English Version only.

What is the resolution that PD2 runs in?[edit]

  • Widescreen 1068x600 @ 25 FPS
  • Shader system by CnC-ddraw. This is a fully configurable system that can allow for upscaling and graphical improvements without affecting your gameplay.
  • The shaders that it can use are made by various developers from the RetroArch community.
  • These shaders let us effectively (not quite but pretty close) upscale the game to any resolution without affecting the gameplay, so you can play D2 at 4K (3840x2160) if you have the monitor to do so.

Where can I trade my items out-of-game?[edit]

  • You can search for and trade items on our Trade Site. PD2's discord also has several channels dedicated to trading.

Is Single Player mode supported?[edit]

  • Yes. Players often install PlugY alongside PD2 to gain access to a shared stash in singleplayer. An item pack is also available.

Is PvP supported?[edit]

  • Yes. PVP continues to be balanced as the metagame develops. PVP events are sometimes organized and announced via PD2's discord channel.

Where are the game servers located?[edit]

The current locations of the game servers are:

US-West (Las Vegas) - gs 1

US-Central (Iowa) - gs 2

US-East (South Carolina) - gs 3

Europe-West (Belgium) - gs 4

Europe-North (Finland) - gs 5

Asia-Northeast (Seoul, Korea) - gs 6

Asia-Southeast (Singapore) - gs 7

South America-East (São Paulo) - gs 8

Australia-Southeast (Sydney) - gs 9
  • In-game, type gs # in the game description of your game when creating it to select your desired server.

What is the droprate in PD2?[edit]

The current droprate in vanilla areas is similar to Players5 loot for solo play, and scales up to roughly Players9 with 8 players in a game. Maps begin roughly at Players3 instead of Players5.

Detailed Loot explanation taken from PD2 Discord by madinsane:

Ok, let me clarify how the new drop system works, basically it's p5 (players5) loot but still scales with player count. This amount is much smaller than it previously would've been but as canight (staff member) mentioned at p8 it's around p9ish first how does loot work baseline in vanilla? there are a large number of treasure classes which each have a selection of drop types with associated weightings, a nodrop value and rarity weightings and a number of picks. rarity weightings quite simply are a set of chances for drops of items to be upgraded to a specific rarity nodrop is the chance for that pick to drop nothing this is the important one the picks value says how many times to pick something from this class, so 5 picks will not necessarily drop 5 items but will do 5 rolls and assuming it chose 4 items and 1 nodrop it drops the 4 items (there is a hard drop limit of 6 per monster)

So what does playersX do?. It increases monster HP, monster damage and AR (attack rating), experience gained from each monster and it alters NoDrop chance. NoDrop change is calculated from the following:

Calculate change to drop nothing (NoDrop) from the weights
X is player count (up to 8)
noDropChance^X=new no drop chance

So since chance to drop nothing is decreased its more likely to drop something. Since it only alters NoDrop, treasure classes that have NoDrop=0 are never affected by player count (not in vanilla and not here) What we have done is altered the base values of the treasure classes so they are baseline equivalent to what p5 drop chances would be. This means in the best case of 80% NoDrop in a class, baseline in pd2 it has a 32% NoDrop. The big difference between this and just setting loot to p8 or p5 is that more players will always increase loot but the relative difference between p1 and p8 are dramatically lower with p5 base loot and 8 players its close to p9 (though not exactly, its hard to give exact values as it ranges greatly between the different NoDrop chances) and since loot is capped at 6 per monster still it won't be as crazy an increase as it might initially seem. In summary you still get overall loot increases from more players like vanilla but not as much so its not required but still rewarded and a solo player will still get significantly more loot than vanilla but a bit less than p8.

Rune TCs are the same as in vanilla, so rune droprates are the same, with the exception of the rune TC which contains Gul and Vex - instead of choosing between just those, the game now chooses between them and Larzuk's Puzzlebox. The difference is miniscule, however, and can safely be ignored.

How to play PD2 in windowed mode at high resolution?[edit]

- Make sure you have unchecked the Windowed Mode (-w) in the launcher options

Pd2 launcher uncheck windowed mode.png

- Locate the configuration file "ddraw.ini" in the "ProjectD2" folder under your "Diablo II" path installation. Right click on the .ini file and edit it with your favorite notepad/code editor.

- Set your window width and height at numbers you desire (for example Full HD = 1920x1080):

; Stretch to custom resolution, 0 = defaults to the size game requests
width=1920
height=1080
  • In case you have, at the end of the file, additional lines for width and height - set them to the same values as above
;[game]
width=1920
height=1080

- Set option "fullscreen" to false

; Override the width/height settings shown above and always stretch to fullscreen
; Note: Can be combined with 'windowed=true' to get windowed-fullscreen (borderless)
fullscreen=false

- Set "windowed" to true

; Run in windowed mode rather than going fullscreen
windowed=true

- [Optionall] Set "maxgameticks=-1"

; Run the game with max fps and not capped at 60-70 ish
maxgameticks=-1

- Start the game and enjoy your new resolution setting

NOTICE: If you would like to see your window borders - set height of the window to lower value than 1080, for example 1020. Height and width values are in pixels and You can set them to however values you like, but avoid to put values large than 16:9 or 16:10 aspect ratios.