Patch Notes: Difference between revisions
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→Spoilers from Dev Stream #2
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====Spoilers from Dev Stream #2====
VOD: https://www.twitch.tv/videos/2092631267
* Base density of all maps increased
* Added descriptions to map orbs
* Can filter games by difficulty in game menu
* New UI
* Can only have one Iron Golem
* Investigating making summon level auto-scale to player skill level to prevent snapshot abuse▼
* Blood Golems will have open wounds damage per second
▲* Can only have one Iron Golem, but are no longer overridden by other golems and is always a separate minion icon
* Druid Arctic Blast now causes monsters to "shatter" in cold AoE upon death▼
▲* Blood Golems will have open wounds damage per second, and will stack - balancing and final values TBD
▲* Druid Arctic Blast now causes monsters to shatter in cold AoE
* Reduced delay to re-enter town portals
* Removing rune cost requirements for higher tiers of uber fights to improve accessibility; cubing the uber item by itself will cycle between difficulties▼
* Work in progress: rebalancing defense values on all armors - leaning towards reduction on lighter armors, increase on heavier armors (higher strength requirements will generally mean higher defense)
▲* Removing rune cost requirements for higher tiers of uber fights to improve accessibility
▲* Investigating making summon level auto-scale to player skill level to prevent snapshot abuse (still undecided)
* Evaluating dungeon improvements - want to make more group-oriented and incentivize
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