Patch Notes: Difference between revisions

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====Spoilers from Dev Stream #2====
VOD: https://www.twitch.tv/videos/2092631267
VOD: TBA
 
* Base density of all maps increased by 50%1.5x; reduced density affixesfrom on(non-corruption) rarity rollsaffixes by 50%;the mapsame corruption affixes unchangedamount --> less map rerolling because base density will be higher (higher floor, same ceiling without corruptions, higher ceiling with corruptions)
* Added descriptions to map orbs tofor base game in case you are not running filterlootfilter
* Can filter games by difficulty in game menu
* New UI forwhen createcreating a game - button selectbuttons for selecting game server instead of usingtyping GS in Descriptiondescription
* Can only have one Iron Golem, but- areit is no longer overridden by other golems and is always has a separate minion icon/healthbar
* Investigating making summon level auto-scale to player skill level to prevent snapshot abuse
* Blood Golems will have open wounds damage per second, and will stack - balancing and final values TBD
* Can only have one Iron Golem, but are no longer overridden by other golems and is always a separate minion icon
* Druid Arctic Blast now causes monsters to "shatter" in cold AoE upon death
* Blood Golems will have open wounds damage per second, and will stack - balancing and final values TBD
* Druid Arctic Blast now causes monsters to shatter in cold AoE
* Reduced delay to re-enter town portals
* Removing rune cost requirements for higher tiers of uber fights to improve accessibility; cubing the uber item by itself will cycle between difficulties
* Work in progress: rebalancing defense values on all armors - leaning towards reduction on lighter armors, increase on heavier armors (higher strength requirements will generally mean higher defense)
* Removing rune cost requirements for higher tiers of uber fights to improve accessibility
* Investigating making summon level auto-scale to player skill level to prevent snapshot abuse (still undecided)
* Evaluating dungeon improvements - want to make more group-oriented and incentivize