Patch Notes: Difference between revisions

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VOD: TBA
 
* Base density of all maps increased by 50%; reduced density affixes on rarity rolls by 50%; map corruption affixes unchanged --> less map rerolling because base density will be higher
* TBA
* Added descriptions to map orbs to base game in case you are not running filter
* Can filter games by difficulty in game menu
* New UI for create game - button select for server instead of using GS in Description
* Investigating making summon level auto-scale to player skill level to prevent snapshot abuse
* Can only have one Iron Golem, but are no longer overridden by other golems and is always a separate minion icon
* Blood Golems will have open wounds damage per second, and will stack - balancing and final values TBD
* Druid Arctic Blast now causes monsters to shatter in cold AoE
* Reduced delay to re-enter town portals
* Work in progress: rebalancing defense values on all armors - leaning towards reduction on lighter armors, increase on heavier armors
* Removing rune cost requirements for higher tiers of uber fights to improve accessibility
* Evaluating dungeon improvements - want to make more group-oriented and incentivize
 
====Spoilers from Dev Stream #3====
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