Patch Notes: Difference between revisions

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[https://docs.google.com/document/d/1ysjxzwPBUEJPxJzZEmBYyMrC_UcDfabLjdpC_w_T5dI/edit Patch Notes Document] ([https://www.reddit.com/r/ProjectDiablo2/comments/z3u6wu/project_diablo_2_season_6_patch_notes/ reddit thread])
 
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== Features ==
* Spells and abilities no longer share cooldowns (global cooldown has been removed)
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* Larzuk now sells "larzuk's malus" which allows players to add 1 socket to an item (Item code: Lmal) (always provides one socket regardless of item rarity)
 
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== Maps ==
* Two new maps have been added
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** New Tier 3: Ashen Plains (item code: t3a)
 
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* The Following Maps have changed tiers
** Torajan Jungle is now a tier 1
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** Tombs of zoltun kulle is now a tier 3
 
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* New Map Mods
** Area level increased by 1
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** Added Orb of Fortification: a new material at anya that reduces base density by half and forces Monsters to have 2x health, grant 2x experience granted, deal 20% additional damage and monsters drop twice as much loot (this does not affect map bosses or events)
 
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* Maps will now always spawn with all available monster types
 
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* Tier 1 Map Resistance Changes
** Torajan jungle no longer has poison immunes
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** Lost temple no longer has poison immunes
 
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* Tier 2 Map Changes
** Royal Crypts no longer has physical immunes
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** Shadows of westmarch no longer has magic immunes
 
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* Tier 3 Map Changes
** River of blood no longer has lightning immunes
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** Kehjistan marketplace now has cold immunes
 
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* The following map contains X map affix changes have been made
** Map contains unholy corpses poison resist reduced from 120 to 80
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** Map contains hell bovine density bonus increased from 35-40% to 50-60%
 
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* Reduced curse duration and health hybrid map mod has been changed to only reduced curse duration at the following values and can no longer spawn on dungeons
** Tier 1 = 20-40%
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** Tier 3 = 60-80%
 
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* Monsters have a chance to pierce and additional attack rating % mods can no longer spawn on dungeons and their stats have been increased
** Tier 1 increased from 10-20% to 30-50%
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** Tier 3 increased from 30-40% to 70-90%
 
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* Dungeon bosses now properly drop diablo clone and rathma unique items
* Dungeon bosses are now level 94 instead of 92
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* Map bosses will now be 2 levels higher than the map zone they are within
 
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== UBERS ==
* Uber ancients sigils droprate increased by 20%
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** Uber ancients now provide more experience
 
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* Diablo clone and his minions now provide more experience
* Rathma, mendeln and their minions now provide more experience
 
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== Skills ==
=== Amazon ===
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* Dodge now display its faster hit recovery bonus value in its tooltip
 
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=== Assassin ===
* Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
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* Blade dance now counts as a martial arts skill and benefits from + to martial arts skills, + all skills and + to assassin skills
 
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=== Barbarian ===
* Fixed a bug that caused throw mastery's enhanced damage bonus to apply twice
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* Concentrate attack rating bonus per level increased from 12% to 15%
 
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=== Druid ===
* Arctic blast now reduces enemies cold resistance
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* Hurricane level 16-20 scaling increased from 16-16 to 20-20
 
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=== Necromancer ===
* Poison nova level 1-8 scaling reduced from 7-7 to 6-6
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* Dark pact level 28+ scaling reduced from 9-11 to 8-10
 
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=== Paladin ===
* Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points
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* Sanctuary aura damage level 28+ scaling increased from 6-6 to 8.5-8.5
 
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=== Sorceress ===
* Inferno now reduces enemies fire resistance
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* Shiver armor duration no longer has a hidden synergy with itself
 
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== ITEMS ==
* Ist rune +25% magic find bonus in armors increased to +30%
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* Brand runeword now has you may now summon 6 additional skeleton archers
 
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=== New runewords ===
* [[RWShields#Shattered Wall|Shattered Wall]] - Zod + Jah + Ral + Cham - Paladin Shield Only (this example uses a 20% all resist base)
* [[RWWeapons#Asylum|Asylum]] - Gul+Cham+Hel+Jah+Dol+Um - Staves, Maces, Hammers, Bows, Polearms and Spears (note when made in a staff the fist of heavens proc becomes on casting)
 
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=== UNIQUES ===
=== Armor and Jewelry ===
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* The third eye 8% chance to cast level 25 bone nova increased to 10%
 
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=== Weapons ===
* Razor's edge 40% increased attack speed increased to 60%
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* Demon machine 8% chance to cast level 24 multishot reworked to 10% chance to cast level 16 multishot
 
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=== Sets ===
* Griswold's redemption +3-4 sockets increased to +3-5
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* Iratha's finery full set bonus reduced from +5% maximum resist to +2%
 
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== Corruption Changes ==
* Corruptions should now properly display a red dot for bh (please report any missing stats)
 
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=== Weapon Corruptions ===
* Tier 1
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* +50-70% enhanced damage and ignores target defense increased to +60-80% enhanced damage and ignores target defense
 
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=== Shield Corruptions ===
* Tier 1
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** +15-25% mana regeneration replaced with +20-30% magic find
 
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* Tier 2
** +10-20% faster block rate and +5-10% increased chance to block changed to +10% faster block rate and +10-20% increased chance to block
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** +4-6% physical damage reduction increased to +6%
 
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=== Chest Corruptions ===
* Tier 1
** +15-25% mana regeneration replaced with +20-30% magic find
 
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* Tier 2
** +10-15% faster run walk increased to +20%
 
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* Tier 3
** +10% reduced curse duration increased to +10-20%
** +4-6% Physical damage reduction increased to +6%
 
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=== Helm Corruptions ===
* Tier 1
** +15-25% mana regeneration replaced with +20-30% magic find
 
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=== Boot Corruptions ===
* Tier 2
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** +5-10% faster block rate increased to +10%
 
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* Tier 3
** Cannot be frozen replaced with +10% increased chance to block
 
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=== Glove Corruptions ===
* Tier 3
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** +4-8 all resists increased to +5-8
 
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=== Belt Corruptions ===
* Tier 2
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** +10-20% mana regeneration replaced with +100-150 attack rating
 
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* Tier 3
** +8-12% faster run walk reworked to +10%
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** +4-8 to all resists increased to +5-8
 
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=== Ring Corruptions ===
* Tier 2
** Attackers takes damage replaced with +20-40 life
 
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* Tier 3
** +8-12% faster run walk reworked to +10%
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** Cannot be frozen replaced with +2-3% physical damage reduction
 
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=== Amulet Corruptions ===
* Tier 2
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** Attackers takes damage of 3-495 (3.5 per level) replaced with +5-8 to all attributes
 
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* Tier 3
** +8-12% faster run walk increased to +10%
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** +4-8 to all attributes replaced with cannot be frozen
 
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=== Quiver Corruptions ===
* Tier 1
** +10% faster hit recovery increased to +20%
 
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=== Map Corruptions ===
* Reworked all map corruptions to no longer grant magic find, they will now instead grant monster rarity
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* Added a new monster rarity corruption mod
 
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* Tier 1
** +75-100% magic and gold find map corruption is now +50% magic and gold find and +10-15% monster rarity
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** Tier 1 hybrid mod density bonuses reduced from 35-45 to 30-40
 
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* Tier 2
** +100-125% magic and gold find map corruption is now +75% magic and gold find and +15-20% monster rarity
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** Tier 2 hybrid mod density bonuses reduced from 45-55 to 40-50
 
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* Tier 3
** +125-150% magic and gold find map corruption is now +100% magic and gold find and +20-25% monster rarity
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== PATCHES ==
=== Season 6 - Patch #1 (2022-11-28) ===
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=== Season 6 - Patch #2 (2022-12-03) ===
* Bug Fixes
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=== Season 6 - Patch #3 (2022-12-09) ===
* Bug Fixes
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Seasons are scheduled every four months, so S7 should be expected in late March or early April 2023, with the closed/open betas taking place in the preceding ~2 weeks. No official dates have been announced.
 
===Pre-Beta Spoilers from Dev Streams=== <!--T:1452-->
 
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TBA
 
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===Closed Beta Spoilers===
TBA
 
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===Open Beta Spoilers===
TBA