Patch Notes: Difference between revisions

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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]
 
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{{:Patch:Season 6}}
<div id="S7"></div>
<!--{{:Patch:Season 7}}-->
<div id="S8"></div>
{{:Patch:Season 8}}
<div id="S9"></div>
{{:Patch:Season 9}}
<div id="S10"></div>
<!--{{:Patch:Season 10}}-->
 
<div id="Spoilers"></div>
= Upcoming Spoilers =
<span class="nmod">'''NOTICE: Drop all maps''' from all your s6 characters and stash pages.</span> Maps are being changed so that they can stack, and the old versions will prevent characters from being loaded.
 
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Season 7 begins: April 28th
|+ Season X Spoilers
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Dates: TBA
Open Beta: April 24-25
 
===Pre-Beta===
Closed Beta: April 15-23
 
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===Old Spoilers===
|+ Season X Pre-Beta Spoilers
 
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|+ Season 7 Pre-Beta Spoilers
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====Spoilers from Dev Stream #1====
VOD: ?
VOD (2023-03-25): https://www.twitch.tv/videos/1775372320
 
* New D2GL graphical improvement options (in-game menu to enable/disable different features) - Shout out to Bayaraa for making this
** 60 fps (visual only, doesn't change breakpoints)
** HD text/cursor
** HD minimap in upper right
** other options
* DPS counter can be toggled from the settings menu (persists between games) and the DPS now automatically resets after being outside of combat for long enough
* Regular (white) maps can now be stacked
* Ohm Rune now gives +45% enhanced damage (was 40% in s6)
* Stacked materials should be able to have innate descriptions now (may mean lootfilters need to be adjusted)
* Blessed Aim now provides slightly less attack rating, but also provides deadly strike (5% base DS, +1% DS per 2 levels)
* Poison Strike now has Bone Armor as a synergy instead of Poison Nova
* Fixed "increased melee splash radius" (e.g. Tiger Strike, Frenzy, Werebear, Humongous)
* Charge now gains up to 60% increased melee splash radius based on charging distance
* Charge now hits correctly instead of being replaced by a basic attack when in melee range (charge bug should also be fixed)
* Leap Attack will no longer reduce durability, will have slightly more aoe, and will do less damage
* PvP merchants now sell "Dueling Mana Potions" which work normally in PvP arenas and cost very little gold
* Other potions no longer work in PvP arenas
* New map events
** Gheed appears and sells 5 random uniques for 1 million gold each (can be affected by "reduced vendor prices", any unique can appear and the chance for each unique is customized independently of normal gambling chances - currently, each base is weighted by the number of uniques it has, and then if a base has multiple possible uniques, normal weighting applies)
** A special altar will appear that will have some kind of in-map quest (currently a work-in-progress) and reward a new item which can be cubed with map items to give them "map contains a random event"
* All trading should be centralized on the tradesite now that it's working well - discord trading channels will be disabled and the old tradesite will be taken down
 
* ?
====Spoilers from Dev Stream #2====
VOD: ?
VOD (2023-04-01): https://www.twitch.tv/videos/1781876641
 
''Tentative date'' for s7 is currently April 28 (actual date will be announced next week)
 
* The current act 1 mercenaries will no longer use Strafe, and will instead use higher damage elemental skills:
** Cold version will use Freezing Arrow
** Fire version will use Exploding Arrow
* New act 1 merc (physical damage focused) will use Magic Arrow, Strafe, and cast Slow Movement
* New act 4 "Ascendant" Horadrim mage mercenaries which use staves:
** "Light" version will use Holy Bolt, Holy Light, Holy Nova, and have Sanctuary aura
** "Dark" version will use Teeth, Bone Spear, Bone Armor, and cast Amplify Damage
** Current names for act 4 mercs: Anarel, Beradon, Erelune, Halleborn, Magoul, Vanoxet, Anuliath, Nys, Vextis, Aburaxen, Moradan, Balamir, Zarekoth, Nethysia, Maraxion, Raumeth, Aamoneth, Xaphanis, Tenebrisia, Malphasus
* Additional info will be shown on the advanced character/mercenary screens:
** Attack speed IAS breakpoints (and frames)
** life/mana per kill
* Sacrifice now triggers corpse explosion (damage is half phys, half magic) after killing a target and converts/applies "overkill" damage to the corpse explosion (overkill damage is any damage done which exceeds the target's remaining life)
* Diablo-Clone and Rathma will now have multiple difficulty levels and be more accessible:
** The default difficulty (level 0) will be lower, but the exclusive unique equipment items won't drop (Annihilus & Tainted Worldstone Shard will still drop)
** Cubing a high rune with Vision of Terror (for Diablo-Clone) or Voidstone (for Rathma) will modify the difficulty level, with each level increasing the chance for the exclusive unique equipment items to drop
*** difficulty level 1 - Vex (lowest chance to get exclusive items, <span class="nmod">''same difficulty as previously''</span>)
*** difficulty level 2 - Ohm
*** difficulty level 3 - Lo
*** difficulty level 4 - Sur <span class="omod"><s>(currently same difficulty as previously)</s></span>
*** difficulty level 5 - Ber
*** difficulty level 6 - Jah
*** difficulty level 7 - Cham
*** difficulty level 8 - Zod (highest chance to get exclusive items)
** Cosmetic aura rewards for first 3 Diablo-Clone/Rathma kills will be given for both standard kills and difficulty-level-8 kills
 
* ?
====Spoilers from Dev Stream #3====
VOD: ?
VOD (2023-04-08): https://www.twitch.tv/videos/1788269545
 
* ?
* New passive Barbarian skill "Deep Wounds" which increases the chance of inflicting open wounds and adds additional damage to open wounds, currently has Grim Ward as a synergy
* Many items that have a chance of inflicting open wounds will have a new stat which adds additional damage to open wounds (reminder: enemies inflicted with open wounds take physical damage over 8 seconds)
** Examples spoiled: [[The Meat Scraper]] (50% chance of OW; +[85-125] OW dps), [[Gut Siphon]] (33% chance of OW; +[350-400] OW dps), [[Messerschmidt's Reaver]] (20% chance of OW; +[250-300] OW dps)
* New "curse resistance" stat which reduces the ''effectiveness'' of enemy curses (currently capped at 50%)
** Example spoiled: [[Templar's Might]] (curse resistance +20%)
* The current "curse duration reduction" stat (only reduces the ''duration'' of enemy curses) will now cap at 75% instead of 100%
* The base duration of monster curses will be reduced
* Mind Blast changed from dealing pure physical damage to dealing a mix of physical and magic damage (currently seems to be about 30% magic and 70% physical)
* Tiger Strike changed back to a 1-handed attack instead of requiring dual-wielding
* Spirit of Barbs now has a synergy (Carrion Vine) for anyone who wants to invest more into thorns damage
* Uber difficulty levels based on high runes (described in previous stream) are still being balanced, but have been adjusted to make difficulty level 1 (Vex) match the previous season's difficulty rather than difficulty level 4 (Sur) as was initially planned
* Fury, Fend, and Zeal will now gain melee splash radius for different attacks per 3-hit sequence
** Attack 2: +20% melee splash radius
** Attack 3: +40% melee splash radius
* Feral Rage will no longer add melee splash radius (since Fury does instead)
* New unique maps
** can drop rarely or be gained via corruptions (map corruptions will sometimes tranform the map into a unique)
** 2 unique maps this season - both will be T3 maps and have one or more unique modifiers (in future seasons, additional unique maps will also be made at T1 and T2 levels)
*** '''Zhar's Sanctum'''
**** has 2 charm-themed modifiers: Map boss drops skill charms, Monsters have +[2-5]% chance of dropping additional charms
**** contains 3 portals that lead to smaller miniature map zones (Hidden Waterways, Colonnades of Madness, Counselor's Causeway) where each zone will have a portal at the end, and a random one will lead to the boss: Zhar, the Mad
*** '''Stygian Caverns''' uses an entirely new tileset reminiscient of the caves from Diablo I and has a second zone within it (Stronghold of Acheron) with the boss: Warlord of Blood
* Affix changes (for magic/rare/crafted items)
** Many weaker affixes won't appear on higher level items
** New affixes for "chance to cast X on cast" on staves and "chance to cast X on striking" on some melee weapons, other "chance to cast" effects will also be reviewed and adjusted as needed
* Healing skills will no longer act as if the player was being attacked
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===Beta===
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Tentative Patch Notes: TBA
|+ Season 7 Closed Beta Spoilers
 
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Changes are being made during the closed beta and will be added to the patch notes when the open beta begins. So far, additional changes include:
* Open Wounds:
** Changed open wounds to be physical damage (damage is reduced by physical resistance and increased by physical pierce, etc.)
** Open Wounds now stacks 3 times on a target. Any further applies refreshes the duration (does not override damage).
** Open Wounds now lasts 5 seconds
** Open Wounds and Crushing Blow now get applied through melee splash
** Open wounds no longer has penalty vs. champion/boss monsters
** Increased open wounds from all sources
** Added the ability to proc open wounds from attacker takes damage (physical, not lightning)
** Added new affixes for open wounds and open wounds damage for jewels
** Added open wounds damage to magic/rare/crafted item affixes combined with open wounds chance
** Open Wounds in PVP now has the same damage multipliers as skills: 16% (Normal), 12% (Nightmare), 6% (Hell)
* Fend synergies increased from 12% -> 15%
* Lightning Strike synergies reduced from 12% -> 9%
* Sacrifice explosion radius reduced from 14 -> 10
* Sacrifice explosion increased overkill damage from 100% -> 150%
* Fist of the Heavens synergies increased from 10% -> 11%
* Werebear bonus damage per level increased from 12% -> 15%
* Rabies synergies reduced from 17% -> 14%
* Blade shield synergies increased from 8% -> 10%
* Blade dance base damage% increased from 60% -> 110%
* Blade dance base attack rating increased from 90% to 200%
* Blade dance attack rating per level increased from 6% to 15%
* Dark pact curse mastery and iron maiden synergy reduced from 18% to 15%
* Dark pact all curses synergy reduced from 12% to 10%
* Dark pact mana cost increase per level reduced from .25 to .125
* Curse mastery changed to apply a "curse cap" on the monster
** This means that a curse cast from a unit with increased max curses will allow other units to apply curses up to that limit
** For example, a necromancer player with 2 max curses casts a curse on a monster, if their mercenary casts a curse on the same monster it will stack up to the necromancer's max curse limit
* Um Rune in weapons changed to +10% chance of Open Wounds and Open Wounds deal 120 additional damage
* Reduced chance of spawning map events for white maps by 66% and magic maps by 33%
* A4 Dark mercenary now checks if its target has Amplify Damage. If it doesn't then have an increased chance (+25%) of casting Amplify Damage.
* A4 Dark mercenary now casts Amplify Damage at a reduced radius (flat 12yds)
* A4 Dark mercenary now has Curse Mastery lvl 11, allowing monsters affected by their Amplify Damage to receive an additional curse
* A4 Dark mercenary now has inherent Life per Kill same as A3 merc
* Reworked Shadow Warrior and Shadow Master equipment generation so that they will generate boots to increase their kick damage
* Fire claw rebalanced:
** Removed Lycanthropy and Firestorm synergies
** Redistributed synergy values into Molten Boulder and Armageddon
** Increased the base damage scaling on fire claws from 1/2/3/4/5 - 2/3/4/5/6 *to* 2/3/5/7/9 - 3/4/6/8/10
** Added scaling fire missile creation (was flat 6 fire missiles, now it is 4 + 1 per 4 base levels (8 total at level 20))
** Increased the range of fire claw fire missiles
 
* Lightning strike chain distance reduced from 20 -> 16
* Lightning strike max number of hits reduced from 12 -> 10
* Lightning strike synergies increased from 9% -> 10%
* Frozen orb base damage reduced from 100-110 to 80-90
* Frozen orb level 28+ scaling increased from 27-29 to 28-30
* Tiger strike can now be used with daggers (1h only)
* Venom no longer double dips on increase poison damage% (the poison damage% will be applied on _hit_ and not on casting venom)
* Venom no longer has scaling duration from poison damage%
* Venom now lasts 1.6 seconds at all levels (Total damage is the same from previous patch)
 
ITEM CHANGES:
 
Gut siphon
* Added 12% chance to cast lvel 28 desecrate
 
Viperfork
* 6% chance to cast level 32 desecrate on striking increased to 9%
 
Leviathan
* 20-30% physical damage reduced to 15-25%
* Added 20% curse resistance
 
Spike thorn
* Reverted back to season 6 values
 
Akarat's Devotion
* 15% chance to cast level 35 blessed hammer on striking increased to 25%
 
Runemaster
* Added +10-20% Curse resistance
 
Wraith flight
* Added +10% curse resistance
 
Veil of steel
* Reverted back to season 6 values
 
Headhunter's glory
* Added 20-30% curse resistance
* Removed 25% faster run walk
 
Moser's blessed circle
* +25 to all resistance reduced to +20
* Added 10% curse resistance
 
Executioner's justice
* Added +20% curse resistance
 
Gavel of pain
* Added +10-20% curse resistance
 
Plague bearer
* +4-6 to rabies reduced to 3-5
 
Grief
* -20 to -25% enemy poison resistance reduced to -15 to -20%
 
Malice
* +2 life on hit removed
* Added +6 open wounds damage per second
 
Fury
* +33-66% open wounds removed
* Added +5 to Deep Wounds (Barbarian Only)
 
Martyrdom
* Additional corpse explosion radius removed
* Added +20-30% curse resistance
 
Gloom
* Magic damage taken reduced by 4-10 removed
* Added +20% curse resistance
 
Grandfather
* +200-260% enhanced damage increased to 220-280%
 
Bonehew
* Added 10-20% curse resistance
 
Aidan's scar
* 30% chance to cast level 20 amplify damage on striking changed to 25% to cast level 31
 
Zerae's resolve
* +200-250% enhanced damage increased to 220-270%
 
Ursa's Nightmare
* Increased maximum life +20-25% increased to 20-30%
 
Spirit shroud
* Added +10% curse resistance
 
Boneflesh
* 10% chance to cast level 10 bone armor increased to level 15
 
Shadow dancers
* Added +10% curse resistance
 
Saracen's chance
* +60-80% enhanced damage reduced to +30-50%
* Added +10% curse resistance
 
The cat's eye
* +25 to dex increased to +25-35
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===Beta===
''Tentative'' Patch Notes: https://docs.google.com/document/d/1C4LPtMZmKoRduadzUZvXnPXSYZ91o18K6Al_A7Km9Gs
 
====Lootfilter-Related Notes====
Mid-season S6 updates you might've missed (see [[Item Filtering]] for details on these):
* An update broke '''GEMLEVEL''' and replaced it with '''GEM''' (both work in s7)
* New '''MAPTIER''' condition
* New '''AUTOMOD''' condition (similar to '''PREFIX''' and '''SUFFIX''')
* New "between" operator '''~''' (tilde symbol) which can specify '''PREFIX''' and '''SUFFIX''' ranges ('''>''' and '''<''' didn't work well with them)
* New '''MULTI#,#''' condition for STAT values that have multiple layers (ctc effects, skill charges, skill groups, auras, reanimate effects)
* We realized '''%STAT-#%''' output keywords have been available all along (renamed to '''%STAT#%''' in s7)
* We realized '''CHARSTAT#''' conditions have been available all along
 
New s7 features and improvements:
* Hidden gold will now automatically be picked up
* Items names can now use '''%NL%''', so long as the item is identified and its quality is magic or greater
* Added Reload Config to the in-game settings menu
* Added '''EDEF''' which will filter Enhanced Defense
* Added '''EDAM''' which will filter Enhanced Damage
* Added '''GEMLEVEL''' (same as '''GEM''')
* Added '''SOCKETS''' (same as '''SOCK''')
* Added '''%MULTI#,#%''' output keyword, and alternatively-named keywords which each do part of what MULTI can do: '''%SK#%''', '''%OS#%''', '''%CLSK#%''', '''%TABSK#%'''
* Added output keywords for named stats: '''%DEF%''' and all "named attribute codes" except MAXDUR ('''%ED%''', '''%AR%''', '''%RES%''', '''%LIFE%''', '''%MFIND%''', etc.)
* Renamed '''%STAT-#%''' to '''%STAT#%''' (now matches the input condition)
* All valid conditions will now work with the 'between' ('''~''') operator
* Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer)
* Added '''EDEF''', '''EDAM''', '''FCR''', '''AR''', '''REPLIFE''', '''STAT3''' (vit), '''STAT60''' (life leech), '''STAT62''' (mana leech) to "'''+'''" operator (addition can be applied to them)
* Reworked '''PREFIX'''/'''SUFFIX'''/'''AUTOMOD''' to all start from ID 1. Previously the first PREFIX was 968 (Stout) but will now be 1. Likewise the first AUTOMOD (Fletcher's) was 1645 but will now be 1. This will prevent loot filters from needing updates every time a new PREFIX or SUFFIX is added
 
Item codes for new items:
* '''t51''' - Zhar's Sanctum (unique map by Alma, '''MAPID''' 176-180)
* '''t52''' - The Stygian Caverns (unique map by Aerlynn, '''MAPID''' 181 and 182)
* '''cm2f''' - Hellfire Ashes (stackable "Hellfire Torch" ingredient for Voidstone recipe, made by cubing the torch with a key)
* '''pvpp''' - Dueling Mana Potion (Super Mana Potion equivalent for PvP arenas only, sold by PvP vendors for 1 gold)
* '''iwss''' - Catalyst Shard (adds "Area contains a random event" to maps, drops from new "Altar of the Catalyst" map event, filterable with '''STAT500''')
 
Bug fixes:
* Fixed a bug with '''1H''' that prevented it from applying to Hand Axes
* Fixed a bug with '''EQ2''' using the wrong armor group (it incorrectly referred to '''ARMOR''' instead of '''CHEST''')
* Fixed a bug with '''EQUIPPED''' which caused items in the shared stash to be incorrectly considered "equipped"
* Fixed a bug with '''SHOP''' that would sometimes cause the condition to incorrectly return true
* Fixed a bug with '''GEM'''/'''GEMLEVEL''' that prevented unstacked flawless/perfect from filtering properly
* Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0
* Fixed an issue with '''MINDMG''', '''MAXDMG''', & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses
* Fixed a bug with '''PRICE''' that would cause the condition to incorrectly return false in certain cases
* Fixed an issue with '''SHOP''' that was incorrectly tagging other players items during inspection
 
Patch notes which may be relevant for lootfilter authors:
* White maps can now be stacked
* Ohm Rune 40% enhanced damage increased to 45%
* Um Rune +25% open wounds reduced to +10% in weapons, and also has +120 open wounds damage per second in weapons
* Zenith, Pride, Last Wish, Destruction, and Beast can all now be made in staves
* New skill: [[Deep Wounds]] in Barbarian passive skill tree (skill code '''SK368''')
* The Stygian Caverns will have a chance for items to drop corrupted
* D2GL: old color codes work with HD text ('''%CORAL%''', '''%SAGE%''', '''%TEAL%''', '''%LIGHT_GRAY%''') but still show up as gray with ddraw
 
Beta issues (may or may not be fixed for s7):
* The new unique map names are the same as their bosses ("Zhar the Mad" and "Warlord of Blood") instead of what the areas are called: "Zhar’s Sanctum" and "Stygian Caverns"
* These characters currently don't display anything when HD text is enabled: ¬, ÷, ±, ¤, [https://en.wikipedia.org/wiki/Soft_hyphen soft hyphen] (doesn't show up on wiki)
* These characters display correctly when HD text is enabled: · and ¸ (they still display "?" if HD text is disabled)