Patch Notes: Difference between revisions

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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]
 
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{{:Patch:Season 6}}
<div id="S7"></div>
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<div id="S8"></div>
{{:Patch:Season 8}}
<div id="S9"></div>
{{:Patch:Season 9}}
<div id="S10"></div>
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<div id="Spoilers"></div>
= Upcoming Spoilers =
<span class="nmod">'''NOTICE: Drop all maps''' from your s6 characters and stash '''before''' the s7 open beta.</span> Maps are being changed so that they can stack, and the old versions will prevent those characters from being loaded.
 
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Season 7 begins: April 28th
|+ Season X Spoilers
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Dates: TBA
Open Beta: April 24-25
 
Closed Beta: April 15-23
 
===Pre-Beta===
 
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|+ Season 7X Pre-Beta Spoilers
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====Spoilers from Dev Stream #1====
VOD: ?
VOD (2023-03-25): https://www.twitch.tv/videos/1775372320
 
* New D2GL graphical improvement options (in-game menu to enable/disable different features) - Shout out to Bayaraa for making this
** 60 fps (visual only, doesn't change breakpoints)
** HD text/cursor
** HD minimap in upper right
** other options
* DPS counter can be toggled from the settings menu (persists between games) and the DPS now automatically resets after being outside of combat for long enough
* Regular (white) maps can now be stacked
* Ohm Rune now gives +45% enhanced damage (was 40% in s6)
* Stacked materials should be able to have innate descriptions now (may mean lootfilters need to be adjusted)
* Blessed Aim now provides slightly less attack rating, but also provides deadly strike (5% base DS, +1% DS per 2 levels)
* Poison Strike now has Bone Armor as a synergy instead of Poison Nova
* Fixed "increased melee splash radius" (e.g. Tiger Strike, Frenzy, Werebear, Humongous)
* Charge now gains up to 60% increased melee splash radius based on charging distance
* Charge now hits correctly instead of being replaced by a basic attack when in melee range (charge bug should also be fixed)
* Leap Attack will no longer reduce durability, will have slightly more aoe, and will do less damage
* PvP merchants now sell "Dueling Mana Potions" which work normally in PvP arenas and cost very little gold
* Other potions no longer work in PvP arenas
* New map events
** Gheed appears and sells 5 random uniques for 1 million gold each (can be affected by "reduced vendor prices", any unique can appear and the chance for each unique is customized independently of normal gambling chances - currently, each base is weighted by the number of uniques it has, and then if a base has multiple possible uniques, normal weighting applies)
** A special altar will appear that will have some kind of in-map quest (currently a work-in-progress) and reward a new item which can be cubed with map items to give them "map contains a random event"
* All trading should be centralized on the tradesite now that it's working well - discord trading channels will be disabled and the old tradesite will be taken down
 
* ?
====Spoilers from Dev Stream #2====
VOD: ?
VOD (2023-04-01): https://www.twitch.tv/videos/1781876641
 
''Tentative date'' for s7 is currently April 28 (actual date will be announced next week)
 
* The current act 1 mercenaries will no longer use Strafe, and will instead use higher damage elemental skills:
** Cold version will use Freezing Arrow
** Fire version will use Exploding Arrow
* New act 1 merc (physical damage focused) will use Magic Arrow, Strafe, and cast Slow Movement
* New act 4 "Ascendant" Horadrim mage mercenaries which use staves:
** "Light" version will use Holy Bolt, Holy Light, Holy Nova, and have Sanctuary aura
** "Dark" version will use Teeth, Bone Spear, Bone Armor, and cast Amplify Damage
** Current names for act 4 mercs: Anarel, Beradon, Erelune, Halleborn, Magoul, Vanoxet, Anuliath, Nys, Vextis, Aburaxen, Moradan, Balamir, Zarekoth, Nethysia, Maraxion, Raumeth, Aamoneth, Xaphanis, Tenebrisia, Malphasus
* Additional info will be shown on the advanced character/mercenary screens:
** Attack speed IAS breakpoints (and frames)
** life/mana per kill
* Sacrifice now triggers corpse explosion (damage is half phys, half magic) after killing a target and converts/applies "overkill" damage to the corpse explosion (overkill damage is any damage done which exceeds the target's remaining life)
* Diablo-Clone and Rathma will now have multiple difficulty levels and be more accessible:
** The default difficulty (level 0) will be lower, but the exclusive unique equipment items won't drop (Annihilus & Tainted Worldstone Shard will still drop)
** Cubing a high rune with Vision of Terror (for Diablo-Clone) or Voidstone (for Rathma) will modify the difficulty level, with each level increasing the chance for the exclusive unique equipment items to drop
*** difficulty level 1 - Vex (lowest chance to get exclusive items, <span class="nmod">''same difficulty as previously''</span>)
*** difficulty level 2 - Ohm
*** difficulty level 3 - Lo
*** difficulty level 4 - Sur <span class="omod"><s>(currently same difficulty as previously)</s></span>
*** difficulty level 5 - Ber
*** difficulty level 6 - Jah
*** difficulty level 7 - Cham
*** difficulty level 8 - Zod (highest chance to get exclusive items)
** Cosmetic aura rewards for first 3 Diablo-Clone/Rathma kills will be given for both standard kills and difficulty-level-8 kills
 
* ?
====Spoilers from Dev Stream #3====
VOD: ?
VOD (2023-04-08): https://www.twitch.tv/videos/1788269545
 
* ?
* New passive Barbarian skill "Deep Wounds" which increases the chance of inflicting open wounds and adds additional damage to open wounds, currently has Grim Ward as a synergy
* Many items that have a chance of inflicting open wounds will have a new stat which adds additional damage to open wounds (reminder: enemies inflicted with open wounds take physical damage over 8 seconds)
** Examples spoiled: [[The Meat Scraper]] (50% chance of OW; +[85-125] OW dps), [[Gut Siphon]] (33% chance of OW; +[350-400] OW dps), [[Messerschmidt's Reaver]] (20% chance of OW; +[250-300] OW dps)
* New "curse resistance" stat which reduces the ''effectiveness'' of enemy curses (currently capped at 50%)
** Example spoiled: [[Templar's Might]] (curse resistance +20%)
* The current "curse duration reduction" stat (only reduces the ''duration'' of enemy curses) will now cap at 75% instead of 100%
* The base duration of monster curses will be reduced
* Mind Blast changed from dealing pure physical damage to dealing a mix of physical and magic damage (currently seems to be about 30% magic and 70% physical)
* Tiger Strike changed back to a 1-handed attack instead of requiring dual-wielding
* Spirit of Barbs now has a synergy (Carrion Vine) for anyone who wants to invest more into thorns damage
* Uber difficulty levels based on high runes (described in previous stream) are still being balanced, but have been adjusted to make difficulty level 1 (Vex) match the previous season's difficulty rather than difficulty level 4 (Sur) as was initially planned
* Fury, Fend, and Zeal will now gain melee splash radius for different attacks per 3-hit sequence
** Attack 2: +20% melee splash radius
** Attack 3: +40% melee splash radius
* Feral Rage will no longer add melee splash radius (since Fury does instead)
* New unique maps
** can drop rarely or be gained via corruptions (map corruptions will sometimes tranform the map into a unique)
** 2 unique maps this season - both will be T3 maps and have one or more unique modifiers (in future seasons, additional unique maps will also be made at T1 and T2 levels)
*** '''Zhar's Sanctum'''
**** has 2 charm-themed modifiers: Map boss drops skill charms, Monsters have +[2-5]% chance of dropping additional charms
**** contains 3 portals that lead to smaller miniature map zones (Hidden Waterways, Colonnades of Madness, Counselor's Causeway) where each zone will have a portal at the end, and a random one will lead to the boss: Zhar, the Mad
*** '''Stygian Caverns''' uses an entirely new tileset reminiscient of the caves from Diablo I and has a second zone within it (Stronghold of Acheron) with the boss: Warlord of Blood
* Affix changes (for magic/rare/crafted items)
** Many weaker affixes won't appear on higher level items
** New affixes for "chance to cast X on cast" on staves and "chance to cast X on striking" on some melee weapons, other "chance to cast" effects will also be reviewed and adjusted as needed
* Healing skills will no longer act as if the player was being attacked
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===Beta===
''Tentative'' Patch Notes: https://docs.google.com/document/d/1C4LPtMZmKoRduadzUZvXnPXSYZ91o18K6Al_A7Km9GsTBA
 
<div id="Lootfilter_Spoilers">
====Lootfilter-Related Notes====
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Mid-season S6 updates you might've missed (see [[Item Filtering]] for details on these):
|+ <h3 style="display:inline; border:0px; padding:0px;">Lootfilter-Related Notes</h3>
* An update broke '''GEMLEVEL''' and replaced it with '''GEM''' (both work in s7)
|-
* New '''MAPTIER''' condition
|
* New '''AUTOMOD''' condition (similar to '''PREFIX''' and '''SUFFIX''')
* New "between" operator '''~''' (tilde symbol) which can specify '''PREFIX''' and '''SUFFIX''' ranges ('''>''' and '''<''' didn't work well with them)
* New '''MULTI#,#''' condition for STAT values that have multiple layers (ctc effects, skill charges, skill groups, auras, reanimate effects)
* We realized '''%STAT-#%''' output keywords have been available all along (renamed to '''%STAT#%''' in s7)
* We realized '''CHARSTAT#''' conditions have been available all along
 
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New s7 features and improvements:
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* Hidden gold will now automatically be picked up
* Items names can now use '''%NL%''', so long as the item is identified and its quality is magic or greater
* Added Reload Config to the in-game settings menu
* Added '''EDEF''' which will filter Enhanced Defense
* Added '''EDAM''' which will filter Enhanced Damage
* Added '''GEMLEVEL''' (same as '''GEM''')
* Added '''SOCKETS''' (same as '''SOCK''')
* Added '''%MULTI#,#%''' output keyword, and alternatively-named keywords which each do part of what MULTI can do: '''%SK#%''', '''%OS#%''', '''%CLSK#%''', '''%TABSK#%'''
* Added output keywords for named stats: '''%DEF%''', '''%LIFE%''', '''%MFIND%''', '''%RES%''', etc.
* Renamed '''%STAT-#%''' to '''%STAT#%''' (now matches the input condition)
* All valid conditions will now work with the 'between' ('''~''') operator
* Conditions with negative values should now work more intuitively (prior to this change, something like [REPLIFE>10] would also match items with negative Replenish Life, like Soul Drainer)
 
Item codes for new items:
* '''t51''' - Zhar's Sanctum (unique map by Alma)
* '''t52''' - The Stygian Caverns (unique map by Aerlynn)
* '''cm2f''' - Hellfire Ashes (stackable "Hellfire Torch" ingredient for Voidstone recipe)
* '''pvpp''' - Dueling Mana Potion (equivalent Super Mana Potion, for PvP arenas only)
* '''iwss''' - Catalyst Shard (adds "Area contains a random event" to maps, drops from new "Altar of the Catalyst" map event)
 
Bug fixes:
* Fixed a bug with 1H that prevented it from applying to Hand Axes
* Fixed a bug with EQ2 using the wrong armor group (it incorrectly referred to ARMOR instead of CHEST)
* Fixed a bug with EQUIPPED which caused items in the shared stash to be incorrectly considered "equipped"
* Fixed a bug with SHOP that would sometimes cause the condition to incorrectly return true
* Fixed a bug with GEM/GEMLEVEL that prevented unstacked flawless/perfect from filtering properly
* Fixed a bug with Enhanced Defense and Enhanced Damage sometimes returning 0
* Fixed an issue with MINDMG, MAXDMG, & STAT21-24 that would incorrectly filter on base min/max weapon damage instead of +min/+max damage bonuses
* Fixed a bug with PRICE that would cause the condition to incorrectly return false in certain cases
 
Patch notes which may be relevant for lootfilter authors:
* White maps can now be stacked
* Ohm Rune 40% enhanced damage increased to 45%
* Um Rune +25% open wounds reduced to +20% in weapons, and also has +40 open wounds damage per second in weapons
* Zenith, Pride, Last Wish, Destruction, and Beast can all now be made in staves
* New skill: [[Deep Wounds]] in Barbarian passive skill tree (skill code currently unknown)
 
Beta issues (may or may not be fixed for s7):
* '''MAPTIER''' doesn't apply to the new unique maps (they should be tier 3)
* These characters currently don't display correctly with the new HD text: ¬, ÷, ±, ¤, [https://en.wikipedia.org/wiki/Soft_hyphen soft hyphen] (doesn't show up on wiki)