Patch Notes: Difference between revisions

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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]
 
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{{:Patch:Season 7}}
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<div id="S9"></div>
{{:Patch:Season 9}}
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<div id="Spoilers"></div>
= Upcoming Spoilers =
 
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'''Season 8 begins:''' September 22
 
Dates: TBA
'''Open Beta:''' September 18-20
 
'''Closed Beta:''' September 8-17
 
[[File:Season_8.gif|x300px]]
 
===Pre-Beta===
 
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====Spoilers from Dev Stream #1====
VOD: ?
VOD: https://www.twitch.tv/videos/1903102606
 
* Traps will now display icons & quantity in the upper left (like minions)
* Recent chat log messages will be kept between games
* Uber difficulty levels are being changed from 9 separate levels to 3 brackets (no rune, Vex-Sur, Ber-Zod)
* Drop rate for exclusive uber items will be increased slightly
* Shrines will buff all nearby players when clicked
* Deep Wounds will be fixed (it is currently bugged and has an unintended damage cap of ~1024 damage per source)
* Corruption Zones
** Random zones will be temporarily increased to level 85 and enemies within those zones will have better chances to drop worldstone shards
** Every 15 minutes, a random zone will be selected, and when a game is created, that zone will be "corrupted" for the duration of the game (only applies in Hell difficulty games where Baal's quest has been completed)
* Infused orbs - each map orb can be pre-combined with other ingredients such as gems/runes/jewels (may be useful for saving space)
 
* ?
====Spoilers from Dev Stream #2====
VOD: ?
VOD: https://www.twitch.tv/videos/1909176408
 
* ?
* season start date revealed (September 22)
====Spoilers from Dev Stream #3====
* Option to lock charms & equipment within inventory (prevents them from being accidentally moved)
VOD: ?
* New throwing potions for cold/lightning elements, and all throwing potions now apply a small debuff to enemy resistances of their element type (highest potions do -10%)
* Dragon Claw will trigger all charge effects twice when consuming them (once for each attack since Dragon Claw attacks twice)
* Fixed damage/tooltip bugs with Dragon Tail
* Adjusted kick damage bonuses from strength/dexterity (will be heavily focused toward strength rather than ''purely'' strength-based)
* Option to show miniature icons for potions of each belt slot above the main 4 slots (alternative to having the belt open and all 16 large slots visible)
* Blade Shield will no longer reduce durability (this means it will trigger "on striking" effects instead of "on attack" effects) and it will have a bit more range
* New unique item (work-in-progress): [https://discord.com/channels/701658302085595158/739761245074489355/1145100918874964099 energy-themed ghost spear] (concept and artwork by AerinOboros)
* New unique map (work-in-progress): [https://www.twitch.tv/videos/1909176408?t=01h11m12s "fallen gardens"], small secondary zone [https://www.twitch.tv/videos/1909176408?t=01h18m33s "diamond gate"] where the boss will be (made by Alma)
 
* ?
====Spoilers from Dev Stream #3====
TBA
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===Beta===
'''''Tentative'' Patch Notes:''' TBA
 
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TBA
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