Patch Notes: Difference between revisions

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This page lists patch notes for each season. The rest of the wiki is dedicated to covering the differences between the vanilla game and Project D2. Also see: [[Recent Patch Notes]]
 
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{{:Patch:Season 6}}
<div id="S7"></div>
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<div id="S8"></div>
{{:Patch:Season 8}}
<div id="S9"></div>
{{:Patch:Season 9}}
<div id="S10"></div>
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<div id="Spoilers"></div>
= Upcoming Spoilers =
Season 7 begins: TBA
 
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Open Beta: TBA
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Closed BetaDates: TBA
 
===Open Pre-Beta Spoilers===
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|+ Season 7 Spoilers
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===Pre-Beta Spoilers from Dev Streams===
 
====Spoilers from Dev Stream #1====
VOD: ?
VOD (2023-03-25): https://www.twitch.tv/videos/1775372320
 
* New D2GL graphical improvement options (in-game menu to enable/disable different features) - Shout out to Bayaraa for making this
** 60 fps (visual only, doesn't change breakpoints)
** HD text/cursor
** HD minimap in upper right
** other options
* DPS counter can be toggled from the settings menu (persists between games) and the DPS now automatically resets after being outside of combat for long enough
* Regular (white) maps can now be stacked
* Ohm Rune now gives +45% enhanced damage (was 40% in s6)
* Stacked materials should be able to have innate descriptions now (may mean lootfilters need to be adjusted)
* Blessed Aim now provides slightly less attack rating, but also provides deadly strike (5% base DS, +1% DS per 2 levels)
* Poison Strike now has Bone Armor as a synergy instead of Poison Nova
* Fixed "increased melee splash radius" (e.g. Tiger Strike, Frenzy, Werebear, Humongous)
* Charge now gains up to 60% increased melee splash radius based on charging distance
* Charge now hits correctly instead of being replaced by a basic attack when in melee range (charge bug should also be fixed)
* Leap Attack will no longer reduce durability, will have slightly more aoe, and will do less damage
* PvP merchants now sell "Dueling Mana Potions" which work normally in PvP arenas and cost very little gold
* Other potions no longer work in PvP arenas
* New map events
** Gheed appears and sells 5 random uniques for 1 million gold each (can be affected by "reduced vendor prices", any unique can appear and the chance for each unique is customized independently of normal gambling chances - currently, each base is weighted by the number of uniques it has, and then if a base has multiple possible uniques, normal weighting applies)
** A special altar will appear that will have some kind of in-map quest (currently a work-in-progress) and reward a new item which can be cubed with map items to give them "map contains a random event"
* All trading should be centralized on the tradesite now that it's working well - discord trading channels will be disabled and the old tradesite will be taken down
 
* ?
====Spoilers from Dev Stream #2====
VOD: ?
VOD (2023-04-01): https://www.twitch.tv/videos/1781876641
 
* ?
''Tentative date'' for s7 is currently April 28 (actual date will be announced next week)
===Pre-Beta =Spoilers from Dev StreamsStream #3====
VOD: ?
 
* ?
* The current act 1 mercenaries will no longer use Strafe, and will instead use higher damage elemental skills:
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** Cold version will use Freezing Arrow
** Fire version will use Exploding Arrow
* New act 1 merc (physical damage focused) will use Magic Arrow, Strafe, and cast Slow Movement
* New act 4 "Ascendant" Horadrim mage mercenaries which use staves:
** "Light" version will use Holy Bolt, Holy Light, Holy Nova, and have Sanctuary aura
** "Dark" version will use Teeth, Bone Spear, Bone Armor, and cast Amplify Damage
** Current names for act 4 mercs: Anarel, Beradon, Erelune, Halleborn, Magoul, Vanoxet, Anuliath, Nys, Vextis, Aburaxen, Moradan, Balamir, Zarekoth, Nethysia, Maraxion, Raumeth, Aamoneth, Xaphanis, Tenebrisia, Malphasus
* Additional info will be shown on the advanced character/mercenary screens:
** Attack speed IAS breakpoints (and frames)
** life/mana per kill
* Sacrifice now triggers corpse explosion (damage is half phys, half magic) after killing a target and converts/applies "overkill" damage to the corpse explosion (overkill damage is any damage done which exceeds the target's remaining life)
* Diablo-Clone and Rathma will now have multiple difficulty levels and be more accessible:
** The default difficulty will be lower, but the exclusive unique equipment items won't drop (Annihilus & Tainted Worldstone Shard will still drop)
** Cubing a high rune with Vision of Terror (for Diablo-Clone) or Voidstone (for Rathma) will modify the difficulty level, with each level increasing the chance for the exclusive unique equipment items to drop
*** difficulty level 1 - Vex (lowest chance to get exclusive items)
*** difficulty level 2 - Ohm
*** difficulty level 3 - Lo
*** difficulty level 4 - Sur (same difficulty as previously)
*** difficulty level 5 - Ber
*** difficulty level 6 - Jah
*** difficulty level 7 - Cham
*** difficulty level 8 - Zod (highest chance to get exclusive items)
** Cosmetic aura rewards for first 3 Diablo-Clone/Rathma kills will be given for both standard kills and difficulty-level-8 kills
 
===Beta===
====Spoilers from Dev Stream #3====
Tentative Patch Notes: TBA
TBA
 
<div id="Lootfilter_Spoilers">
===Closed Beta Spoilers===
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TBA
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===Open Beta Spoilers===
TBA
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